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Rebase against c3dd56c99332c4ad9dbd095935d2c17c53463154.
This commit is contained in:
@@ -1307,7 +1307,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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/* Initialize the texture unit mapping to a 1:1 mapping */
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for (s = 0; s < MAX_COMBINED_SAMPLERS; ++s)
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{
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@@ -1821,7 +1823,9 @@
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@@ -1830,7 +1832,9 @@
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out:
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device->shader_backend->shader_free_context_data(ret);
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device->adapter->fragment_pipe->free_context_data(ret);
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@@ -1317,7 +1317,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
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HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
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HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
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@@ -1856,7 +1860,9 @@
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@@ -1865,7 +1869,9 @@
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device->shader_backend->shader_free_context_data(context);
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device->adapter->fragment_pipe->free_context_data(context);
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@@ -1327,7 +1327,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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HeapFree(GetProcessHeap(), 0, context->draw_buffers);
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HeapFree(GetProcessHeap(), 0, context->blit_targets);
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device_context_remove(device, context);
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@@ -2264,7 +2270,11 @@
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@@ -2273,7 +2279,11 @@
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return TRUE;
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}
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@@ -1339,7 +1339,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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static void context_validate_onscreen_formats(struct wined3d_context *context,
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const struct wined3d_rendertarget_view *depth_stencil)
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{
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@@ -2280,6 +2290,7 @@
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@@ -2289,6 +2299,7 @@
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WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");
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/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
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@@ -1347,7 +1347,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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wined3d_resource_load_location(&context->current_rt->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
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swapchain->render_to_fbo = TRUE;
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swapchain_update_draw_bindings(swapchain);
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@@ -2294,6 +2305,22 @@
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@@ -2303,6 +2314,22 @@
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return context_generate_rt_mask_from_surface(rt);
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else
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return context_generate_rt_mask(context->offscreenBuffer);
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@@ -1370,7 +1370,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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/* Context activation is done by the caller. */
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@@ -2325,7 +2352,11 @@
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@@ -2334,7 +2361,11 @@
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}
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else
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{
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@@ -1382,7 +1382,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
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@@ -2372,7 +2403,11 @@
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@@ -2381,7 +2412,11 @@
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DWORD rt_mask = 0, *cur_mask;
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UINT i;
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@@ -1394,7 +1394,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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|| rt_count != context->gl_info->limits.buffers)
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{
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if (!context_validate_rt_config(rt_count, rts, dsv))
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@@ -2414,11 +2449,17 @@
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@@ -2423,11 +2458,17 @@
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}
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else
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{
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@@ -1412,7 +1412,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
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&& (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource)))
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@@ -2431,7 +2472,11 @@
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@@ -2440,7 +2481,11 @@
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}
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else
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{
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@@ -1424,7 +1424,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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rt_count ? wined3d_rendertarget_view_get_surface(rts[0]) : NULL);
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}
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@@ -2466,6 +2511,7 @@
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@@ -2475,6 +2520,7 @@
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return TRUE;
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}
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@@ -1432,7 +1432,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
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{
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struct wined3d_rendertarget_view **rts = state->fb.render_targets;
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@@ -2475,6 +2521,18 @@
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@@ -2484,6 +2530,18 @@
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
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return context_generate_rt_mask_no_fbo(context, wined3d_rendertarget_view_get_surface(rts[0]));
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@@ -1451,7 +1451,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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else if (!context->render_offscreen)
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return context_generate_rt_mask_from_surface(wined3d_rendertarget_view_get_surface(rts[0]));
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@@ -2497,8 +2555,14 @@
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@@ -2506,8 +2564,14 @@
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/* Context activation is done by the caller. */
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void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@@ -1466,7 +1466,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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DWORD *cur_mask;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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@@ -2529,8 +2593,10 @@
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@@ -2538,8 +2602,10 @@
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context_apply_draw_buffers(context, rt_mask);
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*cur_mask = rt_mask;
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}
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@@ -1477,7 +1477,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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static void context_map_stage(struct wined3d_context *context, DWORD stage, DWORD unit)
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@@ -2768,12 +2834,22 @@
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@@ -2777,12 +2843,22 @@
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/* Context activation is done by the caller. */
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void context_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@@ -1500,7 +1500,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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if (rt_mask != *cur_mask)
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{
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context_apply_draw_buffers(context, rt_mask);
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@@ -2975,7 +3051,11 @@
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@@ -2984,7 +3060,11 @@
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{
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if (state->vertex_declaration->half_float_conv_needed && !stream_info->all_vbo)
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{
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@@ -1512,7 +1512,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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context->use_immediate_mode_draw = TRUE;
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}
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else
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@@ -3115,11 +3195,19 @@
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@@ -3124,11 +3204,19 @@
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}
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/* Context activation is done by the caller. */
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@@ -1532,7 +1532,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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unsigned int i, j;
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WORD map;
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@@ -3151,12 +3239,17 @@
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@@ -3160,12 +3248,17 @@
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for (i = 0, map = context->stream_info.use_map; map; map >>= 1, ++i)
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{
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if (map & 1)
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@@ -1550,7 +1550,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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if (state->index_buffer)
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{
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@@ -3260,7 +3353,11 @@
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@@ -3269,7 +3362,11 @@
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if (texture->texture_srgb.name)
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wined3d_texture_load(texture, context, TRUE);
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wined3d_texture_load(texture, context, FALSE);
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@@ -9614,7 +9614,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
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--- a/dlls/wined3d/directx.c
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+++ b/dlls/wined3d/directx.c
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@@ -5395,9 +5395,15 @@
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@@ -5478,9 +5478,15 @@
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DebugBreak();
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}
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