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Removed patch to fix RandR on some broken nVidia systems (accepted upstream).
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@@ -352,7 +352,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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{
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gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST);
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checkGLcall("glDisable GL_STENCIL_TEST");
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@@ -912,7 +924,11 @@
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@@ -922,7 +934,11 @@
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static void state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@@ -364,7 +364,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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@@ -926,7 +942,11 @@
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@@ -936,7 +952,11 @@
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static void state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@@ -376,7 +376,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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gl_info->gl_ops.gl.p_glStencilMask(mask);
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@@ -1167,10 +1187,17 @@
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@@ -1177,10 +1197,17 @@
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/* drop through */
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case WINED3D_FOG_NONE:
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@@ -394,7 +394,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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new_source = FOGSOURCE_COORD;
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gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
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checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
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@@ -1766,7 +1793,11 @@
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@@ -1776,7 +1803,11 @@
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if (state->render_states[WINED3D_RS_SLOPESCALEDEPTHBIAS]
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|| state->render_states[WINED3D_RS_DEPTHBIAS])
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{
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@@ -406,7 +406,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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float scale;
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union
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@@ -4415,9 +4446,15 @@
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@@ -4425,9 +4456,15 @@
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}
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}
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} else {
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@@ -422,7 +422,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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WARN("unsupported blending in openGl\n");
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}
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}
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@@ -4772,7 +4809,11 @@
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@@ -4782,7 +4819,11 @@
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static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@@ -434,7 +434,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_viewport vp = state->viewport;
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@@ -4952,7 +4993,11 @@
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@@ -4962,7 +5003,11 @@
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}
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else
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{
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@@ -446,7 +446,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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UINT height;
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UINT width;
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@@ -5016,7 +5061,11 @@
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@@ -5026,7 +5071,11 @@
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void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@@ -9521,7 +9521,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
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--- a/dlls/wined3d/directx.c
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+++ b/dlls/wined3d/directx.c
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@@ -5205,9 +5205,15 @@
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@@ -5208,9 +5208,15 @@
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DebugBreak();
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}
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