Added patch to implement software decoding/encoding of DXT1 textures (by Michael Müller).

Since we have a lot of changes to configure.ac, we need to get rid of a bit context in order to apply
them in arbitrary order.
This commit is contained in:
Sebastian Lackner
2014-09-20 03:18:27 +02:00
parent 0f73278955
commit 297a301f35
7 changed files with 447 additions and 9 deletions

View File

@@ -68,6 +68,7 @@ PATCHLIST := \
user32-WndProc.ok \
wineboot-HKEY_DYN_DATA.ok \
winebuild-LinkerVersion.ok \
wined3d-DXTn.ok \
wined3d-Revert_PixelFormat.ok \
winepulse-PulseAudio_Support.ok \
winex11-Limited_Resolutions.ok \
@@ -1081,6 +1082,25 @@ winebuild-LinkerVersion.ok:
echo '+ { "winebuild-LinkerVersion", "Michael Müller", "Set a valid major and minor linker version in the PE header." },'; \
) > winebuild-LinkerVersion.ok
# Patchset wined3d-DXTn
# |
# | Included patches:
# | * Add support for DXTn software decoding through libxtc_dxtn. [by Michael Müller]
# |
# | This patchset fixes the following Wine bugs:
# | * [#25486] Lego Stunt Rally requires DXTn software de/encoding support
# |
# | Modified files:
# | * configure.ac, dlls/wined3d/Makefile.in, dlls/wined3d/dxtn.c, dlls/wined3d/surface.c, dlls/wined3d/wined3d_main.c,
# | dlls/wined3d/wined3d_private.h
# |
.INTERMEDIATE: wined3d-DXTn.ok
wined3d-DXTn.ok:
$(call APPLY_FILE,wined3d-DXTn/0001-wined3d-Add-support-for-DXTn-software-decoding-throu.patch)
@( \
echo '+ { "wined3d-DXTn", "Michael Müller", "Add support for DXTn software decoding through libxtc_dxtn." },'; \
) > wined3d-DXTn.ok
# Patchset wined3d-Revert_PixelFormat
# |
# | Included patches: