Rebase against 11be16ca799ac642fb636633392f4ec80e765da7.

This commit is contained in:
Sebastian Lackner 2016-02-10 03:34:43 +01:00
parent 106d3d5461
commit 4d81da5229
4 changed files with 93 additions and 93 deletions

View File

@ -1,4 +1,4 @@
From a01523c116eb0fa430e618683bea55f1e3b6b0d5 Mon Sep 17 00:00:00 2001
From 9f96f35a269a9d1c905f6334e64021a76bc7dc60 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sat, 18 Jul 2015 04:52:55 +0200
Subject: ntdll: Check architecture before loading module.
@ -8,7 +8,7 @@ Subject: ntdll: Check architecture before loading module.
1 file changed, 131 insertions(+), 8 deletions(-)
diff --git a/dlls/ntdll/loader.c b/dlls/ntdll/loader.c
index 74feb97..ee1e5e2 100644
index bf1d365..86c88ef 100644
--- a/dlls/ntdll/loader.c
+++ b/dlls/ntdll/loader.c
@@ -2078,6 +2078,108 @@ done:
@ -153,7 +153,7 @@ index 74feb97..ee1e5e2 100644
@@ -2150,7 +2256,23 @@ static NTSTATUS find_dll_file( const WCHAR *load_path, const WCHAR *libname,
attr.SecurityDescriptor = NULL;
attr.SecurityQualityOfService = NULL;
if (NtOpenFile( handle, GENERIC_READ, &attr, &io, FILE_SHARE_READ|FILE_SHARE_DELETE, FILE_SYNCHRONOUS_IO_NONALERT|FILE_NON_DIRECTORY_FILE )) *handle = 0;
if (NtOpenFile( handle, GENERIC_READ|SYNCHRONIZE, &attr, &io, FILE_SHARE_READ|FILE_SHARE_DELETE, FILE_SYNCHRONOUS_IO_NONALERT|FILE_NON_DIRECTORY_FILE )) *handle = 0;
- goto found;
+ #ifdef CURRENT_ARCH
+ if (*handle && check_arch)
@ -202,5 +202,5 @@ index 74feb97..ee1e5e2 100644
if (status != STATUS_BUFFER_TOO_SMALL) break;
/* grow the buffer and retry */
--
2.6.2
2.7.0

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "b548f8c4a7b5bb82d6e1206939f638153aedce36"
echo "11be16ca799ac642fb636633392f4ec80e765da7"
}
# Show version information

View File

@ -8225,7 +8225,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3890,7 +3890,11 @@
@@ -3994,7 +3994,11 @@
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@ -8237,7 +8237,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -4013,6 +4017,7 @@
@@ -4117,6 +4121,7 @@
/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
case WINED3D_TTFF_COUNT2:
mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
@ -8245,7 +8245,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
/* OpenGL divides the first 3 vertex coord by the 4th by default,
* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
* the 4th coord evaluates to 1.0 to eliminate that.
@@ -4025,6 +4030,20 @@
@@ -4129,6 +4134,20 @@
* A more serious problem occurs if the app passes 4 coordinates in, and the
* 4th is != 1.0(opengl default). This would have to be fixed in draw_strided_slow
* or a replacement shader. */
@ -8266,7 +8266,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
default:
mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
}
@@ -4684,7 +4703,11 @@
@@ -4788,7 +4807,11 @@
break;
}
}