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synced 2025-12-15 08:03:15 -08:00
Rebase against a25c47f59a600d7da819869b643b0b17720c07c6.
[wined3d-Multisampling] Removed patch to allow to override number of quality levels for D3DMULTISAMPLE_NONMASKABLE (fixed upstream).
This commit is contained in:
@@ -3717,7 +3717,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
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--- a/dlls/wined3d/directx.c
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+++ b/dlls/wined3d/directx.c
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@@ -5549,9 +5549,15 @@
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@@ -5544,9 +5544,15 @@
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DebugBreak();
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}
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@@ -9127,7 +9127,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
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diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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--- a/dlls/wined3d/wined3d_main.c
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+++ b/dlls/wined3d/wined3d_main.c
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@@ -87,8 +87,10 @@
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@@ -86,8 +86,10 @@
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~0U, /* No GS shader model limit by default. */
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~0U, /* No PS shader model limit by default. */
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FALSE, /* 3D support enabled by default. */
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@@ -9138,7 +9138,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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};
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struct wined3d * CDECL wined3d_create(DWORD flags)
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@@ -328,6 +330,7 @@
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@@ -316,6 +318,7 @@
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TRACE("Disabling 3D support.\n");
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wined3d_settings.no_3d = TRUE;
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}
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@@ -9146,7 +9146,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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if (!get_config_key(hkey, appkey, "CSMT", buffer, size)
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&& !strcmp(buffer,"disabled"))
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{
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@@ -344,6 +347,9 @@
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@@ -332,6 +335,9 @@
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FIXME_(winediag)("Experimental wined3d CSMT feature is currently %s.\n",
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wined3d_settings.cs_multithreaded ? "enabled" : "disabled");
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@@ -9206,7 +9206,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#include <stdarg.h>
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#include <math.h>
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#include <limits.h>
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@@ -284,8 +312,10 @@
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@@ -283,8 +311,10 @@
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unsigned int max_sm_gs;
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unsigned int max_sm_ps;
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BOOL no_3d;
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@@ -9217,7 +9217,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
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@@ -1039,9 +1069,14 @@
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@@ -1038,9 +1068,14 @@
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WORD use_map; /* MAX_ATTRIBS, 16 */
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};
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@@ -9232,7 +9232,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
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#define eps 1e-8f
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@@ -1129,8 +1164,10 @@
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@@ -1128,8 +1163,10 @@
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struct list entry;
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GLuint id;
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struct wined3d_context *context;
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@@ -9243,7 +9243,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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union wined3d_gl_query_object
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@@ -1166,6 +1203,7 @@
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@@ -1165,6 +1202,7 @@
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struct list entry;
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GLuint id;
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struct wined3d_context *context;
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@@ -9251,7 +9251,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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UINT64 timestamp;
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};
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@@ -1201,6 +1239,12 @@
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@@ -1200,6 +1238,12 @@
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for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
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dst->render_targets[i] = src->render_targets[i];
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}
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@@ -9264,7 +9264,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_context
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{
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@@ -1216,7 +1260,9 @@
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@@ -1215,7 +1259,9 @@
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DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
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DWORD numDirtyEntries;
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DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
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@@ -9274,7 +9274,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_swapchain *swapchain;
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struct wined3d_surface *current_rt;
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@@ -1314,8 +1360,17 @@
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@@ -1313,8 +1359,17 @@
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GLfloat fog_coord_value;
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GLfloat color[4], fogstart, fogend, fogcolor[4];
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GLuint dummy_arbfp_prog;
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@@ -9292,7 +9292,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
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@@ -1458,8 +1513,12 @@
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@@ -1457,8 +1512,12 @@
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void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
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BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
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UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
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@@ -9305,7 +9305,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
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struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
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void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
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@@ -2042,7 +2101,11 @@
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@@ -2041,7 +2100,11 @@
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struct wined3d_state
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{
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DWORD flags;
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@@ -9317,7 +9317,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
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@@ -2087,6 +2150,7 @@
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@@ -2086,6 +2149,7 @@
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DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
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};
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@@ -9325,7 +9325,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_gl_bo
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{
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GLuint name;
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@@ -2095,6 +2159,7 @@
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@@ -2094,6 +2158,7 @@
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UINT size;
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};
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@@ -9333,7 +9333,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0U
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2150,11 +2215,23 @@
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@@ -2149,11 +2214,23 @@
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struct wined3d_rendertarget_view *back_buffer_view;
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struct wined3d_swapchain **swapchains;
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UINT swapchain_count;
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@@ -9357,7 +9357,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* For rendering to a texture using glCopyTexImage */
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GLuint depth_blt_texture;
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@@ -2165,6 +2242,9 @@
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@@ -2164,6 +2241,9 @@
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UINT xScreenSpace;
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UINT yScreenSpace;
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UINT cursorWidth, cursorHeight;
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@@ -9367,7 +9367,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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HCURSOR hardwareCursor;
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/* The Wine logo texture */
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@@ -2199,6 +2279,7 @@
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@@ -2198,6 +2278,7 @@
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@@ -9375,7 +9375,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
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void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
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@@ -2211,6 +2292,11 @@
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@@ -2210,6 +2291,11 @@
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void device_create_default_sampler(struct wined3d_device *device);
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void device_delete_opengl_contexts_cs(struct wined3d_device *device,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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@@ -9387,7 +9387,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -2230,9 +2316,11 @@
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@@ -2229,9 +2315,11 @@
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HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
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HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
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@@ -9399,7 +9399,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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struct wined3d_resource
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@@ -2257,6 +2345,7 @@
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@@ -2256,6 +2344,7 @@
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UINT depth;
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UINT size;
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DWORD priority;
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@@ -9407,7 +9407,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data;
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UINT custom_row_pitch, custom_slice_pitch;
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struct wined3d_gl_bo *buffer, *map_buffer;
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@@ -2264,6 +2353,10 @@
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@@ -2263,6 +2352,10 @@
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DWORD locations;
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LONG access_fence;
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BOOL unmap_dirtify;
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@@ -9418,7 +9418,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void *parent;
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const struct wined3d_parent_ops *parent_ops;
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@@ -2288,6 +2381,7 @@
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@@ -2287,6 +2380,7 @@
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void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
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void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@@ -9426,7 +9426,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
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BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void wined3d_resource_changed(struct wined3d_resource *resource,
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@@ -2336,6 +2430,15 @@
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@@ -2335,6 +2429,15 @@
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{
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while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
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}
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@@ -9442,7 +9442,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* Tests show that the start address of resources is 32 byte aligned */
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#define RESOURCE_ALIGNMENT 16
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@@ -2420,7 +2523,9 @@
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@@ -2419,7 +2522,9 @@
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void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
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const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
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@@ -9452,7 +9452,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_texture_bind(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
|
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@@ -2452,8 +2557,15 @@
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@@ -2451,8 +2556,15 @@
|
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struct wined3d_resource resource;
|
||||
struct wined3d_texture *container;
|
||||
|
||||
@@ -9468,7 +9468,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
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};
|
||||
|
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static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
|
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@@ -2461,6 +2573,7 @@
|
||||
@@ -2460,6 +2572,7 @@
|
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return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
|
||||
}
|
||||
|
||||
@@ -9476,7 +9476,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
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HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
|
||||
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
|
||||
@@ -2476,6 +2589,27 @@
|
||||
@@ -2475,6 +2588,27 @@
|
||||
struct wined3d_surface_dib
|
||||
{
|
||||
HBITMAP DIBsection;
|
||||
@@ -9504,7 +9504,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
UINT bitmap_size;
|
||||
};
|
||||
|
||||
@@ -2501,7 +2635,11 @@
|
||||
@@ -2500,7 +2634,11 @@
|
||||
struct wined3d_surface_ops
|
||||
{
|
||||
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
|
||||
@@ -9516,7 +9516,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
|
||||
|
||||
struct wined3d_surface
|
||||
@@ -2509,12 +2647,26 @@
|
||||
@@ -2508,12 +2646,26 @@
|
||||
struct wined3d_resource resource;
|
||||
const struct wined3d_surface_ops *surface_ops;
|
||||
struct wined3d_texture *container;
|
||||
@@ -9543,7 +9543,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
GLuint rb_multisample;
|
||||
GLuint rb_resolved;
|
||||
GLenum texture_target;
|
||||
@@ -2558,11 +2710,22 @@
|
||||
@@ -2557,11 +2709,22 @@
|
||||
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
|
||||
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
|
||||
@@ -9566,7 +9566,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
|
||||
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
|
||||
DWORD location) DECLSPEC_HIDDEN;
|
||||
@@ -2574,6 +2737,7 @@
|
||||
@@ -2573,6 +2736,7 @@
|
||||
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
|
||||
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
|
||||
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
|
||||
@@ -9574,7 +9574,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
|
||||
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
|
||||
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
|
||||
@@ -2588,6 +2752,17 @@
|
||||
@@ -2587,6 +2751,17 @@
|
||||
void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void wined3d_surface_getdc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
@@ -9592,7 +9592,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
|
||||
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
||||
@@ -2608,8 +2783,10 @@
|
||||
@@ -2607,8 +2782,10 @@
|
||||
GLuint name;
|
||||
};
|
||||
|
||||
@@ -9603,7 +9603,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
struct wined3d_vertex_declaration_element
|
||||
{
|
||||
const struct wined3d_format *format;
|
||||
@@ -2638,8 +2815,10 @@
|
||||
@@ -2637,8 +2814,10 @@
|
||||
BOOL half_float_conv_needed;
|
||||
};
|
||||
|
||||
@@ -9614,7 +9614,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
struct wined3d_saved_states
|
||||
{
|
||||
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
|
||||
@@ -2707,6 +2886,7 @@
|
||||
@@ -2706,6 +2885,7 @@
|
||||
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
|
||||
|
||||
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
@@ -9622,7 +9622,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
|
||||
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
|
||||
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
@@ -2757,6 +2937,32 @@
|
||||
@@ -2756,6 +2936,32 @@
|
||||
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
|
||||
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
|
||||
@@ -9655,7 +9655,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
|
||||
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
|
||||
@@ -2806,6 +3012,7 @@
|
||||
@@ -2805,6 +3011,7 @@
|
||||
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
|
||||
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
|
||||
@@ -9663,7 +9663,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
|
||||
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
|
||||
@@ -2869,6 +3076,7 @@
|
||||
@@ -2868,6 +3075,7 @@
|
||||
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
|
||||
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
|
||||
unsigned int depth_pitch) DECLSPEC_HIDDEN;
|
||||
@@ -9671,7 +9671,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/* Direct3D terminology with little modifications. We do not have an issued state
|
||||
* because only the driver knows about it, but we have a created state because d3d
|
||||
@@ -2883,8 +3091,12 @@
|
||||
@@ -2882,8 +3090,12 @@
|
||||
struct wined3d_query_ops
|
||||
{
|
||||
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
|
||||
@@ -9684,7 +9684,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
|
||||
|
||||
struct wined3d_query
|
||||
@@ -2898,12 +3110,16 @@
|
||||
@@ -2897,12 +3109,16 @@
|
||||
enum wined3d_query_type type;
|
||||
DWORD data_size;
|
||||
void *extendedData;
|
||||
@@ -9701,7 +9701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
|
||||
* fixed function semantics as D3DCOLOR or FLOAT16 */
|
||||
@@ -2930,7 +3146,9 @@
|
||||
@@ -2929,7 +3145,9 @@
|
||||
GLenum buffer_object_usage;
|
||||
GLenum buffer_type_hint;
|
||||
DWORD flags;
|
||||
@@ -9711,7 +9711,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void *map_ptr;
|
||||
|
||||
struct wined3d_map_range *maps;
|
||||
@@ -2955,11 +3173,15 @@
|
||||
@@ -2954,11 +3172,15 @@
|
||||
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
|
||||
const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
@@ -9727,7 +9727,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
|
||||
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
|
||||
|
||||
@@ -2997,8 +3219,10 @@
|
||||
@@ -2996,8 +3218,10 @@
|
||||
return surface_from_resource(resource);
|
||||
}
|
||||
|
||||
@@ -9738,7 +9738,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
struct wined3d_shader_resource_view
|
||||
{
|
||||
LONG refcount;
|
||||
@@ -3011,8 +3235,12 @@
|
||||
@@ -3010,8 +3234,12 @@
|
||||
struct wined3d_swapchain_ops
|
||||
{
|
||||
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
|
||||
@@ -9751,7 +9751,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
|
||||
|
||||
struct wined3d_swapchain
|
||||
@@ -3051,8 +3279,10 @@
|
||||
@@ -3050,8 +3278,10 @@
|
||||
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
@@ -9762,7 +9762,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/*****************************************************************************
|
||||
* Utility function prototypes
|
||||
@@ -3256,7 +3486,9 @@
|
||||
@@ -3255,7 +3485,9 @@
|
||||
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
|
||||
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
|
||||
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
||||
|
||||
Reference in New Issue
Block a user