Rebase against eac56fbda547e21cf9f40d57c913b3b582fc5697.

This commit is contained in:
Sebastian Lackner
2016-10-09 06:14:31 +02:00
parent 8bfc3ca97f
commit 2c7ec3747f
8 changed files with 202 additions and 206 deletions

View File

@@ -1,4 +1,4 @@
From 761d9fa421777e8cdec4d1f2f01cab3ef47589bc Mon Sep 17 00:00:00 2001
From 5c7954d9fe6f587a143c7d528351a2b75dd8d2a2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Tue, 23 Aug 2016 22:54:14 +0200
Subject: wined3d: Create dummy 1d textures.
@@ -10,10 +10,10 @@ Subject: wined3d: Create dummy 1d textures.
3 files changed, 40 insertions(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index a362247..924ce844 100644
index 394a2dc..6b7a180 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1521,6 +1521,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
@@ -1527,6 +1527,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
checkGLcall("glActiveTexture");
@@ -21,7 +21,7 @@ index a362247..924ce844 100644
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
@@ -1533,7 +1534,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
@@ -1539,7 +1540,10 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
if (gl_info->supported[EXT_TEXTURE_ARRAY])
@@ -32,7 +32,7 @@ index a362247..924ce844 100644
checkGLcall("Bind dummy textures");
}
@@ -2381,6 +2385,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
@@ -2405,6 +2409,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
case GL_NONE:
/* nothing to do */
break;
@@ -48,7 +48,7 @@ index a362247..924ce844 100644
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
checkGLcall("glBindTexture");
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b8ac88a..1ee707e 100644
index de6d5a4..5636300 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -698,6 +698,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
@@ -87,9 +87,9 @@ index b8ac88a..1ee707e 100644
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array);
checkGLcall("glGenTextures");
TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array);
@@ -775,7 +797,10 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
static void destroy_dummy_textures(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
{
@@ -777,7 +799,10 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[EXT_TEXTURE_ARRAY])
+ {
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
@@ -98,7 +98,7 @@ index b8ac88a..1ee707e 100644
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube);
@@ -787,6 +812,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
@@ -789,6 +814,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d);
@@ -107,10 +107,10 @@ index b8ac88a..1ee707e 100644
checkGLcall("Delete dummy textures");
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a968bda..8b0def5 100644
index 3887f91..bd5c1b6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2488,10 +2488,12 @@ struct wined3d_device
@@ -2491,10 +2491,12 @@ struct wined3d_device
/* Textures for when no other textures are mapped */
struct
{