Added wined3d-inverted-objects patchset

This commit is contained in:
Alistair Leslie-Hughes
2019-08-28 10:25:51 +10:00
parent ff10ae6e74
commit 512d0b1d30
3 changed files with 46 additions and 1 deletions

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@@ -0,0 +1,25 @@
From 671c1a56077d680d857d9f1ad45a43bc87aa1589 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Wed, 28 Aug 2019 10:19:04 +1000
Subject: [PATCH] wined3d: Stop objects being inverted.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47636
---
dlls/wined3d/adapter_gl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index f0602273474..d034a18a940 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -3956,6 +3956,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
}
fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
gpu_description->vendor, gpu_description->device);
+ d3d_info->clip_control = !!gl_info->supported[ARB_CLIP_CONTROL];
wined3d_driver_info_init(driver_info, gpu_description, vram_bytes, 0);
TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
driver_info->version_high, driver_info->version_low);
--
2.23.0.rc1

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Fixes: [47636] wined3d: Correct inverted objects.