Added patch to ensure dbghelp always checks for debug symbols in BINDIR.

This commit is contained in:
Sebastian Lackner
2014-11-15 20:24:21 +01:00
parent 87684b59a7
commit 54b4500a85
4 changed files with 62 additions and 1 deletions

View File

@@ -34,6 +34,7 @@ PATCHLIST := \
d3dx9_36-Optimize_Inplace.ok \
d3dx9_36-Texture_Align.ok \
d3dx9_36-UpdateSkinnedMesh.ok \
dbghelp-Debug_Symbols.ok \
dbghelp-KdHelp.ok \
dsound-Fast_Mixer.ok \
fonts-Missing_Fonts.ok \
@@ -399,6 +400,18 @@ d3dx9_36-UpdateSkinnedMesh.ok:
echo '+ { "Christian Costa", "d3dx9_36: Implement ID3DXSkinInfoImpl_UpdateSkinnedMesh.", 1 },'; \
) > d3dx9_36-UpdateSkinnedMesh.ok
# Patchset dbghelp-Debug_Symbols
# |
# | Modified files:
# | * dlls/dbghelp/Makefile.in, dlls/dbghelp/elf_module.c
# |
.INTERMEDIATE: dbghelp-Debug_Symbols.ok
dbghelp-Debug_Symbols.ok:
$(call APPLY_FILE,dbghelp-Debug_Symbols/0001-dbghelp-Always-check-for-debug-symbols-in-BINDIR.patch)
@( \
echo '+ { "Sebastian Lackner", "dbghelp: Always check for debug symbols in BINDIR.", 1 },'; \
) > dbghelp-Debug_Symbols.ok
# Patchset dbghelp-KdHelp
# |
# | This patchset fixes the following Wine bugs: