wined3d-Silence_FIXMEs: Added patch to silence FIXME in shader_glsl_declare_generic_vertex_attribute.

This commit is contained in:
Sebastian Lackner
2016-08-06 19:47:29 +02:00
parent d95ae10e5a
commit 515f93534d
2 changed files with 34 additions and 1 deletions

View File

@@ -0,0 +1,30 @@
From 3bbe012e2a27c6d2d59539b5e12bf92ab2180b77 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
Date: Fri, 5 Aug 2016 19:41:41 +0200
Subject: wined3d: Silence false FIXME message.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2a03b9f..64c9cec 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1784,7 +1784,7 @@ static void shader_glsl_declare_generic_vertex_attribute(struct wined3d_string_b
index);
return;
}
- if (e->sysval_semantic)
+ if (e->sysval_semantic && e->sysval_semantic != WINED3D_SV_POSITION)
FIXME("Unhandled sysval semantic %#x.\n", e->sysval_semantic);
if (shader_glsl_use_explicit_attrib_location(gl_info))
--
2.9.0