Rebase against b278bb8f5670a123b25d51fd8c927cb4f896a574.

This commit is contained in:
Sebastian Lackner 2016-02-10 02:20:14 +01:00
parent 3883513261
commit 51917ee882
3 changed files with 107 additions and 107 deletions

View File

@ -1,4 +1,4 @@
From fa15751fb4c91885360b81474abf16b5a4b93a99 Mon Sep 17 00:00:00 2001
From 832df3192f9eea905f6bd12b273735c5ec037249 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sun, 20 Jul 2014 22:22:14 +0200
Subject: wined3d: allow changing strict drawing through an exported function
@ -9,18 +9,18 @@ Subject: wined3d: allow changing strict drawing through an exported function
2 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index d31cf9a..dd2def2 100644
index 5933b48..e3b954d 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -222,6 +222,8 @@
@@ -220,6 +220,8 @@
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
+@ cdecl wined3d_strictdrawing_set(long)
+
@ cdecl wined3d_surface_get_parent(ptr)
@ cdecl wined3d_surface_get_pitch(ptr)
@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 0543d97..78cc3a2 100644
--- a/dlls/wined3d/wined3d_main.c

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "195d16c8267fcd5085048b3513571e2fee0eb548"
echo "b278bb8f5670a123b25d51fd8c927cb4f896a574"
}
# Show version information

View File

@ -3642,7 +3642,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
}
break;
@@ -4954,7 +5707,11 @@
@@ -4928,7 +5681,11 @@
device->blitter = adapter->blitter;
@ -3654,7 +3654,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
&adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT)))
{
ERR("Failed to initialize device state, hr %#x.\n", hr);
@@ -5053,6 +5810,7 @@
@@ -5027,6 +5784,7 @@
else
return CallWindowProcA(proc, window, message, wparam, lparam);
}
@ -3662,7 +3662,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
/* Context activation is done by the caller */
struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT size, GLenum gl_usage,
@@ -5106,3 +5864,4 @@
@@ -5080,3 +5838,4 @@
wined3d_device_destroy_bo(device, context, bo);
}
@ -5672,7 +5672,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface_evict_sysmem(surface);
}
@@ -1716,6 +2141,7 @@
@@ -1709,6 +2134,7 @@
DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
{
@ -5680,7 +5680,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
UINT row_pitch, slice_pitch;
const struct wined3d_resource *resource = &surface->resource;
wined3d_resource_get_pitch(resource, &row_pitch, &slice_pitch);
@@ -1724,6 +2150,26 @@
@@ -1717,6 +2143,26 @@
HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch)
@ -5707,7 +5707,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
struct wined3d_resource *texture_resource = &surface->container->resource;
unsigned int width, height;
@@ -1735,6 +2181,7 @@
@@ -1728,6 +2174,7 @@
{
DeleteDC(surface->hDC);
DeleteObject(surface->dib.DIBsection);
@ -5715,7 +5715,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface->resource.bitmap_data = NULL;
surface->flags &= ~SFLAG_DIBSECTION;
create_dib = TRUE;
@@ -1743,6 +2190,15 @@
@@ -1736,6 +2183,15 @@
surface->resource.locations = 0;
wined3d_resource_free_sysmem(&surface->resource);
surface->resource.map_heap_memory = NULL;
@ -5731,7 +5731,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
width = texture_resource->width;
height = texture_resource->height;
@@ -1768,6 +2224,7 @@
@@ -1761,6 +2217,7 @@
else
surface->flags &= ~SFLAG_NONPOW2;
@ -5739,7 +5739,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if ((surface->resource.user_memory = mem))
{
surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
@@ -1788,6 +2245,26 @@
@@ -1781,6 +2238,26 @@
surface->resource.size = wined3d_format_calculate_size(texture_resource->format,
1, width, height, 1);
surface->resource.custom_row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width);
@ -5766,7 +5766,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* The format might be changed to a format that needs conversion.
@@ -1810,11 +2287,19 @@
@@ -1803,11 +2280,19 @@
if (!valid_location)
{
@ -5786,7 +5786,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return WINED3D_OK;
}
@@ -2173,6 +2658,7 @@
@@ -2166,6 +2651,7 @@
static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt)
{
@ -5794,7 +5794,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
void *dst_data = NULL, *src_data = NULL;
UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
const struct d3dfmt_converter_desc *conv;
@@ -2181,6 +2667,13 @@
@@ -2174,6 +2660,13 @@
struct wined3d_surface *dst;
struct wined3d_context *context = NULL;
struct wined3d_device *device = source->resource.device;
@ -5808,7 +5808,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
conv = find_converter(source->resource.format->id, to_fmt);
if (!conv)
@@ -2205,6 +2698,7 @@
@@ -2198,6 +2691,7 @@
}
dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0));
@ -5816,7 +5816,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
wined3d_resource_get_pitch(&source->resource, &src_row_pitch, &src_slice_pitch);
wined3d_resource_get_pitch(&ret->resource, &dst_row_pitch, &dst_slice_pitch);
@@ -2245,6 +2739,32 @@
@@ -2238,6 +2732,32 @@
if (context)
context_release(context);
return NULL;
@ -5849,7 +5849,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height,
@@ -2307,6 +2827,7 @@
@@ -2300,6 +2820,7 @@
HRESULT wined3d_surface_unmap(struct wined3d_surface *surface)
{
@ -5857,7 +5857,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
HRESULT hr;
TRACE("surface %p.\n", surface);
@@ -2317,6 +2838,20 @@
@@ -2310,6 +2831,20 @@
memset(&surface->lockedRect, 0, sizeof(surface->lockedRect));
return hr;
@ -5878,7 +5878,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_desc *map_desc,
@@ -2324,6 +2859,21 @@
@@ -2317,6 +2852,21 @@
{
const struct wined3d_format *format = surface->resource.format;
unsigned int fmt_flags = surface->container->resource.format_flags;
@ -5900,7 +5900,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
&& !surface_check_block_align(surface, box))
@@ -2335,6 +2885,13 @@
@@ -2328,6 +2878,13 @@
return WINED3DERR_INVALIDCALL;
}
@ -5914,7 +5914,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
/* Performance optimization: Count how often a surface is mapped, if it is
* mapped regularly do not throw away the system memory copy. This avoids
* the need to download the surface from OpenGL all the time. The surface
@@ -2350,6 +2907,7 @@
@@ -2343,6 +2900,7 @@
}
}
@ -5922,7 +5922,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (box)
{
surface->lockedRect.left = box->left;
@@ -2439,6 +2997,119 @@
@@ -2432,6 +2990,119 @@
DWORD slice_pitch, pitch;
wined3d_resource_get_memory(&surface->resource, dst_location, &data);
@ -6042,7 +6042,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (surface != old_ctx->current_rt)
{
@@ -2478,8 +3149,13 @@
@@ -2471,8 +3142,13 @@
}
/* Setup pixel store pack state -- to glReadPixels into the correct place */
@ -6056,7 +6056,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
checkGLcall("glPixelStorei");
gl_info->gl_ops.gl.p_glReadPixels(0, 0,
@@ -2496,6 +3172,10 @@
@@ -2489,6 +3165,10 @@
{
/* glReadPixels returns the image upside down, and there is no way to prevent this.
* Flip the lines in software. */
@ -6067,7 +6067,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch)))
goto error;
@@ -2740,8 +3420,13 @@
@@ -2733,8 +3413,13 @@
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
@ -6081,7 +6081,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Uses the hardware to stretch and flip the image */
@@ -2809,7 +3494,11 @@
@@ -2802,7 +3487,11 @@
checkGLcall("glEnable(texture_target)");
/* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
@ -6093,7 +6093,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
@@ -3006,6 +3695,7 @@
@@ -2999,6 +3688,7 @@
checkGLcall("glDeleteTextures(1, &backup)");
}
@ -6101,7 +6101,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (wined3d_settings.cs_multithreaded)
gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering)
@@ -3017,6 +3707,17 @@
@@ -3010,6 +3700,17 @@
* and has a drawable, this path is never entered. */
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB);
@ -6119,7 +6119,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Front buffer coordinates are always full screen coordinates, but our GL
@@ -3071,9 +3772,15 @@
@@ -3064,9 +3765,15 @@
gl_info = context->gl_info;
@ -6135,7 +6135,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
wined3d_texture_load(src_surface->container, context, FALSE);
/* Activate the destination context, set it up for blitting */
@@ -3116,9 +3823,13 @@
@@ -3109,9 +3816,13 @@
/* Leave the opengl state valid for blitting */
device->blitter->unset_shader(context->gl_info);
@ -6149,7 +6149,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|| (dst_surface->container->swapchain
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
@@ -3131,8 +3842,13 @@
@@ -3124,8 +3835,13 @@
{
struct wined3d_resource *resource = &s->container->resource;
struct wined3d_device *device = resource->device;
@ -6163,7 +6163,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
const struct blit_shader *blitter;
HRESULT hr;
@@ -3143,6 +3859,7 @@
@@ -3136,6 +3852,7 @@
return WINED3DERR_INVALIDCALL;
}
@ -6171,7 +6171,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
/* Can't incref / decref the resource here. This is executed inside the worker
* thread. Playing with the refcount here makes the worker thread visible to
* the client lib. Problems occur when the worker thread happens to hold the
@@ -3159,6 +3876,21 @@
@@ -3152,6 +3869,21 @@
view.sub_resource_idx = s->texture_layer * texture->level_count + s->texture_level;
hr = blitter->color_fill(device, &view, rect, color);
@ -6193,7 +6193,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return hr;
}
@@ -3168,8 +3900,13 @@
@@ -3161,8 +3893,13 @@
enum wined3d_texture_filter_type filter)
{
struct wined3d_device *device = dst_surface->resource.device;
@ -6207,7 +6207,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
@@ -3360,6 +4097,7 @@
@@ -3353,6 +4090,7 @@
{
TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
@ -6215,7 +6215,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (((surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB))
|| (!(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
&& (location & WINED3D_LOCATION_TEXTURE_RGB)))
@@ -3368,6 +4106,15 @@
@@ -3361,6 +4099,15 @@
surface->ds_current_size.cx = w;
surface->ds_current_size.cy = h;
surface->resource.locations = location;
@ -6231,7 +6231,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Context activation is done by the caller. */
@@ -3382,7 +4129,11 @@
@@ -3375,7 +4122,11 @@
/* TODO: Make this work for modes other than FBO */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return;
@ -6243,7 +6243,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
w = surface->ds_current_size.cx;
h = surface->ds_current_size.cy;
@@ -3409,6 +4160,7 @@
@@ -3402,6 +4153,7 @@
}
wined3d_surface_prepare(surface, context, location);
@ -6251,7 +6251,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (surface->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Surface was discarded, no need copy data.\n");
@@ -3423,6 +4175,22 @@
@@ -3416,6 +4168,22 @@
{
FIXME("No up to date depth stencil location.\n");
surface->resource.locations |= location;
@ -6274,7 +6274,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
return;
@@ -3486,9 +4254,13 @@
@@ -3479,9 +4247,13 @@
context_invalidate_state(context, STATE_FRAMEBUFFER);
@ -6288,7 +6288,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
}
else if (location == WINED3D_LOCATION_DRAWABLE)
@@ -3504,9 +4276,13 @@
@@ -3497,9 +4269,13 @@
context_invalidate_state(context, STATE_FRAMEBUFFER);
@ -6302,7 +6302,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
}
else
@@ -3514,6 +4290,7 @@
@@ -3507,6 +4283,7 @@
ERR("Invalid location (%#x) specified.\n", location);
}
@ -6310,7 +6310,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface->resource.locations |= location;
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
@@ -3546,6 +4323,124 @@
@@ -3539,6 +4316,124 @@
FIXME("Can't load surface %p with location flags %s into sysmem.\n",
surface, wined3d_debug_location(surface->resource.locations));
@ -6435,7 +6435,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Context activation is done by the caller. */
@@ -3554,12 +4449,14 @@
@@ -3547,12 +4442,14 @@
{
RECT r;
@ -6450,7 +6450,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& wined3d_resource_is_offscreen(&surface->container->resource))
{
@@ -3568,7 +4465,11 @@
@@ -3561,7 +4458,11 @@
}
surface_get_rect(surface, NULL, &r);
@ -6462,7 +6462,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface_blt_to_drawable(surface->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
@@ -3583,6 +4484,7 @@
@@ -3576,6 +4477,7 @@
struct wined3d_device *device = surface->resource.device;
const struct wined3d_color_key_conversion *conversion;
struct wined3d_texture *texture = surface->container;
@ -6470,7 +6470,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
UINT width, src_row_pitch, src_slice_pitch, dst_pitch;
struct wined3d_bo_address data;
struct wined3d_format format;
@@ -3609,6 +4511,24 @@
@@ -3602,6 +4504,24 @@
}
if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
@ -6495,7 +6495,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
&& (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
@@ -3624,6 +4544,7 @@
@@ -3617,6 +4537,7 @@
return WINED3D_OK;
}
@ -6503,7 +6503,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
&& (!srgb || (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
@@ -3631,6 +4552,15 @@
@@ -3624,6 +4545,15 @@
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
{
DWORD src_location = surface->resource.locations & WINED3D_LOCATION_RB_RESOLVED ?
@ -6519,7 +6519,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
@@ -3645,6 +4575,7 @@
@@ -3638,6 +4568,7 @@
if (srgb)
{
@ -6527,7 +6527,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding))
== WINED3D_LOCATION_TEXTURE_RGB)
{
@@ -3679,6 +4610,42 @@
@@ -3672,6 +4603,42 @@
width = surface->resource.width;
wined3d_resource_get_pitch(&surface->resource, &src_row_pitch, &src_slice_pitch);
@ -6570,7 +6570,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
format = *texture->resource.format;
if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
@@ -3687,7 +4654,11 @@
@@ -3680,7 +4647,11 @@
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
@ -6582,7 +6582,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
TRACE("Removing the pbo attached to surface %p.\n", surface);
@@ -3696,6 +4667,7 @@
@@ -3689,6 +4660,7 @@
else
surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
@ -6590,7 +6590,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
wined3d_resource_prepare_map_memory(&surface->resource, context);
wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
wined3d_resource_free_bo(&surface->resource);
@@ -3703,6 +4675,14 @@
@@ -3696,6 +4668,14 @@
}
wined3d_resource_get_memory(&surface->resource, surface->resource.locations, &data);
@ -6605,7 +6605,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (format.convert)
{
/* This code is entered for texture formats which need a fixup. */
@@ -3717,9 +4697,15 @@
@@ -3710,9 +4690,15 @@
context_release(context);
return E_OUTOFMEMORY;
}
@ -6621,7 +6621,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
data.addr = mem;
}
else if (conversion)
@@ -3739,6 +4725,7 @@
@@ -3732,6 +4718,7 @@
}
if (texture->swapchain && texture->swapchain->palette)
palette = texture->swapchain->palette;
@ -6629,7 +6629,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
conversion->convert(data.addr, src_row_pitch, mem, dst_pitch,
width, height, palette, &texture->async.gl_color_key);
src_row_pitch = dst_pitch;
@@ -3747,6 +4734,16 @@
@@ -3740,6 +4727,16 @@
wined3d_surface_upload_data(surface, gl_info, &format, &src_rect,
src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data));
@ -6646,7 +6646,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
HeapFree(GetProcessHeap(), 0, mem);
@@ -3760,11 +4757,19 @@
@@ -3753,11 +4750,19 @@
const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
DWORD src_location;
@ -6666,7 +6666,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
src_location = WINED3D_LOCATION_TEXTURE_SRGB;
else /* surface_blt_fbo will load the source location if necessary. */
src_location = WINED3D_LOCATION_TEXTURE_RGB;
@@ -3773,11 +4778,17 @@
@@ -3766,11 +4771,17 @@
surface, src_location, &rect, surface, dst_location, &rect);
}
@ -6684,7 +6684,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
HRESULT hr;
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
@@ -3785,6 +4796,7 @@
@@ -3778,6 +4789,7 @@
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
if (location == WINED3D_LOCATION_TEXTURE_RGB
@ -6692,7 +6692,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
&& surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
{
surface_load_ds_location(surface, context, location);
@@ -3808,6 +4820,45 @@
@@ -3801,6 +4813,45 @@
{
ERR("Surface %p does not have any up to date location.\n", surface);
return;
@ -6738,7 +6738,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
switch (location)
@@ -3821,7 +4872,11 @@
@@ -3814,7 +4865,11 @@
case WINED3D_LOCATION_DRAWABLE:
if (FAILED(hr = surface_load_drawable(surface, context)))
@ -6750,7 +6750,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
break;
case WINED3D_LOCATION_RB_RESOLVED:
@@ -3833,7 +4888,11 @@
@@ -3826,7 +4881,11 @@
case WINED3D_LOCATION_TEXTURE_SRGB:
if (FAILED(hr = surface_load_texture(surface, context,
location == WINED3D_LOCATION_TEXTURE_SRGB)))
@ -6762,7 +6762,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
break;
default:
@@ -3841,12 +4900,21 @@
@@ -3834,12 +4893,21 @@
break;
}
@ -6784,7 +6784,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; }
@@ -3955,7 +5023,11 @@
@@ -3948,7 +5016,11 @@
const RECT *rect, const struct wined3d_color *color)
{
const RECT draw_rect = {0, 0, view->width, view->height};
@ -6796,7 +6796,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0);
@@ -4005,8 +5077,13 @@
@@ -3998,8 +5070,13 @@
wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT,
(old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL);
@ -6810,7 +6810,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
const struct blit_shader ffp_blit = {
@@ -4162,6 +5239,7 @@
@@ -4155,6 +5232,7 @@
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
{
@ -6818,7 +6818,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
const struct wined3d_format *src_format, *dst_format;
unsigned int src_fmt_flags, dst_fmt_flags;
@@ -4196,6 +5274,28 @@
@@ -4189,6 +5267,28 @@
wined3d_resource_get_pitch(&dst_surface->resource, &dst_row_pitch, &dst_slice_pitch);
src_data = dst_data;
src_row_pitch = dst_row_pitch;
@ -6847,7 +6847,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
src_format = dst_surface->resource.format;
dst_format = src_format;
dst_fmt_flags = dst_surface->container->resource.format_flags;
@@ -4207,12 +5307,14 @@
@@ -4200,12 +5300,14 @@
dst_fmt_flags = dst_surface->container->resource.format_flags;
if (src_surface)
{
@ -6862,7 +6862,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (dst_surface->resource.format->id != src_surface->resource.format->id)
{
if (!(src_texture = surface_convert_format(src_surface, dst_format->id)))
@@ -4223,9 +5325,13 @@
@@ -4216,9 +5318,13 @@
}
src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0));
}
@ -6876,7 +6876,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
src_format = src_surface->resource.format;
src_fmt_flags = src_surface->container->resource.format_flags;
}
@@ -4235,8 +5341,12 @@
@@ -4228,8 +5334,12 @@
src_fmt_flags = dst_fmt_flags;
}
@ -6889,7 +6889,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
bpp = dst_surface->resource.format->byte_count;
@@ -4247,12 +5357,24 @@
@@ -4240,12 +5350,24 @@
width = (dst_rect->right - dst_rect->left) * bpp;
if (src_surface)
@ -6914,7 +6914,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS)
{
@@ -4287,7 +5409,11 @@
@@ -4280,7 +5402,11 @@
}
hr = surface_cpu_blt_compressed(sbase, dbuf,
@ -6926,7 +6926,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
src_format, flags, fx);
goto release;
}
@@ -4295,7 +5421,11 @@
@@ -4288,7 +5414,11 @@
/* First, all the 'source-less' blits */
if (flags & WINEDDBLT_COLORFILL)
{
@ -6938,7 +6938,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
flags &= ~WINEDDBLT_COLORFILL;
}
@@ -4345,6 +5475,7 @@
@@ -4338,6 +5468,7 @@
for (y = 0; y < dstheight; ++y)
{
memcpy(dbuf, sbuf, width);
@ -6946,7 +6946,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
sbuf += src_row_pitch;
dbuf += dst_row_pitch;
}
@@ -4358,6 +5489,21 @@
@@ -4351,6 +5482,21 @@
{
sbuf -= src_row_pitch;
dbuf -= dst_row_pitch;
@ -6968,7 +6968,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
memcpy(dbuf, sbuf, width);
}
}
@@ -4367,8 +5513,13 @@
@@ -4360,8 +5506,13 @@
for (y = 0; y < dstheight; ++y)
{
memmove(dbuf, sbuf, width);
@ -6982,7 +6982,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
}
}
@@ -4377,9 +5528,15 @@
@@ -4370,9 +5521,15 @@
/* Stretching in y direction only. */
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
{
@ -6998,7 +6998,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
}
}
@@ -4389,6 +5546,7 @@
@@ -4382,6 +5539,7 @@
int last_sy = -1;
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
{
@ -7006,7 +7006,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
sbuf = sbase + (sy >> 16) * src_row_pitch;
if ((sy >> 16) == (last_sy >> 16))
@@ -4396,6 +5554,15 @@
@@ -4389,6 +5547,15 @@
/* This source row is the same as last source row -
* Copy the already stretched row. */
memcpy(dbuf, dbuf - dst_row_pitch, width);
@ -7022,7 +7022,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
else
{
@@ -4442,6 +5609,7 @@
@@ -4435,6 +5602,7 @@
}
#undef STRETCH_ROW
}
@ -7030,7 +7030,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
dbuf += dst_row_pitch;
last_sy = sy;
}
@@ -4450,6 +5618,16 @@
@@ -4443,6 +5611,16 @@
else
{
LONG dstyinc = dst_row_pitch, dstxinc = bpp;
@ -7047,7 +7047,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff;
DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff;
if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
@@ -4499,7 +5677,11 @@
@@ -4492,7 +5670,11 @@
LONG tmpxy;
dTopLeft = dbuf;
dTopRight = dbuf + ((dstwidth - 1) * bpp);
@ -7059,7 +7059,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp);
if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
@@ -4576,6 +5758,7 @@
@@ -4569,6 +5751,7 @@
flags &= ~(WINEDDBLT_DDFX);
}
@ -7067,7 +7067,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
#define COPY_COLORKEY_FX(type) \
do { \
const type *s; \
@@ -4597,6 +5780,29 @@
@@ -4590,6 +5773,29 @@
d = (type *)(((BYTE *)d) + dstyinc); \
} \
} while(0)
@ -7097,7 +7097,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
switch (bpp)
{
@@ -4615,7 +5821,11 @@
@@ -4608,7 +5814,11 @@
BYTE *d = dbuf, *dx;
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
{
@ -7109,7 +7109,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
dx = d;
for (x = sx = 0; x < dstwidth; ++x, sx+= xinc)
{
@@ -4646,10 +5856,12 @@
@@ -4639,10 +5849,12 @@
}
}
@ -7122,7 +7122,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
error:
if (flags && FIXME_ON(d3d_surface))
{
@@ -4657,6 +5869,7 @@
@@ -4650,6 +5862,7 @@
}
release:
@ -7130,7 +7130,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (dst_data)
{
wined3d_resource_release_map_ptr(&dst_surface->resource, context);
@@ -4675,6 +5888,14 @@
@@ -4668,6 +5881,14 @@
wined3d_texture_decref(src_texture);
if (context)
context_release(context);
@ -7145,7 +7145,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return hr;
}
@@ -4720,7 +5941,11 @@
@@ -4713,7 +5934,11 @@
cpu_blit_blit_surface,
};
@ -7157,7 +7157,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
{
@@ -4738,6 +5963,98 @@
@@ -4731,6 +5956,98 @@
| WINEDDBLT_DONOTWAIT
| WINEDDBLT_ALPHATEST;
@ -7256,7 +7256,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (!device->d3d_initialized)
{
WARN("D3D not initialized, using fallback.\n");
@@ -4801,6 +6118,7 @@
@@ -4794,6 +6111,7 @@
TRACE("Depth fill.\n");
if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth))
@ -7264,7 +7264,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return;
if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth)))
@@ -4811,6 +6129,24 @@
@@ -4804,6 +6122,24 @@
if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding,
src_rect, dst_surface, dst_surface->container->resource.draw_binding, dst_rect)))
return;
@ -7289,7 +7289,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
}
else
@@ -4819,8 +6155,13 @@
@@ -4812,8 +6148,13 @@
/* In principle this would apply to depth blits as well, but we don't
* implement those in the CPU blitter at the moment. */
@ -7303,7 +7303,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
if (scale)
TRACE("Not doing sysmem blit because of scaling.\n");
@@ -4842,7 +6183,11 @@
@@ -4835,7 +6176,11 @@
goto fallback;
if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color)))
@ -7315,7 +7315,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
else
{
@@ -4864,8 +6209,13 @@
@@ -4857,8 +6202,13 @@
{
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
}
@ -7329,7 +7329,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
/* Upload */
if (scale)
@@ -4881,11 +6231,18 @@
@@ -4874,11 +6224,18 @@
if (!wined3d_resource_is_offscreen(&dst_surface->container->resource))
{
struct wined3d_context *context = context_acquire(device, dst_surface);
@ -7348,7 +7348,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
}
}
@@ -4909,7 +6266,11 @@
@@ -4902,7 +6259,11 @@
wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0);
dst_swapchain->desc.swap_effect = swap_effect;
@ -7360,7 +7360,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
if (fbo_blit_supported(&device->adapter->gl_info, blit_op,
@@ -4925,10 +6286,17 @@
@@ -4918,10 +6279,17 @@
dst_surface, dst_surface->container->resource.draw_binding, dst_rect);
context_release(context);
@ -7378,7 +7378,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op,
@@ -4938,6 +6306,7 @@
@@ -4931,6 +6299,7 @@
{
blitter->blit_surface(device, blit_op, filter, src_surface,
src_rect, dst_surface, dst_rect, color_key);
@ -7386,7 +7386,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return;
}
}
@@ -5103,6 +6472,21 @@
@@ -5096,6 +6465,21 @@
wined3d_surface_location_invalidated,
wined3d_surface_load_location,
};
@ -7408,7 +7408,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags)
@@ -5164,7 +6548,11 @@
@@ -5157,7 +6541,11 @@
}
surface->container = container;
@ -7420,7 +7420,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
list_init(&surface->renderbuffers);
list_init(&surface->overlays);
@@ -5196,9 +6584,14 @@
@@ -5189,9 +6577,14 @@
if (surface->resource.map_binding == WINED3D_LOCATION_DIB)
{
wined3d_resource_free_sysmem(&surface->resource);
@ -7435,7 +7435,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
return hr;
@@ -5225,7 +6618,11 @@
@@ -5218,7 +6611,11 @@
if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags)))
{
WARN("Failed to initialize surface, returning %#x.\n", hr);