Rebease against 20e5920135476cc4e380823a694537fca7fdf7e1

This commit is contained in:
Alistair Leslie-Hughes
2018-11-30 08:57:39 +11:00
parent 3fe5e9d97b
commit 4e9b9940d2
8 changed files with 24 additions and 422 deletions

View File

@@ -1,19 +1,19 @@
From 34214d87dc17013f634e37868f6d9a43184257d6 Mon Sep 17 00:00:00 2001
From 775e75950966aa3225f2715dc081c044fdd868e1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Mon, 20 Feb 2017 00:27:25 +0100
Subject: [PATCH] wined3d: Improve wined3d_cs_emit_update_sub_resource.
---
dlls/wined3d/cs.c | 76 ++++++++++++++++++++++++++++++++++++++++--
dlls/wined3d/cs.c | 75 ++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/device.c | 2 --
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 75 insertions(+), 4 deletions(-)
3 files changed, 76 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 27541bf..5f75b3c 100644
index 02e36ca..2361fdc 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -405,6 +405,7 @@ struct wined3d_cs_update_sub_resource
@@ -409,6 +409,7 @@ struct wined3d_cs_update_sub_resource
unsigned int sub_resource_idx;
struct wined3d_box box;
struct wined3d_sub_resource_data data;
@@ -21,7 +21,7 @@ index 27541bf..5f75b3c 100644
};
struct wined3d_cs_add_dirty_texture_region
@@ -2256,6 +2257,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2364,6 +2365,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
unsigned int slice_pitch)
{
struct wined3d_cs_update_sub_resource *op;
@@ -73,16 +73,15 @@ index 27541bf..5f75b3c 100644
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
@@ -2269,8 +2315,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2377,6 +2423,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
wined3d_resource_acquire(resource);
cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
- /* The data pointer may go away, so we need to wait until it is read.
- * Copying the data may be faster if it's small. */
cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
}
@@ -2453,6 +2497,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
+
/* The data pointer may go away, so we need to wait until it is read.
* Copying the data may be faster if it's small. */
wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
@@ -2561,6 +2608,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_GENERATE_MIPMAPS */ wined3d_cs_exec_generate_mipmaps,
};
@@ -94,7 +93,7 @@ index 27541bf..5f75b3c 100644
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
{
if (size > (cs->data_size - cs->end))
@@ -2506,6 +2555,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2614,6 +2666,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
static const struct wined3d_cs_ops wined3d_cs_st_ops =
{
@@ -102,7 +101,7 @@ index 27541bf..5f75b3c 100644
wined3d_cs_st_require_space,
wined3d_cs_st_submit,
wined3d_cs_st_finish,
@@ -2539,6 +2589,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2647,6 +2700,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
}
@@ -122,7 +121,7 @@ index 27541bf..5f75b3c 100644
static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
{
size_t queue_size = ARRAY_SIZE(queue->data);
@@ -2600,6 +2663,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
@@ -2708,6 +2774,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
return packet->data;
}
@@ -137,7 +136,7 @@ index 27541bf..5f75b3c 100644
static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
{
if (cs->thread_id == GetCurrentThreadId())
@@ -2619,6 +2690,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2727,6 +2801,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
static const struct wined3d_cs_ops wined3d_cs_mt_ops =
{
@@ -146,10 +145,10 @@ index 27541bf..5f75b3c 100644
wined3d_cs_mt_submit,
wined3d_cs_mt_finish,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 35d24ca..20b3277 100644
index f51f4c8..7427fe4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4337,8 +4337,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
@@ -4342,8 +4342,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
return;
}
@@ -159,10 +158,10 @@ index 35d24ca..20b3277 100644
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index cbad162..b13f8f7 100644
index 886f20b..dbdb16a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3531,6 +3531,7 @@ struct wined3d_cs_queue
@@ -3639,6 +3639,7 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{
@@ -171,5 +170,5 @@ index cbad162..b13f8f7 100644
void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
--
2.7.4
1.9.1