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https://gitlab.winehq.org/wine/wine-staging.git
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Rebase against 2238658e2f87506c9ccb67de0376f3e3920550db.
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@ -1,4 +1,4 @@
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From e7fcc9144f7244b87d44062263791350290f39b8 Mon Sep 17 00:00:00 2001
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From 978c4aaa20278ef16009351e1f65ec543df4aefa Mon Sep 17 00:00:00 2001
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From: Andrew Wesie <awesie@gmail.com>
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Date: Tue, 2 Oct 2018 23:28:01 -0500
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Subject: [PATCH] wined3d: Use bindless textures for GLSL shaders.
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@ -85,10 +85,10 @@ index a8c5160a5b3..3cf56c321d1 100644
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&shader->reg_maps.shader_version, &base, &count);
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index ca3f9394342..d31dc4d9ff9 100644
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index 496d1038f55..d6e91c47229 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -578,6 +578,59 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device)
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@@ -579,6 +579,59 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device)
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device->null_sampler = NULL;
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}
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@ -148,7 +148,7 @@ index ca3f9394342..d31dc4d9ff9 100644
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static bool wined3d_null_image_vk_init(struct wined3d_image_vk *image, struct wined3d_context_vk *context_vk,
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VkCommandBuffer vk_command_buffer, VkImageType type, unsigned int layer_count, unsigned int sample_count)
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{
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@@ -1288,6 +1341,7 @@ void wined3d_device_gl_create_primary_opengl_context_cs(void *object)
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@@ -1289,6 +1342,7 @@ void wined3d_device_gl_create_primary_opengl_context_cs(void *object)
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wined3d_device_gl_create_dummy_textures(device_gl, context_gl);
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wined3d_device_create_default_samplers(device, context);
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@ -328,10 +328,10 @@ index 3d60af16359..2d3614f67d5 100644
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};
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index 32923349c6b..d422d6027cd 100644
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index 78b1f52221c..8a0d9031d67 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -1258,7 +1258,7 @@ void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_
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@@ -1259,7 +1259,7 @@ void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_
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}
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/* Context activation is done by the caller. */
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@ -340,7 +340,7 @@ index 32923349c6b..d422d6027cd 100644
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struct wined3d_context_gl *context_gl, BOOL srgb)
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{
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const struct wined3d_format *format = texture_gl->t.resource.format;
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@@ -1282,10 +1282,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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@@ -1283,10 +1283,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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target = texture_gl->target;
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if (gl_tex->name)
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@ -352,7 +352,7 @@ index 32923349c6b..d422d6027cd 100644
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gl_info->gl_ops.gl.p_glGenTextures(1, &gl_tex->name);
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checkGLcall("glGenTextures");
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@@ -1294,7 +1291,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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@@ -1295,7 +1292,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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if (!gl_tex->name)
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{
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ERR("Failed to generate a texture name.\n");
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@ -361,7 +361,7 @@ index 32923349c6b..d422d6027cd 100644
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}
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/* Initialise the state of the texture object to the OpenGL defaults, not
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@@ -1378,6 +1375,15 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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@@ -1379,6 +1376,15 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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gl_info->gl_ops.gl.p_glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
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checkGLcall("set format swizzle");
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}
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@ -378,10 +378,10 @@ index 32923349c6b..d422d6027cd 100644
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/* Context activation is done by the caller. */
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diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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index a95ff13410f..eedcf94377d 100644
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index d318318d2b3..5f4c7684a7e 100644
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--- a/dlls/wined3d/view.c
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+++ b/dlls/wined3d/view.c
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@@ -1259,6 +1259,36 @@ void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
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@@ -1260,6 +1260,36 @@ void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
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wined3d_sampler_gl_bind(sampler_gl, unit, texture_gl, context_gl);
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}
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@ -431,18 +431,18 @@ index 75c4cd732ab..ccc1ce2f0ff 100644
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ARB_BUFFER_STORAGE,
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ARB_CLEAR_BUFFER_OBJECT,
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 07a9c7978a3..70c5b9f4e1e 100644
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index d5e4081d37f..af016db240a 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -114,6 +114,7 @@ struct wined3d_fragment_pipe_ops;
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@@ -113,6 +113,7 @@ static inline const char *wined3d_get_line(const char **ptr, const char *end)
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struct wined3d_fragment_pipe_ops;
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struct wined3d_adapter;
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struct wined3d_context;
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struct wined3d_context_vk;
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+struct wined3d_context_gl;
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struct wined3d_gl_info;
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struct wined3d_state;
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struct wined3d_swapchain_gl;
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@@ -1610,6 +1611,8 @@ struct wined3d_shader_backend_ops
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@@ -1609,6 +1610,8 @@ struct wined3d_shader_backend_ops
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void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
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BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
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BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
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@ -451,7 +451,7 @@ index 07a9c7978a3..70c5b9f4e1e 100644
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uint64_t (*shader_compile)(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
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enum wined3d_shader_type shader_type);
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};
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@@ -3525,6 +3528,21 @@ struct wined3d_dummy_textures
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@@ -3524,6 +3527,21 @@ struct wined3d_dummy_textures
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GLuint tex_2d_ms_array;
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};
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@ -473,7 +473,7 @@ index 07a9c7978a3..70c5b9f4e1e 100644
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -3600,6 +3618,9 @@ struct wined3d_device
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@@ -3599,6 +3617,9 @@ struct wined3d_device
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struct wined3d_sampler *default_sampler;
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struct wined3d_sampler *null_sampler;
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@ -483,7 +483,7 @@ index 07a9c7978a3..70c5b9f4e1e 100644
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/* Command stream */
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struct wined3d_cs *cs;
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@@ -4178,6 +4199,8 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
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@@ -4177,6 +4198,8 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
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void wined3d_texture_get_bo_address(const struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_bo_address *data, uint32_t location) DECLSPEC_HIDDEN;
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GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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@ -492,7 +492,7 @@ index 07a9c7978a3..70c5b9f4e1e 100644
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void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
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void wined3d_texture_load(struct wined3d_texture *texture,
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@@ -4890,6 +4913,8 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
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@@ -4889,6 +4912,8 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
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struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
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@ -1 +1 @@
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94d61d1b280d0ef15474c0cf44f534d5d44eba1f
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2238658e2f87506c9ccb67de0376f3e3920550db
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