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Partially removed patches to fix timezone information.
This commit is contained in:
@@ -408,7 +408,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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float scale;
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union
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@@ -4304,9 +4336,15 @@
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@@ -4307,9 +4339,15 @@
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}
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}
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} else {
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@@ -424,7 +424,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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WARN("unsupported blending in openGl\n");
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}
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}
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@@ -4658,7 +4696,11 @@
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@@ -4661,7 +4699,11 @@
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static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@@ -436,7 +436,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_viewport vp = state->viewport;
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@@ -4836,7 +4878,11 @@
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@@ -4839,7 +4881,11 @@
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}
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else
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{
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@@ -448,7 +448,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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UINT height;
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UINT width;
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@@ -4900,7 +4946,11 @@
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@@ -4903,7 +4949,11 @@
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void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@@ -1758,7 +1758,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
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@@ -1000,9 +1030,14 @@
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@@ -1001,9 +1031,14 @@
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WORD use_map; /* MAX_ATTRIBS, 16 */
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};
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@@ -1773,7 +1773,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
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#define eps 1e-8f
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@@ -1090,8 +1125,10 @@
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@@ -1091,8 +1126,10 @@
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struct list entry;
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GLuint id;
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struct wined3d_context *context;
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@@ -1784,7 +1784,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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union wined3d_gl_query_object
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@@ -1127,6 +1164,7 @@
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@@ -1128,6 +1165,7 @@
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struct list entry;
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GLuint id;
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struct wined3d_context *context;
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@@ -1792,7 +1792,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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UINT64 timestamp;
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};
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@@ -1162,6 +1200,12 @@
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@@ -1163,6 +1201,12 @@
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for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
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dst->render_targets[i] = src->render_targets[i];
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}
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@@ -1805,7 +1805,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_context
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{
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@@ -1177,7 +1221,9 @@
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@@ -1178,7 +1222,9 @@
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DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
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DWORD numDirtyEntries;
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DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
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@@ -1815,7 +1815,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_swapchain *swapchain;
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struct wined3d_surface *current_rt;
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@@ -1277,8 +1323,17 @@
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@@ -1278,8 +1324,17 @@
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GLfloat fog_coord_value;
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GLfloat color[4], fogstart, fogend, fogcolor[4];
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GLuint dummy_arbfp_prog;
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@@ -1833,7 +1833,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
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@@ -1412,8 +1467,12 @@
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@@ -1413,8 +1468,12 @@
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void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
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BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
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UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
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@@ -1846,7 +1846,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
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struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
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void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
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@@ -1965,7 +2024,11 @@
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@@ -1966,7 +2025,11 @@
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struct wined3d_state
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{
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DWORD flags;
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@@ -1858,7 +1858,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
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@@ -2010,6 +2073,7 @@
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@@ -2011,6 +2074,7 @@
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DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
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};
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@@ -1866,7 +1866,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_gl_bo
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{
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GLuint name;
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@@ -2018,6 +2082,7 @@
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@@ -2019,6 +2083,7 @@
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UINT size;
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};
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@@ -1874,7 +1874,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0U
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2073,11 +2138,23 @@
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@@ -2074,11 +2139,23 @@
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struct wined3d_rendertarget_view *back_buffer_view;
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struct wined3d_swapchain **swapchains;
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UINT swapchain_count;
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@@ -1898,7 +1898,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* For rendering to a texture using glCopyTexImage */
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GLuint depth_blt_texture;
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@@ -2088,6 +2165,9 @@
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@@ -2089,6 +2166,9 @@
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UINT xScreenSpace;
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UINT yScreenSpace;
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UINT cursorWidth, cursorHeight;
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@@ -1908,7 +1908,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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HCURSOR hardwareCursor;
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/* The Wine logo texture */
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@@ -2119,6 +2199,7 @@
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@@ -2120,6 +2200,7 @@
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@@ -1916,7 +1916,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
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void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
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@@ -2130,6 +2211,11 @@
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@@ -2131,6 +2212,11 @@
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void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
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void device_delete_opengl_contexts_cs(struct wined3d_device *device,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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@@ -1928,7 +1928,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -2146,9 +2232,11 @@
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@@ -2147,9 +2233,11 @@
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ULONG (*resource_incref)(struct wined3d_resource *resource);
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ULONG (*resource_decref)(struct wined3d_resource *resource);
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void (*resource_unload)(struct wined3d_resource *resource);
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@@ -1940,7 +1940,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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struct wined3d_resource
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@@ -2173,6 +2261,7 @@
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@@ -2174,6 +2262,7 @@
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UINT depth;
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UINT size;
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DWORD priority;
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@@ -1948,7 +1948,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data;
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UINT custom_row_pitch, custom_slice_pitch;
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struct wined3d_gl_bo *buffer, *map_buffer;
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@@ -2180,6 +2269,11 @@
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@@ -2181,6 +2270,11 @@
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DWORD locations;
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LONG access_fence;
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BOOL unmap_dirtify;
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@@ -1960,7 +1960,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void *parent;
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const struct wined3d_parent_ops *parent_ops;
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@@ -2204,6 +2298,7 @@
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@@ -2205,6 +2299,7 @@
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void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
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void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@@ -1968,7 +1968,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
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BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void wined3d_resource_changed(struct wined3d_resource *resource,
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@@ -2250,6 +2345,15 @@
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@@ -2251,6 +2346,15 @@
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{
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while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
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}
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@@ -1984,7 +1984,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* Tests show that the start address of resources is 32 byte aligned */
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#define RESOURCE_ALIGNMENT 16
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@@ -2334,7 +2438,9 @@
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@@ -2335,7 +2439,9 @@
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void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
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const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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@@ -1994,7 +1994,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_texture_bind(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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@@ -2368,9 +2474,16 @@
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@@ -2369,9 +2475,16 @@
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struct wined3d_resource resource;
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||||
struct wined3d_texture *container;
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@@ -2011,7 +2011,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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||||
};
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static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
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@@ -2378,6 +2491,7 @@
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@@ -2379,6 +2492,7 @@
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||||
return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
|
||||
}
|
||||
|
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@@ -2019,7 +2019,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
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unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
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||||
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
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@@ -2390,6 +2504,23 @@
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||||
@@ -2391,6 +2505,23 @@
|
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struct wined3d_surface_dib
|
||||
{
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HBITMAP DIBsection;
|
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@@ -2043,7 +2043,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
UINT bitmap_size;
|
||||
};
|
||||
|
||||
@@ -2415,7 +2546,11 @@
|
||||
@@ -2416,7 +2547,11 @@
|
||||
struct wined3d_surface_ops
|
||||
{
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||||
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
|
||||
@@ -2055,7 +2055,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
|
||||
|
||||
struct wined3d_surface
|
||||
@@ -2423,12 +2558,25 @@
|
||||
@@ -2424,12 +2559,25 @@
|
||||
struct wined3d_resource resource;
|
||||
const struct wined3d_surface_ops *surface_ops;
|
||||
struct wined3d_texture *container;
|
||||
@@ -2081,7 +2081,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
GLuint rb_multisample;
|
||||
GLuint rb_resolved;
|
||||
GLenum texture_target;
|
||||
@@ -2472,10 +2620,19 @@
|
||||
@@ -2473,10 +2621,19 @@
|
||||
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
|
||||
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
|
||||
@@ -2101,7 +2101,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
|
||||
void surface_prepare_rb(struct wined3d_surface *surface,
|
||||
const struct wined3d_gl_info *gl_info, BOOL multisample) DECLSPEC_HIDDEN;
|
||||
@@ -2487,6 +2644,7 @@
|
||||
@@ -2488,6 +2645,7 @@
|
||||
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
|
||||
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
|
||||
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
|
||||
@@ -2109,7 +2109,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
|
||||
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
|
||||
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
|
||||
@@ -2505,6 +2663,21 @@
|
||||
@@ -2506,6 +2664,21 @@
|
||||
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
|
||||
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
||||
void surface_flip(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
|
||||
@@ -2131,7 +2131,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/* Surface flags: */
|
||||
#define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
|
||||
@@ -2552,8 +2725,10 @@
|
||||
@@ -2553,8 +2726,10 @@
|
||||
BOOL half_float_conv_needed;
|
||||
};
|
||||
|
||||
@@ -2142,7 +2142,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
struct wined3d_saved_states
|
||||
{
|
||||
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
|
||||
@@ -2621,6 +2796,7 @@
|
||||
@@ -2622,6 +2797,7 @@
|
||||
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
|
||||
|
||||
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
@@ -2150,7 +2150,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
|
||||
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
|
||||
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
@@ -2671,6 +2847,32 @@
|
||||
@@ -2672,6 +2848,32 @@
|
||||
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
|
||||
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
|
||||
@@ -2183,7 +2183,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
|
||||
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
|
||||
@@ -2720,6 +2922,7 @@
|
||||
@@ -2721,6 +2923,7 @@
|
||||
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
|
||||
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
|
||||
@@ -2191,7 +2191,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
|
||||
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
|
||||
@@ -2779,6 +2982,7 @@
|
||||
@@ -2780,6 +2983,7 @@
|
||||
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_getdc(struct wined3d_cs *cs, struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_releasedc(struct wined3d_cs *cs, struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
@@ -2199,7 +2199,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/* Direct3D terminology with little modifications. We do not have an issued state
|
||||
* because only the driver knows about it, but we have a created state because d3d
|
||||
@@ -2793,8 +2997,12 @@
|
||||
@@ -2794,8 +2998,12 @@
|
||||
struct wined3d_query_ops
|
||||
{
|
||||
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
|
||||
@@ -2212,7 +2212,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
|
||||
|
||||
struct wined3d_query
|
||||
@@ -2808,12 +3016,16 @@
|
||||
@@ -2809,12 +3017,16 @@
|
||||
enum wined3d_query_type type;
|
||||
DWORD data_size;
|
||||
void *extendedData;
|
||||
@@ -2229,7 +2229,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
|
||||
* fixed function semantics as D3DCOLOR or FLOAT16 */
|
||||
@@ -2840,7 +3052,9 @@
|
||||
@@ -2841,7 +3053,9 @@
|
||||
GLenum buffer_object_usage;
|
||||
GLenum buffer_type_hint;
|
||||
DWORD flags;
|
||||
@@ -2239,7 +2239,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void *map_ptr;
|
||||
|
||||
struct wined3d_map_range *maps;
|
||||
@@ -2865,11 +3079,15 @@
|
||||
@@ -2866,11 +3080,15 @@
|
||||
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
|
||||
const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
@@ -2255,7 +2255,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
struct wined3d_rendertarget_view
|
||||
{
|
||||
@@ -2908,8 +3126,10 @@
|
||||
@@ -2909,8 +3127,10 @@
|
||||
return surface_from_resource(resource);
|
||||
}
|
||||
|
||||
@@ -2266,7 +2266,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
struct wined3d_shader_resource_view
|
||||
{
|
||||
LONG refcount;
|
||||
@@ -2922,8 +3142,12 @@
|
||||
@@ -2923,8 +3143,12 @@
|
||||
struct wined3d_swapchain_ops
|
||||
{
|
||||
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
|
||||
@@ -2279,7 +2279,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
|
||||
|
||||
struct wined3d_swapchain
|
||||
@@ -2963,8 +3187,10 @@
|
||||
@@ -2964,8 +3188,10 @@
|
||||
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
@@ -2290,7 +2290,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
/*****************************************************************************
|
||||
* Utility function prototypes
|
||||
@@ -3185,7 +3411,9 @@
|
||||
@@ -3176,7 +3402,9 @@
|
||||
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
|
||||
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
|
||||
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
||||
@@ -4514,7 +4514,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
|
||||
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
--- a/dlls/wined3d/glsl_shader.c
|
||||
+++ b/dlls/wined3d/glsl_shader.c
|
||||
@@ -1356,8 +1356,15 @@
|
||||
@@ -1456,8 +1456,15 @@
|
||||
const struct wined3d_shader_reg_maps *reg_maps, const struct shader_glsl_ctx_priv *ctx_priv)
|
||||
{
|
||||
const struct wined3d_shader_version *version = ®_maps->shader_version;
|
||||
@@ -4530,7 +4530,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
unsigned int i, extra_constants_needed = 0;
|
||||
const struct wined3d_shader_lconst *lconst;
|
||||
const char *prefix;
|
||||
@@ -1598,7 +1605,11 @@
|
||||
@@ -1698,7 +1705,11 @@
|
||||
{
|
||||
UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits->packed_input);
|
||||
|
||||
@@ -4542,7 +4542,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
shader_addline(buffer, "varying vec4 %s_link[%u];\n", prefix, in_count);
|
||||
shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count);
|
||||
}
|
||||
@@ -1639,6 +1650,7 @@
|
||||
@@ -1739,6 +1750,7 @@
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4550,7 +4550,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
/* This happens because we do not have proper tracking of the
|
||||
* constant registers that are actually used, only the max
|
||||
* limit of the shader version.
|
||||
@@ -1647,6 +1659,23 @@
|
||||
@@ -1747,6 +1759,23 @@
|
||||
* it and just create the uniform.
|
||||
*/
|
||||
FIXME("Cannot find a free uniform for vpos correction params\n");
|
||||
@@ -9090,7 +9090,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
|
||||
HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
|
||||
@@ -2115,10 +2119,16 @@
|
||||
@@ -2116,10 +2120,16 @@
|
||||
|
||||
if (!refcount)
|
||||
{
|
||||
@@ -9107,7 +9107,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
|
||||
}
|
||||
|
||||
return refcount;
|
||||
@@ -2393,7 +2403,11 @@
|
||||
@@ -2394,7 +2404,11 @@
|
||||
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
|
||||
if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user