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Rebase against 813368481679a5848bc715d1e181782de157485f.
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@@ -1152,7 +1152,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
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diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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--- a/dlls/wined3d/utils.c
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+++ b/dlls/wined3d/utils.c
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@@ -3720,7 +3720,11 @@
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@@ -3721,7 +3721,11 @@
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float y_offset = context->render_offscreen
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? (center_offset - (2.0f * y) - h) / h
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: (center_offset - (2.0f * y) - h) / -h;
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@@ -1164,7 +1164,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
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float z_scale = zenable ? 2.0f : 0.0f;
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float z_offset = zenable ? -1.0f : 0.0f;
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@@ -3843,6 +3847,7 @@
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@@ -3844,6 +3848,7 @@
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/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
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case WINED3D_TTFF_COUNT2:
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mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
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@@ -1172,7 +1172,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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/* OpenGL divides the first 3 vertex coord by the 4th by default,
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* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
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* the 4th coord evaluates to 1.0 to eliminate that.
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@@ -3855,6 +3860,20 @@
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@@ -3856,6 +3861,20 @@
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* A more serious problem occurs if the app passes 4 coordinates in, and the
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* 4th is != 1.0(opengl default). This would have to be fixed in draw_strided_slow
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* or a replacement shader. */
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@@ -1193,7 +1193,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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default:
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mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
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}
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@@ -4310,7 +4329,11 @@
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@@ -4311,7 +4330,11 @@
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unsigned int i;
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DWORD ttff;
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DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
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