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Rebase against d6d0d96402b9c187877f11da173f8fbbf62ba072.
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@@ -7919,7 +7919,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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--- a/dlls/wined3d/utils.c
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+++ b/dlls/wined3d/utils.c
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@@ -4499,7 +4499,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
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@@ -4503,7 +4503,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
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float y_offset = context->render_offscreen
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? (center_offset - (2.0f * y) - h) / h
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: (center_offset - (2.0f * y) - h) / -h;
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@@ -7931,7 +7931,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
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float z_scale = zenable ? 2.0f : 0.0f;
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float z_offset = zenable ? -1.0f : 0.0f;
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@@ -5296,7 +5300,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
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@@ -5300,7 +5304,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
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break;
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}
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}
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