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Rebase against 35f82ba444930b770684f0bd623c505d52c7b58f.
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@@ -619,7 +619,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2773,6 +2773,16 @@ struct wined3d_state
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@@ -2771,6 +2771,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@@ -636,7 +636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2884,6 +2894,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2882,6 +2892,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -649,7 +649,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3071,7 +3087,11 @@ struct wined3d_texture
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@@ -3069,7 +3085,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -661,7 +661,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3386,6 +3406,9 @@ struct wined3d_cs_queue
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@@ -3384,6 +3404,9 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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