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Rebase against c2dc6f3ef26fb18e7766956ef0a8cbadccc364d6.
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@@ -1,79 +0,0 @@
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From d802d551603f20fde872cf45d43064426bea4434 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Sun, 17 Nov 2013 19:10:18 +0100
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Subject: wined3d: Pass a context to surface_load_sysmem.
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---
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dlls/wined3d/surface.c | 22 +++++++++++-----------
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1 file changed, 11 insertions(+), 11 deletions(-)
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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index d9b1846..3877139 100644
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -4010,9 +4010,12 @@ static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD
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memcpy(dst.addr, src.addr, size);
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}
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+/* Context activation is done by the caller. */
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static void surface_load_sysmem(struct wined3d_surface *surface,
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- const struct wined3d_gl_info *gl_info, DWORD dst_location)
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+ struct wined3d_context *context, DWORD dst_location)
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{
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+ const struct wined3d_gl_info *gl_info = context->gl_info;
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+
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if (surface->locations & surface_simple_locations)
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{
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surface_copy_simple_location(surface, dst_location);
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@@ -4025,18 +4028,10 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
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/* Download the surface to system memory. */
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if (surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
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{
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- struct wined3d_device *device = surface->resource.device;
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- struct wined3d_context *context;
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-
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- /* TODO: Use already acquired context when possible. */
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- context = context_acquire(device, NULL);
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-
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wined3d_texture_bind_and_dirtify(surface->container, context,
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!(surface->locations & WINED3D_LOCATION_TEXTURE_RGB));
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surface_download_data(surface, gl_info, dst_location);
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- context_release(context);
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-
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return;
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}
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@@ -4266,6 +4261,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
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struct wined3d_device *device = surface->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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HRESULT hr;
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+ struct wined3d_context *context = NULL;
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TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
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@@ -4274,7 +4270,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
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if (location == WINED3D_LOCATION_TEXTURE_RGB
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&& surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
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{
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- struct wined3d_context *context = context_acquire(device, NULL);
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+ context = context_acquire(device, NULL);
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surface_load_ds_location(surface, context, location);
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context_release(context);
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return WINED3D_OK;
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@@ -4320,7 +4316,11 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
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case WINED3D_LOCATION_USER_MEMORY:
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case WINED3D_LOCATION_SYSMEM:
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case WINED3D_LOCATION_BUFFER:
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- surface_load_sysmem(surface, gl_info, location);
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+ if (device->d3d_initialized)
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+ context = context_acquire(device, NULL);
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+ surface_load_sysmem(surface, context, location);
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+ if (context)
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+ context_release(context);
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break;
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case WINED3D_LOCATION_DRAWABLE:
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--
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2.1.3
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