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Added patch to implement support for interpolation modifiers in sm4/sm5 pixel shaders.
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@@ -619,7 +619,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2849,6 +2849,16 @@ static inline BOOL wined3d_dualblend_enabled(const struct wined3d_state *state,
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@@ -2850,6 +2850,16 @@ static inline BOOL wined3d_dualblend_enabled(const struct wined3d_state *state,
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return FALSE;
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}
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@@ -636,7 +636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2960,6 +2970,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2961,6 +2971,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@@ -649,7 +649,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3147,7 +3163,11 @@ struct wined3d_texture
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@@ -3148,7 +3164,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@@ -661,7 +661,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3462,6 +3482,9 @@ struct wined3d_cs_queue
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@@ -3463,6 +3483,9 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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