Rebase against upstream changes.

This commit is contained in:
Sebastian Lackner
2015-03-11 17:03:50 +01:00
parent 28ddd8d7d5
commit 513ca1f4ba
6 changed files with 24 additions and 83 deletions

View File

@@ -1204,7 +1204,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
shader_arb_ps_local_constants(compiled, context, state, rt_height);
}
@@ -7651,7 +7659,11 @@
@@ -7654,7 +7662,11 @@
/* Now load the surface */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
@@ -1216,7 +1216,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
== WINED3D_LOCATION_DRAWABLE
&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
{
@@ -7681,6 +7693,7 @@
@@ -7684,6 +7696,7 @@
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@@ -1224,7 +1224,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
if (wined3d_settings.cs_multithreaded)
context->gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering
@@ -7692,6 +7705,17 @@
@@ -7695,6 +7708,17 @@
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);