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dsound-EAX: Disable EAX support by default.
Several older games seem to trigger various bugs when EAX 1 support is enabled.
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@@ -1,4 +1,4 @@
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From 937d52434c44a50628f5b96b4e08a8e24f6df62b Mon Sep 17 00:00:00 2001
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From b69c6b88a3628dcaf0f5520f2a33a47013c50aef Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sun, 5 Apr 2015 19:13:18 +0200
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Subject: dsound: Allow disabling of EAX support in the registry.
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@@ -46,14 +46,14 @@ index 3641e32..ca6a5b5 100644
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return E_PROP_ID_UNSUPPORTED;
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diff --git a/dlls/dsound/dsound_main.c b/dlls/dsound/dsound_main.c
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index 1f512a4..4b45528 100644
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index 1f512a4..4b7e7b0 100644
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--- a/dlls/dsound/dsound_main.c
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+++ b/dlls/dsound/dsound_main.c
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@@ -95,8 +95,12 @@ WCHAR wine_vxd_drv[] = { 'w','i','n','e','m','m','.','v','x','d', 0 };
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int ds_hel_buflen = 32768 * 2;
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int ds_snd_queue_max = 10;
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int ds_hq_buffers_max = 4;
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+BOOL ds_eax_enabled = TRUE;
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+BOOL ds_eax_enabled = FALSE;
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static HINSTANCE instance;
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+#define IS_OPTION_TRUE(ch) \
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