Added patch to implement basic handling of write watches while we're on the signal stack.

This commit is contained in:
Sebastian Lackner
2015-02-11 13:37:53 +01:00
parent d8772033dd
commit 3f60978f12
6 changed files with 166 additions and 9 deletions

View File

@@ -38,10 +38,11 @@ Wine. All those differences are also documented on the
Included bug fixes and improvements
===================================
**Bugfixes and features included in the next upcoming release [3]:**
**Bugfixes and features included in the next upcoming release [4]:**
* Avoid race-conditions in NtReadFile() operations with write watches.
* Avoid race-conditions with write watches in WS2_async_accept.
* Basic handling of write watches triggered while we're on the signal stack.
* Implement D3DXGetShaderOutputSemantics