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Added patch to implement support for indirect drawing / compute shader dispatching.
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@@ -37,7 +37,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -405,6 +405,9 @@ struct wined3d_cs_update_sub_resource
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@@ -398,6 +398,9 @@ struct wined3d_cs_update_sub_resource
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unsigned int sub_resource_idx;
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struct wined3d_box box;
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struct wined3d_sub_resource_data data;
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@@ -47,7 +47,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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};
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struct wined3d_cs_add_dirty_texture_region
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@@ -2164,6 +2167,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2241,6 +2244,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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unsigned int slice_pitch)
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{
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struct wined3d_cs_update_sub_resource *op;
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@@ -101,7 +101,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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@@ -2177,8 +2227,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2254,8 +2304,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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@@ -112,7 +112,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
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}
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@@ -2481,6 +2533,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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@@ -2558,6 +2610,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_COPY_STRUCTURE_COUNT */ wined3d_cs_exec_copy_structure_count,
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};
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@@ -126,7 +126,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (size > (cs->data_size - cs->end))
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@@ -2534,6 +2593,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2611,6 +2670,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_st_ops =
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{
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@@ -136,7 +136,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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wined3d_cs_st_require_space,
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wined3d_cs_st_submit,
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wined3d_cs_st_finish,
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@@ -2566,6 +2628,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2643,6 +2705,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
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}
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@@ -158,7 +158,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
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{
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size_t queue_size = ARRAY_SIZE(queue->data);
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@@ -2627,6 +2704,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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@@ -2704,6 +2781,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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return packet->data;
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}
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@@ -175,7 +175,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (cs->thread_id == GetCurrentThreadId())
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@@ -2646,6 +2733,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2723,6 +2810,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_mt_ops =
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{
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@@ -198,7 +198,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_device_delete_opengl_contexts(device);
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if (device->fb.depth_stencil)
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@@ -4179,6 +4182,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4205,6 +4208,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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return WINED3DERR_INVALIDCALL;
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}
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@@ -206,7 +206,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
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{
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WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
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@@ -4189,6 +4193,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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@@ -4215,6 +4219,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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{
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WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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@@ -226,7 +226,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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}
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if (!src_box)
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@@ -4282,8 +4299,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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@@ -4308,8 +4325,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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@@ -237,7 +237,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
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}
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@@ -5248,3 +5267,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -5274,3 +5293,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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@@ -619,7 +619,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2774,6 +2774,16 @@ struct wined3d_state
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@@ -2822,6 +2822,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@@ -636,7 +636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2885,6 +2895,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2933,6 +2943,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -649,7 +649,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3072,7 +3088,11 @@ struct wined3d_texture
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@@ -3120,7 +3136,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -661,7 +661,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3387,6 +3407,9 @@ struct wined3d_cs_queue
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@@ -3435,6 +3455,9 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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