diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index fdb32b2a..870e91cd 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -9226,8 +9226,8 @@ fi # | * [#11674] Support for CSMT (command stream) to increase graphic performance # | # | Modified files: -# | * dlls/wined3d/buffer.c, dlls/wined3d/cs.c, dlls/wined3d/device.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, -# | dlls/wined3d/texture.c, dlls/wined3d/view.c, dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h +# | * dlls/wined3d/cs.c, dlls/wined3d/device.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c, +# | dlls/wined3d/view.c, dlls/wined3d/wined3d_private.h # | if test "$enable_wined3d_CSMT_Main" -eq 1; then patch_apply wined3d-CSMT_Main/9999-IfDefined.patch @@ -9238,7 +9238,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Don'\''t call glFinish before swapping.", 1 },'; printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Reset context before destruction.", 1 },'; printf '%s\n' '+ { "Michael Müller", "wined3d: Improve wined3d_cs_emit_update_sub_resource.", 1 },'; - printf '%s\n' '+ { "Michael Müller", "wined3d: Discard buffer during upload when replacing complete content.", 1 },'; ) >> "$patchlist" fi diff --git a/patches/wined3d-CSMT_Main/0001-wined3d-Add-additional-synchronization-CS-ops.patch b/patches/wined3d-CSMT_Main/0001-wined3d-Add-additional-synchronization-CS-ops.patch index cb7fb86d..0591f94d 100644 --- a/patches/wined3d-CSMT_Main/0001-wined3d-Add-additional-synchronization-CS-ops.patch +++ b/patches/wined3d-CSMT_Main/0001-wined3d-Add-additional-synchronization-CS-ops.patch @@ -1,18 +1,17 @@ -From 8b3b6277835cb2d546d103b196456aead8677267 Mon Sep 17 00:00:00 2001 +From dcc22d7ebd3f18465b541b72887e430f9a925b2b Mon Sep 17 00:00:00 2001 From: Sebastian Lackner Date: Sun, 19 Feb 2017 00:57:12 +0100 -Subject: wined3d: Add additional synchronization CS ops. +Subject: [PATCH] wined3d: Add additional synchronization CS ops. --- - dlls/wined3d/view.c | 6 ++++++ - dlls/wined3d/wined3d_main.c | 2 +- - 2 files changed, 7 insertions(+), 1 deletion(-) + dlls/wined3d/view.c | 6 ++++++ + 1 file changed, 6 insertions(+) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c -index 0a458803a72..0184b21cdb9 100644 +index 1eebce6..ad649ec 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c -@@ -716,6 +716,8 @@ static void wined3d_shader_resource_view_cs_init(void *object) +@@ -750,6 +750,8 @@ static void wined3d_shader_resource_view_cs_init(void *object) debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id)); } } @@ -21,7 +20,7 @@ index 0a458803a72..0184b21cdb9 100644 } static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view, -@@ -732,6 +734,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_ +@@ -766,6 +768,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_ wined3d_resource_incref(view->resource = resource); @@ -29,7 +28,7 @@ index 0a458803a72..0184b21cdb9 100644 wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view); return WINED3D_OK; -@@ -898,6 +901,8 @@ static void wined3d_unordered_access_view_cs_init(void *object) +@@ -1118,6 +1121,8 @@ static void wined3d_unordered_access_view_cs_init(void *object) desc, texture, view->format); } } @@ -38,7 +37,7 @@ index 0a458803a72..0184b21cdb9 100644 } static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view, -@@ -917,6 +922,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces +@@ -1134,6 +1139,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces wined3d_resource_incref(view->resource = resource); @@ -46,19 +45,6 @@ index 0a458803a72..0184b21cdb9 100644 wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view); return WINED3D_OK; -diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c -index 1dab57a5454..ecebc3eed97 100644 ---- a/dlls/wined3d/wined3d_main.c -+++ b/dlls/wined3d/wined3d_main.c -@@ -72,7 +72,7 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, - * where appropriate. */ - struct wined3d_settings wined3d_settings = - { -- FALSE, /* No multithreaded CS by default. */ -+ TRUE, /* Multithreaded CS by default. */ - MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */ - TRUE, /* Use of GLSL enabled by default */ - ORM_FBO, /* Use FBOs to do offscreen rendering */ -- -2.12.2 +2.7.4 diff --git a/patches/wined3d-CSMT_Main/0019-wined3d-Wrap-GL-BOs-in-a-structure.patch b/patches/wined3d-CSMT_Main/0019-wined3d-Wrap-GL-BOs-in-a-structure.patch index 83152fca..38fbe104 100644 --- a/patches/wined3d-CSMT_Main/0019-wined3d-Wrap-GL-BOs-in-a-structure.patch +++ b/patches/wined3d-CSMT_Main/0019-wined3d-Wrap-GL-BOs-in-a-structure.patch @@ -1,7 +1,7 @@ -From ae25b3f25d761c757cf6170dfd674e9395eafaef Mon Sep 17 00:00:00 2001 +From 54da86ca6233d826f9566b98fd9d6a6ffd7c5dfd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 30 Aug 2013 17:00:35 +0200 -Subject: wined3d: Wrap GL BOs in a structure +Subject: [PATCH] wined3d: Wrap GL BOs in a structure The idea is to use those structures for mapping through the command stream and caching them for DISCARD maps. @@ -13,10 +13,10 @@ them for DISCARD maps. 4 files changed, 93 insertions(+), 35 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 0c6160a37e2..cc570c53f48 100644 +index b19f49c..c70be7d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -5274,3 +5274,56 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL +@@ -5340,3 +5340,56 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL else return CallWindowProcA(proc, window, message, wparam, lparam); } @@ -74,20 +74,20 @@ index 0c6160a37e2..cc570c53f48 100644 + wined3d_device_destroy_bo(device, context, bo); +} diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index bf720295adc..3e5a0519da4 100644 +index 5ce06bb..1765345 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -2410,7 +2410,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface, +@@ -2500,7 +2500,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface, /* Don't use PBOs for converted surfaces. During PBO conversion we look at * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is * getting called. */ -- if ((format.convert || conversion) && texture->sub_resources[sub_resource_idx].buffer_object) -+ if ((format.convert || conversion) && texture->sub_resources[sub_resource_idx].buffer) +- if ((format.conv_byte_count || conversion) && texture->sub_resources[sub_resource_idx].buffer_object) ++ if ((format.conv_byte_count || conversion) && texture->sub_resources[sub_resource_idx].buffer) { TRACE("Removing the pbo attached to surface %p.\n", surface); diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c -index b487f52ee34..f26d502a18e 100644 +index 257dd01..6f238e9 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -294,7 +294,7 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su @@ -99,7 +99,7 @@ index b487f52ee34..f26d502a18e 100644 return; } if (locations & WINED3D_LOCATION_USER_MEMORY) -@@ -395,18 +395,17 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc +@@ -402,18 +402,17 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc /* Context activation is done by the caller. */ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture, @@ -125,7 +125,7 @@ index b487f52ee34..f26d502a18e 100644 } static void wined3d_texture_update_map_binding(struct wined3d_texture *texture) -@@ -426,7 +425,7 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture) +@@ -433,7 +432,7 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture) && !wined3d_texture_load_location(texture, i, context, map_binding)) ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding)); if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER) @@ -134,7 +134,7 @@ index b487f52ee34..f26d502a18e 100644 } if (context) -@@ -583,28 +582,25 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture) +@@ -634,28 +633,25 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture) unsigned int sub_count = texture->level_count * texture->layer_count; struct wined3d_device *device = texture->resource.device; struct wined3d_context *context = NULL; @@ -168,7 +168,7 @@ index b487f52ee34..f26d502a18e 100644 } if (context) context_release(context); -@@ -1411,22 +1407,19 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT +@@ -1455,22 +1451,19 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT /* Context activation is done by the caller. */ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture, @@ -196,7 +196,7 @@ index b487f52ee34..f26d502a18e 100644 } static void wined3d_texture_force_reload(struct wined3d_texture *texture) -@@ -1552,7 +1545,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned +@@ -1569,7 +1562,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned return TRUE; case WINED3D_LOCATION_BUFFER: @@ -205,7 +205,7 @@ index b487f52ee34..f26d502a18e 100644 return TRUE; case WINED3D_LOCATION_TEXTURE_RGB: -@@ -1853,7 +1846,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in +@@ -1868,7 +1861,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { @@ -214,7 +214,7 @@ index b487f52ee34..f26d502a18e 100644 wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch); -@@ -1898,7 +1891,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in +@@ -1913,7 +1906,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in case WINED3D_LOCATION_BUFFER: if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) { @@ -223,7 +223,7 @@ index b487f52ee34..f26d502a18e 100644 if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) wined3d_texture_bind_and_dirtify(texture, context, FALSE); -@@ -2192,8 +2185,8 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) +@@ -2201,8 +2194,8 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED); } @@ -234,7 +234,7 @@ index b487f52ee34..f26d502a18e 100644 if (resource->type == WINED3D_RTYPE_TEXTURE_2D) { -@@ -2969,7 +2962,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2965,7 +2958,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { @@ -243,7 +243,7 @@ index b487f52ee34..f26d502a18e 100644 wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); -@@ -3015,7 +3008,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -3011,7 +3004,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in case WINED3D_LOCATION_BUFFER: if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) { @@ -253,12 +253,12 @@ index b487f52ee34..f26d502a18e 100644 if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) wined3d_texture_bind_and_dirtify(texture, context, FALSE); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 079f18cf5d6..1d31146482b 100644 +index ea01e15..cbad162 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2846,6 +2846,14 @@ static inline BOOL wined3d_dualblend_enabled(const struct wined3d_state *state, - return FALSE; - } +@@ -2895,6 +2895,14 @@ struct wined3d_dummy_textures + GLuint tex_2d_ms_array; + }; +struct wined3d_gl_bo +{ @@ -271,7 +271,7 @@ index 079f18cf5d6..1d31146482b 100644 #define WINED3D_UNMAPPED_STAGE ~0u /* Multithreaded flag. Removed from the public header to signal that -@@ -2957,6 +2965,10 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL +@@ -2995,6 +3003,10 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; @@ -282,7 +282,7 @@ index 079f18cf5d6..1d31146482b 100644 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -3144,7 +3156,7 @@ struct wined3d_texture +@@ -3194,7 +3206,7 @@ struct wined3d_texture unsigned int map_count; DWORD locations; @@ -292,5 +292,5 @@ index 079f18cf5d6..1d31146482b 100644 }; -- -2.14.1 +2.7.4 diff --git a/patches/wined3d-CSMT_Main/0034-wined3d-Don-t-call-glFinish-before-swapping.patch b/patches/wined3d-CSMT_Main/0034-wined3d-Don-t-call-glFinish-before-swapping.patch index cec4731b..e4943e59 100644 --- a/patches/wined3d-CSMT_Main/0034-wined3d-Don-t-call-glFinish-before-swapping.patch +++ b/patches/wined3d-CSMT_Main/0034-wined3d-Don-t-call-glFinish-before-swapping.patch @@ -1,7 +1,7 @@ -From 4ae35339757ad700925f580929075f2395a8092e Mon Sep 17 00:00:00 2001 +From 9567ce39176fd1299f204ecc7a5254cbbe6b5484 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 4 Jul 2013 23:50:20 +0200 -Subject: wined3d: Don't call glFinish before swapping +Subject: [PATCH] wined3d: Don't call glFinish before swapping The code is probably not ready yet, so delay this patch until everything is CSified. Right now I need it for performance testing. @@ -10,12 +10,12 @@ is CSified. Right now I need it for performance testing. 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c -index 1566d21a944..5963d7222f2 100644 +index 26cd61e..610cc28 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c -@@ -588,7 +588,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, +@@ -475,7 +475,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, + if (swapchain->render_to_fbo) swapchain_blit(swapchain, context, src_rect, dst_rect); - } - if (swapchain->num_contexts > 1) + if (swapchain->num_contexts > 1 && !wined3d_settings.cs_multithreaded) @@ -23,5 +23,5 @@ index 1566d21a944..5963d7222f2 100644 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */ -- -2.11.0 +2.7.4 diff --git a/patches/wined3d-CSMT_Main/0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch b/patches/wined3d-CSMT_Main/0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch index bdb0b92b..5ffbf79a 100644 --- a/patches/wined3d-CSMT_Main/0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch +++ b/patches/wined3d-CSMT_Main/0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch @@ -1,7 +1,7 @@ -From 5fee2758c87e6f98fa85f0fb17d9a576cb138072 Mon Sep 17 00:00:00 2001 +From 34214d87dc17013f634e37868f6d9a43184257d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michael=20M=C3=BCller?= Date: Mon, 20 Feb 2017 00:27:25 +0100 -Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource. +Subject: [PATCH] wined3d: Improve wined3d_cs_emit_update_sub_resource. --- dlls/wined3d/cs.c | 76 ++++++++++++++++++++++++++++++++++++++++-- @@ -10,10 +10,10 @@ Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource. 3 files changed, 75 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 70fb19382ea..0625af39e74 100644 +index 27541bf..5f75b3c 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -399,6 +399,7 @@ struct wined3d_cs_update_sub_resource +@@ -405,6 +405,7 @@ struct wined3d_cs_update_sub_resource unsigned int sub_resource_idx; struct wined3d_box box; struct wined3d_sub_resource_data data; @@ -21,7 +21,7 @@ index 70fb19382ea..0625af39e74 100644 }; struct wined3d_cs_add_dirty_texture_region -@@ -2252,6 +2253,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r +@@ -2256,6 +2257,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r unsigned int slice_pitch) { struct wined3d_cs_update_sub_resource *op; @@ -73,7 +73,7 @@ index 70fb19382ea..0625af39e74 100644 op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE; -@@ -2265,8 +2311,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r +@@ -2269,8 +2315,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r wined3d_resource_acquire(resource); cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP); @@ -82,8 +82,8 @@ index 70fb19382ea..0625af39e74 100644 cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP); } -@@ -2645,6 +2689,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void - /* WINED3D_CS_OP_GENERATE_MIPS */ wined3d_cs_exec_generate_mips, +@@ -2453,6 +2497,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void + /* WINED3D_CS_OP_GENERATE_MIPMAPS */ wined3d_cs_exec_generate_mipmaps, }; +static BOOL wined3d_cs_st_check_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) @@ -94,7 +94,7 @@ index 70fb19382ea..0625af39e74 100644 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) { if (size > (cs->data_size - cs->end)) -@@ -2698,6 +2747,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id +@@ -2506,6 +2555,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id static const struct wined3d_cs_ops wined3d_cs_st_ops = { @@ -102,7 +102,7 @@ index 70fb19382ea..0625af39e74 100644 wined3d_cs_st_require_space, wined3d_cs_st_submit, wined3d_cs_st_finish, -@@ -2731,6 +2781,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id +@@ -2539,6 +2589,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id wined3d_cs_queue_submit(&cs->queue[queue_id], cs); } @@ -122,7 +122,7 @@ index 70fb19382ea..0625af39e74 100644 static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs) { size_t queue_size = ARRAY_SIZE(queue->data); -@@ -2792,6 +2855,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size +@@ -2600,6 +2663,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size return packet->data; } @@ -137,7 +137,7 @@ index 70fb19382ea..0625af39e74 100644 static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) { if (cs->thread_id == GetCurrentThreadId()) -@@ -2811,6 +2882,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id +@@ -2619,6 +2690,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id static const struct wined3d_cs_ops wined3d_cs_mt_ops = { @@ -146,10 +146,10 @@ index 70fb19382ea..0625af39e74 100644 wined3d_cs_mt_submit, wined3d_cs_mt_finish, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index db38e9d8eeb..a9fd22471c3 100644 +index 35d24ca..20b3277 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -4316,8 +4316,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4337,8 +4337,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str return; } @@ -159,10 +159,10 @@ index db38e9d8eeb..a9fd22471c3 100644 } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index 98ed187dcd9..eadb1278ff4 100644 +index cbad162..b13f8f7 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -3476,6 +3476,7 @@ struct wined3d_cs_queue +@@ -3531,6 +3531,7 @@ struct wined3d_cs_queue struct wined3d_cs_ops { @@ -171,5 +171,5 @@ index 98ed187dcd9..eadb1278ff4 100644 void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id); void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id); -- -2.14.1 +2.7.4 diff --git a/patches/wined3d-CSMT_Main/0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch b/patches/wined3d-CSMT_Main/0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch deleted file mode 100644 index a93b6d97..00000000 --- a/patches/wined3d-CSMT_Main/0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch +++ /dev/null @@ -1,37 +0,0 @@ -From 7aaa4f9b8ca813f34256e74f7d676c4dbd5e09e0 Mon Sep 17 00:00:00 2001 -From: =?UTF-8?q?Michael=20M=C3=BCller?= -Date: Mon, 20 Feb 2017 01:52:27 +0100 -Subject: wined3d: Discard buffer during upload when replacing complete - content. - ---- - dlls/wined3d/buffer.c | 6 +++++- - 1 file changed, 5 insertions(+), 1 deletion(-) - -diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c -index d7c6b02a830..b320329e62d 100644 ---- a/dlls/wined3d/buffer.c -+++ b/dlls/wined3d/buffer.c -@@ -1270,6 +1270,7 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, - const struct wined3d_box *box, const void *data) - { - UINT offset, size; -+ DWORD flags = 0; - HRESULT hr; - BYTE *ptr; - -@@ -1284,7 +1285,10 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, - size = buffer->resource.size; - } - -- if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, 0))) -+ if (offset == 0 && size == buffer->resource.size) -+ flags = WINED3D_MAP_DISCARD; -+ -+ if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, flags))) - return hr; - - memcpy(ptr, data, size); --- -2.11.0 - diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index b63d55e4..f1bc90a7 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -7,10 +7,9 @@ Based on patches by: Stefan Dösinger diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 2f77c7b0b7..e8bb63ef3b 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -405,6 +405,9 @@ struct wined3d_cs_update_sub_resource +@@ -406,6 +406,9 @@ struct wined3d_cs_update_sub_resource unsigned int sub_resource_idx; struct wined3d_box box; struct wined3d_sub_resource_data data; @@ -20,7 +19,7 @@ index 2f77c7b0b7..e8bb63ef3b 100644 }; struct wined3d_cs_add_dirty_texture_region -@@ -2255,6 +2258,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r +@@ -2265,6 +2268,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r unsigned int slice_pitch) { struct wined3d_cs_update_sub_resource *op; @@ -74,20 +73,18 @@ index 2f77c7b0b7..e8bb63ef3b 100644 op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE; -@@ -2268,8 +2318,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r +@@ -2278,8 +2328,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r wined3d_resource_acquire(resource); cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP); -- /* The data pointer may go away, so we need to wait until it is read. -- * Copying the data may be faster if it's small. */ +#if !defined(STAGING_CSMT) -+ /* The data pointer may go away, so we need to wait until it is read. -+ * Copying the data may be faster if it's small. */ + /* The data pointer may go away, so we need to wait until it is read. + * Copying the data may be faster if it's small. */ +#endif /* STAGING_CSMT */ cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP); } -@@ -2450,6 +2504,14 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -2462,6 +2514,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_GENERATE_MIPMAPS */ wined3d_cs_exec_generate_mipmaps, }; @@ -98,11 +95,10 @@ index 2f77c7b0b7..e8bb63ef3b 100644 +} + +#endif /* STAGING_CSMT */ -+ static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) { if (size > (cs->data_size - cs->end)) -@@ -2503,6 +2565,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id +@@ -2515,6 +2574,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id static const struct wined3d_cs_ops wined3d_cs_st_ops = { @@ -112,7 +108,7 @@ index 2f77c7b0b7..e8bb63ef3b 100644 wined3d_cs_st_require_space, wined3d_cs_st_submit, wined3d_cs_st_finish, -@@ -2536,6 +2601,22 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id +@@ -2548,6 +2610,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id wined3d_cs_queue_submit(&cs->queue[queue_id], cs); } @@ -131,11 +127,10 @@ index 2f77c7b0b7..e8bb63ef3b 100644 +} + +#endif /* STAGING_CSMT */ -+ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs) { size_t queue_size = ARRAY_SIZE(queue->data); -@@ -2597,6 +2678,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size +@@ -2609,6 +2686,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size return packet->data; } @@ -152,7 +147,7 @@ index 2f77c7b0b7..e8bb63ef3b 100644 static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) { if (cs->thread_id == GetCurrentThreadId()) -@@ -2616,6 +2707,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id +@@ -2628,6 +2715,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id static const struct wined3d_cs_ops wined3d_cs_mt_ops = { @@ -165,7 +160,7 @@ index 2f77c7b0b7..e8bb63ef3b 100644 diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -1231,6 +1231,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) +@@ -1214,6 +1214,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) wine_rb_clear(&device->samplers, device_free_sampler, NULL); @@ -175,7 +170,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c wined3d_device_delete_opengl_contexts(device); if (device->fb.depth_stencil) -@@ -4211,6 +4214,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev +@@ -4213,6 +4216,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev return WINED3DERR_INVALIDCALL; } @@ -183,7 +178,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c if (dst_texture->sub_resources[dst_sub_resource_idx].map_count) { WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx); -@@ -4221,6 +4225,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev +@@ -4223,6 +4227,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev { WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx); return WINED3DERR_INVALIDCALL; @@ -203,7 +198,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c } if (!src_box) -@@ -4314,8 +4331,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str +@@ -4324,8 +4341,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str return; } @@ -214,7 +209,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch); } -@@ -5271,3 +5290,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL +@@ -5328,3 +5347,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL else return CallWindowProcA(proc, window, message, wparam, lparam); } @@ -276,7 +271,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -2309,7 +2461,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface, +@@ -2499,7 +2499,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface, /* Don't use PBOs for converted surfaces. During PBO conversion we look at * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is * getting called. */ @@ -291,13 +286,12 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c -@@ -471,7 +475,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, +@@ -476,7 +476,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, if (swapchain->render_to_fbo) swapchain_blit(swapchain, context, src_rect, dst_rect); -- if (swapchain->num_contexts > 1) +#if !defined(STAGING_CSMT) -+ if (swapchain->num_contexts > 1) + if (swapchain->num_contexts > 1) +#else /* STAGING_CSMT */ + if (swapchain->num_contexts > 1 && !wined3d_settings.cs_multithreaded) +#endif /* STAGING_CSMT */ @@ -319,7 +313,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return; } if (locations & WINED3D_LOCATION_USER_MEMORY) -@@ -395,6 +399,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc +@@ -402,6 +406,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc /* Context activation is done by the caller. */ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture, @@ -327,7 +321,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) { GLuint *buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object; -@@ -407,6 +412,19 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture +@@ -414,6 +419,19 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER); *buffer_object = 0; @@ -347,7 +341,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } static void wined3d_texture_update_map_binding(struct wined3d_texture *texture) -@@ -426,7 +444,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture) +@@ -433,7 +451,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture) && !wined3d_texture_load_location(texture, i, context, map_binding)) ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding)); if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER) @@ -359,7 +353,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } if (context) -@@ -583,28 +605,46 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture) +@@ -634,28 +656,46 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture) unsigned int sub_count = texture->level_count * texture->layer_count; struct wined3d_device *device = texture->resource.device; struct wined3d_context *context = NULL; @@ -406,7 +400,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } if (context) context_release(context); -@@ -1416,11 +1456,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT +@@ -1455,11 +1495,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT /* Context activation is done by the caller. */ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture, @@ -423,7 +417,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (sub_resource->buffer_object) return; -@@ -1432,6 +1477,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur +@@ -1471,6 +1516,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur TRACE("Created buffer object %u for texture %p, sub-resource %u.\n", sub_resource->buffer_object, texture, sub_resource_idx); @@ -440,7 +434,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } static void wined3d_texture_force_reload(struct wined3d_texture *texture) -@@ -1557,7 +1612,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned +@@ -1569,7 +1624,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned return TRUE; case WINED3D_LOCATION_BUFFER: @@ -452,7 +446,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return TRUE; case WINED3D_LOCATION_TEXTURE_RGB: -@@ -1858,7 +1917,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in +@@ -1868,7 +1927,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { @@ -464,7 +458,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch); -@@ -1903,7 +1966,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in +@@ -1913,7 +1976,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in case WINED3D_LOCATION_BUFFER: if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) { @@ -476,7 +470,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) wined3d_texture_bind_and_dirtify(texture, context, FALSE); -@@ -2197,8 +2264,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) +@@ -2201,8 +2268,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED); } @@ -490,7 +484,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (resource->type == WINED3D_RTYPE_TEXTURE_2D) { -@@ -2974,7 +3046,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -2965,7 +3037,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { @@ -502,7 +496,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); -@@ -3020,7 +3096,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in +@@ -3011,7 +3087,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in case WINED3D_LOCATION_BUFFER: if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) { @@ -514,7 +508,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) wined3d_texture_bind_and_dirtify(texture, context, FALSE); -@@ -3238,8 +3318,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned +@@ -3214,8 +3294,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned if (dst_texture->sub_resources[dst_sub_resource_idx].map_count || src_texture->sub_resources[src_sub_resource_idx].map_count) { @@ -537,7 +531,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c -@@ -726,6 +726,10 @@ static void wined3d_shader_resource_view_cs_init(void *object) +@@ -750,6 +750,10 @@ static void wined3d_shader_resource_view_cs_init(void *object) debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id)); } } @@ -548,7 +542,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c } static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view, -@@ -742,6 +746,9 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_ +@@ -766,6 +770,9 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_ wined3d_resource_incref(view->resource = resource); @@ -558,7 +552,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view); return WINED3D_OK; -@@ -988,6 +995,10 @@ static void wined3d_unordered_access_view_cs_init(void *object) +@@ -1118,6 +1125,10 @@ static void wined3d_unordered_access_view_cs_init(void *object) desc, texture, view->format); } } @@ -569,7 +563,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c } static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view, -@@ -1004,6 +1015,9 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces +@@ -1134,6 +1145,9 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces wined3d_resource_incref(view->resource = resource); @@ -579,27 +573,12 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view); return WINED3D_OK; -diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c ---- a/dlls/wined3d/wined3d_main.c -+++ b/dlls/wined3d/wined3d_main.c -@@ -72,7 +72,11 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, - * where appropriate. */ - struct wined3d_settings wined3d_settings = - { -+#if !defined(STAGING_CSMT) -+ FALSE, /* No multithreaded CS by default. */ -+#else /* STAGING_CSMT */ - TRUE, /* Multithreaded CS by default. */ -+#endif /* STAGING_CSMT */ - FALSE, /* explicit_gl_version */ - MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */ - TRUE, /* Use of GLSL enabled by default */ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -2882,6 +2882,17 @@ static inline BOOL wined3d_dualblend_enabled(const struct wined3d_state *state, - return FALSE; - } +@@ -2900,6 +2900,16 @@ struct wined3d_dummy_textures + GLuint tex_2d_ms_array; + }; +#if defined(STAGING_CSMT) +struct wined3d_gl_bo @@ -611,11 +590,10 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h +}; + +#endif /* STAGING_CSMT */ -+ - struct wined3d_dummy_textures - { - GLuint tex_2d; -@@ -2973,6 +3007,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL + #define WINED3D_UNMAPPED_STAGE ~0u + + /* Multithreaded flag. Removed from the public header to signal that +@@ -3000,6 +3010,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; @@ -628,20 +606,19 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -3161,7 +3203,11 @@ struct wined3d_texture +@@ -3199,7 +3215,11 @@ struct wined3d_texture unsigned int map_count; DWORD locations; -- GLuint buffer_object; +#if !defined(STAGING_CSMT) -+ GLuint buffer_object; + GLuint buffer_object; +#else /* STAGING_CSMT */ + struct wined3d_gl_bo *buffer; +#endif /* STAGING_CSMT */ } sub_resources[1]; }; -@@ -3476,6 +3522,9 @@ struct wined3d_cs_queue +@@ -3524,6 +3544,9 @@ struct wined3d_cs_queue struct wined3d_cs_ops {