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Added patch to implement software decoding/encoding of DXT1 textures (by Michael Müller).
Since we have a lot of changes to configure.ac, we need to get rid of a bit context in order to apply them in arbitrary order.
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@@ -68,6 +68,7 @@ PATCHLIST := \
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user32-WndProc.ok \
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wineboot-HKEY_DYN_DATA.ok \
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winebuild-LinkerVersion.ok \
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wined3d-DXTn.ok \
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wined3d-Revert_PixelFormat.ok \
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winepulse-PulseAudio_Support.ok \
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winex11-Limited_Resolutions.ok \
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@@ -1081,6 +1082,25 @@ winebuild-LinkerVersion.ok:
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echo '+ { "winebuild-LinkerVersion", "Michael Müller", "Set a valid major and minor linker version in the PE header." },'; \
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) > winebuild-LinkerVersion.ok
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# Patchset wined3d-DXTn
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# |
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# | Included patches:
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# | * Add support for DXTn software decoding through libxtc_dxtn. [by Michael Müller]
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#25486] Lego Stunt Rally requires DXTn software de/encoding support
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# |
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# | Modified files:
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# | * configure.ac, dlls/wined3d/Makefile.in, dlls/wined3d/dxtn.c, dlls/wined3d/surface.c, dlls/wined3d/wined3d_main.c,
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# | dlls/wined3d/wined3d_private.h
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# |
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.INTERMEDIATE: wined3d-DXTn.ok
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wined3d-DXTn.ok:
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$(call APPLY_FILE,wined3d-DXTn/0001-wined3d-Add-support-for-DXTn-software-decoding-throu.patch)
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@( \
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echo '+ { "wined3d-DXTn", "Michael Müller", "Add support for DXTn software decoding through libxtc_dxtn." },'; \
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) > wined3d-DXTn.ok
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# Patchset wined3d-Revert_PixelFormat
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# |
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# | Included patches:
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