diff --git a/debian/tools/patchupdate.py b/debian/tools/patchupdate.py index 0be69eae..9d7dbb76 100755 --- a/debian/tools/patchupdate.py +++ b/debian/tools/patchupdate.py @@ -503,8 +503,7 @@ def resolve_dependencies(all_patches, index): # Recusively resolve dependencies all_patches[i].verify_resolved = -1 - for sub_depends in all_patches[i].depends: - _resolve(sub_depends) + _resolve(all_patches[i].depends) all_patches[i].verify_resolved = 1 resolved.append(i) diff --git a/patches/Makefile b/patches/Makefile index b3813668..50cc7c4d 100644 --- a/patches/Makefile +++ b/patches/Makefile @@ -1845,14 +1845,17 @@ winebuild-LinkerVersion.ok: # Patchset wined3d-CSMT_Helper # | # | Modified files: -# | * dlls/ddraw/surface.c, dlls/wined3d/resource.c, dlls/wined3d/surface.c, dlls/wined3d/volume.c, dlls/wined3d/wined3d.spec, -# | dlls/wined3d/wined3d_private.h, include/wine/wined3d.h +# | * configure, configure.ac, dlls/ddraw/surface.c, dlls/wined3d-csmt/Makefile.in, dlls/wined3d-csmt/version.rc, dlls +# | /wined3d-csmt/wined3d-csmt.spec, dlls/wined3d/resource.c, dlls/wined3d/surface.c, dlls/wined3d/volume.c, +# | dlls/wined3d/wined3d.spec, dlls/wined3d/wined3d_private.h, include/wine/wined3d.h # | .INTERMEDIATE: wined3d-CSMT_Helper.ok -wined3d-CSMT_Helper.ok: +wined3d-CSMT_Helper.ok: wined3d-DXTn.ok $(call APPLY_FILE,wined3d-CSMT_Helper/0001-wined3d-Merge-get_pitch-functions.patch) + $(call APPLY_FILE,wined3d-CSMT_Helper/0002-wined3d-Add-second-dll-with-STAGING_CSMT-definition-.patch) @( \ echo '+ { "Stefan Dösinger", "wined3d: Merge get_pitch functions.", 1 },'; \ + echo '+ { "Sebastian Lackner", "wined3d: Add second dll with STAGING_CSMT definition set.", 1 },'; \ ) > wined3d-CSMT_Helper.ok # Patchset wined3d-CSMT_Main diff --git a/patches/wined3d-CSMT_Helper/0002-wined3d-Add-second-dll-with-STAGING_CSMT-definition-.patch b/patches/wined3d-CSMT_Helper/0002-wined3d-Add-second-dll-with-STAGING_CSMT-definition-.patch new file mode 100644 index 00000000..973572da --- /dev/null +++ b/patches/wined3d-CSMT_Helper/0002-wined3d-Add-second-dll-with-STAGING_CSMT-definition-.patch @@ -0,0 +1,576 @@ +From f16446a592dda95a5540edb7b79dad7e075375a1 Mon Sep 17 00:00:00 2001 +From: Sebastian Lackner +Date: Sun, 14 Dec 2014 20:49:28 +0100 +Subject: wined3d: Add second dll with STAGING_CSMT definition set. + +--- + configure | 85 ++++++++++- + configure.ac | 1 + + dlls/wined3d-csmt/Makefile.in | 37 +++++ + dlls/wined3d-csmt/version.rc | 27 ++++ + dlls/wined3d-csmt/wined3d-csmt.spec | 297 ++++++++++++++++++++++++++++++++++++ + 5 files changed, 442 insertions(+), 5 deletions(-) + create mode 100644 dlls/wined3d-csmt/Makefile.in + create mode 100644 dlls/wined3d-csmt/version.rc + create mode 100644 dlls/wined3d-csmt/wined3d-csmt.spec + +diff --git a/configure b/configure +index f9124d0..3866d40 100755 +--- a/configure ++++ b/configure +@@ -828,6 +828,7 @@ with_png + with_pthread + with_sane + with_tiff ++with_txc_dxtn + with_v4l + with_xcomposite + with_xcursor +@@ -1284,6 +1285,7 @@ enable_windowscodecs + enable_windowscodecsext + enable_winealsa_drv + enable_winecoreaudio_drv ++enable_wined3d_csmt + enable_wined3d + enable_winegstreamer + enable_winejoystick_drv +@@ -2126,6 +2128,7 @@ Optional Packages: + --without-pthread do not use the pthread library + --without-sane do not use SANE (scanner support) + --without-tiff do not use TIFF ++ --without-txc_dxtn do not use txc_dxtn lib (DXTn software support) + --without-v4l do not use v4l1 (v4l support) + --without-xcomposite do not use the Xcomposite extension + --without-xcursor do not use the Xcursor extension +@@ -3383,6 +3386,12 @@ if test "${with_tiff+set}" = set; then : + fi + + ++# Check whether --with-txc_dxtn was given. ++if test "${with_txc_dxtn+set}" = set; then : ++ withval=$with_txc_dxtn; ++fi ++ ++ + # Check whether --with-v4l was given. + if test "${with_v4l+set}" = set; then : + withval=$with_v4l; +@@ -6019,7 +6028,7 @@ else + We can't simply define LARGE_OFF_T to be 9223372036854775807, + since some C++ compilers masquerading as C compilers + incorrectly reject 9223372036854775807. */ +-#define LARGE_OFF_T ((((off_t) 1 << 31) << 31) - 1 + (((off_t) 1 << 31) << 31)) ++#define LARGE_OFF_T (((off_t) 1 << 62) - 1 + ((off_t) 1 << 62)) + int off_t_is_large[(LARGE_OFF_T % 2147483629 == 721 + && LARGE_OFF_T % 2147483647 == 1) + ? 1 : -1]; +@@ -6065,7 +6074,7 @@ else + We can't simply define LARGE_OFF_T to be 9223372036854775807, + since some C++ compilers masquerading as C compilers + incorrectly reject 9223372036854775807. */ +-#define LARGE_OFF_T ((((off_t) 1 << 31) << 31) - 1 + (((off_t) 1 << 31) << 31)) ++#define LARGE_OFF_T (((off_t) 1 << 62) - 1 + ((off_t) 1 << 62)) + int off_t_is_large[(LARGE_OFF_T % 2147483629 == 721 + && LARGE_OFF_T % 2147483647 == 1) + ? 1 : -1]; +@@ -6089,7 +6098,7 @@ rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext + We can't simply define LARGE_OFF_T to be 9223372036854775807, + since some C++ compilers masquerading as C compilers + incorrectly reject 9223372036854775807. */ +-#define LARGE_OFF_T ((((off_t) 1 << 31) << 31) - 1 + (((off_t) 1 << 31) << 31)) ++#define LARGE_OFF_T (((off_t) 1 << 62) - 1 + ((off_t) 1 << 62)) + int off_t_is_large[(LARGE_OFF_T % 2147483629 == 721 + && LARGE_OFF_T % 2147483647 == 1) + ? 1 : -1]; +@@ -6134,7 +6143,7 @@ else + We can't simply define LARGE_OFF_T to be 9223372036854775807, + since some C++ compilers masquerading as C compilers + incorrectly reject 9223372036854775807. */ +-#define LARGE_OFF_T ((((off_t) 1 << 31) << 31) - 1 + (((off_t) 1 << 31) << 31)) ++#define LARGE_OFF_T (((off_t) 1 << 62) - 1 + ((off_t) 1 << 62)) + int off_t_is_large[(LARGE_OFF_T % 2147483629 == 721 + && LARGE_OFF_T % 2147483647 == 1) + ? 1 : -1]; +@@ -6158,7 +6167,7 @@ rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext + We can't simply define LARGE_OFF_T to be 9223372036854775807, + since some C++ compilers masquerading as C compilers + incorrectly reject 9223372036854775807. */ +-#define LARGE_OFF_T ((((off_t) 1 << 31) << 31) - 1 + (((off_t) 1 << 31) << 31)) ++#define LARGE_OFF_T (((off_t) 1 << 62) - 1 + ((off_t) 1 << 62)) + int off_t_is_large[(LARGE_OFF_T % 2147483629 == 721 + && LARGE_OFF_T % 2147483647 == 1) + ? 1 : -1]; +@@ -13166,6 +13175,71 @@ This is an error since --with-tiff was requested." "$LINENO" 5 ;; + esac + fi + ++if test "x$with_txc_dxtn" != "xno" ++then ++ { $as_echo "$as_me:${as_lineno-$LINENO}: checking for -ltxc_dxtn" >&5 ++$as_echo_n "checking for -ltxc_dxtn... " >&6; } ++if ${ac_cv_lib_soname_txc_dxtn+:} false; then : ++ $as_echo_n "(cached) " >&6 ++else ++ ac_check_soname_save_LIBS=$LIBS ++LIBS="-ltxc_dxtn $LIBS" ++ cat confdefs.h - <<_ACEOF >conftest.$ac_ext ++/* end confdefs.h. */ ++ ++/* Override any GCC internal prototype to avoid an error. ++ Use char because int might match the return type of a GCC ++ builtin and then its argument prototype would still apply. */ ++#ifdef __cplusplus ++extern "C" ++#endif ++char tx_compress_dxtn (); ++int ++main () ++{ ++return tx_compress_dxtn (); ++ ; ++ return 0; ++} ++_ACEOF ++if ac_fn_c_try_link "$LINENO"; then : ++ case "$LIBEXT" in ++ dll) ac_cv_lib_soname_txc_dxtn=`$ac_cv_path_LDD conftest.exe | grep "txc_dxtn" | sed -e "s/dll.*/dll/"';2,$d'` ;; ++ dylib) ac_cv_lib_soname_txc_dxtn=`otool -L conftest$ac_exeext | grep "libtxc_dxtn\\(_s2tc\\)\\{0,1\\}\\.[0-9A-Za-z.]*dylib" | sed -e "s/^.*\/\(libtxc_dxtn\\(_s2tc\\)\\{0,1\\}\.[0-9A-Za-z.]*dylib\).*$/\1/"';2,$d'` ;; ++ *) ac_cv_lib_soname_txc_dxtn=`$READELF -d conftest$ac_exeext | grep "NEEDED.*libtxc_dxtn\\(_s2tc\\)\\{0,1\\}\\.$LIBEXT" | sed -e "s/^.*\\[\\(libtxc_dxtn\\(_s2tc\\)\\{0,1\\}\\.$LIBEXT[^ ]*\\)\\].*$/\1/"';2,$d'` ++ if ${ac_cv_lib_soname_txc_dxtn:+false} :; then : ++ ac_cv_lib_soname_txc_dxtn=`$LDD conftest$ac_exeext | grep "libtxc_dxtn\\(_s2tc\\)\\{0,1\\}\\.$LIBEXT" | sed -e "s/^.*\(libtxc_dxtn\\(_s2tc\\)\\{0,1\\}\.$LIBEXT[^ ]*\).*$/\1/"';2,$d'` ++fi ;; ++ esac ++fi ++rm -f core conftest.err conftest.$ac_objext \ ++ conftest$ac_exeext conftest.$ac_ext ++ LIBS=$ac_check_soname_save_LIBS ++fi ++if ${ac_cv_lib_soname_txc_dxtn:+false} :; then : ++ { $as_echo "$as_me:${as_lineno-$LINENO}: result: not found" >&5 ++$as_echo "not found" >&6; } ++ ++else ++ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_soname_txc_dxtn" >&5 ++$as_echo "$ac_cv_lib_soname_txc_dxtn" >&6; } ++ ++cat >>confdefs.h <<_ACEOF ++#define SONAME_LIBTXC_DXTN "$ac_cv_lib_soname_txc_dxtn" ++_ACEOF ++ ++ ++fi ++fi ++if test "x$ac_cv_lib_soname_txc_dxtn" = "x"; then : ++ case "x$with_txc_dxtn" in ++ x) as_fn_append wine_notices "|libtxc_dxtn ${notice_platform}development files not found, DXTn software (de)compression won't be supported." ;; ++ xno) ;; ++ *) as_fn_error $? "libtxc_dxtn ${notice_platform}development files not found, DXTn software (de)compression won't be supported. ++This is an error since --with-txc_dxtn was requested." "$LINENO" 5 ;; ++esac ++fi ++ + if test "x$with_mpg123" != "xno" + then + if ${MPG123_CFLAGS:+false} :; then : +@@ -17483,6 +17557,7 @@ wine_fn_config_test dlls/windowscodecsext/tests windowscodecsext_test + wine_fn_config_dll winealsa.drv enable_winealsa_drv + wine_fn_config_dll winecoreaudio.drv enable_winecoreaudio_drv + wine_fn_config_lib winecrt0 ++wine_fn_config_dll wined3d-csmt enable_wined3d_csmt + wine_fn_config_dll wined3d enable_wined3d implib + wine_fn_config_dll winegstreamer enable_winegstreamer + wine_fn_config_dll winejoystick.drv enable_winejoystick_drv +diff --git a/configure.ac b/configure.ac +index b909ae8..c197db1 100644 +--- a/configure.ac ++++ b/configure.ac +@@ -3317,6 +3317,7 @@ WINE_CONFIG_TEST(dlls/windowscodecsext/tests) + WINE_CONFIG_DLL(winealsa.drv) + WINE_CONFIG_DLL(winecoreaudio.drv) + WINE_CONFIG_LIB(winecrt0) ++WINE_CONFIG_DLL(wined3d-csmt) + WINE_CONFIG_DLL(wined3d,,[implib]) + WINE_CONFIG_DLL(winegstreamer) + WINE_CONFIG_DLL(winejoystick.drv) +diff --git a/dlls/wined3d-csmt/Makefile.in b/dlls/wined3d-csmt/Makefile.in +new file mode 100644 +index 0000000..90b2fba +--- /dev/null ++++ b/dlls/wined3d-csmt/Makefile.in +@@ -0,0 +1,37 @@ ++EXTRADEFS = -DSTAGING_CSMT ++MODULE = wined3d-csmt.dll ++IMPORTS = uuid opengl32 user32 gdi32 advapi32 ++PARENTSRC = ../wined3d ++ ++C_SRCS = \ ++ arb_program_shader.c \ ++ ati_fragment_shader.c \ ++ buffer.c \ ++ context.c \ ++ cs.c \ ++ device.c \ ++ directx.c \ ++ drawprim.c \ ++ dxtn.c \ ++ gl_compat.c \ ++ glsl_shader.c \ ++ nvidia_texture_shader.c \ ++ palette.c \ ++ query.c \ ++ resource.c \ ++ sampler.c \ ++ shader.c \ ++ shader_sm1.c \ ++ shader_sm4.c \ ++ state.c \ ++ stateblock.c \ ++ surface.c \ ++ swapchain.c \ ++ texture.c \ ++ utils.c \ ++ vertexdeclaration.c \ ++ view.c \ ++ volume.c \ ++ wined3d_main.c ++ ++RC_SRCS = version.rc +diff --git a/dlls/wined3d-csmt/version.rc b/dlls/wined3d-csmt/version.rc +new file mode 100644 +index 0000000..0439375 +--- /dev/null ++++ b/dlls/wined3d-csmt/version.rc +@@ -0,0 +1,27 @@ ++/* ++ * Copyright 2009 Austin English ++ * ++ * This library is free software; you can redistribute it and/or ++ * modify it under the terms of the GNU Lesser General Public ++ * License as published by the Free Software Foundation; either ++ * version 2.1 of the License, or (at your option) any later version. ++ * ++ * This library is distributed in the hope that it will be useful, ++ * but WITHOUT ANY WARRANTY; without even the implied warranty of ++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ++ * Lesser General Public License for more details. ++ * ++ * You should have received a copy of the GNU Lesser General Public ++ * License along with this library; if not, write to the Free Software ++ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA ++ */ ++ ++#include "config.h" /* Needed to get PACKAGE_VERSION */ ++ ++#define WINE_FILEDESCRIPTION_STR "Wine D3D" ++#define WINE_FILENAME_STR "wined3d.dll" ++#define WINE_FILEVERSION_STR PACKAGE_VERSION ++#define WINE_PRODUCTVERSION_STR PACKAGE_VERSION ++#define WINE_PRODUCTNAME_STR "Wine D3D" ++ ++#include "wine/wine_common_ver.rc" +diff --git a/dlls/wined3d-csmt/wined3d-csmt.spec b/dlls/wined3d-csmt/wined3d-csmt.spec +new file mode 100644 +index 0000000..eca8875 +--- /dev/null ++++ b/dlls/wined3d-csmt/wined3d-csmt.spec +@@ -0,0 +1,297 @@ ++@ stdcall wined3d_mutex_lock() ++@ stdcall wined3d_mutex_unlock() ++ ++@ cdecl wined3d_calculate_format_pitch(ptr long long long) ++@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long) ++@ cdecl wined3d_check_device_format(ptr long long long long long long) ++@ cdecl wined3d_check_device_format_conversion(ptr long long long long) ++@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr) ++@ cdecl wined3d_check_device_type(ptr long long long long long) ++@ cdecl wined3d_create(long) ++@ cdecl wined3d_decref(ptr) ++@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr) ++@ cdecl wined3d_get_adapter_count(ptr) ++@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr) ++@ cdecl wined3d_get_adapter_identifier(ptr long long ptr) ++@ cdecl wined3d_get_adapter_mode_count(ptr long long long) ++@ cdecl wined3d_get_adapter_monitor(ptr long) ++@ cdecl wined3d_get_adapter_raster_status(ptr long ptr) ++@ cdecl wined3d_get_device_caps(ptr long long ptr) ++@ cdecl wined3d_incref(ptr) ++@ cdecl wined3d_register_software_device(ptr ptr) ++@ cdecl wined3d_set_adapter_display_mode(ptr long ptr) ++ ++@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr) ++@ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr) ++@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr) ++@ cdecl wined3d_buffer_decref(ptr) ++@ cdecl wined3d_buffer_get_parent(ptr) ++@ cdecl wined3d_buffer_get_resource(ptr) ++@ cdecl wined3d_buffer_incref(ptr) ++@ cdecl wined3d_buffer_map(ptr long long ptr long) ++@ cdecl wined3d_buffer_preload(ptr) ++@ cdecl wined3d_buffer_unmap(ptr) ++ ++@ cdecl wined3d_device_acquire_focus_window(ptr ptr) ++@ cdecl wined3d_device_begin_scene(ptr) ++@ cdecl wined3d_device_begin_stateblock(ptr) ++@ cdecl wined3d_device_clear(ptr long ptr long ptr float long) ++@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr ptr) ++@ cdecl wined3d_device_copy_resource(ptr ptr ptr) ++@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr) ++@ cdecl wined3d_device_decref(ptr) ++@ cdecl wined3d_device_draw_indexed_primitive(ptr long long) ++@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long) ++@ cdecl wined3d_device_draw_primitive(ptr long long) ++@ cdecl wined3d_device_end_scene(ptr) ++@ cdecl wined3d_device_end_stateblock(ptr ptr) ++@ cdecl wined3d_device_evict_managed_resources(ptr) ++@ cdecl wined3d_device_get_available_texture_mem(ptr) ++@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr) ++@ cdecl wined3d_device_get_base_vertex_index(ptr) ++@ cdecl wined3d_device_get_clip_plane(ptr long ptr) ++@ cdecl wined3d_device_get_clip_status(ptr ptr) ++@ cdecl wined3d_device_get_creation_parameters(ptr ptr) ++@ cdecl wined3d_device_get_depth_stencil_view(ptr) ++@ cdecl wined3d_device_get_device_caps(ptr ptr) ++@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr) ++@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr) ++@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) ++@ cdecl wined3d_device_get_geometry_shader(ptr) ++@ cdecl wined3d_device_get_gs_cb(ptr long) ++@ cdecl wined3d_device_get_gs_resource_view(ptr long) ++@ cdecl wined3d_device_get_gs_sampler(ptr long) ++@ cdecl wined3d_device_get_index_buffer(ptr ptr) ++@ cdecl wined3d_device_get_light(ptr long ptr) ++@ cdecl wined3d_device_get_light_enable(ptr long ptr) ++@ cdecl wined3d_device_get_material(ptr ptr) ++@ cdecl wined3d_device_get_npatch_mode(ptr) ++@ cdecl wined3d_device_get_pixel_shader(ptr) ++@ cdecl wined3d_device_get_predication(ptr ptr) ++@ cdecl wined3d_device_get_primitive_type(ptr ptr) ++@ cdecl wined3d_device_get_ps_cb(ptr long) ++@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long) ++@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long) ++@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long) ++@ cdecl wined3d_device_get_ps_resource_view(ptr long) ++@ cdecl wined3d_device_get_ps_sampler(ptr long) ++@ cdecl wined3d_device_get_raster_status(ptr long ptr) ++@ cdecl wined3d_device_get_render_state(ptr long) ++@ cdecl wined3d_device_get_rendertarget_view(ptr long) ++@ cdecl wined3d_device_get_sampler_state(ptr long long) ++@ cdecl wined3d_device_get_scissor_rect(ptr ptr) ++@ cdecl wined3d_device_get_software_vertex_processing(ptr) ++@ cdecl wined3d_device_get_stream_output(ptr long ptr) ++@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr) ++@ cdecl wined3d_device_get_stream_source_freq(ptr long ptr) ++@ cdecl wined3d_device_get_surface_from_dc(ptr ptr) ++@ cdecl wined3d_device_get_swapchain(ptr long) ++@ cdecl wined3d_device_get_swapchain_count(ptr) ++@ cdecl wined3d_device_get_texture(ptr long) ++@ cdecl wined3d_device_get_texture_stage_state(ptr long long) ++@ cdecl wined3d_device_get_transform(ptr long ptr) ++@ cdecl wined3d_device_get_vertex_declaration(ptr) ++@ cdecl wined3d_device_get_vertex_shader(ptr) ++@ cdecl wined3d_device_get_viewport(ptr ptr) ++@ cdecl wined3d_device_get_vs_cb(ptr long) ++@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long) ++@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long) ++@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long) ++@ cdecl wined3d_device_get_vs_resource_view(ptr long) ++@ cdecl wined3d_device_get_vs_sampler(ptr long) ++@ cdecl wined3d_device_incref(ptr) ++@ cdecl wined3d_device_init_3d(ptr ptr) ++@ cdecl wined3d_device_init_gdi(ptr ptr) ++@ cdecl wined3d_device_multiply_transform(ptr long ptr) ++@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long) ++@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long) ++@ cdecl wined3d_device_release_focus_window(ptr) ++@ cdecl wined3d_device_reset(ptr ptr ptr ptr long) ++@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr) ++@ cdecl wined3d_device_set_base_vertex_index(ptr long) ++@ cdecl wined3d_device_set_clip_plane(ptr long ptr) ++@ cdecl wined3d_device_set_clip_status(ptr ptr) ++@ cdecl wined3d_device_set_cursor_position(ptr long long long) ++@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr) ++@ cdecl wined3d_device_set_depth_stencil_view(ptr ptr) ++@ cdecl wined3d_device_set_dialog_box_mode(ptr long) ++@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr) ++@ cdecl wined3d_device_set_geometry_shader(ptr ptr) ++@ cdecl wined3d_device_set_gs_cb(ptr long ptr) ++@ cdecl wined3d_device_set_gs_resource_view(ptr long ptr) ++@ cdecl wined3d_device_set_gs_sampler(ptr long ptr) ++@ cdecl wined3d_device_set_index_buffer(ptr ptr long) ++@ cdecl wined3d_device_set_light(ptr long ptr) ++@ cdecl wined3d_device_set_light_enable(ptr long long) ++@ cdecl wined3d_device_set_material(ptr ptr) ++@ cdecl wined3d_device_set_multithreaded(ptr) ++@ cdecl wined3d_device_set_npatch_mode(ptr float) ++@ cdecl wined3d_device_set_pixel_shader(ptr ptr) ++@ cdecl wined3d_device_set_predication(ptr ptr long) ++@ cdecl wined3d_device_set_primitive_type(ptr long) ++@ cdecl wined3d_device_set_ps_cb(ptr long ptr) ++@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long) ++@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long) ++@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long) ++@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr) ++@ cdecl wined3d_device_set_ps_sampler(ptr long ptr) ++@ cdecl wined3d_device_set_render_state(ptr long long) ++@ cdecl wined3d_device_set_rendertarget_view(ptr long ptr long) ++@ cdecl wined3d_device_set_sampler_state(ptr long long long) ++@ cdecl wined3d_device_set_scissor_rect(ptr ptr) ++@ cdecl wined3d_device_set_software_vertex_processing(ptr long) ++@ cdecl wined3d_device_set_stream_output(ptr long ptr long) ++@ cdecl wined3d_device_set_stream_source(ptr long ptr long long) ++@ cdecl wined3d_device_set_stream_source_freq(ptr long long) ++@ cdecl wined3d_device_set_texture(ptr long ptr) ++@ cdecl wined3d_device_set_texture_stage_state(ptr long long long) ++@ cdecl wined3d_device_set_transform(ptr long ptr) ++@ cdecl wined3d_device_set_vertex_declaration(ptr ptr) ++@ cdecl wined3d_device_set_vertex_shader(ptr ptr) ++@ cdecl wined3d_device_set_viewport(ptr ptr) ++@ cdecl wined3d_device_set_vs_cb(ptr long ptr) ++@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long) ++@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long) ++@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long) ++@ cdecl wined3d_device_set_vs_resource_view(ptr long ptr) ++@ cdecl wined3d_device_set_vs_sampler(ptr long ptr) ++@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long) ++@ cdecl wined3d_device_show_cursor(ptr long) ++@ cdecl wined3d_device_uninit_3d(ptr) ++@ cdecl wined3d_device_uninit_gdi(ptr) ++@ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr) ++@ cdecl wined3d_device_update_texture(ptr ptr ptr) ++@ cdecl wined3d_device_validate_device(ptr ptr) ++ ++@ cdecl wined3d_palette_create(ptr long long ptr ptr) ++@ cdecl wined3d_palette_decref(ptr) ++@ cdecl wined3d_palette_get_entries(ptr long long long ptr) ++@ cdecl wined3d_palette_apply_to_dc(ptr ptr) ++@ cdecl wined3d_palette_incref(ptr) ++@ cdecl wined3d_palette_set_entries(ptr long long long ptr) ++ ++@ cdecl wined3d_query_create(ptr long ptr ptr) ++@ cdecl wined3d_query_decref(ptr) ++@ cdecl wined3d_query_get_data(ptr ptr long long) ++@ cdecl wined3d_query_get_data_size(ptr) ++@ cdecl wined3d_query_get_parent(ptr) ++@ cdecl wined3d_query_get_type(ptr) ++@ cdecl wined3d_query_incref(ptr) ++@ cdecl wined3d_query_issue(ptr long) ++ ++@ cdecl wined3d_resource_get_desc(ptr ptr) ++@ cdecl wined3d_resource_get_parent(ptr) ++@ cdecl wined3d_resource_get_priority(ptr) ++@ cdecl wined3d_resource_set_parent(ptr ptr) ++@ cdecl wined3d_resource_set_priority(ptr long) ++ ++@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr ptr) ++@ cdecl wined3d_rendertarget_view_create_from_surface(ptr ptr ptr ptr) ++@ cdecl wined3d_rendertarget_view_decref(ptr) ++@ cdecl wined3d_rendertarget_view_get_parent(ptr) ++@ cdecl wined3d_rendertarget_view_get_resource(ptr) ++@ cdecl wined3d_rendertarget_view_get_sub_resource_parent(ptr) ++@ cdecl wined3d_rendertarget_view_incref(ptr) ++@ cdecl wined3d_rendertarget_view_set_parent(ptr ptr) ++ ++@ cdecl wined3d_sampler_create(ptr ptr) ++@ cdecl wined3d_sampler_decref(ptr) ++@ cdecl wined3d_sampler_get_parent(ptr) ++@ cdecl wined3d_sampler_incref(ptr) ++ ++@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long) ++@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long) ++@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long) ++@ cdecl wined3d_shader_decref(ptr) ++@ cdecl wined3d_shader_get_byte_code(ptr ptr ptr) ++@ cdecl wined3d_shader_get_parent(ptr) ++@ cdecl wined3d_shader_incref(ptr) ++@ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long) ++ ++@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr) ++@ cdecl wined3d_shader_resource_view_decref(ptr) ++@ cdecl wined3d_shader_resource_view_get_parent(ptr) ++@ cdecl wined3d_shader_resource_view_incref(ptr) ++ ++@ cdecl wined3d_stateblock_apply(ptr) ++@ cdecl wined3d_stateblock_capture(ptr) ++@ cdecl wined3d_stateblock_create(ptr long ptr) ++@ cdecl wined3d_stateblock_decref(ptr) ++@ cdecl wined3d_stateblock_incref(ptr) ++ ++@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long) ++@ cdecl wined3d_surface_decref(ptr) ++@ cdecl wined3d_surface_from_resource(ptr) ++@ cdecl wined3d_surface_get_blt_status(ptr long) ++@ cdecl wined3d_surface_get_flip_status(ptr long) ++@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr) ++@ cdecl wined3d_surface_get_parent(ptr) ++@ cdecl wined3d_surface_get_pitch(ptr) ++@ cdecl wined3d_surface_get_render_target_data(ptr ptr) ++@ cdecl wined3d_surface_get_resource(ptr) ++@ cdecl wined3d_surface_getdc(ptr ptr) ++@ cdecl wined3d_surface_incref(ptr) ++@ cdecl wined3d_surface_is_lost(ptr) ++@ cdecl wined3d_surface_map(ptr ptr ptr long) ++@ cdecl wined3d_surface_preload(ptr) ++@ cdecl wined3d_surface_releasedc(ptr ptr) ++@ cdecl wined3d_surface_restore(ptr) ++@ cdecl wined3d_surface_set_overlay_position(ptr long long) ++@ cdecl wined3d_surface_unmap(ptr) ++@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr) ++@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr) ++ ++@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr) ++@ cdecl wined3d_swapchain_decref(ptr) ++@ cdecl wined3d_swapchain_get_back_buffer(ptr long long) ++@ cdecl wined3d_swapchain_get_device(ptr) ++@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr) ++@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr) ++@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr) ++@ cdecl wined3d_swapchain_get_parent(ptr) ++@ cdecl wined3d_swapchain_get_desc(ptr ptr) ++@ cdecl wined3d_swapchain_get_raster_status(ptr ptr) ++@ cdecl wined3d_swapchain_incref(ptr) ++@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long) ++@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr) ++@ cdecl wined3d_swapchain_set_palette(ptr ptr) ++@ cdecl wined3d_swapchain_set_window(ptr ptr) ++ ++@ cdecl wined3d_texture_add_dirty_region(ptr long ptr) ++@ cdecl wined3d_texture_create(ptr ptr long long ptr ptr ptr) ++@ cdecl wined3d_texture_decref(ptr) ++@ cdecl wined3d_texture_generate_mipmaps(ptr) ++@ cdecl wined3d_texture_get_autogen_filter_type(ptr) ++@ cdecl wined3d_texture_get_level_count(ptr) ++@ cdecl wined3d_texture_get_lod(ptr) ++@ cdecl wined3d_texture_get_parent(ptr) ++@ cdecl wined3d_texture_get_resource(ptr) ++@ cdecl wined3d_texture_get_sub_resource(ptr long) ++@ cdecl wined3d_texture_incref(ptr) ++@ cdecl wined3d_texture_preload(ptr) ++@ cdecl wined3d_texture_set_autogen_filter_type(ptr long) ++@ cdecl wined3d_texture_set_color_key(ptr long ptr) ++@ cdecl wined3d_texture_set_lod(ptr long) ++@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long) ++ ++@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr) ++@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr) ++@ cdecl wined3d_vertex_declaration_decref(ptr) ++@ cdecl wined3d_vertex_declaration_get_parent(ptr) ++@ cdecl wined3d_vertex_declaration_incref(ptr) ++ ++@ cdecl wined3d_volume_decref(ptr) ++@ cdecl wined3d_volume_from_resource(ptr) ++@ cdecl wined3d_volume_get_parent(ptr) ++@ cdecl wined3d_volume_get_resource(ptr) ++@ cdecl wined3d_volume_incref(ptr) ++@ cdecl wined3d_volume_map(ptr ptr ptr long) ++@ cdecl wined3d_volume_preload(ptr) ++@ cdecl wined3d_volume_unmap(ptr) ++ ++@ cdecl wined3d_dxt1_decode(ptr ptr long long long long long) ++@ cdecl wined3d_dxt1_encode(ptr ptr long long long long long) ++@ cdecl wined3d_dxt3_decode(ptr ptr long long long long long) ++@ cdecl wined3d_dxt3_encode(ptr ptr long long long long long) ++@ cdecl wined3d_dxt5_decode(ptr ptr long long long long long) ++@ cdecl wined3d_dxt5_encode(ptr ptr long long long long long) +-- +2.1.3 + diff --git a/patches/wined3d-CSMT_Helper/definition b/patches/wined3d-CSMT_Helper/definition index e69de29b..2ba814c6 100644 --- a/patches/wined3d-CSMT_Helper/definition +++ b/patches/wined3d-CSMT_Helper/definition @@ -0,0 +1 @@ +Depends: wined3d-DXTn diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index d2c77c85..c72c6a41 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -7072,7 +7072,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -2279,6 +2720,7 @@ +@@ -2423,6 +2864,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt) { @@ -7080,7 +7080,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void *dst_data = NULL, *src_data = NULL; UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch; const struct d3dfmt_converter_desc *conv; -@@ -2287,6 +2729,13 @@ +@@ -2431,6 +2873,13 @@ struct wined3d_surface *dst; struct wined3d_context *context = NULL; struct wined3d_device *device = source->resource.device; @@ -7094,7 +7094,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c conv = find_converter(source->resource.format->id, to_fmt); if (!conv) -@@ -2310,6 +2759,7 @@ +@@ -2454,6 +2903,7 @@ } dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0)); @@ -7102,7 +7102,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_get_pitch(&source->resource, &src_row_pitch, &src_slice_pitch); wined3d_resource_get_pitch(&ret->resource, &dst_row_pitch, &dst_slice_pitch); -@@ -2350,6 +2800,32 @@ +@@ -2494,6 +2944,32 @@ if (context) context_release(context); return NULL; @@ -7135,7 +7135,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height, -@@ -2417,6 +2893,7 @@ +@@ -2561,6 +3037,7 @@ HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface) { @@ -7143,7 +7143,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HRESULT hr; TRACE("surface %p.\n", surface); -@@ -2434,6 +2911,39 @@ +@@ -2578,6 +3055,39 @@ { struct wined3d_box box; const struct wined3d_format *format = surface->resource.format; @@ -7183,7 +7183,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((format->flags & WINED3DFMT_FLAG_BLOCKS) && rect && !surface_check_block_align(surface, rect)) -@@ -2445,6 +2955,13 @@ +@@ -2589,6 +3099,13 @@ return WINED3DERR_INVALIDCALL; } @@ -7197,7 +7197,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Performance optimization: Count how often a surface is mapped, if it is * mapped regularly do not throw away the system memory copy. This avoids * the need to download the surface from OpenGL all the time. The surface -@@ -2460,6 +2977,7 @@ +@@ -2604,6 +3121,7 @@ } } @@ -7205,7 +7205,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (rect) { surface->lockedRect = *rect; -@@ -2524,22 +3042,121 @@ +@@ -2668,22 +3186,121 @@ WARN("Cannot use GetDC on a %s surface.\n", debug_d3dformat(surface->resource.format->id)); return WINED3DERR_INVALIDCALL; } @@ -7339,7 +7339,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) -@@ -2565,6 +3182,35 @@ +@@ -2709,6 +3326,35 @@ if (context) context_release(context); } @@ -7375,7 +7375,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc) -@@ -2584,6 +3230,7 @@ +@@ -2728,6 +3374,7 @@ surface->resource.map_count--; surface->flags &= ~SFLAG_DCINUSE; @@ -7383,7 +7383,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_cs_emit_releasedc(surface->resource.device->cs, surface); return WINED3D_OK; -@@ -2619,6 +3266,40 @@ +@@ -2763,6 +3410,40 @@ context = context_acquire(device, surface); } @@ -7424,7 +7424,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c context_apply_blit_state(context, device); gl_info = context->gl_info; -@@ -2706,12 +3387,16 @@ +@@ -2850,12 +3531,16 @@ checkGLcall("glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)"); } @@ -7441,7 +7441,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Read the framebuffer contents into a texture. Note that this function -@@ -2771,6 +3456,85 @@ +@@ -2915,6 +3600,85 @@ } } @@ -7527,7 +7527,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Does a direct frame buffer -> texture copy. Stretching is done with single * pixel copy calls. */ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struct wined3d_surface *src_surface, -@@ -2877,8 +3641,13 @@ +@@ -3021,8 +3785,13 @@ /* The texture is now most up to date - If the surface is a render target * and has a drawable, this path is never entered. */ @@ -7541,7 +7541,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Uses the hardware to stretch and flip the image */ -@@ -2946,7 +3715,11 @@ +@@ -3090,7 +3859,11 @@ checkGLcall("glEnable(texture_target)"); /* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */ @@ -7553,7 +7553,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag -@@ -3144,6 +3917,7 @@ +@@ -3288,6 +4061,7 @@ checkGLcall("glDeleteTextures(1, &backup)"); } @@ -7561,7 +7561,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.cs_multithreaded) gl_info->gl_ops.gl.p_glFinish(); else if (wined3d_settings.strict_draw_ordering) -@@ -3155,6 +3929,17 @@ +@@ -3299,6 +4073,17 @@ * and has a drawable, this path is never entered. */ wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB); wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB); @@ -7579,7 +7579,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Front buffer coordinates are always full screen coordinates, but our GL -@@ -3185,6 +3970,7 @@ +@@ -3329,6 +4114,7 @@ rect->bottom = drawable_height - rect->bottom; } @@ -7587,7 +7587,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c /* Context activation is done by the caller. */ static void surface_blt_to_drawable(const struct wined3d_device *device, struct wined3d_context *old_ctx, -@@ -3219,6 +4005,26 @@ +@@ -3363,6 +4149,26 @@ /* Make sure the surface is up-to-date. This should probably use * wined3d_resource_load_location() and worry about the destination * surface too, unless we're overwriting it completely. */ @@ -7614,7 +7614,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_texture_load(src_surface->container, context, FALSE); /* Activate the destination context, set it up for blitting */ -@@ -3261,6 +4067,7 @@ +@@ -3405,6 +4211,7 @@ /* Leave the opengl state valid for blitting */ device->blitter->unset_shader(context->gl_info); @@ -7622,7 +7622,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.cs_multithreaded) gl_info->gl_ops.gl.p_glFinish(); else if (wined3d_settings.strict_draw_ordering -@@ -3274,6 +4081,14 @@ +@@ -3418,6 +4225,14 @@ context = context_acquire(device, restore_rt); context_release(context); } @@ -7637,7 +7637,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const struct wined3d_color *color) -@@ -3297,9 +4112,15 @@ +@@ -3441,9 +4256,15 @@ enum wined3d_texture_filter_type filter) { struct wined3d_device *device = dst_surface->resource.device; @@ -7653,7 +7653,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n", dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect), -@@ -3424,7 +4245,9 @@ +@@ -3568,7 +4389,9 @@ /* Blit from offscreen surface to render target */ struct wined3d_color_key old_blt_key = src_surface->container->src_blt_color_key; DWORD old_color_key_flags = src_surface->container->color_key_flags; @@ -7663,7 +7663,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface); -@@ -3458,6 +4281,7 @@ +@@ -3602,6 +4425,7 @@ wined3d_texture_set_color_key(src_surface->container, WINEDDSD_CKSRCBLT, NULL); } @@ -7671,7 +7671,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c context = context_acquire(device, dst_surface); surface_blt_to_drawable(device, context, filter, flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_ALPHATEST), -@@ -3470,6 +4294,18 @@ +@@ -3614,6 +4438,18 @@ wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding); wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding); @@ -7690,7 +7690,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -3544,6 +4380,7 @@ +@@ -3688,6 +4524,7 @@ { TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h); @@ -7698,7 +7698,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (((surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB)) || (!(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && (location & WINED3D_LOCATION_TEXTURE_RGB))) -@@ -3552,6 +4389,15 @@ +@@ -3696,6 +4533,15 @@ surface->ds_current_size.cx = w; surface->ds_current_size.cy = h; surface->resource.locations = location; @@ -7714,7 +7714,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } /* Context activation is done by the caller. */ -@@ -3566,7 +4412,11 @@ +@@ -3710,7 +4556,11 @@ /* TODO: Make this work for modes other than FBO */ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return; @@ -7726,7 +7726,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { w = surface->ds_current_size.cx; h = surface->ds_current_size.cy; -@@ -3592,7 +4442,11 @@ +@@ -3736,7 +4586,11 @@ return; } @@ -7738,7 +7738,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { TRACE("Surface was discarded, no need copy data.\n"); switch (location) -@@ -3609,6 +4463,7 @@ +@@ -3753,6 +4607,7 @@ default: FIXME("Unhandled location %#x\n", location); } @@ -7746,7 +7746,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.locations &= ~WINED3D_LOCATION_DISCARDED; surface->resource.locations |= location; surface->ds_current_size.cx = surface->resource.width; -@@ -3620,6 +4475,19 @@ +@@ -3764,6 +4619,19 @@ { FIXME("No up to date depth stencil location.\n"); surface->resource.locations |= location; @@ -7766,7 +7766,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->ds_current_size.cx = surface->resource.width; surface->ds_current_size.cy = surface->resource.height; return; -@@ -3684,9 +4552,13 @@ +@@ -3828,9 +4696,13 @@ context_invalidate_state(context, STATE_FRAMEBUFFER); @@ -7780,7 +7780,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ } else if (location == WINED3D_LOCATION_DRAWABLE) -@@ -3702,9 +4574,13 @@ +@@ -3846,9 +4718,13 @@ context_invalidate_state(context, STATE_FRAMEBUFFER); @@ -7794,7 +7794,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ } else -@@ -3712,6 +4588,7 @@ +@@ -3856,6 +4732,7 @@ ERR("Invalid location (%#x) specified.\n", location); } @@ -7802,7 +7802,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface->resource.locations |= location; surface->ds_current_size.cx = surface->resource.width; surface->ds_current_size.cy = surface->resource.height; -@@ -3757,6 +4634,135 @@ +@@ -3901,6 +4778,135 @@ TRACE("Surface was discarded, nothing to do.\n"); return WINED3D_OK; } @@ -7938,7 +7938,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && wined3d_resource_is_offscreen(&surface->container->resource)) -@@ -3766,6 +4772,7 @@ +@@ -3910,6 +4916,7 @@ } surface_get_rect(surface, NULL, &r); @@ -7946,7 +7946,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_TEXTURE_RGB); surface_blt_to_drawable(surface->resource.device, context, WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r); -@@ -3834,6 +4841,66 @@ +@@ -3978,6 +4985,66 @@ RECT rect = {0, 0, surface->resource.width, surface->resource.height}; surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, src_location, @@ -8013,7 +8013,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c &rect, surface, dst_location, &rect); return WINED3D_OK; -@@ -3843,6 +4910,7 @@ +@@ -3987,6 +5054,7 @@ if (srgb) { @@ -8021,7 +8021,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding)) == WINED3D_LOCATION_TEXTURE_RGB) { -@@ -3871,6 +4939,39 @@ +@@ -4015,6 +5083,39 @@ wined3d_resource_prepare_system_memory(&surface->resource); wined3d_resource_load_location(&surface->resource, context, WINED3D_LOCATION_SYSMEM); } @@ -8061,7 +8061,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_texture_prepare_texture(texture, context, srgb); wined3d_texture_bind_and_dirtify(texture, context, srgb); -@@ -3892,7 +4993,11 @@ +@@ -4036,7 +5137,11 @@ /* Don't use PBOs for converted surfaces. During PBO conversion we look at * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is * getting called. */ @@ -8073,7 +8073,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { TRACE("Removing the pbo attached to surface %p.\n", surface); -@@ -3901,6 +5006,7 @@ +@@ -4045,6 +5150,7 @@ else surface->resource.map_binding = WINED3D_LOCATION_SYSMEM; @@ -8081,7 +8081,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c wined3d_resource_prepare_map_memory(&surface->resource, context); wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding); wined3d_resource_free_bo(&surface->resource); -@@ -3908,6 +5014,14 @@ +@@ -4052,6 +5158,14 @@ } wined3d_resource_get_memory(&surface->resource, surface->resource.locations, &data); @@ -8096,7 +8096,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (format.convert) { /* This code is entered for texture formats which need a fixup. */ -@@ -3953,6 +5067,7 @@ +@@ -4097,6 +5211,7 @@ surface_upload_data(surface, gl_info, &format, &src_rect, src_row_pitch, &dst_point, srgb, &data); @@ -8104,7 +8104,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HeapFree(GetProcessHeap(), 0, mem); return WINED3D_OK; -@@ -3976,6 +5091,31 @@ +@@ -4120,6 +5235,31 @@ struct wined3d_context *context, DWORD location) { struct wined3d_surface *surface = surface_from_resource(resource); @@ -8136,7 +8136,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c HRESULT hr; TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location)); -@@ -3983,6 +5123,7 @@ +@@ -4127,6 +5267,7 @@ if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) { if (location == WINED3D_LOCATION_TEXTURE_RGB @@ -8144,7 +8144,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c && surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED)) { surface_load_ds_location(surface, context, location); -@@ -4002,11 +5143,53 @@ +@@ -4146,11 +5287,53 @@ } } @@ -8200,7 +8200,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } switch (location) -@@ -4015,6 +5198,7 @@ +@@ -4159,6 +5342,7 @@ case WINED3D_LOCATION_USER_MEMORY: case WINED3D_LOCATION_SYSMEM: case WINED3D_LOCATION_BUFFER: @@ -8208,7 +8208,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c surface_load_sysmem(surface, context, location); break; -@@ -4032,6 +5216,24 @@ +@@ -4176,6 +5360,24 @@ if (FAILED(hr = surface_load_texture(surface, context, location == WINED3D_LOCATION_TEXTURE_SRGB))) return; @@ -8233,7 +8233,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c break; default: -@@ -4039,12 +5241,21 @@ +@@ -4183,12 +5385,21 @@ break; } @@ -8255,7 +8255,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; } -@@ -4138,6 +5349,7 @@ +@@ -4282,6 +5493,7 @@ const RECT *dst_rect, const struct wined3d_color *color) { const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height}; @@ -8263,7 +8263,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c struct wined3d_rendertarget_view view, *view_ptr = &view; struct wined3d_fb_state fb = {&view_ptr, NULL, 1}; struct wined3d_texture *texture = dst_surface->container; -@@ -4158,6 +5370,21 @@ +@@ -4302,6 +5514,21 @@ view.sub_resource_idx = dst_surface->texture_layer * texture->level_count + dst_surface->texture_level; device_clear_render_targets(device, 1, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0); @@ -8285,7 +8285,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -4166,6 +5393,7 @@ +@@ -4310,6 +5537,7 @@ const RECT *dst_rect, float depth) { const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height}; @@ -8293,7 +8293,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c struct wined3d_rendertarget_view view; struct wined3d_fb_state fb = {NULL, &view}; struct wined3d_texture *texture = dst_surface->container; -@@ -4181,6 +5409,20 @@ +@@ -4325,6 +5553,20 @@ view.sub_resource_idx = dst_surface->texture_layer * texture->level_count + dst_surface->texture_level; device_clear_render_targets(device, 0, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_ZBUFFER, 0, depth, 0); @@ -8314,7 +8314,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return WINED3D_OK; } -@@ -4338,6 +5580,7 @@ +@@ -4482,6 +5724,7 @@ int bpp, srcheight, srcwidth, dstheight, dstwidth, width; const struct wined3d_format *src_format, *dst_format; struct wined3d_texture *src_texture = NULL; @@ -8322,7 +8322,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void *src_data = NULL, *dst_data = NULL; UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch; const BYTE *sbase = NULL; -@@ -4368,6 +5611,23 @@ +@@ -4512,6 +5755,23 @@ wined3d_resource_get_pitch(&dst_surface->resource, &dst_row_pitch, &dst_slice_pitch); src_data = dst_data; src_row_pitch = dst_row_pitch; @@ -8346,7 +8346,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = dst_surface->resource.format; dst_format = src_format; } -@@ -4376,12 +5636,14 @@ +@@ -4520,12 +5780,14 @@ dst_format = dst_surface->resource.format; if (src_surface) { @@ -8361,7 +8361,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_surface->resource.format->id != src_surface->resource.format->id) { if (!(src_texture = surface_convert_format(src_surface, dst_format->id))) -@@ -4392,9 +5654,13 @@ +@@ -4536,9 +5798,13 @@ } src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0)); } @@ -8375,7 +8375,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format = src_surface->resource.format; } else -@@ -4402,8 +5668,12 @@ +@@ -4546,8 +5812,12 @@ src_format = dst_format; } @@ -8388,7 +8388,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } bpp = dst_surface->resource.format->byte_count; -@@ -4414,12 +5684,24 @@ +@@ -4558,12 +5828,24 @@ width = (dst_rect->right - dst_rect->left) * bpp; if (src_surface) @@ -8413,7 +8413,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_BLOCKS) { -@@ -4454,7 +5736,11 @@ +@@ -4598,7 +5880,11 @@ } hr = surface_cpu_blt_compressed(sbase, dbuf, @@ -8425,7 +8425,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c src_format, flags, fx); goto release; } -@@ -4462,7 +5748,11 @@ +@@ -4606,7 +5892,11 @@ /* First, all the 'source-less' blits */ if (flags & WINEDDBLT_COLORFILL) { @@ -8437,7 +8437,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c flags &= ~WINEDDBLT_COLORFILL; } -@@ -4476,12 +5766,21 @@ +@@ -4620,12 +5910,21 @@ switch (fx->dwROP) { case BLACKNESS: @@ -8459,7 +8459,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c break; case SRCCOPY: /* Well, we do that below? */ break; -@@ -4532,6 +5831,7 @@ +@@ -4676,6 +5975,7 @@ for (y = 0; y < dstheight; ++y) { memcpy(dbuf, sbuf, width); @@ -8467,7 +8467,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf += src_row_pitch; dbuf += dst_row_pitch; } -@@ -4545,6 +5845,21 @@ +@@ -4689,6 +5989,21 @@ { sbuf -= src_row_pitch; dbuf -= dst_row_pitch; @@ -8489,7 +8489,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c memcpy(dbuf, sbuf, width); } } -@@ -4554,8 +5869,13 @@ +@@ -4698,8 +6013,13 @@ for (y = 0; y < dstheight; ++y) { memmove(dbuf, sbuf, width); @@ -8503,7 +8503,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4564,9 +5884,15 @@ +@@ -4708,9 +6028,15 @@ /* Stretching in y direction only. */ for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8519,7 +8519,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -4576,6 +5902,7 @@ +@@ -4720,6 +6046,7 @@ int last_sy = -1; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8527,7 +8527,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c sbuf = sbase + (sy >> 16) * src_row_pitch; if ((sy >> 16) == (last_sy >> 16)) -@@ -4583,6 +5910,15 @@ +@@ -4727,6 +6054,15 @@ /* This source row is the same as last source row - * Copy the already stretched row. */ memcpy(dbuf, dbuf - dst_row_pitch, width); @@ -8543,7 +8543,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } else { -@@ -4629,6 +5965,7 @@ +@@ -4773,6 +6109,7 @@ } #undef STRETCH_ROW } @@ -8551,7 +8551,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dbuf += dst_row_pitch; last_sy = sy; } -@@ -4637,6 +5974,16 @@ +@@ -4781,6 +6118,16 @@ else { LONG dstyinc = dst_row_pitch, dstxinc = bpp; @@ -8568,7 +8568,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff; DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff; if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) -@@ -4686,7 +6033,11 @@ +@@ -4830,7 +6177,11 @@ LONG tmpxy; dTopLeft = dbuf; dTopRight = dbuf + ((dstwidth - 1) * bpp); @@ -8580,7 +8580,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp); if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) -@@ -4763,6 +6114,7 @@ +@@ -4907,6 +6258,7 @@ flags &= ~(WINEDDBLT_DDFX); } @@ -8588,7 +8588,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c #define COPY_COLORKEY_FX(type) \ do { \ const type *s; \ -@@ -4784,6 +6136,29 @@ +@@ -4928,6 +6280,29 @@ d = (type *)(((BYTE *)d) + dstyinc); \ } \ } while(0) @@ -8618,7 +8618,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c switch (bpp) { -@@ -4802,7 +6177,11 @@ +@@ -4946,7 +6321,11 @@ BYTE *d = dbuf, *dx; for (y = sy = 0; y < dstheight; ++y, sy += yinc) { @@ -8630,7 +8630,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c dx = d; for (x = sx = 0; x < dstwidth; ++x, sx+= xinc) { -@@ -4833,10 +6212,12 @@ +@@ -4977,10 +6356,12 @@ } } @@ -8643,7 +8643,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c error: if (flags && FIXME_ON(d3d_surface)) { -@@ -4844,6 +6225,7 @@ +@@ -4988,6 +6369,7 @@ } release: @@ -8651,7 +8651,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (dst_data) { wined3d_resource_release_map_ptr(&dst_surface->resource, context); -@@ -4862,6 +6244,14 @@ +@@ -5006,6 +6388,14 @@ wined3d_texture_decref(src_texture); if (context) context_release(context); @@ -8666,7 +8666,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return hr; } -@@ -4896,6 +6286,7 @@ +@@ -5040,6 +6430,7 @@ cpu_blit_depth_fill, }; @@ -8674,7 +8674,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c void surface_blt_ugly(struct wined3d_surface *dst_surface, const RECT *dst_rect, struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) -@@ -4903,6 +6294,16 @@ +@@ -5047,6 +6438,16 @@ struct wined3d_swapchain *src_swapchain, *dst_swapchain; struct wined3d_device *device = dst_surface->resource.device; DWORD src_ds_flags, dst_ds_flags; @@ -8691,7 +8691,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c BOOL scale, convert; static const DWORD simple_blit = WINEDDBLT_ASYNC -@@ -4911,6 +6312,106 @@ +@@ -5055,6 +6456,106 @@ | WINEDDBLT_DEPTHFILL | WINEDDBLT_DONOTWAIT; @@ -8798,7 +8798,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (!device->d3d_initialized) { WARN("D3D not initialized, using fallback.\n"); -@@ -4953,8 +6454,13 @@ +@@ -5097,8 +6598,13 @@ } scale = src_surface @@ -8812,7 +8812,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c convert = src_surface && src_surface->resource.format->id != dst_surface->resource.format->id; dst_ds_flags = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); -@@ -4972,6 +6478,7 @@ +@@ -5116,6 +6622,7 @@ TRACE("Depth fill.\n"); if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth)) @@ -8820,7 +8820,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth))) -@@ -4990,6 +6497,32 @@ +@@ -5134,6 +6641,32 @@ * implement those in the CPU blitter at the moment. */ if ((dst_surface->resource.locations & dst_surface->resource.map_binding) && (!src_surface || (src_surface->resource.locations & src_surface->resource.map_binding))) @@ -8853,7 +8853,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { if (scale) TRACE("Not doing sysmem blit because of scaling.\n"); -@@ -5008,6 +6541,7 @@ +@@ -5152,6 +6685,7 @@ if (!surface_convert_color_to_float(dst_surface, fx->u5.dwFillColor, &color)) goto fallback; @@ -8861,7 +8861,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color))) return; } -@@ -5018,6 +6552,18 @@ +@@ -5162,6 +6696,18 @@ /* Upload */ if ((src_surface->resource.locations & WINED3D_LOCATION_SYSMEM) && !(dst_surface->resource.locations & WINED3D_LOCATION_SYSMEM)) @@ -8880,7 +8880,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c { if (scale) TRACE("Not doing upload because of scaling.\n"); -@@ -5025,6 +6571,7 @@ +@@ -5169,6 +6715,7 @@ TRACE("Not doing upload because of format conversion.\n"); else { @@ -8888,7 +8888,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c POINT dst_point = {dst_rect->left, dst_rect->top}; if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, src_rect))) -@@ -5037,6 +6584,15 @@ +@@ -5181,6 +6728,15 @@ context_release(context); } return; @@ -8904,7 +8904,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } } } -@@ -5061,6 +6617,7 @@ +@@ -5205,6 +6761,7 @@ wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0); dst_swapchain->desc.swap_effect = swap_effect; @@ -8912,7 +8912,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c return; } -@@ -5257,6 +6814,50 @@ +@@ -5401,6 +6958,50 @@ wined3d_surface_location_invalidated, wined3d_surface_load_location, }; @@ -8963,7 +8963,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container, const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags) -@@ -5324,7 +6925,11 @@ +@@ -5468,7 +7069,11 @@ } surface->container = container; @@ -8975,7 +8975,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c list_init(&surface->renderbuffers); list_init(&surface->overlays); -@@ -5356,9 +6961,14 @@ +@@ -5500,9 +7105,14 @@ if (surface->resource.map_binding == WINED3D_LOCATION_DIB) { wined3d_resource_free_sysmem(&surface->resource); @@ -8990,7 +8990,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c } return hr; -@@ -5385,7 +6995,11 @@ +@@ -5529,7 +7139,11 @@ if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags))) { WARN("Failed to initialize surface, returning %#x.\n", hr);