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Rebase against upstream changes.
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@@ -1204,7 +1204,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
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shader_arb_ps_local_constants(compiled, context, state, rt_height);
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}
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@@ -7651,7 +7659,11 @@
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@@ -7654,7 +7662,11 @@
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/* Now load the surface */
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
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@@ -1216,7 +1216,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
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== WINED3D_LOCATION_DRAWABLE
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&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
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{
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@@ -7681,6 +7693,7 @@
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@@ -7684,6 +7696,7 @@
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/* Leave the opengl state valid for blitting */
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arbfp_blit_unset(context->gl_info);
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@@ -1224,7 +1224,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
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if (wined3d_settings.cs_multithreaded)
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context->gl_info->gl_ops.gl.p_glFinish();
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else if (wined3d_settings.strict_draw_ordering
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@@ -7692,6 +7705,17 @@
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@@ -7695,6 +7708,17 @@
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wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
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wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);
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