From 38835132613be30c36752083a40377a76f887079 Mon Sep 17 00:00:00 2001 From: Sebastian Lackner Date: Wed, 10 Feb 2016 02:10:23 +0100 Subject: [PATCH] Rebase against 195d16c8267fcd5085048b3513571e2fee0eb548. The current version of CSMT moves user_memory and pitches into the resource, so those upstream changes (moving them into the texture) are not really compatible. Revert them in CSMT until we have decided how to resolve this. --- patches/patchinstall.sh | 338 +++++++-------- ...tore-custom-pitches-in-the-texture-i.patch | 109 +++++ ...tore-the-user_memory-pointer-in-the-.patch | 110 +++++ ...3-wined3d-Merge-get_pitch-functions.patch} | 0 ...-a-context-to-surface_load_location.patch} | 0 ...urface_load_location-return-nothing.patch} | 0 ...re-volume-locations-in-the-resource.patch} | 0 ...ove-validate_location-to-resource.c.patch} | 0 ...surface-locations-into-the-resource.patch} | 0 ...3d-Remove-surface_validate_location.patch} | 0 ...e-invalidate_location-to-resource.c.patch} | 0 ...-Invalidate-containers-via-callback.patch} | 0 ...-Remove-surface_invalidate_location.patch} | 0 ...ap_data-and-user_memory-into-the-re.patch} | 0 ...ove-load_location-into-the-resource.patch} | 0 ...urface_load_location-with-resource_.patch} | 0 ...-helper-functions-for-mapping-volum.patch} | 0 ...me-PBO-infrastructure-into-the-reso.patch} | 0 ... => 0018-wined3d-Remove-surface-pbo.patch} | 0 ...rce-buffer-mapping-facilities-in-su.patch} | 0 ...e-buffer-creation-into-the-resource.patch} | 0 ...NED3D_LOCATION_DISCARDED-in-surface.patch} | 0 ...CATION_DISCARDED-in-surface_load_dr.patch} | 0 ...NED3D_LOCATION_DISCARDED-for-sysmem.patch} | 0 ...Discard-implicit-surfaces-on-unload.patch} | 0 ...-to-flip-sysmem-copies-in-swapchain.patch} | 0 ...-the-backbuffer-in-discard-presents.patch} | 0 ...-a-function-to-retrieve-resource-me.patch} | 0 ...ace_ops-unmap-specific-for-front-bu.patch} | 0 ...ove-check_block_align-to-resource.c.patch} | 0 ...urface-alloc-functions-with-resourc.patch} | 0 ...elete-the-buffer-in-surface_cleanup.patch} | 0 ...resource-facilities-to-destroy-PBOs.patch} | 0 ...le-location-copying-to-the-resource.patch} | 0 ...ve-most-of-volume_map-to-resource.c.patch} | 0 ...3d-Use-resource_map-for-surface_map.patch} | 0 ...l-the-public-map-function-in-surfac.patch} | 0 ...l-the-public-map-function-in-surfac.patch} | 0 ...-the-framebuffer-into-wined3d_state.patch} | 0 ...f-state-access-in-shader_generate_g.patch} | 0 ...d-buffers-if-streamsrc-is-not-dirty.patch} | 0 ...ntroduce-a-multithreaded-command-st.patch} | 0 ...resource-updates-to-finish-when-usi.patch} | 0 ...re-pointers-in-struct-wined3d_cs_pr.patch} | 0 ...-rectangle-pointers-into-wined3d_cs.patch} | 0 ...-color-in-clear-ops-instead-of-a-po.patch} | 0 ...3d-Pass-the-state-to-draw_primitive.patch} | 0 ...or-the-cs-before-destroying-objects.patch} | 0 ...8-wined3d-Give-the-cs-its-own-state.patch} | 0 ...t-constant-updates-through-the-comm.patch} | 0 ...-glFinish-before-modifying-resource.patch} | 0 ...e-cs-before-changing-the-texture-lo.patch} | 0 ...3d-Don-t-call-glFinish-after-clears.patch} | 0 ...d3d-Don-t-call-glFinish-after-draws.patch} | 0 ...vice-offscreenBuffer-in-the-context.patch} | 0 ...ess-the-stateblock-in-find_draw_buf.patch} | 0 ...-depth-stencil-to-swapchain-present.patch} | 0 ...re-viewport-pointers-in-the-command.patch} | 0 ...k-of-the-onscreen-depth-stencil-in-.patch} | 0 ...-vertex-index-updates-through-the-c.patch} | 0 ...itive-type-updates-through-the-comm.patch} | 0 ...-constant-updates-through-the-comma.patch} | 0 ...constant-updates-through-the-comman.patch} | 0 ...t-updates-through-the-command-strea.patch} | 0 ...he-command-stream-from-running-ahea.patch} | 0 ...the-cs-to-finish-before-destroying-.patch} | 0 ...6-wined3d-Run-the-cs-asynchronously.patch} | 0 ...nd-blits-through-the-command-stream.patch} | 0 ...d3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch} | 0 ...ce-strict-draw-ordering-for-multith.patch} | 0 ...er-target-view-clears-through-the-c.patch} | 0 ...71-wined3d-Wait-for-the-CS-in-GetDC.patch} | 0 ...urce-maps-through-the-command-strea.patch} | 0 ...d-of-the-end_scene-flush-and-finish.patch} | 0 ...-the-linked-lists-with-a-ringbuffer.patch} | 0 ...ed3d-Don-t-preload-buffers-on-unmap.patch} | 0 ...Don-t-call-glFinish-before-swapping.patch} | 0 ...d-wined3d_-_query_issue-never-fails.patch} | 0 ...query-support-to-the-command-stream.patch} | 0 ...-CS-state-to-find-out-if-a-query-is.patch} | 0 ...oll-queries-automatically-in-the-CS.patch} | 0 ...-a-separate-queue-for-priority-comm.patch} | 0 ...ed3d-Destroy-queries-through-the-CS.patch} | 0 ...-main-and-worker-thread-query-state.patch} | 0 ...t-poll-queries-that-failed-to-start.patch} | 0 ...restated-queries-from-the-poll-list.patch} | 0 ...et-the-query-state-if-it-doesn-t-ha.patch} | 0 ...-Put-this-into-the-query-poll-patch.patch} | 0 ...end-texture-preloads-through-the-CS.patch} | 0 ...update_texture-calls-through-the-CS.patch} | 0 ...of-the-surface_upload_data-glFinish.patch} | 0 ...k-the-src-volume-in-device_update_v.patch} | 0 ...it_managed_resources-through-the-CS.patch} | 0 ...-wined3d-Introduce-resource-fencing.patch} | 0 ...ate_texture-and-update_surface-call.patch} | 0 ...-wined3d-Dirtify-resources-on-unmap.patch} | 0 ...ined3d-Fence-texture-reads-in-draws.patch} | 0 ...e-render-targets-and-depth-stencils.patch} | 0 ... 0098-wined3d-Fence-blit-operations.patch} | 0 ...wined3d-Fence-color_fill-operations.patch} | 0 ...h => 0100-wined3d-Fence-clear-calls.patch} | 0 ...=> 0101-wined3d-Fence-present-calls.patch} | 0 ...urce-maps-and-unmaps-a-priority-com.patch} | 0 ...hanged-textures-through-the-command.patch} | 0 ...-wined3d-Wrap-GL-BOs-in-a-structure.patch} | 0 ...arate-resource-map-and-draw-buffers.patch} | 0 ...-DISCARD-resource-maps-with-buffers.patch} | 0 ...-DISCARD-resource-maps-with-heap-me.patch} | 0 ...-some-objects-in-state_init_default.patch} | 0 ...uest-the-frontbuffer-to-create-dumm.patch} | 0 ...e-buffered-buffers-for-multithreade.patch} | 0 ...synchronize-NOOVERWRITE-buffer-maps.patch} | 0 ...buffer-map-write-and-draw-read-memo.patch} | 0 ...ed3d-Accelerate-DISCARD-buffer-maps.patch} | 0 ...d3d-Accelerate-READONLY-buffer-maps.patch} | 0 ...e-buffer-dirty-areas-through-the-CS.patch} | 0 ...buffer-resource.map_count-in-the-CS.patch} | 0 ...Send-buffer-preloads-through-the-CS.patch} | 0 ...ferSubData-instead-of-glMapBufferRa.patch} | 0 ...GL-buffer-discard-control-from-igno.patch} | 0 ...-Create-buffers-before-mapping-them.patch} | 0 ...ined3d-Destroy-views-through-the-CS.patch} | 0 ...122-wined3d-Remove-another-glFinish.patch} | 0 ...-vertex-declarations-through-the-CS.patch} | 0 ...ed3d-Destroy-shaders-through-the-CS.patch} | 0 ...ate-VBOs-through-the-command-stream.patch} | 0 ...ean-up-resource-data-through-the-CS.patch} | 0 ...buffer-resource-data-through-the-CS.patch} | 0 ...volume-resource-data-through-the-CS.patch} | 0 ...3d-Clean-up-surfaces-through-the-cs.patch} | 0 ...up-texture-resources-through-the-cs.patch} | 0 ...sources-through-the-CS-in-uninit_3d.patch} | 0 ...sources-through-the-CS-in-device_re.patch} | 0 ...-glFinish-after-a-depth-buffer-blit.patch} | 0 ...ed3d-Remove-software-cursor-support.patch} | 0 ...reate-dummy-textures-through-the-CS.patch} | 0 ...-the-initial-context-through-the-CS.patch} | 0 ...ctx-and-dummy-textures-through-the-.patch} | 0 ...NED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch} | 0 ...GL-contexts-through-the-CS-in-reset.patch} | 0 ...-contexts-through-the-CS-in-uninit_.patch} | 0 ...rface_unload-through-the-CS-in-wine.patch} | 0 ...ent-to-block-the-worker-thread-when.patch} | 0 ...43-wined3d-Fence-preload-operations.patch} | 0 ...K_NO_DIRTY_UPDATE-on-managed-textur.patch} | 0 ...K_NO_DIRTY_UPDATE-on-managed-textur.patch} | 0 ...Completely-reset-the-state-on-reset.patch} | 0 ...c-and-releasedc-through-the-command.patch} | 0 ...eap_memory-NULL-when-allocating-a-P.patch} | 0 ...Wait-only-for-the-buffer-to-be-idle.patch} | 0 ...d-a-comment-about-worker-thread-lag.patch} | 0 ...Remove-the-texture-destroy-glFinish.patch} | 0 ...-destruction-into-the-worker-thread.patch} | 0 ...ref-decref-textures-in-color-depth-.patch} | 0 ...154-Winex11-complain-about-glfinish.patch} | 0 ...-the-new-window-is-set-up-before-se.patch} | 0 ...move-the-device_reset-CS-sync-fixme.patch} | 0 ...PLE_flush_buffer_range-syncing-back.patch} | 0 ...the-resource-to-be-idle-when-destro.patch} | 0 ...n-t-sync-on-redundant-discard-calls.patch} | 0 ...0-wined3d-Don-t-discard-new-buffers.patch} | 0 ...-to-sync-VBOs-manually-on-OSX-with-.patch} | 0 ...162-wined3d-Render-target-lock-hack.patch} | 0 ...ling-wined3d_surface_blt-from-surfa.patch} | 0 ...nly-discard-buffers-that-are-in-use.patch} | 0 ...samplers-through-the-command-stream.patch} | 0 ...k-to-reject-unsupported-color-fills.patch} | 0 ...-buffer-map-array-before-mapping-th.patch} | 0 ...te_sub_resource-calls-through-the-c.patch} | 0 .../wined3d-CSMT_Main/9999-IfDefined.patch | 401 ++++++++++-------- 170 files changed, 607 insertions(+), 351 deletions(-) create mode 100644 patches/wined3d-CSMT_Main/0001-Revert-wined3d-Store-custom-pitches-in-the-texture-i.patch create mode 100644 patches/wined3d-CSMT_Main/0002-Revert-wined3d-Store-the-user_memory-pointer-in-the-.patch rename patches/wined3d-CSMT_Main/{0001-wined3d-Merge-get_pitch-functions.patch => 0003-wined3d-Merge-get_pitch-functions.patch} (100%) rename patches/wined3d-CSMT_Main/{0002-wined3d-Pass-a-context-to-surface_load_location.patch => 0004-wined3d-Pass-a-context-to-surface_load_location.patch} (100%) rename patches/wined3d-CSMT_Main/{0003-wined3d-Make-surface_load_location-return-nothing.patch => 0005-wined3d-Make-surface_load_location-return-nothing.patch} (100%) rename patches/wined3d-CSMT_Main/{0004-wined3d-Store-volume-locations-in-the-resource.patch => 0006-wined3d-Store-volume-locations-in-the-resource.patch} (100%) rename patches/wined3d-CSMT_Main/{0005-wined3d-Move-validate_location-to-resource.c.patch => 0007-wined3d-Move-validate_location-to-resource.c.patch} (100%) rename patches/wined3d-CSMT_Main/{0006-wined3d-Move-surface-locations-into-the-resource.patch => 0008-wined3d-Move-surface-locations-into-the-resource.patch} (100%) rename patches/wined3d-CSMT_Main/{0007-wined3d-Remove-surface_validate_location.patch => 0009-wined3d-Remove-surface_validate_location.patch} (100%) rename patches/wined3d-CSMT_Main/{0008-wined3d-Move-invalidate_location-to-resource.c.patch => 0010-wined3d-Move-invalidate_location-to-resource.c.patch} (100%) rename patches/wined3d-CSMT_Main/{0009-wined3d-Invalidate-containers-via-callback.patch => 0011-wined3d-Invalidate-containers-via-callback.patch} (100%) rename patches/wined3d-CSMT_Main/{0010-wined3d-Remove-surface_invalidate_location.patch => 0012-wined3d-Remove-surface_invalidate_location.patch} (100%) rename patches/wined3d-CSMT_Main/{0011-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch => 0013-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch} (100%) rename patches/wined3d-CSMT_Main/{0012-wined3d-Move-load_location-into-the-resource.patch => 0014-wined3d-Move-load_location-into-the-resource.patch} (100%) rename patches/wined3d-CSMT_Main/{0013-wined3d-Replace-surface_load_location-with-resource_.patch => 0015-wined3d-Replace-surface_load_location-with-resource_.patch} (100%) rename patches/wined3d-CSMT_Main/{0014-wined3d-Introduce-helper-functions-for-mapping-volum.patch => 0016-wined3d-Introduce-helper-functions-for-mapping-volum.patch} (100%) rename patches/wined3d-CSMT_Main/{0015-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch => 0017-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch} (100%) rename patches/wined3d-CSMT_Main/{0016-wined3d-Remove-surface-pbo.patch => 0018-wined3d-Remove-surface-pbo.patch} (100%) rename patches/wined3d-CSMT_Main/{0017-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch => 0019-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch} (100%) rename patches/wined3d-CSMT_Main/{0018-wined3d-Move-buffer-creation-into-the-resource.patch => 0020-wined3d-Move-buffer-creation-into-the-resource.patch} (100%) rename patches/wined3d-CSMT_Main/{0019-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch => 0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch} (100%) rename patches/wined3d-CSMT_Main/{0020-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch => 0022-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch} (100%) rename patches/wined3d-CSMT_Main/{0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch => 0023-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch} (100%) rename patches/wined3d-CSMT_Main/{0022-wined3d-Discard-implicit-surfaces-on-unload.patch => 0024-wined3d-Discard-implicit-surfaces-on-unload.patch} (100%) rename patches/wined3d-CSMT_Main/{0023-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch => 0025-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch} (100%) rename patches/wined3d-CSMT_Main/{0024-wined3d-Discard-the-backbuffer-in-discard-presents.patch => 0026-wined3d-Discard-the-backbuffer-in-discard-presents.patch} (100%) rename patches/wined3d-CSMT_Main/{0025-wined3d-Introduce-a-function-to-retrieve-resource-me.patch => 0027-wined3d-Introduce-a-function-to-retrieve-resource-me.patch} (100%) rename patches/wined3d-CSMT_Main/{0026-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch => 0028-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch} (100%) rename patches/wined3d-CSMT_Main/{0027-wined3d-Move-check_block_align-to-resource.c.patch => 0029-wined3d-Move-check_block_align-to-resource.c.patch} (100%) rename patches/wined3d-CSMT_Main/{0028-wined3d-Replace-surface-alloc-functions-with-resourc.patch => 0030-wined3d-Replace-surface-alloc-functions-with-resourc.patch} (100%) rename patches/wined3d-CSMT_Main/{0029-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch => 0031-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch} (100%) rename patches/wined3d-CSMT_Main/{0030-wined3d-Use-resource-facilities-to-destroy-PBOs.patch => 0032-wined3d-Use-resource-facilities-to-destroy-PBOs.patch} (100%) rename patches/wined3d-CSMT_Main/{0031-wined3d-Move-simple-location-copying-to-the-resource.patch => 0033-wined3d-Move-simple-location-copying-to-the-resource.patch} (100%) rename patches/wined3d-CSMT_Main/{0032-wined3d-Move-most-of-volume_map-to-resource.c.patch => 0034-wined3d-Move-most-of-volume_map-to-resource.c.patch} (100%) rename patches/wined3d-CSMT_Main/{0033-wined3d-Use-resource_map-for-surface_map.patch => 0035-wined3d-Use-resource_map-for-surface_map.patch} (100%) rename patches/wined3d-CSMT_Main/{0034-wined3d-Don-t-call-the-public-map-function-in-surfac.patch => 0036-wined3d-Don-t-call-the-public-map-function-in-surfac.patch} (100%) rename patches/wined3d-CSMT_Main/{0035-wined3d-Don-t-call-the-public-map-function-in-surfac.patch => 0037-wined3d-Don-t-call-the-public-map-function-in-surfac.patch} (100%) rename patches/wined3d-CSMT_Main/{0036-wined3d-Move-the-framebuffer-into-wined3d_state.patch => 0038-wined3d-Move-the-framebuffer-into-wined3d_state.patch} (100%) rename patches/wined3d-CSMT_Main/{0037-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch => 0039-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch} (100%) rename patches/wined3d-CSMT_Main/{0038-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch => 0040-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch} (100%) rename patches/wined3d-CSMT_Main/{0039-wined3d-Hackily-introduce-a-multithreaded-command-st.patch => 0041-wined3d-Hackily-introduce-a-multithreaded-command-st.patch} (100%) rename patches/wined3d-CSMT_Main/{0040-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch => 0042-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch} (100%) rename patches/wined3d-CSMT_Main/{0041-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch => 0043-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch} (100%) rename patches/wined3d-CSMT_Main/{0042-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch => 0044-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch} (100%) rename patches/wined3d-CSMT_Main/{0043-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch => 0045-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch} (100%) rename patches/wined3d-CSMT_Main/{0044-wined3d-Pass-the-state-to-draw_primitive.patch => 0046-wined3d-Pass-the-state-to-draw_primitive.patch} (100%) rename patches/wined3d-CSMT_Main/{0045-wined3d-Wait-for-the-cs-before-destroying-objects.patch => 0047-wined3d-Wait-for-the-cs-before-destroying-objects.patch} (100%) rename patches/wined3d-CSMT_Main/{0046-wined3d-Give-the-cs-its-own-state.patch => 0048-wined3d-Give-the-cs-its-own-state.patch} (100%) rename patches/wined3d-CSMT_Main/{0047-wined3d-Send-float-constant-updates-through-the-comm.patch => 0049-wined3d-Send-float-constant-updates-through-the-comm.patch} (100%) rename patches/wined3d-CSMT_Main/{0048-wined3d-Request-a-glFinish-before-modifying-resource.patch => 0050-wined3d-Request-a-glFinish-before-modifying-resource.patch} (100%) rename patches/wined3d-CSMT_Main/{0049-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch => 0051-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch} (100%) rename patches/wined3d-CSMT_Main/{0050-wined3d-Don-t-call-glFinish-after-clears.patch => 0052-wined3d-Don-t-call-glFinish-after-clears.patch} (100%) rename patches/wined3d-CSMT_Main/{0051-wined3d-Don-t-call-glFinish-after-draws.patch => 0053-wined3d-Don-t-call-glFinish-after-draws.patch} (100%) rename patches/wined3d-CSMT_Main/{0052-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch => 0054-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch} (100%) rename patches/wined3d-CSMT_Main/{0053-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch => 0055-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch} (100%) rename patches/wined3d-CSMT_Main/{0054-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch => 0056-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch} (100%) rename patches/wined3d-CSMT_Main/{0055-wined3d-Don-t-store-viewport-pointers-in-the-command.patch => 0057-wined3d-Don-t-store-viewport-pointers-in-the-command.patch} (100%) rename patches/wined3d-CSMT_Main/{0056-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch => 0058-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch} (100%) rename patches/wined3d-CSMT_Main/{0057-wined3d-Send-base-vertex-index-updates-through-the-c.patch => 0059-wined3d-Send-base-vertex-index-updates-through-the-c.patch} (100%) rename patches/wined3d-CSMT_Main/{0058-wined3d-Send-primitive-type-updates-through-the-comm.patch => 0060-wined3d-Send-primitive-type-updates-through-the-comm.patch} (100%) rename patches/wined3d-CSMT_Main/{0059-wined3d-Send-bool-constant-updates-through-the-comma.patch => 0061-wined3d-Send-bool-constant-updates-through-the-comma.patch} (100%) rename patches/wined3d-CSMT_Main/{0060-wined3d-Send-int-constant-updates-through-the-comman.patch => 0062-wined3d-Send-int-constant-updates-through-the-comman.patch} (100%) rename patches/wined3d-CSMT_Main/{0061-wined3d-Send-light-updates-through-the-command-strea.patch => 0063-wined3d-Send-light-updates-through-the-command-strea.patch} (100%) rename patches/wined3d-CSMT_Main/{0062-wined3d-Prevent-the-command-stream-from-running-ahea.patch => 0064-wined3d-Prevent-the-command-stream-from-running-ahea.patch} (100%) rename patches/wined3d-CSMT_Main/{0063-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch => 0065-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch} (100%) rename patches/wined3d-CSMT_Main/{0064-wined3d-Run-the-cs-asynchronously.patch => 0066-wined3d-Run-the-cs-asynchronously.patch} (100%) rename patches/wined3d-CSMT_Main/{0065-wined3d-Send-blits-through-the-command-stream.patch => 0067-wined3d-Send-blits-through-the-command-stream.patch} (100%) rename patches/wined3d-CSMT_Main/{0066-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch => 0068-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch} (100%) rename patches/wined3d-CSMT_Main/{0067-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch => 0069-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch} (100%) rename patches/wined3d-CSMT_Main/{0068-wined3d-Send-render-target-view-clears-through-the-c.patch => 0070-wined3d-Send-render-target-view-clears-through-the-c.patch} (100%) rename patches/wined3d-CSMT_Main/{0069-wined3d-Wait-for-the-CS-in-GetDC.patch => 0071-wined3d-Wait-for-the-CS-in-GetDC.patch} (100%) rename patches/wined3d-CSMT_Main/{0070-wined3d-send-resource-maps-through-the-command-strea.patch => 0072-wined3d-send-resource-maps-through-the-command-strea.patch} (100%) rename patches/wined3d-CSMT_Main/{0071-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch => 0073-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch} (100%) rename patches/wined3d-CSMT_Main/{0072-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch => 0074-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch} (100%) rename patches/wined3d-CSMT_Main/{0073-wined3d-Don-t-preload-buffers-on-unmap.patch => 0075-wined3d-Don-t-preload-buffers-on-unmap.patch} (100%) rename patches/wined3d-CSMT_Main/{0074-wined3d-Don-t-call-glFinish-before-swapping.patch => 0076-wined3d-Don-t-call-glFinish-before-swapping.patch} (100%) rename patches/wined3d-CSMT_Main/{0075-wined3d-wined3d_-_query_issue-never-fails.patch => 0077-wined3d-wined3d_-_query_issue-never-fails.patch} (100%) rename patches/wined3d-CSMT_Main/{0076-wined3d-Add-query-support-to-the-command-stream.patch => 0078-wined3d-Add-query-support-to-the-command-stream.patch} (100%) rename patches/wined3d-CSMT_Main/{0077-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch => 0079-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch} (100%) rename patches/wined3d-CSMT_Main/{0078-wined3d-Poll-queries-automatically-in-the-CS.patch => 0080-wined3d-Poll-queries-automatically-in-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0079-wined3d-Introduce-a-separate-queue-for-priority-comm.patch => 0081-wined3d-Introduce-a-separate-queue-for-priority-comm.patch} (100%) rename patches/wined3d-CSMT_Main/{0080-wined3d-Destroy-queries-through-the-CS.patch => 0082-wined3d-Destroy-queries-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0081-wined3d-Separate-main-and-worker-thread-query-state.patch => 0083-wined3d-Separate-main-and-worker-thread-query-state.patch} (100%) rename patches/wined3d-CSMT_Main/{0082-wined3d-Don-t-poll-queries-that-failed-to-start.patch => 0084-wined3d-Don-t-poll-queries-that-failed-to-start.patch} (100%) rename patches/wined3d-CSMT_Main/{0083-wined3d-Remove-restated-queries-from-the-poll-list.patch => 0085-wined3d-Remove-restated-queries-from-the-poll-list.patch} (100%) rename patches/wined3d-CSMT_Main/{0084-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch => 0086-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch} (100%) rename patches/wined3d-CSMT_Main/{0085-wined3d-Put-this-into-the-query-poll-patch.patch => 0087-wined3d-Put-this-into-the-query-poll-patch.patch} (100%) rename patches/wined3d-CSMT_Main/{0086-wined3d-Send-texture-preloads-through-the-CS.patch => 0088-wined3d-Send-texture-preloads-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0087-wined3d-Send-update_texture-calls-through-the-CS.patch => 0089-wined3d-Send-update_texture-calls-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0088-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch => 0090-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch} (100%) rename patches/wined3d-CSMT_Main/{0089-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch => 0091-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch} (100%) rename patches/wined3d-CSMT_Main/{0090-wined3d-Handle-evit_managed_resources-through-the-CS.patch => 0092-wined3d-Handle-evit_managed_resources-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0091-wined3d-Introduce-resource-fencing.patch => 0093-wined3d-Introduce-resource-fencing.patch} (100%) rename patches/wined3d-CSMT_Main/{0092-wined3d-Fence-update_texture-and-update_surface-call.patch => 0094-wined3d-Fence-update_texture-and-update_surface-call.patch} (100%) rename patches/wined3d-CSMT_Main/{0093-wined3d-Dirtify-resources-on-unmap.patch => 0095-wined3d-Dirtify-resources-on-unmap.patch} (100%) rename patches/wined3d-CSMT_Main/{0094-wined3d-Fence-texture-reads-in-draws.patch => 0096-wined3d-Fence-texture-reads-in-draws.patch} (100%) rename patches/wined3d-CSMT_Main/{0095-wined3d-Fence-render-targets-and-depth-stencils.patch => 0097-wined3d-Fence-render-targets-and-depth-stencils.patch} (100%) rename patches/wined3d-CSMT_Main/{0096-wined3d-Fence-blit-operations.patch => 0098-wined3d-Fence-blit-operations.patch} (100%) rename patches/wined3d-CSMT_Main/{0097-wined3d-Fence-color_fill-operations.patch => 0099-wined3d-Fence-color_fill-operations.patch} (100%) rename patches/wined3d-CSMT_Main/{0098-wined3d-Fence-clear-calls.patch => 0100-wined3d-Fence-clear-calls.patch} (100%) rename patches/wined3d-CSMT_Main/{0099-wined3d-Fence-present-calls.patch => 0101-wined3d-Fence-present-calls.patch} (100%) rename patches/wined3d-CSMT_Main/{0100-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch => 0102-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch} (100%) rename patches/wined3d-CSMT_Main/{0101-wined3d-Dirtify-changed-textures-through-the-command.patch => 0103-wined3d-Dirtify-changed-textures-through-the-command.patch} (100%) rename patches/wined3d-CSMT_Main/{0102-wined3d-Wrap-GL-BOs-in-a-structure.patch => 0104-wined3d-Wrap-GL-BOs-in-a-structure.patch} (100%) rename patches/wined3d-CSMT_Main/{0103-wined3d-Separate-resource-map-and-draw-buffers.patch => 0105-wined3d-Separate-resource-map-and-draw-buffers.patch} (100%) rename patches/wined3d-CSMT_Main/{0104-wined3d-Implement-DISCARD-resource-maps-with-buffers.patch => 0106-wined3d-Implement-DISCARD-resource-maps-with-buffers.patch} (100%) rename patches/wined3d-CSMT_Main/{0105-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch => 0107-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch} (100%) rename patches/wined3d-CSMT_Main/{0106-wined3d-Unset-some-objects-in-state_init_default.patch => 0108-wined3d-Unset-some-objects-in-state_init_default.patch} (100%) rename patches/wined3d-CSMT_Main/{0107-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch => 0109-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch} (100%) rename patches/wined3d-CSMT_Main/{0108-wined3d-Use-double-buffered-buffers-for-multithreade.patch => 0110-wined3d-Use-double-buffered-buffers-for-multithreade.patch} (100%) rename patches/wined3d-CSMT_Main/{0109-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch => 0111-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch} (100%) rename patches/wined3d-CSMT_Main/{0110-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch => 0112-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch} (100%) rename patches/wined3d-CSMT_Main/{0111-wined3d-Accelerate-DISCARD-buffer-maps.patch => 0113-wined3d-Accelerate-DISCARD-buffer-maps.patch} (100%) rename patches/wined3d-CSMT_Main/{0112-wined3d-Accelerate-READONLY-buffer-maps.patch => 0114-wined3d-Accelerate-READONLY-buffer-maps.patch} (100%) rename patches/wined3d-CSMT_Main/{0113-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch => 0115-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0114-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch => 0116-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0115-wined3d-Send-buffer-preloads-through-the-CS.patch => 0117-wined3d-Send-buffer-preloads-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0116-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch => 0118-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch} (100%) rename patches/wined3d-CSMT_Main/{0117-wined3d-Separate-GL-buffer-discard-control-from-igno.patch => 0119-wined3d-Separate-GL-buffer-discard-control-from-igno.patch} (100%) rename patches/wined3d-CSMT_Main/{0118-wined3d-Create-buffers-before-mapping-them.patch => 0120-wined3d-Create-buffers-before-mapping-them.patch} (100%) rename patches/wined3d-CSMT_Main/{0119-wined3d-Destroy-views-through-the-CS.patch => 0121-wined3d-Destroy-views-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0120-wined3d-Remove-another-glFinish.patch => 0122-wined3d-Remove-another-glFinish.patch} (100%) rename patches/wined3d-CSMT_Main/{0121-wined3d-Destroy-vertex-declarations-through-the-CS.patch => 0123-wined3d-Destroy-vertex-declarations-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0122-wined3d-Destroy-shaders-through-the-CS.patch => 0124-wined3d-Destroy-shaders-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0123-wined3d-Create-VBOs-through-the-command-stream.patch => 0125-wined3d-Create-VBOs-through-the-command-stream.patch} (100%) rename patches/wined3d-CSMT_Main/{0124-wined3d-Clean-up-resource-data-through-the-CS.patch => 0126-wined3d-Clean-up-resource-data-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0125-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch => 0127-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0126-wined3d-Clean-up-volume-resource-data-through-the-CS.patch => 0128-wined3d-Clean-up-volume-resource-data-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0127-wined3d-Clean-up-surfaces-through-the-cs.patch => 0129-wined3d-Clean-up-surfaces-through-the-cs.patch} (100%) rename patches/wined3d-CSMT_Main/{0128-wined3d-Clean-up-texture-resources-through-the-cs.patch => 0130-wined3d-Clean-up-texture-resources-through-the-cs.patch} (100%) rename patches/wined3d-CSMT_Main/{0129-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch => 0131-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch} (100%) rename patches/wined3d-CSMT_Main/{0130-wined3d-Unload-resources-through-the-CS-in-device_re.patch => 0132-wined3d-Unload-resources-through-the-CS-in-device_re.patch} (100%) rename patches/wined3d-CSMT_Main/{0131-wined3d-Don-t-glFinish-after-a-depth-buffer-blit.patch => 0133-wined3d-Don-t-glFinish-after-a-depth-buffer-blit.patch} (100%) rename patches/wined3d-CSMT_Main/{0132-wined3d-Remove-software-cursor-support.patch => 0134-wined3d-Remove-software-cursor-support.patch} (100%) rename patches/wined3d-CSMT_Main/{0133-wined3d-Create-dummy-textures-through-the-CS.patch => 0135-wined3d-Create-dummy-textures-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0134-wined3d-Create-the-initial-context-through-the-CS.patch => 0136-wined3d-Create-the-initial-context-through-the-CS.patch} (100%) rename patches/wined3d-CSMT_Main/{0135-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch => 0137-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch} (100%) rename patches/wined3d-CSMT_Main/{0136-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch => 0138-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch} (100%) rename patches/wined3d-CSMT_Main/{0137-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch => 0139-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch} (100%) rename patches/wined3d-CSMT_Main/{0138-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch => 0140-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch} (100%) rename patches/wined3d-CSMT_Main/{0139-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch => 0141-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch} (100%) rename patches/wined3d-CSMT_Main/{0140-wined3d-Use-an-event-to-block-the-worker-thread-when.patch => 0142-wined3d-Use-an-event-to-block-the-worker-thread-when.patch} (100%) rename patches/wined3d-CSMT_Main/{0141-wined3d-Fence-preload-operations.patch => 0143-wined3d-Fence-preload-operations.patch} (100%) rename patches/wined3d-CSMT_Main/{0142-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch => 0144-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch} (100%) rename patches/wined3d-CSMT_Main/{0143-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch => 0145-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch} (100%) rename patches/wined3d-CSMT_Main/{0144-wined3d-Completely-reset-the-state-on-reset.patch => 0146-wined3d-Completely-reset-the-state-on-reset.patch} (100%) rename patches/wined3d-CSMT_Main/{0145-wined3d-Send-getdc-and-releasedc-through-the-command.patch => 0147-wined3d-Send-getdc-and-releasedc-through-the-command.patch} (100%) rename patches/wined3d-CSMT_Main/{0146-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch => 0148-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch} (100%) rename patches/wined3d-CSMT_Main/{0147-wined3d-Wait-only-for-the-buffer-to-be-idle.patch => 0149-wined3d-Wait-only-for-the-buffer-to-be-idle.patch} (100%) rename patches/wined3d-CSMT_Main/{0148-wined3d-Add-a-comment-about-worker-thread-lag.patch => 0150-wined3d-Add-a-comment-about-worker-thread-lag.patch} (100%) rename patches/wined3d-CSMT_Main/{0149-wined3d-Remove-the-texture-destroy-glFinish.patch => 0151-wined3d-Remove-the-texture-destroy-glFinish.patch} (100%) rename patches/wined3d-CSMT_Main/{0150-wined3d-Move-FBO-destruction-into-the-worker-thread.patch => 0152-wined3d-Move-FBO-destruction-into-the-worker-thread.patch} (100%) rename patches/wined3d-CSMT_Main/{0151-wined3d-Don-t-incref-decref-textures-in-color-depth-.patch => 0153-wined3d-Don-t-incref-decref-textures-in-color-depth-.patch} (100%) rename patches/wined3d-CSMT_Main/{0152-Winex11-complain-about-glfinish.patch => 0154-Winex11-complain-about-glfinish.patch} (100%) rename patches/wined3d-CSMT_Main/{0153-wined3d-Make-sure-the-new-window-is-set-up-before-se.patch => 0155-wined3d-Make-sure-the-new-window-is-set-up-before-se.patch} (100%) rename patches/wined3d-CSMT_Main/{0154-wined3d-Remove-the-device_reset-CS-sync-fixme.patch => 0156-wined3d-Remove-the-device_reset-CS-sync-fixme.patch} (100%) rename patches/wined3d-CSMT_Main/{0155-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch => 0157-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch} (100%) rename patches/wined3d-CSMT_Main/{0156-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch => 0158-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch} (100%) rename patches/wined3d-CSMT_Main/{0157-wined3d-Don-t-sync-on-redundant-discard-calls.patch => 0159-wined3d-Don-t-sync-on-redundant-discard-calls.patch} (100%) rename patches/wined3d-CSMT_Main/{0158-wined3d-Don-t-discard-new-buffers.patch => 0160-wined3d-Don-t-discard-new-buffers.patch} (100%) rename patches/wined3d-CSMT_Main/{0159-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch => 0161-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch} (100%) rename patches/wined3d-CSMT_Main/{0160-wined3d-Render-target-lock-hack.patch => 0162-wined3d-Render-target-lock-hack.patch} (100%) rename patches/wined3d-CSMT_Main/{0161-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch => 0163-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch} (100%) rename patches/wined3d-CSMT_Main/{0162-wined3d-Only-discard-buffers-that-are-in-use.patch => 0164-wined3d-Only-discard-buffers-that-are-in-use.patch} (100%) rename patches/wined3d-CSMT_Main/{0163-wined3d-Destroy-samplers-through-the-command-stream.patch => 0165-wined3d-Destroy-samplers-through-the-command-stream.patch} (100%) rename patches/wined3d-CSMT_Main/{0164-wined3d-Hack-to-reject-unsupported-color-fills.patch => 0166-wined3d-Hack-to-reject-unsupported-color-fills.patch} (100%) rename patches/wined3d-CSMT_Main/{0165-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch => 0167-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch} (100%) rename patches/wined3d-CSMT_Main/{0166-wined3d-Send-update_sub_resource-calls-through-the-c.patch => 0168-wined3d-Send-update_sub_resource-calls-through-the-c.patch} (100%) diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index 5b95c364..3068b6b8 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -51,7 +51,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "85ba92c33a8c689e375fae2f3313657aaa9877fb" + echo "195d16c8267fcd5085048b3513571e2fee0eb548" } # Show version information @@ -6873,175 +6873,179 @@ fi # | dlls/winex11.drv/opengl.c # | if test "$enable_wined3d_CSMT_Main" -eq 1; then - patch_apply wined3d-CSMT_Main/0001-wined3d-Merge-get_pitch-functions.patch - patch_apply wined3d-CSMT_Main/0002-wined3d-Pass-a-context-to-surface_load_location.patch - patch_apply wined3d-CSMT_Main/0003-wined3d-Make-surface_load_location-return-nothing.patch - patch_apply wined3d-CSMT_Main/0004-wined3d-Store-volume-locations-in-the-resource.patch - patch_apply wined3d-CSMT_Main/0005-wined3d-Move-validate_location-to-resource.c.patch - patch_apply wined3d-CSMT_Main/0006-wined3d-Move-surface-locations-into-the-resource.patch - patch_apply wined3d-CSMT_Main/0007-wined3d-Remove-surface_validate_location.patch - patch_apply wined3d-CSMT_Main/0008-wined3d-Move-invalidate_location-to-resource.c.patch - patch_apply wined3d-CSMT_Main/0009-wined3d-Invalidate-containers-via-callback.patch - patch_apply wined3d-CSMT_Main/0010-wined3d-Remove-surface_invalidate_location.patch - patch_apply wined3d-CSMT_Main/0011-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch - patch_apply wined3d-CSMT_Main/0012-wined3d-Move-load_location-into-the-resource.patch - patch_apply wined3d-CSMT_Main/0013-wined3d-Replace-surface_load_location-with-resource_.patch - patch_apply wined3d-CSMT_Main/0014-wined3d-Introduce-helper-functions-for-mapping-volum.patch - patch_apply wined3d-CSMT_Main/0015-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch - patch_apply wined3d-CSMT_Main/0016-wined3d-Remove-surface-pbo.patch - patch_apply wined3d-CSMT_Main/0017-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch - patch_apply wined3d-CSMT_Main/0018-wined3d-Move-buffer-creation-into-the-resource.patch - patch_apply wined3d-CSMT_Main/0019-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch - patch_apply wined3d-CSMT_Main/0020-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch - patch_apply wined3d-CSMT_Main/0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch - patch_apply wined3d-CSMT_Main/0022-wined3d-Discard-implicit-surfaces-on-unload.patch - patch_apply wined3d-CSMT_Main/0023-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch - patch_apply wined3d-CSMT_Main/0024-wined3d-Discard-the-backbuffer-in-discard-presents.patch - patch_apply wined3d-CSMT_Main/0025-wined3d-Introduce-a-function-to-retrieve-resource-me.patch - patch_apply wined3d-CSMT_Main/0026-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch - patch_apply wined3d-CSMT_Main/0027-wined3d-Move-check_block_align-to-resource.c.patch - patch_apply wined3d-CSMT_Main/0028-wined3d-Replace-surface-alloc-functions-with-resourc.patch - patch_apply wined3d-CSMT_Main/0029-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch - patch_apply wined3d-CSMT_Main/0030-wined3d-Use-resource-facilities-to-destroy-PBOs.patch - patch_apply wined3d-CSMT_Main/0031-wined3d-Move-simple-location-copying-to-the-resource.patch - patch_apply wined3d-CSMT_Main/0032-wined3d-Move-most-of-volume_map-to-resource.c.patch - patch_apply wined3d-CSMT_Main/0033-wined3d-Use-resource_map-for-surface_map.patch - patch_apply wined3d-CSMT_Main/0034-wined3d-Don-t-call-the-public-map-function-in-surfac.patch - patch_apply wined3d-CSMT_Main/0035-wined3d-Don-t-call-the-public-map-function-in-surfac.patch - patch_apply wined3d-CSMT_Main/0036-wined3d-Move-the-framebuffer-into-wined3d_state.patch - patch_apply wined3d-CSMT_Main/0037-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch - patch_apply wined3d-CSMT_Main/0038-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch - patch_apply wined3d-CSMT_Main/0039-wined3d-Hackily-introduce-a-multithreaded-command-st.patch - patch_apply wined3d-CSMT_Main/0040-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch - patch_apply wined3d-CSMT_Main/0041-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch - patch_apply wined3d-CSMT_Main/0042-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch - patch_apply wined3d-CSMT_Main/0043-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch - patch_apply wined3d-CSMT_Main/0044-wined3d-Pass-the-state-to-draw_primitive.patch - patch_apply wined3d-CSMT_Main/0045-wined3d-Wait-for-the-cs-before-destroying-objects.patch - patch_apply wined3d-CSMT_Main/0046-wined3d-Give-the-cs-its-own-state.patch - patch_apply wined3d-CSMT_Main/0047-wined3d-Send-float-constant-updates-through-the-comm.patch - patch_apply wined3d-CSMT_Main/0048-wined3d-Request-a-glFinish-before-modifying-resource.patch - patch_apply wined3d-CSMT_Main/0049-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch - patch_apply wined3d-CSMT_Main/0050-wined3d-Don-t-call-glFinish-after-clears.patch - patch_apply wined3d-CSMT_Main/0051-wined3d-Don-t-call-glFinish-after-draws.patch - patch_apply wined3d-CSMT_Main/0052-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch - patch_apply wined3d-CSMT_Main/0053-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch - patch_apply wined3d-CSMT_Main/0054-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch - patch_apply wined3d-CSMT_Main/0055-wined3d-Don-t-store-viewport-pointers-in-the-command.patch - patch_apply wined3d-CSMT_Main/0056-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch - patch_apply wined3d-CSMT_Main/0057-wined3d-Send-base-vertex-index-updates-through-the-c.patch - patch_apply wined3d-CSMT_Main/0058-wined3d-Send-primitive-type-updates-through-the-comm.patch - patch_apply wined3d-CSMT_Main/0059-wined3d-Send-bool-constant-updates-through-the-comma.patch - patch_apply wined3d-CSMT_Main/0060-wined3d-Send-int-constant-updates-through-the-comman.patch - patch_apply wined3d-CSMT_Main/0061-wined3d-Send-light-updates-through-the-command-strea.patch - patch_apply wined3d-CSMT_Main/0062-wined3d-Prevent-the-command-stream-from-running-ahea.patch - patch_apply wined3d-CSMT_Main/0063-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch - patch_apply wined3d-CSMT_Main/0064-wined3d-Run-the-cs-asynchronously.patch - patch_apply wined3d-CSMT_Main/0065-wined3d-Send-blits-through-the-command-stream.patch - patch_apply wined3d-CSMT_Main/0066-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch - patch_apply wined3d-CSMT_Main/0067-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch - patch_apply wined3d-CSMT_Main/0068-wined3d-Send-render-target-view-clears-through-the-c.patch - patch_apply wined3d-CSMT_Main/0069-wined3d-Wait-for-the-CS-in-GetDC.patch - patch_apply wined3d-CSMT_Main/0070-wined3d-send-resource-maps-through-the-command-strea.patch - patch_apply wined3d-CSMT_Main/0071-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch - patch_apply wined3d-CSMT_Main/0072-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch - patch_apply wined3d-CSMT_Main/0073-wined3d-Don-t-preload-buffers-on-unmap.patch - patch_apply wined3d-CSMT_Main/0074-wined3d-Don-t-call-glFinish-before-swapping.patch - patch_apply wined3d-CSMT_Main/0075-wined3d-wined3d_-_query_issue-never-fails.patch - patch_apply wined3d-CSMT_Main/0076-wined3d-Add-query-support-to-the-command-stream.patch - patch_apply wined3d-CSMT_Main/0077-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch - patch_apply wined3d-CSMT_Main/0078-wined3d-Poll-queries-automatically-in-the-CS.patch - patch_apply wined3d-CSMT_Main/0079-wined3d-Introduce-a-separate-queue-for-priority-comm.patch - patch_apply wined3d-CSMT_Main/0080-wined3d-Destroy-queries-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0081-wined3d-Separate-main-and-worker-thread-query-state.patch - patch_apply wined3d-CSMT_Main/0082-wined3d-Don-t-poll-queries-that-failed-to-start.patch - patch_apply wined3d-CSMT_Main/0083-wined3d-Remove-restated-queries-from-the-poll-list.patch - patch_apply wined3d-CSMT_Main/0084-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch - patch_apply wined3d-CSMT_Main/0085-wined3d-Put-this-into-the-query-poll-patch.patch - patch_apply wined3d-CSMT_Main/0086-wined3d-Send-texture-preloads-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0087-wined3d-Send-update_texture-calls-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0088-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch - patch_apply wined3d-CSMT_Main/0089-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch - patch_apply wined3d-CSMT_Main/0090-wined3d-Handle-evit_managed_resources-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0091-wined3d-Introduce-resource-fencing.patch - patch_apply wined3d-CSMT_Main/0092-wined3d-Fence-update_texture-and-update_surface-call.patch - patch_apply wined3d-CSMT_Main/0093-wined3d-Dirtify-resources-on-unmap.patch - patch_apply wined3d-CSMT_Main/0094-wined3d-Fence-texture-reads-in-draws.patch - patch_apply wined3d-CSMT_Main/0095-wined3d-Fence-render-targets-and-depth-stencils.patch - patch_apply wined3d-CSMT_Main/0096-wined3d-Fence-blit-operations.patch - patch_apply wined3d-CSMT_Main/0097-wined3d-Fence-color_fill-operations.patch - patch_apply wined3d-CSMT_Main/0098-wined3d-Fence-clear-calls.patch - patch_apply wined3d-CSMT_Main/0099-wined3d-Fence-present-calls.patch - patch_apply wined3d-CSMT_Main/0100-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch - patch_apply wined3d-CSMT_Main/0101-wined3d-Dirtify-changed-textures-through-the-command.patch - patch_apply wined3d-CSMT_Main/0102-wined3d-Wrap-GL-BOs-in-a-structure.patch - patch_apply wined3d-CSMT_Main/0103-wined3d-Separate-resource-map-and-draw-buffers.patch - patch_apply wined3d-CSMT_Main/0104-wined3d-Implement-DISCARD-resource-maps-with-buffers.patch - patch_apply wined3d-CSMT_Main/0105-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch - patch_apply wined3d-CSMT_Main/0106-wined3d-Unset-some-objects-in-state_init_default.patch - patch_apply wined3d-CSMT_Main/0107-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch - patch_apply wined3d-CSMT_Main/0108-wined3d-Use-double-buffered-buffers-for-multithreade.patch - patch_apply wined3d-CSMT_Main/0109-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch - patch_apply wined3d-CSMT_Main/0110-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch - patch_apply wined3d-CSMT_Main/0111-wined3d-Accelerate-DISCARD-buffer-maps.patch - patch_apply wined3d-CSMT_Main/0112-wined3d-Accelerate-READONLY-buffer-maps.patch - patch_apply wined3d-CSMT_Main/0113-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0114-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch - patch_apply wined3d-CSMT_Main/0115-wined3d-Send-buffer-preloads-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0116-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch - patch_apply wined3d-CSMT_Main/0117-wined3d-Separate-GL-buffer-discard-control-from-igno.patch - patch_apply wined3d-CSMT_Main/0118-wined3d-Create-buffers-before-mapping-them.patch - patch_apply wined3d-CSMT_Main/0119-wined3d-Destroy-views-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0120-wined3d-Remove-another-glFinish.patch - patch_apply wined3d-CSMT_Main/0121-wined3d-Destroy-vertex-declarations-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0122-wined3d-Destroy-shaders-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0123-wined3d-Create-VBOs-through-the-command-stream.patch - patch_apply wined3d-CSMT_Main/0124-wined3d-Clean-up-resource-data-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0125-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0126-wined3d-Clean-up-volume-resource-data-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0127-wined3d-Clean-up-surfaces-through-the-cs.patch - patch_apply wined3d-CSMT_Main/0128-wined3d-Clean-up-texture-resources-through-the-cs.patch - patch_apply wined3d-CSMT_Main/0129-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch - patch_apply wined3d-CSMT_Main/0130-wined3d-Unload-resources-through-the-CS-in-device_re.patch - patch_apply wined3d-CSMT_Main/0131-wined3d-Don-t-glFinish-after-a-depth-buffer-blit.patch - patch_apply wined3d-CSMT_Main/0132-wined3d-Remove-software-cursor-support.patch - patch_apply wined3d-CSMT_Main/0133-wined3d-Create-dummy-textures-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0134-wined3d-Create-the-initial-context-through-the-CS.patch - patch_apply wined3d-CSMT_Main/0135-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch - patch_apply wined3d-CSMT_Main/0136-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch - patch_apply wined3d-CSMT_Main/0137-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch - patch_apply wined3d-CSMT_Main/0138-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch - patch_apply wined3d-CSMT_Main/0139-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch - patch_apply wined3d-CSMT_Main/0140-wined3d-Use-an-event-to-block-the-worker-thread-when.patch - patch_apply wined3d-CSMT_Main/0141-wined3d-Fence-preload-operations.patch - patch_apply wined3d-CSMT_Main/0142-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch - patch_apply wined3d-CSMT_Main/0143-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch - patch_apply wined3d-CSMT_Main/0144-wined3d-Completely-reset-the-state-on-reset.patch - patch_apply wined3d-CSMT_Main/0145-wined3d-Send-getdc-and-releasedc-through-the-command.patch - patch_apply wined3d-CSMT_Main/0146-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch - patch_apply wined3d-CSMT_Main/0147-wined3d-Wait-only-for-the-buffer-to-be-idle.patch - patch_apply wined3d-CSMT_Main/0148-wined3d-Add-a-comment-about-worker-thread-lag.patch - patch_apply wined3d-CSMT_Main/0149-wined3d-Remove-the-texture-destroy-glFinish.patch - patch_apply wined3d-CSMT_Main/0150-wined3d-Move-FBO-destruction-into-the-worker-thread.patch - patch_apply wined3d-CSMT_Main/0151-wined3d-Don-t-incref-decref-textures-in-color-depth-.patch - patch_apply wined3d-CSMT_Main/0152-Winex11-complain-about-glfinish.patch - patch_apply wined3d-CSMT_Main/0153-wined3d-Make-sure-the-new-window-is-set-up-before-se.patch - patch_apply wined3d-CSMT_Main/0154-wined3d-Remove-the-device_reset-CS-sync-fixme.patch - patch_apply wined3d-CSMT_Main/0155-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch - patch_apply wined3d-CSMT_Main/0156-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch - patch_apply wined3d-CSMT_Main/0157-wined3d-Don-t-sync-on-redundant-discard-calls.patch - patch_apply wined3d-CSMT_Main/0158-wined3d-Don-t-discard-new-buffers.patch - patch_apply wined3d-CSMT_Main/0159-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch - patch_apply wined3d-CSMT_Main/0160-wined3d-Render-target-lock-hack.patch - patch_apply wined3d-CSMT_Main/0161-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch - patch_apply wined3d-CSMT_Main/0162-wined3d-Only-discard-buffers-that-are-in-use.patch - patch_apply wined3d-CSMT_Main/0163-wined3d-Destroy-samplers-through-the-command-stream.patch - patch_apply wined3d-CSMT_Main/0164-wined3d-Hack-to-reject-unsupported-color-fills.patch - patch_apply wined3d-CSMT_Main/0165-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch - patch_apply wined3d-CSMT_Main/0166-wined3d-Send-update_sub_resource-calls-through-the-c.patch + patch_apply wined3d-CSMT_Main/0001-Revert-wined3d-Store-custom-pitches-in-the-texture-i.patch + patch_apply wined3d-CSMT_Main/0002-Revert-wined3d-Store-the-user_memory-pointer-in-the-.patch + patch_apply wined3d-CSMT_Main/0003-wined3d-Merge-get_pitch-functions.patch + patch_apply wined3d-CSMT_Main/0004-wined3d-Pass-a-context-to-surface_load_location.patch + patch_apply wined3d-CSMT_Main/0005-wined3d-Make-surface_load_location-return-nothing.patch + patch_apply wined3d-CSMT_Main/0006-wined3d-Store-volume-locations-in-the-resource.patch + patch_apply wined3d-CSMT_Main/0007-wined3d-Move-validate_location-to-resource.c.patch + patch_apply wined3d-CSMT_Main/0008-wined3d-Move-surface-locations-into-the-resource.patch + patch_apply wined3d-CSMT_Main/0009-wined3d-Remove-surface_validate_location.patch + patch_apply wined3d-CSMT_Main/0010-wined3d-Move-invalidate_location-to-resource.c.patch + patch_apply wined3d-CSMT_Main/0011-wined3d-Invalidate-containers-via-callback.patch + patch_apply wined3d-CSMT_Main/0012-wined3d-Remove-surface_invalidate_location.patch + patch_apply wined3d-CSMT_Main/0013-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch + patch_apply wined3d-CSMT_Main/0014-wined3d-Move-load_location-into-the-resource.patch + patch_apply wined3d-CSMT_Main/0015-wined3d-Replace-surface_load_location-with-resource_.patch + patch_apply wined3d-CSMT_Main/0016-wined3d-Introduce-helper-functions-for-mapping-volum.patch + patch_apply wined3d-CSMT_Main/0017-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch + patch_apply wined3d-CSMT_Main/0018-wined3d-Remove-surface-pbo.patch + patch_apply wined3d-CSMT_Main/0019-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch + patch_apply wined3d-CSMT_Main/0020-wined3d-Move-buffer-creation-into-the-resource.patch + patch_apply wined3d-CSMT_Main/0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch + patch_apply wined3d-CSMT_Main/0022-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch + patch_apply wined3d-CSMT_Main/0023-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch + patch_apply wined3d-CSMT_Main/0024-wined3d-Discard-implicit-surfaces-on-unload.patch + patch_apply wined3d-CSMT_Main/0025-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch + patch_apply wined3d-CSMT_Main/0026-wined3d-Discard-the-backbuffer-in-discard-presents.patch + patch_apply wined3d-CSMT_Main/0027-wined3d-Introduce-a-function-to-retrieve-resource-me.patch + patch_apply wined3d-CSMT_Main/0028-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch + patch_apply wined3d-CSMT_Main/0029-wined3d-Move-check_block_align-to-resource.c.patch + patch_apply wined3d-CSMT_Main/0030-wined3d-Replace-surface-alloc-functions-with-resourc.patch + patch_apply wined3d-CSMT_Main/0031-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch + patch_apply wined3d-CSMT_Main/0032-wined3d-Use-resource-facilities-to-destroy-PBOs.patch + patch_apply wined3d-CSMT_Main/0033-wined3d-Move-simple-location-copying-to-the-resource.patch + patch_apply wined3d-CSMT_Main/0034-wined3d-Move-most-of-volume_map-to-resource.c.patch + patch_apply wined3d-CSMT_Main/0035-wined3d-Use-resource_map-for-surface_map.patch + patch_apply wined3d-CSMT_Main/0036-wined3d-Don-t-call-the-public-map-function-in-surfac.patch + patch_apply wined3d-CSMT_Main/0037-wined3d-Don-t-call-the-public-map-function-in-surfac.patch + patch_apply wined3d-CSMT_Main/0038-wined3d-Move-the-framebuffer-into-wined3d_state.patch + patch_apply wined3d-CSMT_Main/0039-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch + patch_apply wined3d-CSMT_Main/0040-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch + patch_apply wined3d-CSMT_Main/0041-wined3d-Hackily-introduce-a-multithreaded-command-st.patch + patch_apply wined3d-CSMT_Main/0042-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch + patch_apply wined3d-CSMT_Main/0043-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch + patch_apply wined3d-CSMT_Main/0044-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch + patch_apply wined3d-CSMT_Main/0045-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch + patch_apply wined3d-CSMT_Main/0046-wined3d-Pass-the-state-to-draw_primitive.patch + patch_apply wined3d-CSMT_Main/0047-wined3d-Wait-for-the-cs-before-destroying-objects.patch + patch_apply wined3d-CSMT_Main/0048-wined3d-Give-the-cs-its-own-state.patch + patch_apply wined3d-CSMT_Main/0049-wined3d-Send-float-constant-updates-through-the-comm.patch + patch_apply wined3d-CSMT_Main/0050-wined3d-Request-a-glFinish-before-modifying-resource.patch + patch_apply wined3d-CSMT_Main/0051-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch + patch_apply wined3d-CSMT_Main/0052-wined3d-Don-t-call-glFinish-after-clears.patch + patch_apply wined3d-CSMT_Main/0053-wined3d-Don-t-call-glFinish-after-draws.patch + patch_apply wined3d-CSMT_Main/0054-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch + patch_apply wined3d-CSMT_Main/0055-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch + patch_apply wined3d-CSMT_Main/0056-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch + patch_apply wined3d-CSMT_Main/0057-wined3d-Don-t-store-viewport-pointers-in-the-command.patch + patch_apply wined3d-CSMT_Main/0058-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch + patch_apply wined3d-CSMT_Main/0059-wined3d-Send-base-vertex-index-updates-through-the-c.patch + patch_apply wined3d-CSMT_Main/0060-wined3d-Send-primitive-type-updates-through-the-comm.patch + patch_apply wined3d-CSMT_Main/0061-wined3d-Send-bool-constant-updates-through-the-comma.patch + patch_apply wined3d-CSMT_Main/0062-wined3d-Send-int-constant-updates-through-the-comman.patch + patch_apply wined3d-CSMT_Main/0063-wined3d-Send-light-updates-through-the-command-strea.patch + patch_apply wined3d-CSMT_Main/0064-wined3d-Prevent-the-command-stream-from-running-ahea.patch + patch_apply wined3d-CSMT_Main/0065-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch + patch_apply wined3d-CSMT_Main/0066-wined3d-Run-the-cs-asynchronously.patch + patch_apply wined3d-CSMT_Main/0067-wined3d-Send-blits-through-the-command-stream.patch + patch_apply wined3d-CSMT_Main/0068-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch + patch_apply wined3d-CSMT_Main/0069-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch + patch_apply wined3d-CSMT_Main/0070-wined3d-Send-render-target-view-clears-through-the-c.patch + patch_apply wined3d-CSMT_Main/0071-wined3d-Wait-for-the-CS-in-GetDC.patch + patch_apply wined3d-CSMT_Main/0072-wined3d-send-resource-maps-through-the-command-strea.patch + patch_apply wined3d-CSMT_Main/0073-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch + patch_apply wined3d-CSMT_Main/0074-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch + patch_apply wined3d-CSMT_Main/0075-wined3d-Don-t-preload-buffers-on-unmap.patch + patch_apply wined3d-CSMT_Main/0076-wined3d-Don-t-call-glFinish-before-swapping.patch + patch_apply wined3d-CSMT_Main/0077-wined3d-wined3d_-_query_issue-never-fails.patch + patch_apply wined3d-CSMT_Main/0078-wined3d-Add-query-support-to-the-command-stream.patch + patch_apply wined3d-CSMT_Main/0079-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch + patch_apply wined3d-CSMT_Main/0080-wined3d-Poll-queries-automatically-in-the-CS.patch + patch_apply wined3d-CSMT_Main/0081-wined3d-Introduce-a-separate-queue-for-priority-comm.patch + patch_apply wined3d-CSMT_Main/0082-wined3d-Destroy-queries-through-the-CS.patch + patch_apply wined3d-CSMT_Main/0083-wined3d-Separate-main-and-worker-thread-query-state.patch + patch_apply wined3d-CSMT_Main/0084-wined3d-Don-t-poll-queries-that-failed-to-start.patch + patch_apply wined3d-CSMT_Main/0085-wined3d-Remove-restated-queries-from-the-poll-list.patch + patch_apply wined3d-CSMT_Main/0086-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch + patch_apply wined3d-CSMT_Main/0087-wined3d-Put-this-into-the-query-poll-patch.patch + patch_apply wined3d-CSMT_Main/0088-wined3d-Send-texture-preloads-through-the-CS.patch + patch_apply wined3d-CSMT_Main/0089-wined3d-Send-update_texture-calls-through-the-CS.patch + patch_apply wined3d-CSMT_Main/0090-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch + patch_apply wined3d-CSMT_Main/0091-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch + patch_apply wined3d-CSMT_Main/0092-wined3d-Handle-evit_managed_resources-through-the-CS.patch + patch_apply wined3d-CSMT_Main/0093-wined3d-Introduce-resource-fencing.patch + patch_apply wined3d-CSMT_Main/0094-wined3d-Fence-update_texture-and-update_surface-call.patch + patch_apply wined3d-CSMT_Main/0095-wined3d-Dirtify-resources-on-unmap.patch + patch_apply wined3d-CSMT_Main/0096-wined3d-Fence-texture-reads-in-draws.patch + patch_apply wined3d-CSMT_Main/0097-wined3d-Fence-render-targets-and-depth-stencils.patch + patch_apply wined3d-CSMT_Main/0098-wined3d-Fence-blit-operations.patch + patch_apply wined3d-CSMT_Main/0099-wined3d-Fence-color_fill-operations.patch + patch_apply wined3d-CSMT_Main/0100-wined3d-Fence-clear-calls.patch + patch_apply wined3d-CSMT_Main/0101-wined3d-Fence-present-calls.patch + patch_apply wined3d-CSMT_Main/0102-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch + patch_apply wined3d-CSMT_Main/0103-wined3d-Dirtify-changed-textures-through-the-command.patch + patch_apply wined3d-CSMT_Main/0104-wined3d-Wrap-GL-BOs-in-a-structure.patch + patch_apply wined3d-CSMT_Main/0105-wined3d-Separate-resource-map-and-draw-buffers.patch + patch_apply wined3d-CSMT_Main/0106-wined3d-Implement-DISCARD-resource-maps-with-buffers.patch + patch_apply wined3d-CSMT_Main/0107-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch + patch_apply wined3d-CSMT_Main/0108-wined3d-Unset-some-objects-in-state_init_default.patch + patch_apply wined3d-CSMT_Main/0109-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch + patch_apply wined3d-CSMT_Main/0110-wined3d-Use-double-buffered-buffers-for-multithreade.patch + patch_apply wined3d-CSMT_Main/0111-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch + patch_apply 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patch_apply wined3d-CSMT_Main/0134-wined3d-Remove-software-cursor-support.patch + patch_apply wined3d-CSMT_Main/0135-wined3d-Create-dummy-textures-through-the-CS.patch + patch_apply wined3d-CSMT_Main/0136-wined3d-Create-the-initial-context-through-the-CS.patch + patch_apply wined3d-CSMT_Main/0137-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch + patch_apply wined3d-CSMT_Main/0138-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch + patch_apply wined3d-CSMT_Main/0139-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch + patch_apply wined3d-CSMT_Main/0140-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch + patch_apply wined3d-CSMT_Main/0141-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch + patch_apply wined3d-CSMT_Main/0142-wined3d-Use-an-event-to-block-the-worker-thread-when.patch + patch_apply wined3d-CSMT_Main/0143-wined3d-Fence-preload-operations.patch + patch_apply wined3d-CSMT_Main/0144-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch + patch_apply wined3d-CSMT_Main/0145-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch + patch_apply wined3d-CSMT_Main/0146-wined3d-Completely-reset-the-state-on-reset.patch + patch_apply wined3d-CSMT_Main/0147-wined3d-Send-getdc-and-releasedc-through-the-command.patch + patch_apply wined3d-CSMT_Main/0148-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch + patch_apply wined3d-CSMT_Main/0149-wined3d-Wait-only-for-the-buffer-to-be-idle.patch + patch_apply wined3d-CSMT_Main/0150-wined3d-Add-a-comment-about-worker-thread-lag.patch + patch_apply wined3d-CSMT_Main/0151-wined3d-Remove-the-texture-destroy-glFinish.patch + patch_apply wined3d-CSMT_Main/0152-wined3d-Move-FBO-destruction-into-the-worker-thread.patch + patch_apply wined3d-CSMT_Main/0153-wined3d-Don-t-incref-decref-textures-in-color-depth-.patch + patch_apply wined3d-CSMT_Main/0154-Winex11-complain-about-glfinish.patch + patch_apply wined3d-CSMT_Main/0155-wined3d-Make-sure-the-new-window-is-set-up-before-se.patch + patch_apply wined3d-CSMT_Main/0156-wined3d-Remove-the-device_reset-CS-sync-fixme.patch + patch_apply wined3d-CSMT_Main/0157-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch + patch_apply wined3d-CSMT_Main/0158-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch + patch_apply wined3d-CSMT_Main/0159-wined3d-Don-t-sync-on-redundant-discard-calls.patch + patch_apply wined3d-CSMT_Main/0160-wined3d-Don-t-discard-new-buffers.patch + patch_apply wined3d-CSMT_Main/0161-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch + patch_apply wined3d-CSMT_Main/0162-wined3d-Render-target-lock-hack.patch + patch_apply wined3d-CSMT_Main/0163-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch + patch_apply wined3d-CSMT_Main/0164-wined3d-Only-discard-buffers-that-are-in-use.patch + patch_apply wined3d-CSMT_Main/0165-wined3d-Destroy-samplers-through-the-command-stream.patch + patch_apply wined3d-CSMT_Main/0166-wined3d-Hack-to-reject-unsupported-color-fills.patch + patch_apply wined3d-CSMT_Main/0167-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch + patch_apply wined3d-CSMT_Main/0168-wined3d-Send-update_sub_resource-calls-through-the-c.patch patch_apply wined3d-CSMT_Main/9998-wined3d-Enable-CSMT-by-default-print-a-winediag-mess.patch patch_apply wined3d-CSMT_Main/9999-IfDefined.patch ( + echo '+ { "Sebastian Lackner", "Revert \"wined3d: Store custom pitches in the texture instead of the surface.\".", 1 },'; + echo '+ { "Sebastian Lackner", "Revert \"wined3d: Store the \"user_memory\" pointer in the texture instead of the surface.\".", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Merge get_pitch functions.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Pass a context to surface_load_location.", 1 },'; echo '+ { "Stefan Dösinger", "wined3d: Make surface_load_location return nothing.", 1 },'; diff --git a/patches/wined3d-CSMT_Main/0001-Revert-wined3d-Store-custom-pitches-in-the-texture-i.patch b/patches/wined3d-CSMT_Main/0001-Revert-wined3d-Store-custom-pitches-in-the-texture-i.patch new file mode 100644 index 00000000..e8a0c9bd --- /dev/null +++ b/patches/wined3d-CSMT_Main/0001-Revert-wined3d-Store-custom-pitches-in-the-texture-i.patch @@ -0,0 +1,109 @@ +From c40334a562447ca292f9699a1d3b2b725a78c844 Mon Sep 17 00:00:00 2001 +From: Sebastian Lackner +Date: Wed, 10 Feb 2016 02:05:11 +0100 +Subject: Revert "wined3d: Store custom pitches in the texture instead of the + surface." + +This reverts commit 195d16c8267fcd5085048b3513571e2fee0eb548. +--- + dlls/wined3d/surface.c | 14 ++++++++------ + dlls/wined3d/texture.c | 3 +-- + dlls/wined3d/wined3d_private.h | 4 ++-- + 3 files changed, 11 insertions(+), 10 deletions(-) + +diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c +index 665af4a..65e07c5 100644 +--- a/dlls/wined3d/surface.c ++++ b/dlls/wined3d/surface.c +@@ -1897,8 +1897,8 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface) + + TRACE("surface %p.\n", surface); + +- if (surface->container->row_pitch) +- return surface->container->row_pitch; ++ if (surface->pitch) ++ return surface->pitch; + + alignment = surface->resource.device->surface_alignment; + pitch = wined3d_format_calculate_pitch(surface->resource.format, surface->resource.width); +@@ -1909,7 +1909,8 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface) + return pitch; + } + +-HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info) ++HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, ++ const struct wined3d_gl_info *gl_info, unsigned int pitch) + { + struct wined3d_resource *texture_resource = &surface->container->resource; + unsigned int width, height; +@@ -1958,19 +1959,20 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struc + surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY; + valid_location = WINED3D_LOCATION_USER_MEMORY; + } ++ surface->pitch = pitch; + surface->resource.format = texture_resource->format; + surface->resource.multisample_type = texture_resource->multisample_type; + surface->resource.multisample_quality = texture_resource->multisample_quality; +- if (surface->container->row_pitch) ++ if (surface->pitch) + { +- surface->resource.size = height * surface->container->row_pitch; ++ surface->resource.size = height * surface->pitch; + } + else + { + /* User memory surfaces don't have the regular surface alignment. */ + surface->resource.size = wined3d_format_calculate_size(texture_resource->format, + 1, width, height, 1); +- surface->container->row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width); ++ surface->pitch = wined3d_format_calculate_pitch(texture_resource->format, width); + } + + /* The format might be changed to a format that needs conversion. +diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c +index 0a084de..4ded4ca 100644 +--- a/dlls/wined3d/texture.c ++++ b/dlls/wined3d/texture.c +@@ -645,9 +645,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT + texture->resource.height = height; + + texture->user_memory = mem; +- texture->row_pitch = pitch; + +- return wined3d_surface_update_desc(surface, gl_info); ++ return wined3d_surface_update_desc(surface, gl_info, pitch); + } + + void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) +diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h +index 3fadff6..2ff3b99 100644 +--- a/dlls/wined3d/wined3d_private.h ++++ b/dlls/wined3d/wined3d_private.h +@@ -2365,7 +2365,6 @@ struct wined3d_texture + GLenum target; + + void *user_memory; +- unsigned int row_pitch; + + /* May only be accessed from the command stream worker thread. */ + struct wined3d_texture_async +@@ -2493,6 +2492,7 @@ struct wined3d_surface + + DWORD flags; + ++ UINT pitch; + UINT pow2Width; + UINT pow2Height; + +@@ -2570,7 +2570,7 @@ void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, + void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN; + HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN; + HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, +- const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; ++ const struct wined3d_gl_info *gl_info, unsigned int pitch) DECLSPEC_HIDDEN; + HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, + struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN; + void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; +-- +2.7.0 + diff --git a/patches/wined3d-CSMT_Main/0002-Revert-wined3d-Store-the-user_memory-pointer-in-the-.patch b/patches/wined3d-CSMT_Main/0002-Revert-wined3d-Store-the-user_memory-pointer-in-the-.patch new file mode 100644 index 00000000..32e275c7 --- /dev/null +++ b/patches/wined3d-CSMT_Main/0002-Revert-wined3d-Store-the-user_memory-pointer-in-the-.patch @@ -0,0 +1,110 @@ +From 351ce90ef3980bf24e295982bc4046708255ad1e Mon Sep 17 00:00:00 2001 +From: Sebastian Lackner +Date: Wed, 10 Feb 2016 02:05:20 +0100 +Subject: Revert "wined3d: Store the "user_memory" pointer in the texture + instead of the surface." + +This reverts commit 77088e3faaded7f583903102240b9a2879a42fe8. +--- + dlls/wined3d/surface.c | 10 +++++----- + dlls/wined3d/texture.c | 4 +--- + dlls/wined3d/wined3d_private.h | 5 ++--- + 3 files changed, 8 insertions(+), 11 deletions(-) + +diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c +index 65e07c5..65cb3b7 100644 +--- a/dlls/wined3d/surface.c ++++ b/dlls/wined3d/surface.c +@@ -488,7 +488,7 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win + } + if (location & WINED3D_LOCATION_USER_MEMORY) + { +- data->addr = surface->container->user_memory; ++ data->addr = surface->user_memory; + data->buffer_object = 0; + return; + } +@@ -567,7 +567,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface) + break; + + case WINED3D_LOCATION_USER_MEMORY: +- if (!surface->container->user_memory) ++ if (!surface->user_memory) + ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n"); + break; + +@@ -1910,7 +1910,7 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface) + } + + HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, +- const struct wined3d_gl_info *gl_info, unsigned int pitch) ++ const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) + { + struct wined3d_resource *texture_resource = &surface->container->resource; + unsigned int width, height; +@@ -1954,7 +1954,7 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, + else + surface->flags &= ~SFLAG_NONPOW2; + +- if (surface->container->user_memory) ++ if ((surface->user_memory = mem)) + { + surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY; + valid_location = WINED3D_LOCATION_USER_MEMORY; +@@ -2567,7 +2567,7 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_ + break; + + case WINED3D_LOCATION_USER_MEMORY: +- base_memory = surface->container->user_memory; ++ base_memory = surface->user_memory; + break; + + case WINED3D_LOCATION_DIB: +diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c +index 4ded4ca..0c48c91 100644 +--- a/dlls/wined3d/texture.c ++++ b/dlls/wined3d/texture.c +@@ -644,9 +644,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT + texture->resource.width = width; + texture->resource.height = height; + +- texture->user_memory = mem; +- +- return wined3d_surface_update_desc(surface, gl_info, pitch); ++ return wined3d_surface_update_desc(surface, gl_info, mem, pitch); + } + + void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) +diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h +index 2ff3b99..8b2cdb2 100644 +--- a/dlls/wined3d/wined3d_private.h ++++ b/dlls/wined3d/wined3d_private.h +@@ -2364,8 +2364,6 @@ struct wined3d_texture + DWORD flags; + GLenum target; + +- void *user_memory; +- + /* May only be accessed from the command stream worker thread. */ + struct wined3d_texture_async + { +@@ -2488,6 +2486,7 @@ struct wined3d_surface + struct wined3d_resource resource; + const struct wined3d_surface_ops *surface_ops; + struct wined3d_texture *container; ++ void *user_memory; + DWORD locations; + + DWORD flags; +@@ -2570,7 +2569,7 @@ void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, + void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN; + HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN; + HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, +- const struct wined3d_gl_info *gl_info, unsigned int pitch) DECLSPEC_HIDDEN; ++ const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN; + HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, + struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN; + void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; +-- +2.7.0 + diff --git a/patches/wined3d-CSMT_Main/0001-wined3d-Merge-get_pitch-functions.patch b/patches/wined3d-CSMT_Main/0003-wined3d-Merge-get_pitch-functions.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0001-wined3d-Merge-get_pitch-functions.patch rename to patches/wined3d-CSMT_Main/0003-wined3d-Merge-get_pitch-functions.patch diff --git a/patches/wined3d-CSMT_Main/0002-wined3d-Pass-a-context-to-surface_load_location.patch b/patches/wined3d-CSMT_Main/0004-wined3d-Pass-a-context-to-surface_load_location.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0002-wined3d-Pass-a-context-to-surface_load_location.patch rename to patches/wined3d-CSMT_Main/0004-wined3d-Pass-a-context-to-surface_load_location.patch diff --git a/patches/wined3d-CSMT_Main/0003-wined3d-Make-surface_load_location-return-nothing.patch b/patches/wined3d-CSMT_Main/0005-wined3d-Make-surface_load_location-return-nothing.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0003-wined3d-Make-surface_load_location-return-nothing.patch rename to patches/wined3d-CSMT_Main/0005-wined3d-Make-surface_load_location-return-nothing.patch diff --git a/patches/wined3d-CSMT_Main/0004-wined3d-Store-volume-locations-in-the-resource.patch b/patches/wined3d-CSMT_Main/0006-wined3d-Store-volume-locations-in-the-resource.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0004-wined3d-Store-volume-locations-in-the-resource.patch rename to patches/wined3d-CSMT_Main/0006-wined3d-Store-volume-locations-in-the-resource.patch diff --git a/patches/wined3d-CSMT_Main/0005-wined3d-Move-validate_location-to-resource.c.patch b/patches/wined3d-CSMT_Main/0007-wined3d-Move-validate_location-to-resource.c.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0005-wined3d-Move-validate_location-to-resource.c.patch rename to patches/wined3d-CSMT_Main/0007-wined3d-Move-validate_location-to-resource.c.patch diff --git a/patches/wined3d-CSMT_Main/0006-wined3d-Move-surface-locations-into-the-resource.patch b/patches/wined3d-CSMT_Main/0008-wined3d-Move-surface-locations-into-the-resource.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0006-wined3d-Move-surface-locations-into-the-resource.patch rename to patches/wined3d-CSMT_Main/0008-wined3d-Move-surface-locations-into-the-resource.patch diff --git a/patches/wined3d-CSMT_Main/0007-wined3d-Remove-surface_validate_location.patch b/patches/wined3d-CSMT_Main/0009-wined3d-Remove-surface_validate_location.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0007-wined3d-Remove-surface_validate_location.patch rename to patches/wined3d-CSMT_Main/0009-wined3d-Remove-surface_validate_location.patch diff --git a/patches/wined3d-CSMT_Main/0008-wined3d-Move-invalidate_location-to-resource.c.patch b/patches/wined3d-CSMT_Main/0010-wined3d-Move-invalidate_location-to-resource.c.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0008-wined3d-Move-invalidate_location-to-resource.c.patch rename to patches/wined3d-CSMT_Main/0010-wined3d-Move-invalidate_location-to-resource.c.patch diff --git a/patches/wined3d-CSMT_Main/0009-wined3d-Invalidate-containers-via-callback.patch b/patches/wined3d-CSMT_Main/0011-wined3d-Invalidate-containers-via-callback.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0009-wined3d-Invalidate-containers-via-callback.patch rename to patches/wined3d-CSMT_Main/0011-wined3d-Invalidate-containers-via-callback.patch diff --git a/patches/wined3d-CSMT_Main/0010-wined3d-Remove-surface_invalidate_location.patch b/patches/wined3d-CSMT_Main/0012-wined3d-Remove-surface_invalidate_location.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0010-wined3d-Remove-surface_invalidate_location.patch rename to patches/wined3d-CSMT_Main/0012-wined3d-Remove-surface_invalidate_location.patch diff --git a/patches/wined3d-CSMT_Main/0011-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch b/patches/wined3d-CSMT_Main/0013-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0011-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch rename to patches/wined3d-CSMT_Main/0013-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch diff --git a/patches/wined3d-CSMT_Main/0012-wined3d-Move-load_location-into-the-resource.patch b/patches/wined3d-CSMT_Main/0014-wined3d-Move-load_location-into-the-resource.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0012-wined3d-Move-load_location-into-the-resource.patch rename to patches/wined3d-CSMT_Main/0014-wined3d-Move-load_location-into-the-resource.patch diff --git a/patches/wined3d-CSMT_Main/0013-wined3d-Replace-surface_load_location-with-resource_.patch b/patches/wined3d-CSMT_Main/0015-wined3d-Replace-surface_load_location-with-resource_.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0013-wined3d-Replace-surface_load_location-with-resource_.patch rename to patches/wined3d-CSMT_Main/0015-wined3d-Replace-surface_load_location-with-resource_.patch diff --git a/patches/wined3d-CSMT_Main/0014-wined3d-Introduce-helper-functions-for-mapping-volum.patch b/patches/wined3d-CSMT_Main/0016-wined3d-Introduce-helper-functions-for-mapping-volum.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0014-wined3d-Introduce-helper-functions-for-mapping-volum.patch rename to patches/wined3d-CSMT_Main/0016-wined3d-Introduce-helper-functions-for-mapping-volum.patch diff --git a/patches/wined3d-CSMT_Main/0015-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch b/patches/wined3d-CSMT_Main/0017-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0015-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch rename to patches/wined3d-CSMT_Main/0017-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch diff --git a/patches/wined3d-CSMT_Main/0016-wined3d-Remove-surface-pbo.patch b/patches/wined3d-CSMT_Main/0018-wined3d-Remove-surface-pbo.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0016-wined3d-Remove-surface-pbo.patch rename to patches/wined3d-CSMT_Main/0018-wined3d-Remove-surface-pbo.patch diff --git a/patches/wined3d-CSMT_Main/0017-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch b/patches/wined3d-CSMT_Main/0019-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0017-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch rename to patches/wined3d-CSMT_Main/0019-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch diff --git a/patches/wined3d-CSMT_Main/0018-wined3d-Move-buffer-creation-into-the-resource.patch b/patches/wined3d-CSMT_Main/0020-wined3d-Move-buffer-creation-into-the-resource.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0018-wined3d-Move-buffer-creation-into-the-resource.patch rename to patches/wined3d-CSMT_Main/0020-wined3d-Move-buffer-creation-into-the-resource.patch diff --git a/patches/wined3d-CSMT_Main/0019-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch b/patches/wined3d-CSMT_Main/0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0019-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch rename to patches/wined3d-CSMT_Main/0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch diff --git a/patches/wined3d-CSMT_Main/0020-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch b/patches/wined3d-CSMT_Main/0022-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0020-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch rename to patches/wined3d-CSMT_Main/0022-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch diff --git a/patches/wined3d-CSMT_Main/0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch b/patches/wined3d-CSMT_Main/0023-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch rename to patches/wined3d-CSMT_Main/0023-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch diff --git a/patches/wined3d-CSMT_Main/0022-wined3d-Discard-implicit-surfaces-on-unload.patch b/patches/wined3d-CSMT_Main/0024-wined3d-Discard-implicit-surfaces-on-unload.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0022-wined3d-Discard-implicit-surfaces-on-unload.patch rename to patches/wined3d-CSMT_Main/0024-wined3d-Discard-implicit-surfaces-on-unload.patch diff --git a/patches/wined3d-CSMT_Main/0023-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch b/patches/wined3d-CSMT_Main/0025-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0023-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch rename to patches/wined3d-CSMT_Main/0025-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch diff --git a/patches/wined3d-CSMT_Main/0024-wined3d-Discard-the-backbuffer-in-discard-presents.patch b/patches/wined3d-CSMT_Main/0026-wined3d-Discard-the-backbuffer-in-discard-presents.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0024-wined3d-Discard-the-backbuffer-in-discard-presents.patch rename to patches/wined3d-CSMT_Main/0026-wined3d-Discard-the-backbuffer-in-discard-presents.patch diff --git a/patches/wined3d-CSMT_Main/0025-wined3d-Introduce-a-function-to-retrieve-resource-me.patch b/patches/wined3d-CSMT_Main/0027-wined3d-Introduce-a-function-to-retrieve-resource-me.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0025-wined3d-Introduce-a-function-to-retrieve-resource-me.patch rename to patches/wined3d-CSMT_Main/0027-wined3d-Introduce-a-function-to-retrieve-resource-me.patch diff --git a/patches/wined3d-CSMT_Main/0026-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch b/patches/wined3d-CSMT_Main/0028-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0026-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch rename to patches/wined3d-CSMT_Main/0028-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch diff --git a/patches/wined3d-CSMT_Main/0027-wined3d-Move-check_block_align-to-resource.c.patch b/patches/wined3d-CSMT_Main/0029-wined3d-Move-check_block_align-to-resource.c.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0027-wined3d-Move-check_block_align-to-resource.c.patch rename to patches/wined3d-CSMT_Main/0029-wined3d-Move-check_block_align-to-resource.c.patch diff --git a/patches/wined3d-CSMT_Main/0028-wined3d-Replace-surface-alloc-functions-with-resourc.patch b/patches/wined3d-CSMT_Main/0030-wined3d-Replace-surface-alloc-functions-with-resourc.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0028-wined3d-Replace-surface-alloc-functions-with-resourc.patch rename to patches/wined3d-CSMT_Main/0030-wined3d-Replace-surface-alloc-functions-with-resourc.patch diff --git a/patches/wined3d-CSMT_Main/0029-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch b/patches/wined3d-CSMT_Main/0031-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0029-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch rename to patches/wined3d-CSMT_Main/0031-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch diff --git a/patches/wined3d-CSMT_Main/0030-wined3d-Use-resource-facilities-to-destroy-PBOs.patch b/patches/wined3d-CSMT_Main/0032-wined3d-Use-resource-facilities-to-destroy-PBOs.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0030-wined3d-Use-resource-facilities-to-destroy-PBOs.patch rename to patches/wined3d-CSMT_Main/0032-wined3d-Use-resource-facilities-to-destroy-PBOs.patch diff --git a/patches/wined3d-CSMT_Main/0031-wined3d-Move-simple-location-copying-to-the-resource.patch b/patches/wined3d-CSMT_Main/0033-wined3d-Move-simple-location-copying-to-the-resource.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0031-wined3d-Move-simple-location-copying-to-the-resource.patch rename to patches/wined3d-CSMT_Main/0033-wined3d-Move-simple-location-copying-to-the-resource.patch diff --git a/patches/wined3d-CSMT_Main/0032-wined3d-Move-most-of-volume_map-to-resource.c.patch b/patches/wined3d-CSMT_Main/0034-wined3d-Move-most-of-volume_map-to-resource.c.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0032-wined3d-Move-most-of-volume_map-to-resource.c.patch rename to patches/wined3d-CSMT_Main/0034-wined3d-Move-most-of-volume_map-to-resource.c.patch diff --git a/patches/wined3d-CSMT_Main/0033-wined3d-Use-resource_map-for-surface_map.patch b/patches/wined3d-CSMT_Main/0035-wined3d-Use-resource_map-for-surface_map.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0033-wined3d-Use-resource_map-for-surface_map.patch rename to patches/wined3d-CSMT_Main/0035-wined3d-Use-resource_map-for-surface_map.patch diff --git a/patches/wined3d-CSMT_Main/0034-wined3d-Don-t-call-the-public-map-function-in-surfac.patch b/patches/wined3d-CSMT_Main/0036-wined3d-Don-t-call-the-public-map-function-in-surfac.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0034-wined3d-Don-t-call-the-public-map-function-in-surfac.patch rename to patches/wined3d-CSMT_Main/0036-wined3d-Don-t-call-the-public-map-function-in-surfac.patch diff --git a/patches/wined3d-CSMT_Main/0035-wined3d-Don-t-call-the-public-map-function-in-surfac.patch b/patches/wined3d-CSMT_Main/0037-wined3d-Don-t-call-the-public-map-function-in-surfac.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0035-wined3d-Don-t-call-the-public-map-function-in-surfac.patch rename to 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index 100% rename from patches/wined3d-CSMT_Main/0078-wined3d-Poll-queries-automatically-in-the-CS.patch rename to patches/wined3d-CSMT_Main/0080-wined3d-Poll-queries-automatically-in-the-CS.patch diff --git a/patches/wined3d-CSMT_Main/0079-wined3d-Introduce-a-separate-queue-for-priority-comm.patch b/patches/wined3d-CSMT_Main/0081-wined3d-Introduce-a-separate-queue-for-priority-comm.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0079-wined3d-Introduce-a-separate-queue-for-priority-comm.patch rename to patches/wined3d-CSMT_Main/0081-wined3d-Introduce-a-separate-queue-for-priority-comm.patch diff --git a/patches/wined3d-CSMT_Main/0080-wined3d-Destroy-queries-through-the-CS.patch b/patches/wined3d-CSMT_Main/0082-wined3d-Destroy-queries-through-the-CS.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0080-wined3d-Destroy-queries-through-the-CS.patch rename to patches/wined3d-CSMT_Main/0082-wined3d-Destroy-queries-through-the-CS.patch diff --git a/patches/wined3d-CSMT_Main/0081-wined3d-Separate-main-and-worker-thread-query-state.patch b/patches/wined3d-CSMT_Main/0083-wined3d-Separate-main-and-worker-thread-query-state.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0081-wined3d-Separate-main-and-worker-thread-query-state.patch rename to patches/wined3d-CSMT_Main/0083-wined3d-Separate-main-and-worker-thread-query-state.patch diff --git a/patches/wined3d-CSMT_Main/0082-wined3d-Don-t-poll-queries-that-failed-to-start.patch b/patches/wined3d-CSMT_Main/0084-wined3d-Don-t-poll-queries-that-failed-to-start.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0082-wined3d-Don-t-poll-queries-that-failed-to-start.patch rename to patches/wined3d-CSMT_Main/0084-wined3d-Don-t-poll-queries-that-failed-to-start.patch diff --git a/patches/wined3d-CSMT_Main/0083-wined3d-Remove-restated-queries-from-the-poll-list.patch b/patches/wined3d-CSMT_Main/0085-wined3d-Remove-restated-queries-from-the-poll-list.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0083-wined3d-Remove-restated-queries-from-the-poll-list.patch rename to patches/wined3d-CSMT_Main/0085-wined3d-Remove-restated-queries-from-the-poll-list.patch diff --git a/patches/wined3d-CSMT_Main/0084-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch b/patches/wined3d-CSMT_Main/0086-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0084-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch rename to patches/wined3d-CSMT_Main/0086-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch diff --git a/patches/wined3d-CSMT_Main/0085-wined3d-Put-this-into-the-query-poll-patch.patch b/patches/wined3d-CSMT_Main/0087-wined3d-Put-this-into-the-query-poll-patch.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0085-wined3d-Put-this-into-the-query-poll-patch.patch rename to 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b/patches/wined3d-CSMT_Main/0103-wined3d-Dirtify-changed-textures-through-the-command.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0101-wined3d-Dirtify-changed-textures-through-the-command.patch rename to patches/wined3d-CSMT_Main/0103-wined3d-Dirtify-changed-textures-through-the-command.patch diff --git a/patches/wined3d-CSMT_Main/0102-wined3d-Wrap-GL-BOs-in-a-structure.patch b/patches/wined3d-CSMT_Main/0104-wined3d-Wrap-GL-BOs-in-a-structure.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0102-wined3d-Wrap-GL-BOs-in-a-structure.patch rename to patches/wined3d-CSMT_Main/0104-wined3d-Wrap-GL-BOs-in-a-structure.patch diff --git a/patches/wined3d-CSMT_Main/0103-wined3d-Separate-resource-map-and-draw-buffers.patch b/patches/wined3d-CSMT_Main/0105-wined3d-Separate-resource-map-and-draw-buffers.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0103-wined3d-Separate-resource-map-and-draw-buffers.patch rename to 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similarity index 100% rename from patches/wined3d-CSMT_Main/0115-wined3d-Send-buffer-preloads-through-the-CS.patch rename to patches/wined3d-CSMT_Main/0117-wined3d-Send-buffer-preloads-through-the-CS.patch diff --git a/patches/wined3d-CSMT_Main/0116-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch b/patches/wined3d-CSMT_Main/0118-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0116-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch rename to patches/wined3d-CSMT_Main/0118-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch diff --git a/patches/wined3d-CSMT_Main/0117-wined3d-Separate-GL-buffer-discard-control-from-igno.patch b/patches/wined3d-CSMT_Main/0119-wined3d-Separate-GL-buffer-discard-control-from-igno.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0117-wined3d-Separate-GL-buffer-discard-control-from-igno.patch rename to 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patches/wined3d-CSMT_Main/0161-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch rename to patches/wined3d-CSMT_Main/0163-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch diff --git a/patches/wined3d-CSMT_Main/0162-wined3d-Only-discard-buffers-that-are-in-use.patch b/patches/wined3d-CSMT_Main/0164-wined3d-Only-discard-buffers-that-are-in-use.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0162-wined3d-Only-discard-buffers-that-are-in-use.patch rename to patches/wined3d-CSMT_Main/0164-wined3d-Only-discard-buffers-that-are-in-use.patch diff --git a/patches/wined3d-CSMT_Main/0163-wined3d-Destroy-samplers-through-the-command-stream.patch b/patches/wined3d-CSMT_Main/0165-wined3d-Destroy-samplers-through-the-command-stream.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0163-wined3d-Destroy-samplers-through-the-command-stream.patch rename to patches/wined3d-CSMT_Main/0165-wined3d-Destroy-samplers-through-the-command-stream.patch diff --git a/patches/wined3d-CSMT_Main/0164-wined3d-Hack-to-reject-unsupported-color-fills.patch b/patches/wined3d-CSMT_Main/0166-wined3d-Hack-to-reject-unsupported-color-fills.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0164-wined3d-Hack-to-reject-unsupported-color-fills.patch rename to patches/wined3d-CSMT_Main/0166-wined3d-Hack-to-reject-unsupported-color-fills.patch diff --git a/patches/wined3d-CSMT_Main/0165-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch b/patches/wined3d-CSMT_Main/0167-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0165-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch rename to patches/wined3d-CSMT_Main/0167-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch diff --git a/patches/wined3d-CSMT_Main/0166-wined3d-Send-update_sub_resource-calls-through-the-c.patch b/patches/wined3d-CSMT_Main/0168-wined3d-Send-update_sub_resource-calls-through-the-c.patch similarity index 100% rename from patches/wined3d-CSMT_Main/0166-wined3d-Send-update_sub_resource-calls-through-the-c.patch rename to patches/wined3d-CSMT_Main/0168-wined3d-Send-update_sub_resource-calls-through-the-c.patch diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index a6b71794..261f3aed 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -5093,7 +5093,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c + } + if (location & WINED3D_LOCATION_USER_MEMORY) + { -+ data->addr = surface->user_memory; ++ data->addr = surface->container->user_memory; + data->buffer_object = 0; + return; + } @@ -5172,7 +5172,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c + break; + + case WINED3D_LOCATION_USER_MEMORY: -+ if (!surface->user_memory) ++ if (!surface->container->user_memory) + ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n"); + break; + @@ -5672,7 +5672,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface_evict_sysmem(surface); } -@@ -1716,10 +2141,28 @@ +@@ -1716,6 +2141,7 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface) { @@ -5680,15 +5680,18 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c UINT row_pitch, slice_pitch; const struct wined3d_resource *resource = &surface->resource; wined3d_resource_get_pitch(resource, &row_pitch, &slice_pitch); - return row_pitch; +@@ -1724,6 +2150,26 @@ + + HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, + const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) +#else /* STAGING_CSMT */ + unsigned int alignment; + DWORD pitch; + + TRACE("surface %p.\n", surface); + -+ if (surface->pitch) -+ return surface->pitch; ++ if (surface->container->row_pitch) ++ return surface->container->row_pitch; + + alignment = surface->resource.device->surface_alignment; + pitch = wined3d_format_calculate_pitch(surface->resource.format, surface->resource.width); @@ -5697,11 +5700,14 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c + TRACE("Returning %u.\n", pitch); + + return pitch; ++} ++ ++HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info) +#endif /* STAGING_CSMT */ - } - - HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, -@@ -1735,6 +2178,7 @@ + { + struct wined3d_resource *texture_resource = &surface->container->resource; + unsigned int width, height; +@@ -1735,6 +2181,7 @@ { DeleteDC(surface->hDC); DeleteObject(surface->dib.DIBsection); @@ -5709,7 +5715,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.bitmap_data = NULL; surface->flags &= ~SFLAG_DIBSECTION; create_dib = TRUE; -@@ -1743,6 +2187,15 @@ +@@ -1743,6 +2190,15 @@ surface->resource.locations = 0; wined3d_resource_free_sysmem(&surface->resource); surface->resource.map_heap_memory = NULL; @@ -5725,7 +5731,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c width = texture_resource->width; height = texture_resource->height; -@@ -1768,6 +2221,7 @@ +@@ -1768,6 +2224,7 @@ else surface->flags &= ~SFLAG_NONPOW2; @@ -5733,35 +5739,34 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((surface->resource.user_memory = mem)) { surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY; -@@ -1788,6 +2242,27 @@ +@@ -1788,6 +2245,26 @@ surface->resource.size = wined3d_format_calculate_size(texture_resource->format, 1, width, height, 1); surface->resource.custom_row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width); +#else /* STAGING_CSMT */ -+ if ((surface->user_memory = mem)) ++ if (surface->container->user_memory) + { + surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY; + valid_location = WINED3D_LOCATION_USER_MEMORY; + } -+ surface->pitch = pitch; + surface->resource.format = texture_resource->format; + surface->resource.multisample_type = texture_resource->multisample_type; + surface->resource.multisample_quality = texture_resource->multisample_quality; -+ if (surface->pitch) ++ if (surface->container->row_pitch) + { -+ surface->resource.size = height * surface->pitch; ++ surface->resource.size = height * surface->container->row_pitch; + } + else + { + /* User memory surfaces don't have the regular surface alignment. */ + surface->resource.size = wined3d_format_calculate_size(texture_resource->format, + 1, width, height, 1); -+ surface->pitch = wined3d_format_calculate_pitch(texture_resource->format, width); ++ surface->container->row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width); +#endif /* STAGING_CSMT */ } /* The format might be changed to a format that needs conversion. -@@ -1810,11 +2285,19 @@ +@@ -1810,11 +2287,19 @@ if (!valid_location) { @@ -5781,7 +5786,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -2173,6 +2656,7 @@ +@@ -2173,6 +2658,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt) { @@ -5789,7 +5794,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void *dst_data = NULL, *src_data = NULL; UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch; const struct d3dfmt_converter_desc *conv; -@@ -2181,6 +2665,13 @@ +@@ -2181,6 +2667,13 @@ struct wined3d_surface *dst; struct wined3d_context *context = NULL; struct wined3d_device *device = source->resource.device; @@ -5803,7 +5808,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c conv = find_converter(source->resource.format->id, to_fmt); if (!conv) -@@ -2205,6 +2696,7 @@ +@@ -2205,6 +2698,7 @@ } dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0)); @@ -5811,7 +5816,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_get_pitch(&source->resource, &src_row_pitch, &src_slice_pitch); wined3d_resource_get_pitch(&ret->resource, &dst_row_pitch, &dst_slice_pitch); -@@ -2245,6 +2737,32 @@ +@@ -2245,6 +2739,32 @@ if (context) context_release(context); return NULL; @@ -5844,7 +5849,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height, -@@ -2307,6 +2825,7 @@ +@@ -2307,6 +2827,7 @@ HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) { @@ -5852,7 +5857,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HRESULT hr; TRACE("surface %p.\n", surface); -@@ -2317,6 +2836,20 @@ +@@ -2317,6 +2838,20 @@ memset(&surface->lockedRect, 0, sizeof(surface->lockedRect)); return hr; @@ -5873,7 +5878,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_desc *map_desc, -@@ -2324,6 +2857,21 @@ +@@ -2324,6 +2859,21 @@ { const struct wined3d_format *format = surface->resource.format; unsigned int fmt_flags = surface->container->resource.format_flags; @@ -5895,7 +5900,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box && !surface_check_block_align(surface, box)) -@@ -2335,6 +2883,13 @@ +@@ -2335,6 +2885,13 @@ return WINED3DERR_INVALIDCALL; } @@ -5909,7 +5914,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Performance optimization: Count how often a surface is mapped, if it is * mapped regularly do not throw away the system memory copy. This avoids * the need to download the surface from OpenGL all the time. The surface -@@ -2350,6 +2905,7 @@ +@@ -2350,6 +2907,7 @@ } } @@ -5917,7 +5922,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (box) { surface->lockedRect.left = box->left; -@@ -2439,6 +2995,119 @@ +@@ -2439,6 +2997,119 @@ DWORD slice_pitch, pitch; wined3d_resource_get_memory(&surface->resource, dst_location, &data); @@ -5953,7 +5958,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c + break; + + case WINED3D_LOCATION_USER_MEMORY: -+ base_memory = surface->user_memory; ++ base_memory = surface->container->user_memory; + break; + + case WINED3D_LOCATION_DIB: @@ -6037,7 +6042,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (surface != old_ctx->current_rt) { -@@ -2478,8 +3147,13 @@ +@@ -2478,8 +3149,13 @@ } /* Setup pixel store pack state -- to glReadPixels into the correct place */ @@ -6051,7 +6056,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c checkGLcall("glPixelStorei"); gl_info->gl_ops.gl.p_glReadPixels(0, 0, -@@ -2496,6 +3170,10 @@ +@@ -2496,6 +3172,10 @@ { /* glReadPixels returns the image upside down, and there is no way to prevent this. * Flip the lines in software. */ @@ -6062,7 +6067,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch))) goto error; -@@ -2740,8 +3418,13 @@ +@@ -2740,8 +3420,13 @@ /* The texture is now most up to date - If the surface is a render target * and has a drawable, this path is never entered. */ @@ -6076,7 +6081,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Uses the hardware to stretch and flip the image */ -@@ -2809,7 +3492,11 @@ +@@ -2809,7 +3494,11 @@ checkGLcall("glEnable(texture_target)"); /* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */ @@ -6088,7 +6093,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag -@@ -3006,6 +3693,7 @@ +@@ -3006,6 +3695,7 @@ checkGLcall("glDeleteTextures(1, &backup)"); } @@ -6096,7 +6101,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.cs_multithreaded) gl_info->gl_ops.gl.p_glFinish(); else if (wined3d_settings.strict_draw_ordering) -@@ -3017,6 +3705,17 @@ +@@ -3017,6 +3707,17 @@ * and has a drawable, this path is never entered. */ wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB); wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB); @@ -6114,7 +6119,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Front buffer coordinates are always full screen coordinates, but our GL -@@ -3071,9 +3770,15 @@ +@@ -3071,9 +3772,15 @@ gl_info = context->gl_info; @@ -6130,7 +6135,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_texture_load(src_surface->container, context, FALSE); /* Activate the destination context, set it up for blitting */ -@@ -3116,9 +3821,13 @@ +@@ -3116,9 +3823,13 @@ /* Leave the opengl state valid for blitting */ device->blitter->unset_shader(context->gl_info); @@ -6144,7 +6149,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c || (dst_surface->container->swapchain && dst_surface->container->swapchain->front_buffer == dst_surface->container)) gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ -@@ -3131,8 +3840,13 @@ +@@ -3131,8 +3842,13 @@ { struct wined3d_resource *resource = &s->container->resource; struct wined3d_device *device = resource->device; @@ -6158,7 +6163,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c const struct blit_shader *blitter; HRESULT hr; -@@ -3143,6 +3857,7 @@ +@@ -3143,6 +3859,7 @@ return WINED3DERR_INVALIDCALL; } @@ -6166,7 +6171,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Can't incref / decref the resource here. This is executed inside the worker * thread. Playing with the refcount here makes the worker thread visible to * the client lib. Problems occur when the worker thread happens to hold the -@@ -3159,6 +3874,21 @@ +@@ -3159,6 +3876,21 @@ view.sub_resource_idx = s->texture_layer * texture->level_count + s->texture_level; hr = blitter->color_fill(device, &view, rect, color); @@ -6188,7 +6193,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return hr; } -@@ -3168,8 +3898,13 @@ +@@ -3168,8 +3900,13 @@ enum wined3d_texture_filter_type filter) { struct wined3d_device *device = dst_surface->resource.device; @@ -6202,7 +6207,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n", dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect), -@@ -3360,6 +4095,7 @@ +@@ -3360,6 +4097,7 @@ { TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h); @@ -6210,7 +6215,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (((surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB)) || (!(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && (location & WINED3D_LOCATION_TEXTURE_RGB))) -@@ -3368,6 +4104,15 @@ +@@ -3368,6 +4106,15 @@ surface->ds_current_size.cx = w; surface->ds_current_size.cy = h; surface->resource.locations = location; @@ -6226,7 +6231,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Context activation is done by the caller. */ -@@ -3382,7 +4127,11 @@ +@@ -3382,7 +4129,11 @@ /* TODO: Make this work for modes other than FBO */ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return; @@ -6238,7 +6243,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { w = surface->ds_current_size.cx; h = surface->ds_current_size.cy; -@@ -3409,6 +4158,7 @@ +@@ -3409,6 +4160,7 @@ } wined3d_surface_prepare(surface, context, location); @@ -6246,7 +6251,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (surface->resource.locations & WINED3D_LOCATION_DISCARDED) { TRACE("Surface was discarded, no need copy data.\n"); -@@ -3423,6 +4173,22 @@ +@@ -3423,6 +4175,22 @@ { FIXME("No up to date depth stencil location.\n"); surface->resource.locations |= location; @@ -6269,7 +6274,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->ds_current_size.cx = surface->resource.width; surface->ds_current_size.cy = surface->resource.height; return; -@@ -3486,9 +4252,13 @@ +@@ -3486,9 +4254,13 @@ context_invalidate_state(context, STATE_FRAMEBUFFER); @@ -6283,7 +6288,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ } else if (location == WINED3D_LOCATION_DRAWABLE) -@@ -3504,9 +4274,13 @@ +@@ -3504,9 +4276,13 @@ context_invalidate_state(context, STATE_FRAMEBUFFER); @@ -6297,7 +6302,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ } else -@@ -3514,6 +4288,7 @@ +@@ -3514,6 +4290,7 @@ ERR("Invalid location (%#x) specified.\n", location); } @@ -6305,7 +6310,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.locations |= location; surface->ds_current_size.cx = surface->resource.width; surface->ds_current_size.cy = surface->resource.height; -@@ -3546,6 +4321,124 @@ +@@ -3546,6 +4323,124 @@ FIXME("Can't load surface %p with location flags %s into sysmem.\n", surface, wined3d_debug_location(surface->resource.locations)); @@ -6430,7 +6435,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Context activation is done by the caller. */ -@@ -3554,12 +4447,14 @@ +@@ -3554,12 +4449,14 @@ { RECT r; @@ -6445,7 +6450,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && wined3d_resource_is_offscreen(&surface->container->resource)) { -@@ -3568,7 +4463,11 @@ +@@ -3568,7 +4465,11 @@ } surface_get_rect(surface, NULL, &r); @@ -6457,7 +6462,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface_blt_to_drawable(surface->resource.device, context, WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r); -@@ -3583,6 +4482,7 @@ +@@ -3583,6 +4484,7 @@ struct wined3d_device *device = surface->resource.device; const struct wined3d_color_key_conversion *conversion; struct wined3d_texture *texture = surface->container; @@ -6465,7 +6470,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c UINT width, src_row_pitch, src_slice_pitch, dst_pitch; struct wined3d_bo_address data; struct wined3d_format format; -@@ -3609,6 +4509,24 @@ +@@ -3609,6 +4511,24 @@ } if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB) @@ -6490,7 +6495,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c && (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB) && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT, NULL, surface->resource.usage, surface->resource.pool, surface->resource.format, -@@ -3624,6 +4542,7 @@ +@@ -3624,6 +4544,7 @@ return WINED3D_OK; } @@ -6498,7 +6503,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED) && (!srgb || (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)) && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT, -@@ -3631,6 +4550,15 @@ +@@ -3631,6 +4552,15 @@ NULL, surface->resource.usage, surface->resource.pool, surface->resource.format)) { DWORD src_location = surface->resource.locations & WINED3D_LOCATION_RB_RESOLVED ? @@ -6514,7 +6519,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE; DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB; RECT rect = {0, 0, surface->resource.width, surface->resource.height}; -@@ -3645,6 +4573,7 @@ +@@ -3645,6 +4575,7 @@ if (srgb) { @@ -6522,7 +6527,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding)) == WINED3D_LOCATION_TEXTURE_RGB) { -@@ -3679,6 +4608,42 @@ +@@ -3679,6 +4610,42 @@ width = surface->resource.width; wined3d_resource_get_pitch(&surface->resource, &src_row_pitch, &src_slice_pitch); @@ -6565,7 +6570,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c format = *texture->resource.format; if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE))) -@@ -3687,7 +4652,11 @@ +@@ -3687,7 +4654,11 @@ /* Don't use PBOs for converted surfaces. During PBO conversion we look at * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is * getting called. */ @@ -6577,7 +6582,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { TRACE("Removing the pbo attached to surface %p.\n", surface); -@@ -3696,6 +4665,7 @@ +@@ -3696,6 +4667,7 @@ else surface->resource.map_binding = WINED3D_LOCATION_SYSMEM; @@ -6585,7 +6590,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_prepare_map_memory(&surface->resource, context); wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding); wined3d_resource_free_bo(&surface->resource); -@@ -3703,6 +4673,14 @@ +@@ -3703,6 +4675,14 @@ } wined3d_resource_get_memory(&surface->resource, surface->resource.locations, &data); @@ -6600,7 +6605,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (format.convert) { /* This code is entered for texture formats which need a fixup. */ -@@ -3717,9 +4695,15 @@ +@@ -3717,9 +4697,15 @@ context_release(context); return E_OUTOFMEMORY; } @@ -6616,7 +6621,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c data.addr = mem; } else if (conversion) -@@ -3739,6 +4723,7 @@ +@@ -3739,6 +4725,7 @@ } if (texture->swapchain && texture->swapchain->palette) palette = texture->swapchain->palette; @@ -6624,7 +6629,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c conversion->convert(data.addr, src_row_pitch, mem, dst_pitch, width, height, palette, &texture->async.gl_color_key); src_row_pitch = dst_pitch; -@@ -3747,6 +4732,16 @@ +@@ -3747,6 +4734,16 @@ wined3d_surface_upload_data(surface, gl_info, &format, &src_rect, src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data)); @@ -6641,7 +6646,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HeapFree(GetProcessHeap(), 0, mem); -@@ -3760,11 +4755,19 @@ +@@ -3760,11 +4757,19 @@ const RECT rect = {0, 0, surface->resource.width, surface->resource.height}; DWORD src_location; @@ -6661,7 +6666,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_location = WINED3D_LOCATION_TEXTURE_SRGB; else /* surface_blt_fbo will load the source location if necessary. */ src_location = WINED3D_LOCATION_TEXTURE_RGB; -@@ -3773,11 +4776,17 @@ +@@ -3773,11 +4778,17 @@ surface, src_location, &rect, surface, dst_location, &rect); } @@ -6679,7 +6684,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HRESULT hr; TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location)); -@@ -3785,6 +4794,7 @@ +@@ -3785,6 +4796,7 @@ if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) { if (location == WINED3D_LOCATION_TEXTURE_RGB @@ -6687,7 +6692,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c && surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED)) { surface_load_ds_location(surface, context, location); -@@ -3808,6 +4818,45 @@ +@@ -3808,6 +4820,45 @@ { ERR("Surface %p does not have any up to date location.\n", surface); return; @@ -6733,7 +6738,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } switch (location) -@@ -3821,7 +4870,11 @@ +@@ -3821,7 +4872,11 @@ case WINED3D_LOCATION_DRAWABLE: if (FAILED(hr = surface_load_drawable(surface, context))) @@ -6745,7 +6750,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c break; case WINED3D_LOCATION_RB_RESOLVED: -@@ -3833,7 +4886,11 @@ +@@ -3833,7 +4888,11 @@ case WINED3D_LOCATION_TEXTURE_SRGB: if (FAILED(hr = surface_load_texture(surface, context, location == WINED3D_LOCATION_TEXTURE_SRGB))) @@ -6757,7 +6762,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c break; default: -@@ -3841,12 +4898,21 @@ +@@ -3841,12 +4900,21 @@ break; } @@ -6779,7 +6784,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; } -@@ -3955,7 +5021,11 @@ +@@ -3955,7 +5023,11 @@ const RECT *rect, const struct wined3d_color *color) { const RECT draw_rect = {0, 0, view->width, view->height}; @@ -6791,7 +6796,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0); -@@ -4005,8 +5075,13 @@ +@@ -4005,8 +5077,13 @@ wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT, (old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL); @@ -6805,7 +6810,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } const struct blit_shader ffp_blit = { -@@ -4162,6 +5237,7 @@ +@@ -4162,6 +5239,7 @@ struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) { @@ -6813,7 +6818,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c int bpp, srcheight, srcwidth, dstheight, dstwidth, width; const struct wined3d_format *src_format, *dst_format; unsigned int src_fmt_flags, dst_fmt_flags; -@@ -4196,6 +5272,28 @@ +@@ -4196,6 +5274,28 @@ wined3d_resource_get_pitch(&dst_surface->resource, &dst_row_pitch, &dst_slice_pitch); src_data = dst_data; src_row_pitch = dst_row_pitch; @@ -6842,7 +6847,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = dst_surface->resource.format; dst_format = src_format; dst_fmt_flags = dst_surface->container->resource.format_flags; -@@ -4207,12 +5305,14 @@ +@@ -4207,12 +5307,14 @@ dst_fmt_flags = dst_surface->container->resource.format_flags; if (src_surface) { @@ -6857,7 +6862,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_surface->resource.format->id != src_surface->resource.format->id) { if (!(src_texture = surface_convert_format(src_surface, dst_format->id))) -@@ -4223,9 +5323,13 @@ +@@ -4223,9 +5325,13 @@ } src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0)); } @@ -6871,7 +6876,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = src_surface->resource.format; src_fmt_flags = src_surface->container->resource.format_flags; } -@@ -4235,8 +5339,12 @@ +@@ -4235,8 +5341,12 @@ src_fmt_flags = dst_fmt_flags; } @@ -6884,7 +6889,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } bpp = dst_surface->resource.format->byte_count; -@@ -4247,12 +5355,24 @@ +@@ -4247,12 +5357,24 @@ width = (dst_rect->right - dst_rect->left) * bpp; if (src_surface) @@ -6909,7 +6914,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) { -@@ -4287,7 +5407,11 @@ +@@ -4287,7 +5409,11 @@ } hr = surface_cpu_blt_compressed(sbase, dbuf, @@ -6921,7 +6926,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format, flags, fx); goto release; } -@@ -4295,7 +5419,11 @@ +@@ -4295,7 +5421,11 @@ /* First, all the 'source-less' blits */ if (flags & WINEDDBLT_COLORFILL) { @@ -6933,7 +6938,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c flags &= ~WINEDDBLT_COLORFILL; } -@@ -4345,6 +5473,7 @@ +@@ -4345,6 +5475,7 @@ for (y = 0; y < dstheight; ++y) { memcpy(dbuf, sbuf, width); @@ -6941,7 +6946,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf += src_row_pitch; dbuf += dst_row_pitch; } -@@ -4358,6 +5487,21 @@ +@@ -4358,6 +5489,21 @@ { sbuf -= src_row_pitch; dbuf -= dst_row_pitch; @@ -6963,7 +6968,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c memcpy(dbuf, sbuf, width); } } -@@ -4367,8 +5511,13 @@ +@@ -4367,8 +5513,13 @@ for (y = 0; y < dstheight; ++y) { memmove(dbuf, sbuf, width); @@ -6977,7 +6982,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4377,9 +5526,15 @@ +@@ -4377,9 +5528,15 @@ /* Stretching in y direction only. */ for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -6993,7 +6998,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4389,6 +5544,7 @@ +@@ -4389,6 +5546,7 @@ int last_sy = -1; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -7001,7 +7006,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf = sbase + (sy >> 16) * src_row_pitch; if ((sy >> 16) == (last_sy >> 16)) -@@ -4396,6 +5552,15 @@ +@@ -4396,6 +5554,15 @@ /* This source row is the same as last source row - * Copy the already stretched row. */ memcpy(dbuf, dbuf - dst_row_pitch, width); @@ -7017,7 +7022,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -4442,6 +5607,7 @@ +@@ -4442,6 +5609,7 @@ } #undef STRETCH_ROW } @@ -7025,7 +7030,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dbuf += dst_row_pitch; last_sy = sy; } -@@ -4450,6 +5616,16 @@ +@@ -4450,6 +5618,16 @@ else { LONG dstyinc = dst_row_pitch, dstxinc = bpp; @@ -7042,7 +7047,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff; DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff; if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) -@@ -4499,7 +5675,11 @@ +@@ -4499,7 +5677,11 @@ LONG tmpxy; dTopLeft = dbuf; dTopRight = dbuf + ((dstwidth - 1) * bpp); @@ -7054,7 +7059,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp); if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) -@@ -4576,6 +5756,7 @@ +@@ -4576,6 +5758,7 @@ flags &= ~(WINEDDBLT_DDFX); } @@ -7062,7 +7067,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c #define COPY_COLORKEY_FX(type) \ do { \ const type *s; \ -@@ -4597,6 +5778,29 @@ +@@ -4597,6 +5780,29 @@ d = (type *)(((BYTE *)d) + dstyinc); \ } \ } while(0) @@ -7092,7 +7097,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c switch (bpp) { -@@ -4615,7 +5819,11 @@ +@@ -4615,7 +5821,11 @@ BYTE *d = dbuf, *dx; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -7104,7 +7109,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dx = d; for (x = sx = 0; x < dstwidth; ++x, sx+= xinc) { -@@ -4646,10 +5854,12 @@ +@@ -4646,10 +5856,12 @@ } } @@ -7117,7 +7122,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c error: if (flags && FIXME_ON(d3d_surface)) { -@@ -4657,6 +5867,7 @@ +@@ -4657,6 +5869,7 @@ } release: @@ -7125,7 +7130,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_data) { wined3d_resource_release_map_ptr(&dst_surface->resource, context); -@@ -4675,6 +5886,14 @@ +@@ -4675,6 +5888,14 @@ wined3d_texture_decref(src_texture); if (context) context_release(context); @@ -7140,7 +7145,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return hr; } -@@ -4720,7 +5939,11 @@ +@@ -4720,7 +5941,11 @@ cpu_blit_blit_surface, }; @@ -7152,7 +7157,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) { -@@ -4738,6 +5961,98 @@ +@@ -4738,6 +5963,98 @@ | WINEDDBLT_DONOTWAIT | WINEDDBLT_ALPHATEST; @@ -7251,7 +7256,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (!device->d3d_initialized) { WARN("D3D not initialized, using fallback.\n"); -@@ -4801,6 +6116,7 @@ +@@ -4801,6 +6118,7 @@ TRACE("Depth fill.\n"); if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth)) @@ -7259,7 +7264,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth))) -@@ -4811,6 +6127,24 @@ +@@ -4811,6 +6129,24 @@ if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding, src_rect, dst_surface, dst_surface->container->resource.draw_binding, dst_rect))) return; @@ -7284,7 +7289,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } else -@@ -4819,8 +6153,13 @@ +@@ -4819,8 +6155,13 @@ /* In principle this would apply to depth blits as well, but we don't * implement those in the CPU blitter at the moment. */ @@ -7298,7 +7303,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { if (scale) TRACE("Not doing sysmem blit because of scaling.\n"); -@@ -4842,7 +6181,11 @@ +@@ -4842,7 +6183,11 @@ goto fallback; if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color))) @@ -7310,7 +7315,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -4864,8 +6207,13 @@ +@@ -4864,8 +6209,13 @@ { blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST; } @@ -7324,7 +7329,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { /* Upload */ if (scale) -@@ -4881,11 +6229,18 @@ +@@ -4881,11 +6231,18 @@ if (!wined3d_resource_is_offscreen(&dst_surface->container->resource)) { struct wined3d_context *context = context_acquire(device, dst_surface); @@ -7343,7 +7348,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4909,7 +6264,11 @@ +@@ -4909,7 +6266,11 @@ wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0); dst_swapchain->desc.swap_effect = swap_effect; @@ -7355,7 +7360,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } if (fbo_blit_supported(&device->adapter->gl_info, blit_op, -@@ -4925,10 +6284,17 @@ +@@ -4925,10 +6286,17 @@ dst_surface, dst_surface->container->resource.draw_binding, dst_rect); context_release(context); @@ -7373,7 +7378,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op, -@@ -4938,6 +6304,7 @@ +@@ -4938,6 +6306,7 @@ { blitter->blit_surface(device, blit_op, filter, src_surface, src_rect, dst_surface, dst_rect, color_key); @@ -7381,7 +7386,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; } } -@@ -5103,6 +6470,21 @@ +@@ -5103,6 +6472,21 @@ wined3d_surface_location_invalidated, wined3d_surface_load_location, }; @@ -7403,7 +7408,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container, const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags) -@@ -5164,7 +6546,11 @@ +@@ -5164,7 +6548,11 @@ } surface->container = container; @@ -7415,7 +7420,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c list_init(&surface->renderbuffers); list_init(&surface->overlays); -@@ -5196,9 +6582,14 @@ +@@ -5196,9 +6584,14 @@ if (surface->resource.map_binding == WINED3D_LOCATION_DIB) { wined3d_resource_free_sysmem(&surface->resource); @@ -7430,7 +7435,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } return hr; -@@ -5225,7 +6616,11 @@ +@@ -5225,7 +6618,11 @@ if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags))) { WARN("Failed to initialize surface, returning %#x.\n", hr); @@ -7846,7 +7851,22 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c texture->resource.format = format; texture->resource.multisample_type = multisample_type; -@@ -789,11 +823,19 @@ +@@ -662,7 +696,14 @@ + texture->resource.width = width; + texture->resource.height = height; + ++#if defined(STAGING_CSMT) + return wined3d_surface_update_desc(surface, gl_info, mem, pitch); ++#else /* STAGING_CSMT */ ++ texture->user_memory = mem; ++ texture->row_pitch = pitch; ++ ++ return wined3d_surface_update_desc(surface, gl_info); ++#endif /* STAGING_CSMT */ + } + + void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) +@@ -789,11 +830,19 @@ struct wined3d_surface *surface = surface_from_resource(sub_resource); struct wined3d_context *context; @@ -7866,7 +7886,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource) -@@ -805,12 +847,25 @@ +@@ -805,12 +854,25 @@ static void texture2d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location) { @@ -7892,7 +7912,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } static void texture2d_sub_resource_upload_data(struct wined3d_resource *sub_resource, -@@ -953,6 +1008,7 @@ +@@ -953,6 +1015,7 @@ return wined3d_surface_unmap(surface_from_resource(sub_resource)); } @@ -7900,7 +7920,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c static void wined3d_texture_load_location_invalidated(struct wined3d_resource *resource, DWORD location) { ERR("Should not be called on textures.\n"); -@@ -965,6 +1021,7 @@ +@@ -965,6 +1028,7 @@ ERR("Should not be called on textures.\n"); } @@ -7908,7 +7928,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c static const struct wined3d_resource_ops texture2d_resource_ops = { texture_resource_incref, -@@ -972,8 +1029,10 @@ +@@ -972,8 +1036,10 @@ wined3d_texture_unload, texture2d_resource_sub_resource_map, texture2d_resource_sub_resource_unmap, @@ -7919,7 +7939,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c }; static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, -@@ -992,7 +1051,9 @@ +@@ -992,7 +1058,9 @@ if (WINED3DFMT_UNKNOWN >= desc->format) { WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture); @@ -7929,7 +7949,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return WINED3DERR_INVALIDCALL; } -@@ -1023,7 +1084,9 @@ +@@ -1023,7 +1091,9 @@ else { WARN("Attempted to create a mipmapped/cube NPOT texture without unconditional NPOT support.\n"); @@ -7939,7 +7959,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return WINED3DERR_INVALIDCALL; } } -@@ -1036,6 +1099,7 @@ +@@ -1036,6 +1106,7 @@ if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) { WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n"); @@ -7947,7 +7967,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c HeapFree(GetProcessHeap(), 0, texture); return WINED3DERR_INVALIDCALL; } -@@ -1044,6 +1108,14 @@ +@@ -1044,6 +1115,14 @@ { WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n"); HeapFree(GetProcessHeap(), 0, texture); @@ -7962,7 +7982,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return WINED3DERR_INVALIDCALL; } } -@@ -1052,7 +1124,9 @@ +@@ -1052,7 +1131,9 @@ flags, device, parent, parent_ops, &texture2d_resource_ops))) { WARN("Failed to initialize texture, returning %#x.\n", hr); @@ -7972,7 +7992,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return hr; } -@@ -1155,12 +1229,25 @@ +@@ -1155,12 +1236,25 @@ static void texture3d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location) { @@ -7998,7 +8018,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c } static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_resource, -@@ -1170,7 +1257,11 @@ +@@ -1170,7 +1264,11 @@ struct wined3d_const_bo_address addr; unsigned int row_pitch, slice_pitch; @@ -8010,7 +8030,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c if (row_pitch != data->row_pitch || slice_pitch != data->slice_pitch) FIXME("Ignoring row/slice pitch (%u/%u).\n", data->row_pitch, data->slice_pitch); -@@ -1255,6 +1346,7 @@ +@@ -1255,6 +1353,7 @@ if (WINED3DFMT_UNKNOWN >= desc->format) { WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture); @@ -8018,7 +8038,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c HeapFree(GetProcessHeap(), 0, texture); return WINED3DERR_INVALIDCALL; } -@@ -1263,6 +1355,14 @@ +@@ -1263,6 +1362,14 @@ { WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture); HeapFree(GetProcessHeap(), 0, texture); @@ -8033,7 +8053,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return WINED3DERR_INVALIDCALL; } -@@ -1272,6 +1372,7 @@ +@@ -1272,6 +1379,7 @@ if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) { WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n"); @@ -8041,7 +8061,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c HeapFree(GetProcessHeap(), 0, texture); return WINED3DERR_INVALIDCALL; } -@@ -1280,6 +1381,14 @@ +@@ -1280,6 +1388,14 @@ { WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n"); HeapFree(GetProcessHeap(), 0, texture); @@ -8056,7 +8076,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return WINED3DERR_INVALIDCALL; } } -@@ -1307,7 +1416,9 @@ +@@ -1307,7 +1423,9 @@ { WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n", desc->width, desc->height, desc->depth); @@ -8066,7 +8086,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return WINED3DERR_INVALIDCALL; } } -@@ -1317,7 +1428,9 @@ +@@ -1317,7 +1435,9 @@ 0, device, parent, parent_ops, &texture3d_resource_ops))) { WARN("Failed to initialize texture, returning %#x.\n", hr); @@ -8076,7 +8096,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return hr; } -@@ -1561,6 +1674,9 @@ +@@ -1561,6 +1681,9 @@ if (FAILED(hr)) { WARN("Failed to initialize texture, returning %#x.\n", hr); @@ -8086,7 +8106,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c return hr; } -@@ -1582,8 +1698,15 @@ +@@ -1582,8 +1705,15 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc) { struct wined3d_device *device = texture->resource.device; @@ -8102,7 +8122,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc); -@@ -1598,12 +1721,14 @@ +@@ -1598,12 +1728,14 @@ surface = surface_from_resource(sub_resource); @@ -8117,7 +8137,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c /* Give more detailed info for ddraw. */ if (surface->flags & SFLAG_DCINUSE) return WINEDDERR_DCALREADYCREATED; -@@ -1612,6 +1737,7 @@ +@@ -1612,6 +1744,7 @@ if (surface->resource.map_count) return WINED3DERR_INVALIDCALL; @@ -8125,7 +8145,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c surface->flags |= SFLAG_DCINUSE; surface->resource.map_count++; wined3d_cs_emit_getdc(device->cs, surface); -@@ -1624,6 +1750,45 @@ +@@ -1624,6 +1757,45 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc) { struct wined3d_device *device = texture->resource.device; @@ -8171,7 +8191,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c struct wined3d_resource *sub_resource; struct wined3d_surface *surface; -@@ -1653,7 +1818,30 @@ +@@ -1653,7 +1825,30 @@ surface->resource.map_count--; surface->flags &= ~SFLAG_DCINUSE; @@ -9303,7 +9323,19 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* Tests show that the start address of resources is 32 byte aligned */ #define RESOURCE_ALIGNMENT 16 -@@ -2486,7 +2589,9 @@ +@@ -2458,6 +2561,11 @@ + DWORD flags; + GLenum target; + ++#if !defined(STAGING_CSMT) ++ void *user_memory; ++ unsigned int row_pitch; ++ ++#endif /* STAGING_CSMT */ + /* May only be accessed from the command stream worker thread. */ + struct wined3d_texture_async + { +@@ -2486,7 +2594,9 @@ void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture, const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; @@ -9313,23 +9345,23 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_texture_bind(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, -@@ -2518,8 +2623,15 @@ +@@ -2518,8 +2628,15 @@ struct wined3d_resource resource; struct wined3d_texture *container; +#if defined(STAGING_CSMT) -+ GLint texture_level; -+ DWORD download_count; -+#else /* STAGING_CSMT */ -+ DWORD locations; GLint texture_level; DWORD download_count; ++#else /* STAGING_CSMT */ ++ DWORD locations; ++ GLint texture_level; ++ DWORD download_count; + GLuint pbo; +#endif /* STAGING_CSMT */ }; static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource) -@@ -2527,6 +2639,7 @@ +@@ -2527,6 +2644,7 @@ return CONTAINING_RECORD(resource, struct wined3d_volume, resource); } @@ -9337,7 +9369,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc, unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN; void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN; -@@ -2542,6 +2655,27 @@ +@@ -2542,6 +2660,27 @@ struct wined3d_surface_dib { HBITMAP DIBsection; @@ -9365,7 +9397,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h UINT bitmap_size; }; -@@ -2567,7 +2701,11 @@ +@@ -2567,7 +2706,11 @@ struct wined3d_surface_ops { HRESULT (*surface_private_setup)(struct wined3d_surface *surface); @@ -9377,69 +9409,70 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; struct wined3d_surface -@@ -2575,12 +2713,26 @@ +@@ -2575,12 +2718,24 @@ struct wined3d_resource resource; const struct wined3d_surface_ops *surface_ops; struct wined3d_texture *container; +#if defined(STAGING_CSMT) ++ ++ DWORD flags; ++ ++ UINT pow2Width; ++ UINT pow2Height; ++ ++#else /* STAGING_CSMT */ ++ DWORD locations; DWORD flags; UINT pow2Width; UINT pow2Height; -+#else /* STAGING_CSMT */ -+ void *user_memory; -+ DWORD locations; -+ -+ DWORD flags; -+ -+ UINT pitch; -+ UINT pow2Width; -+ UINT pow2Height; -+ + /* PBO */ + GLuint pbo; +#endif /* STAGING_CSMT */ GLuint rb_multisample; GLuint rb_resolved; GLenum texture_target; -@@ -2634,11 +2786,22 @@ +@@ -2634,11 +2789,22 @@ GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN; void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN; +#if defined(STAGING_CSMT) - void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; - void surface_load_ds_location(struct wined3d_surface *surface, - struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; - void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, - struct wined3d_context *context) DECLSPEC_HIDDEN; -+#else /* STAGING_CSMT */ -+void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; +void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; +void surface_load_ds_location(struct wined3d_surface *surface, + struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; +void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, + struct wined3d_context *context) DECLSPEC_HIDDEN; ++#else /* STAGING_CSMT */ ++void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; + void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; + void surface_load_ds_location(struct wined3d_surface *surface, + struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; + void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, + struct wined3d_context *context) DECLSPEC_HIDDEN; +HRESULT surface_load_location(struct wined3d_surface *surface, + struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; +#endif /* STAGING_CSMT */ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) DECLSPEC_HIDDEN; void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN; -@@ -2653,6 +2816,7 @@ +@@ -2650,6 +2816,7 @@ + void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN; + HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN; + HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, ++#if defined(STAGING_CSMT) const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN; HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN; -+#if defined(STAGING_CSMT) - HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc, - GLenum target, unsigned int level, unsigned int layer, DWORD flags, - struct wined3d_surface **surface) DECLSPEC_HIDDEN; -@@ -2666,6 +2830,17 @@ +@@ -2666,6 +2833,20 @@ void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN; void wined3d_surface_getdc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN; void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN; +#else /* STAGING_CSMT */ ++ const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; ++HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, ++ struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN; +void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; +HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc, + GLenum target, unsigned int level, unsigned int layer, DWORD flags, @@ -9453,7 +9486,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; -@@ -2686,8 +2861,10 @@ +@@ -2686,8 +2867,10 @@ GLuint name; }; @@ -9464,7 +9497,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_vertex_declaration_element { const struct wined3d_format *format; -@@ -2716,8 +2893,10 @@ +@@ -2716,8 +2899,10 @@ BOOL half_float_conv_needed; }; @@ -9475,7 +9508,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_saved_states { DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1]; -@@ -2785,6 +2964,7 @@ +@@ -2785,6 +2970,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -9483,7 +9516,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN; void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN; -@@ -2835,6 +3015,32 @@ +@@ -2835,6 +3021,32 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN; void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN; @@ -9516,7 +9549,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; -@@ -2884,6 +3090,7 @@ +@@ -2884,6 +3096,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; @@ -9524,7 +9557,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants, UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register, -@@ -2944,6 +3151,7 @@ +@@ -2944,6 +3157,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, unsigned int depth_pitch) DECLSPEC_HIDDEN; @@ -9532,7 +9565,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* Direct3D terminology with little modifications. We do not have an issued state * because only the driver knows about it, but we have a created state because d3d -@@ -2958,8 +3166,12 @@ +@@ -2958,8 +3172,12 @@ struct wined3d_query_ops { HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags); @@ -9545,7 +9578,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; struct wined3d_query -@@ -2973,12 +3185,16 @@ +@@ -2973,12 +3191,16 @@ enum wined3d_query_type type; DWORD data_size; void *extendedData; @@ -9562,7 +9595,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other * fixed function semantics as D3DCOLOR or FLOAT16 */ -@@ -3005,7 +3221,9 @@ +@@ -3005,7 +3227,9 @@ GLenum buffer_object_usage; GLenum buffer_type_hint; DWORD flags; @@ -9572,7 +9605,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void *map_ptr; struct wined3d_map_range *maps; -@@ -3030,11 +3248,15 @@ +@@ -3030,11 +3254,15 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN; void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -9588,7 +9621,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN; -@@ -3072,8 +3294,10 @@ +@@ -3072,8 +3300,10 @@ return surface_from_resource(resource); } @@ -9599,7 +9632,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_shader_resource_view { LONG refcount; -@@ -3086,8 +3310,12 @@ +@@ -3086,8 +3316,12 @@ struct wined3d_swapchain_ops { void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect, @@ -9612,7 +9645,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h }; struct wined3d_swapchain -@@ -3126,8 +3354,10 @@ +@@ -3126,8 +3360,10 @@ void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; @@ -9623,7 +9656,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /***************************************************************************** * Utility function prototypes -@@ -3331,7 +3561,9 @@ +@@ -3331,7 +3567,9 @@ void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer, const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN; BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;