diff --git a/patches/dsound-EAX/0002-dsound-Add-EAX-v1-constants-and-structs.patch b/patches/dsound-EAX/0002-dsound-Add-EAX-v1-constants-and-structs.patch index 1378aceb..42aaf9d9 100644 --- a/patches/dsound-EAX/0002-dsound-Add-EAX-v1-constants-and-structs.patch +++ b/patches/dsound-EAX/0002-dsound-Add-EAX-v1-constants-and-structs.patch @@ -1,10 +1,10 @@ -From 85367d69fb057ba4557d9195b324425bd0e84316 Mon Sep 17 00:00:00 2001 +From 0204d4b3482b55cf3b4d74bbcabd8e95e6e192ef Mon Sep 17 00:00:00 2001 From: Mark Harmstone Date: Sun, 15 Mar 2015 18:04:16 +0000 -Subject: dsound: Add EAX v1 constants and structs. +Subject: [PATCH] dsound: Add EAX v1 constants and structs. --- - dlls/dsound/dsound_eax.h | 89 ++++++++++++++++++++++++++++++++++++++++++++ + dlls/dsound/dsound_eax.h | 89 ++++++++++++++++++++++++++++++++++++ dlls/dsound/dsound_private.h | 1 + 2 files changed, 90 insertions(+) create mode 100644 dlls/dsound/dsound_eax.h @@ -105,7 +105,7 @@ index 00000000000..600029fa94f + +#endif diff --git a/dlls/dsound/dsound_private.h b/dlls/dsound/dsound_private.h -index 45232cbd729..58163646fd7 100644 +index b19acba2b98..eb9f5c9e3bc 100644 --- a/dlls/dsound/dsound_private.h +++ b/dlls/dsound/dsound_private.h @@ -29,6 +29,7 @@ @@ -115,7 +115,7 @@ index 45232cbd729..58163646fd7 100644 +#include "dsound_eax.h" #include "wine/list.h" - #include "wine/unicode.h" + -- -2.13.1 +2.17.1 diff --git a/patches/ntoskrnl-Stubs/0011-ntoskrnl.exe-Add-IoGetDeviceAttachmentBaseRef-stub.patch b/patches/ntoskrnl-Stubs/0011-ntoskrnl.exe-Add-IoGetDeviceAttachmentBaseRef-stub.patch index 914568f5..662c4ee1 100644 --- a/patches/ntoskrnl-Stubs/0011-ntoskrnl.exe-Add-IoGetDeviceAttachmentBaseRef-stub.patch +++ b/patches/ntoskrnl-Stubs/0011-ntoskrnl.exe-Add-IoGetDeviceAttachmentBaseRef-stub.patch @@ -1,7 +1,7 @@ -From a6a3dee1aaa6276cd845043835dbd52098e5579a Mon Sep 17 00:00:00 2001 +From a9f3caf61dd6cf1ace65e7c7e2edef0456f6a9d1 Mon Sep 17 00:00:00 2001 From: Jarkko Korpi Date: Sat, 19 Mar 2016 21:54:19 +0200 -Subject: ntoskrnl.exe: Add IoGetDeviceAttachmentBaseRef stub. +Subject: [PATCH] ntoskrnl.exe: Add IoGetDeviceAttachmentBaseRef stub. --- dlls/ntoskrnl.exe/ntoskrnl.c | 10 ++++++++++ @@ -9,13 +9,14 @@ Subject: ntoskrnl.exe: Add IoGetDeviceAttachmentBaseRef stub. 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/dlls/ntoskrnl.exe/ntoskrnl.c b/dlls/ntoskrnl.exe/ntoskrnl.c -index 3bee2bf..9232ba6 100644 +index 8f025a108d4..f5964b4d90b 100644 --- a/dlls/ntoskrnl.exe/ntoskrnl.c +++ b/dlls/ntoskrnl.exe/ntoskrnl.c -@@ -993,6 +993,16 @@ NTSTATUS WINAPI IoDeleteSymbolicLink( UNICODE_STRING *name ) +@@ -1580,6 +1580,16 @@ NTSTATUS WINAPI IoDeleteSymbolicLink( UNICODE_STRING *name ) + return status; + } - - /*********************************************************************** ++/*********************************************************************** + * IoGetDeviceAttachmentBaseRef (NTOSKRNL.EXE.@) + */ +PDEVICE_OBJECT WINAPI IoGetDeviceAttachmentBaseRef( PDEVICE_OBJECT device ) @@ -25,15 +26,14 @@ index 3bee2bf..9232ba6 100644 +} + + -+/*********************************************************************** + /*********************************************************************** * IoGetDeviceInterfaces (NTOSKRNL.EXE.@) */ - NTSTATUS WINAPI IoGetDeviceInterfaces( const GUID *InterfaceClassGuid, diff --git a/dlls/ntoskrnl.exe/ntoskrnl.exe.spec b/dlls/ntoskrnl.exe/ntoskrnl.exe.spec -index 1414c53..c567b14 100644 +index 87afae008e1..9ebedf21a5e 100644 --- a/dlls/ntoskrnl.exe/ntoskrnl.exe.spec +++ b/dlls/ntoskrnl.exe/ntoskrnl.exe.spec -@@ -379,7 +379,7 @@ +@@ -392,7 +392,7 @@ @ stub IoGetBootDiskInformation @ stdcall IoGetConfigurationInformation() @ stdcall IoGetCurrentProcess() @@ -43,5 +43,5 @@ index 1414c53..c567b14 100644 @ stdcall IoGetDeviceInterfaces(ptr ptr long ptr) @ stdcall IoGetDeviceObjectPointer(ptr long ptr ptr) -- -2.7.1 +2.17.1 diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index 6448218e..48db21e5 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -52,7 +52,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "1d9a3f6d12322891a2af4aadd66a92ea66479233" + echo "c92fddae8661233e7699e1914987f0cc4caa8217" } # Show version information diff --git a/patches/wined3d-Dual_Source_Blending/0003-wined3d-Implement-dual-source-blending.patch b/patches/wined3d-Dual_Source_Blending/0003-wined3d-Implement-dual-source-blending.patch index b994922f..62b90d7d 100644 --- a/patches/wined3d-Dual_Source_Blending/0003-wined3d-Implement-dual-source-blending.patch +++ b/patches/wined3d-Dual_Source_Blending/0003-wined3d-Implement-dual-source-blending.patch @@ -1,4 +1,4 @@ -From 3bf17d57ac7a55640cf1c6f16f5bf41d96e31d43 Mon Sep 17 00:00:00 2001 +From 7ef701a854c9f9ff4a8192239ec99c6cc5d3b496 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michael=20M=C3=BCller?= Date: Fri, 18 Aug 2017 23:51:59 +0200 Subject: [PATCH] wined3d: Implement dual source blending. @@ -6,18 +6,18 @@ Subject: [PATCH] wined3d: Implement dual source blending. --- dlls/d3d11/tests/d3d11.c | 2 +- dlls/wined3d/adapter_gl.c | 10 ++++++++++ - dlls/wined3d/context.c | 12 +++++++++++- + dlls/wined3d/context.c | 13 ++++++++++++- dlls/wined3d/glsl_shader.c | 20 +++++++++++++++++--- dlls/wined3d/shader.c | 2 ++ dlls/wined3d/state.c | 14 ++++++++++++-- dlls/wined3d/wined3d_private.h | 24 ++++++++++++++++++++++-- - 7 files changed, 75 insertions(+), 9 deletions(-) + 7 files changed, 76 insertions(+), 9 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c -index 4b2f435..d6d4f0a 100644 +index c5d57851bab..eb87e107257 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c -@@ -29441,7 +29441,7 @@ static void test_dual_blending(void) +@@ -29429,7 +29429,7 @@ static void test_dual_blending(void) ID3D11DeviceContext_ClearRenderTargetView(context, rtv[1], white); ID3D11DeviceContext_Draw(context, 3, 0); @@ -27,10 +27,10 @@ index 4b2f435..d6d4f0a 100644 ID3D11BlendState_Release(blend_state); diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c -index 09ea350..231955a 100644 +index 110771f8ea9..24d370e6461 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c -@@ -2924,6 +2924,12 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct +@@ -2974,6 +2974,12 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max); TRACE("Max draw buffers: %u.\n", gl_max); } @@ -43,7 +43,7 @@ index 09ea350..231955a 100644 if (gl_info->supported[ARB_MULTITEXTURE]) { if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) -@@ -3751,6 +3757,10 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, +@@ -3802,6 +3808,10 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages); @@ -55,11 +55,19 @@ index 09ea350..231955a 100644 { /* We do not want to deal with re-creating immutable texture storage diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c -index aa4d260..2c7935c 100644 +index 9dbdd945f09..473c8090c81 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c -@@ -3153,10 +3153,20 @@ static unsigned int find_draw_buffers_mask(const struct wined3d_context *context - else if (!context->render_offscreen) +@@ -3122,6 +3122,7 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_ + struct wined3d_rendertarget_view * const *rts = state->fb->render_targets; + struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL]; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; ++ const struct wined3d_d3d_info *d3d_info = &ps->device->adapter->d3d_info; + unsigned int rt_mask, mask; + unsigned int i; + +@@ -3130,10 +3131,20 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_ + else if (!context_gl->c.render_offscreen) return context_generate_rt_mask_from_resource(rts[0]->resource); + /* If we attach more buffers than supported in dual blend mode, the NVIDIA @@ -70,8 +78,8 @@ index aa4d260..2c7935c 100644 rt_mask = ps ? ps->reg_maps.rt_mask : 1; - rt_mask &= (1u << gl_info->limits.buffers) - 1; + -+ if (wined3d_dualblend_enabled(state, context->gl_info)) -+ rt_mask &= context->d3d_info->valid_dual_rt_mask; ++ if (wined3d_dualblend_enabled(state, gl_info)) ++ rt_mask &= d3d_info->valid_dual_rt_mask; + else + rt_mask &= (1u << gl_info->limits.buffers) - 1; @@ -81,10 +89,10 @@ index aa4d260..2c7935c 100644 { i = wined3d_bit_scan(&mask); diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c -index f85fb5a..066a8fd 100644 +index 54dfd964cd9..4369033b42a 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c -@@ -2811,6 +2811,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * +@@ -2798,6 +2798,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * break; case WINED3DSPR_COLOROUT: @@ -92,7 +100,7 @@ index f85fb5a..066a8fd 100644 if (reg->idx[0].offset >= gl_info->limits.buffers) WARN("Write to render target %u, only %d supported.\n", reg->idx[0].offset, gl_info->limits.buffers); -@@ -7715,7 +7716,10 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context +@@ -7702,7 +7703,10 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context { const struct wined3d_shader_signature *output_signature = &shader->output_signature; @@ -104,7 +112,7 @@ index f85fb5a..066a8fd 100644 if (output_signature->element_count) { for (i = 0; i < output_signature->element_count; ++i) -@@ -7730,7 +7734,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context +@@ -7717,7 +7721,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context continue; } if (shader_glsl_use_explicit_attrib_location(gl_info)) @@ -118,7 +126,7 @@ index f85fb5a..066a8fd 100644 shader_addline(buffer, "out %s4 color_out%u;\n", component_type_info[output->component_type].glsl_vector_type, output->semantic_idx); } -@@ -7743,7 +7752,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context +@@ -7730,7 +7739,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context { i = wined3d_bit_scan(&mask); if (shader_glsl_use_explicit_attrib_location(gl_info)) @@ -133,7 +141,7 @@ index f85fb5a..066a8fd 100644 } } diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c -index 609b574..138b2dd 100644 +index a8fee07c6c3..52c817ea399 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -4137,6 +4137,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 @@ -146,7 +154,7 @@ index 609b574..138b2dd 100644 static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c -index 08423e8..b22122d 100644 +index 08423e831fd..b22122d9818 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -533,12 +533,14 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st @@ -189,10 +197,10 @@ index 08423e8..b22122d 100644 state->render_states[WINED3D_RS_SRCBLEND], state->render_states[WINED3D_RS_DESTBLEND], rt_format); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index dca3e81..a1c6d4e 100644 +index a373cc97b9b..f97c6e245cb 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -197,6 +197,7 @@ struct wined3d_d3d_info +@@ -198,6 +198,7 @@ struct wined3d_d3d_info { struct wined3d_d3d_limits limits; struct wined3d_ffp_attrib_ops ffp_attrib_ops; @@ -200,7 +208,7 @@ index dca3e81..a1c6d4e 100644 unsigned int wined3d_creation_flags; unsigned int xyzrhw : 1; unsigned int emulated_flatshading : 1; -@@ -1384,7 +1385,8 @@ struct ps_compile_args +@@ -1386,7 +1387,8 @@ struct ps_compile_args DWORD alpha_test_func : 3; DWORD render_offscreen : 1; DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */ @@ -211,16 +219,16 @@ index dca3e81..a1c6d4e 100644 enum fog_src_type @@ -1938,7 +1940,8 @@ struct wined3d_context + DWORD transform_feedback_paused : 1; DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */ DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */ - DWORD num_untracked_materials : 2; /* Max value 2 */ -- DWORD padding : 9; +- DWORD padding : 11; + DWORD last_was_dual_blend : 1; -+ DWORD padding : 8; ++ DWORD padding : 10; DWORD constant_update_mask; DWORD numbered_array_mask; -@@ -2614,6 +2617,7 @@ struct wined3d_fbo_ops +@@ -2617,6 +2620,7 @@ struct wined3d_fbo_ops struct wined3d_gl_limits { UINT buffers; @@ -228,7 +236,7 @@ index dca3e81..a1c6d4e 100644 UINT lights; UINT textures; UINT texture_coords; -@@ -3079,6 +3083,22 @@ struct wined3d_state +@@ -3082,6 +3086,22 @@ struct wined3d_state struct wined3d_rasterizer_state *rasterizer_state; }; @@ -252,5 +260,5 @@ index dca3e81..a1c6d4e 100644 { GLuint tex_1d; -- -1.9.1 +2.17.1 diff --git a/patches/wined3d-WINED3D_RS_COLORWRITEENABLE/0001-wined3d-Implement-all-8-d3d11-color-write-masks.patch b/patches/wined3d-WINED3D_RS_COLORWRITEENABLE/0001-wined3d-Implement-all-8-d3d11-color-write-masks.patch index 2616b032..f3a6ff59 100644 --- a/patches/wined3d-WINED3D_RS_COLORWRITEENABLE/0001-wined3d-Implement-all-8-d3d11-color-write-masks.patch +++ b/patches/wined3d-WINED3D_RS_COLORWRITEENABLE/0001-wined3d-Implement-all-8-d3d11-color-write-masks.patch @@ -1,23 +1,23 @@ -From f123897b94017ed6e036ddf0e57d2173e6a19690 Mon Sep 17 00:00:00 2001 +From 127aa8250b996bf6a390819580ed86f56dd8224a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michael=20M=C3=BCller?= Date: Thu, 20 Jul 2017 13:50:07 +0200 Subject: [PATCH] wined3d: Implement all 8 d3d11 color write masks. --- - dlls/d3d11/device.c | 29 ++++++++++----------- + dlls/d3d11/device.c | 29 ++++++++--------- dlls/d3d11/state.c | 4 --- - dlls/wined3d/context.c | 10 +++----- - dlls/wined3d/device.c | 6 ++--- - dlls/wined3d/state.c | 57 +++++++++++++++++++----------------------- - dlls/wined3d/stateblock.c | 11 +++++--- - dlls/wined3d/surface.c | 7 +++--- - dlls/wined3d/utils.c | 6 ++++- + dlls/wined3d/context.c | 10 +++--- + dlls/wined3d/device.c | 6 ++-- + dlls/wined3d/state.c | 57 ++++++++++++++++------------------ + dlls/wined3d/stateblock.c | 11 ++++--- + dlls/wined3d/surface.c | 7 ++--- + dlls/wined3d/utils.c | 6 +++- dlls/wined3d/wined3d_private.h | 1 + - include/wine/wined3d.h | 14 ++++++++++- + include/wine/wined3d.h | 14 ++++++++- 10 files changed, 74 insertions(+), 71 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c -index ffa9330..c3fe4d4 100644 +index ffa933007f5..c3fe4d45095 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2089,6 +2089,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi @@ -71,7 +71,7 @@ index ffa9330..c3fe4d4 100644 } diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c -index 6de3502..2051749 100644 +index 6de35029556..20517498e39 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -347,10 +347,6 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC @@ -86,19 +86,19 @@ index 6de3502..2051749 100644 /* glEnableIndexedEXT(GL_BLEND, ...) */ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c -index 07649a9..a0d2128 100644 +index 7585b4103bb..4f23aae2bad 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c -@@ -2755,7 +2755,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, +@@ -2741,7 +2741,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, const struct wined3d_gl_info *gl_info; + uint32_t rt_mask, *cur_mask; struct wined3d_texture *rt; - DWORD rt_mask, *cur_mask; - unsigned int sampler; + unsigned int i, sampler; SIZE rt_size; TRACE("Setting up context %p for blitting.\n", context); -@@ -2865,10 +2865,8 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, +@@ -2849,10 +2849,8 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE)); } gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); @@ -111,7 +111,7 @@ index 07649a9..a0d2128 100644 context->last_was_rhw = TRUE; context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */ -@@ -4862,7 +4860,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s +@@ -4852,7 +4850,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s if (!(rtv = fb->render_targets[i]) || rtv->format->id == WINED3DFMT_NULL) continue; @@ -121,10 +121,10 @@ index 07649a9..a0d2128 100644 wined3d_rendertarget_view_load_location(rtv, context, rtv->resource->draw_binding); wined3d_rendertarget_view_invalidate_location(rtv, ~rtv->resource->draw_binding); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c -index 232f740..c00621a2 100644 +index c978c094887..9c96bcb2e7c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c -@@ -412,10 +412,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c +@@ -447,10 +447,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c } gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); @@ -138,7 +138,7 @@ index 232f740..c00621a2 100644 checkGLcall("glClearColor"); clear_mask = clear_mask | GL_COLOR_BUFFER_BIT; diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c -index af8797c..99f2f43 100644 +index 224e0ff1921..707e5400005 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1564,9 +1564,6 @@ static void state_debug_monitor(struct wined3d_context *context, const struct wi @@ -201,7 +201,7 @@ index af8797c..99f2f43 100644 } static void state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -@@ -4678,18 +4665,26 @@ const struct wined3d_state_entry_template misc_state_template[] = +@@ -4679,18 +4666,26 @@ const struct wined3d_state_entry_template misc_state_template[] = { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), state_multisampmask }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_debug_monitor }, WINED3D_GL_EXT_NONE }, @@ -236,7 +236,7 @@ index af8797c..99f2f43 100644 { STATE_RENDER(WINED3D_RS_ZVISIBLE), { STATE_RENDER(WINED3D_RS_ZVISIBLE), state_zvisible }, WINED3D_GL_EXT_NONE }, /* Samplers */ diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c -index 05149ad..e16b0e2 100644 +index 05149ad1af1..e16b0e2d489 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -44,6 +44,10 @@ static const DWORD pixel_states_render[] = @@ -286,10 +286,10 @@ index 05149ad..e16b0e2 100644 static void init_default_texture_state(unsigned int i, DWORD stage[WINED3D_HIGHEST_TEXTURE_STATE + 1]) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c -index c8c1d0d..e8bb1eb 100644 +index 88fbb1b575b..f7aba06c935 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c -@@ -160,6 +160,7 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3 +@@ -162,6 +162,7 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3 GLenum gl_filter; GLenum buffer; RECT s, d; @@ -297,7 +297,7 @@ index c8c1d0d..e8bb1eb 100644 TRACE("device %p, context %p, filter %s, src_texture %p, src_sub_resource_idx %u, src_location %s, " "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s.\n", -@@ -272,10 +273,8 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3 +@@ -275,10 +276,8 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3 context_invalidate_state(context, STATE_FRAMEBUFFER); gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); @@ -311,7 +311,7 @@ index c8c1d0d..e8bb1eb 100644 gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c -index 8c292f6..567ef18 100644 +index 096bf4f4935..764d96b1bbe 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4915,7 +4915,6 @@ const char *debug_d3drenderstate(enum wined3d_render_state state) @@ -338,10 +338,10 @@ index 8c292f6..567ef18 100644 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS); D3DSTATE_TO_STR(WINED3D_RS_WRAP8); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h -index ff36a74..0dd2c5d 100644 +index b4186740cf5..b3337d5f12c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h -@@ -282,6 +282,7 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup +@@ -284,6 +284,7 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup #define MAX_UNORDERED_ACCESS_VIEWS 8 #define MAX_TGSM_REGISTERS 8192 #define MAX_VERTEX_BLENDS 4 @@ -350,7 +350,7 @@ index ff36a74..0dd2c5d 100644 struct min_lookup { diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h -index ad73c66..ec40ebc 100644 +index 98c566d62fa..5caf8ea6635 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -404,8 +404,20 @@ enum wined3d_render_state @@ -376,5 +376,5 @@ index ad73c66..ec40ebc 100644 enum wined3d_blend { -- -1.9.1 +2.17.1