Rebase against f2ceadc6e6e6b7906400b6df84ac385d263cf394.

[quartz-NULL_TargetFormat]
Removed patch to handle NULL target format in FilterGraph::ConvertTimeFormat
(accepted upstream).
This commit is contained in:
Sebastian Lackner 2016-01-12 21:27:55 +01:00
parent e343b21ed1
commit 27ea029694
5 changed files with 59 additions and 153 deletions

View File

@ -1,4 +1,4 @@
From 8ad4ff3e0ed7e3065a1f408873a69d51cb6b3b51 Mon Sep 17 00:00:00 2001
From 22c72712928594addc4e717d2bb3fd8185db4479 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Fri, 15 Aug 2014 22:23:08 +0200
Subject: ntdll: Unify similar code in NtReadFile and FILE_AsyncReadService.
@ -15,14 +15,14 @@ Changes in FILE_AsyncReadService:
whereas NtReadFile uses different behaviour based on the fd type.
Now both implementations match, and behave the same way.
---
dlls/ntdll/file.c | 108 +++++++++++++++++++++++-------------------------------
1 file changed, 46 insertions(+), 62 deletions(-)
dlls/ntdll/file.c | 102 ++++++++++++++++++++++++------------------------------
1 file changed, 46 insertions(+), 56 deletions(-)
diff --git a/dlls/ntdll/file.c b/dlls/ntdll/file.c
index 79daec5..fd88777 100644
index 4134b9b..72bbaa2 100644
--- a/dlls/ntdll/file.c
+++ b/dlls/ntdll/file.c
@@ -471,6 +471,45 @@ NTSTATUS FILE_GetNtStatus(void)
@@ -486,6 +486,45 @@ NTSTATUS FILE_GetNtStatus(void)
}
}
@ -68,7 +68,7 @@ index 79daec5..fd88777 100644
/***********************************************************************
* FILE_AsyncReadService (INTERNAL)
*/
@@ -478,44 +517,19 @@ static NTSTATUS FILE_AsyncReadService( void *user, IO_STATUS_BLOCK *iosb,
@@ -493,38 +532,19 @@ static NTSTATUS FILE_AsyncReadService( void *user, IO_STATUS_BLOCK *iosb,
NTSTATUS status, void **apc, void **arg )
{
struct async_fileio_read *fileio = user;
@ -107,18 +107,12 @@ index 79daec5..fd88777 100644
- if (fileio->already >= fileio->count || fileio->avail_mode)
- status = STATUS_SUCCESS;
- else
- {
- /* if we only have to read the available data, and none is available,
- * simply cancel the request. If data was available, it has been read
- * while in by previous call (NtDelayExecution)
- */
- status = (fileio->avail_mode) ? STATUS_SUCCESS : STATUS_PENDING;
- }
- status = STATUS_PENDING;
- }
break;
case STATUS_TIMEOUT:
@@ -762,7 +776,6 @@ static NTSTATUS get_io_avail_mode( HANDLE handle, enum server_fd_type type, BOOL
@@ -771,7 +791,6 @@ static NTSTATUS get_io_avail_mode( HANDLE handle, enum server_fd_type type, BOOL
return status;
}
@ -126,7 +120,7 @@ index 79daec5..fd88777 100644
/******************************************************************************
* NtReadFile [NTDLL.@]
* ZwReadFile [NTDLL.@]
@@ -858,38 +871,9 @@ NTSTATUS WINAPI NtReadFile(HANDLE hFile, HANDLE hEvent,
@@ -867,38 +886,9 @@ NTSTATUS WINAPI NtReadFile(HANDLE hFile, HANDLE hEvent,
for (;;)
{
@ -168,5 +162,5 @@ index 79daec5..fd88777 100644
if (async_read)
{
--
2.4.0
2.6.4

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "0f67df657db77ea8aef9c2b9498fb5fa1f514a55"
echo "f2ceadc6e6e6b7906400b6df84ac385d263cf394"
}
# Show version information
@ -233,7 +233,6 @@ patch_enable_all ()
enable_openal32_EFX_Extension="$1"
enable_opengl32_Revert_Disable_Ext="$1"
enable_quartz_MediaSeeking_Positions="$1"
enable_quartz_NULL_TargetFormat="$1"
enable_rasapi32_RasEnumDevicesA="$1"
enable_riched20_IText_Interface="$1"
enable_rpcrt4_Pipe_Transport="$1"
@ -823,9 +822,6 @@ patch_enable ()
quartz-MediaSeeking_Positions)
enable_quartz_MediaSeeking_Positions="$2"
;;
quartz-NULL_TargetFormat)
enable_quartz_NULL_TargetFormat="$2"
;;
rasapi32-RasEnumDevicesA)
enable_rasapi32_RasEnumDevicesA="$2"
;;
@ -4881,18 +4877,6 @@ if test "$enable_quartz_MediaSeeking_Positions" -eq 1; then
) >> "$patchlist"
fi
# Patchset quartz-NULL_TargetFormat
# |
# | Modified files:
# | * dlls/quartz/filtergraph.c, dlls/quartz/tests/filtergraph.c
# |
if test "$enable_quartz_NULL_TargetFormat" -eq 1; then
patch_apply quartz-NULL_TargetFormat/0001-quartz-Handle-NULL-target-format-in-FilterGraph-Conv.patch
(
echo '+ { "Anton Baskanov", "quartz: Handle NULL target format in FilterGraph::ConvertTimeFormat.", 2 },';
) >> "$patchlist"
fi
# Patchset rasapi32-RasEnumDevicesA
# |
# | This patchset fixes the following Wine bugs:

View File

@ -1,71 +0,0 @@
From 31fe7edbf8cc2a2d73c3ab2bc1e835873f6f361d Mon Sep 17 00:00:00 2001
From: Anton Baskanov <baskanov@gmail.com>
Date: Wed, 6 Jan 2016 23:29:42 +0600
Subject: quartz: Handle NULL target format in FilterGraph::ConvertTimeFormat.
(try 2)
Signed-off-by: Anton Baskanov <baskanov@gmail.com>
try2:
- added tests
---
dlls/quartz/filtergraph.c | 3 +++
dlls/quartz/tests/filtergraph.c | 21 +++++++++++++++++++++
2 files changed, 24 insertions(+)
diff --git a/dlls/quartz/filtergraph.c b/dlls/quartz/filtergraph.c
index 5b4b080..5cb670e 100644
--- a/dlls/quartz/filtergraph.c
+++ b/dlls/quartz/filtergraph.c
@@ -2530,6 +2530,9 @@ static HRESULT WINAPI MediaSeeking_ConvertTimeFormat(IMediaSeeking *iface, LONGL
if (!pSourceFormat)
pSourceFormat = &This->timeformatseek;
+ if (!pTargetFormat)
+ pTargetFormat = &This->timeformatseek;
+
if (IsEqualGUID(pTargetFormat, pSourceFormat))
*pTarget = Source;
else
diff --git a/dlls/quartz/tests/filtergraph.c b/dlls/quartz/tests/filtergraph.c
index 39d6e88..87b1123 100644
--- a/dlls/quartz/tests/filtergraph.c
+++ b/dlls/quartz/tests/filtergraph.c
@@ -255,6 +255,7 @@ static void test_mediacontrol(void)
{
HRESULT hr;
LONGLONG pos = 0xdeadbeef;
+ GUID format = GUID_NULL;
IMediaSeeking *seeking = NULL;
IMediaFilter *filter = NULL;
IMediaControl *control = NULL;
@@ -282,6 +283,26 @@ static void test_mediacontrol(void)
return;
}
+ format = GUID_NULL;
+ hr = IMediaSeeking_GetTimeFormat(seeking, &format);
+ ok(hr == S_OK, "GetTimeFormat failed: %08x\n", hr);
+ ok(IsEqualGUID(&format, &TIME_FORMAT_MEDIA_TIME), "GetTimeFormat: unexpected format %s\n", wine_dbgstr_guid(&format));
+
+ pos = 0xdeadbeef;
+ hr = IMediaSeeking_ConvertTimeFormat(seeking, &pos, NULL, 0x123456789a, NULL);
+ ok(hr == S_OK, "ConvertTimeFormat failed: %08x\n", hr);
+ ok(pos == 0x123456789a, "ConvertTimeFormat: expected 123456789a, got (%x%08x)\n", (DWORD)(pos >> 32), (DWORD)pos);
+
+ pos = 0xdeadbeef;
+ hr = IMediaSeeking_ConvertTimeFormat(seeking, &pos, &TIME_FORMAT_MEDIA_TIME, 0x123456789a, NULL);
+ ok(hr == S_OK, "ConvertTimeFormat failed: %08x\n", hr);
+ ok(pos == 0x123456789a, "ConvertTimeFormat: expected 123456789a, got (%x%08x)\n", (DWORD)(pos >> 32), (DWORD)pos);
+
+ pos = 0xdeadbeef;
+ hr = IMediaSeeking_ConvertTimeFormat(seeking, &pos, NULL, 0x123456789a, &TIME_FORMAT_MEDIA_TIME);
+ ok(hr == S_OK, "ConvertTimeFormat failed: %08x\n", hr);
+ ok(pos == 0x123456789a, "ConvertTimeFormat: expected 123456789a, got (%x%08x)\n", (DWORD)(pos >> 32), (DWORD)pos);
+
hr = IMediaSeeking_GetCurrentPosition(seeking, &pos);
ok(hr == S_OK, "GetCurrentPosition failed: %08x\n", hr);
ok(pos == 0, "Position != 0 (%x%08x)\n", (DWORD)(pos >> 32), (DWORD)pos);
--
2.6.4

View File

@ -1 +0,0 @@
Fixes: Handle NULL target format in FilterGraph::ConvertTimeFormat.

View File

@ -70,7 +70,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
shader_arb_ps_local_constants(compiled, context, state, rt_height);
}
@@ -7849,7 +7857,11 @@
@@ -7854,7 +7862,11 @@
/* Now load the surface */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
@ -82,7 +82,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
== WINED3D_LOCATION_DRAWABLE
&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
{
@@ -7887,6 +7899,7 @@
@@ -7892,6 +7904,7 @@
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@ -90,7 +90,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
if (wined3d_settings.cs_multithreaded)
context->gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering
@@ -7898,6 +7911,17 @@
@@ -7903,6 +7916,17 @@
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);
@ -4680,7 +4680,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1887,7 +1887,11 @@
@@ -1892,7 +1892,11 @@
}
}
@ -4692,7 +4692,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
{
HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
@@ -2146,10 +2150,16 @@
@@ -2151,10 +2155,16 @@
if (!refcount)
{
@ -4709,7 +4709,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
}
return refcount;
@@ -2432,7 +2442,11 @@
@@ -2437,7 +2447,11 @@
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
{
@ -9228,7 +9228,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
@@ -1030,9 +1060,14 @@
@@ -1035,9 +1065,14 @@
WORD use_map; /* MAX_ATTRIBS, 16 */
};
@ -9243,7 +9243,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
#define eps 1e-8f
@@ -1120,8 +1155,10 @@
@@ -1125,8 +1160,10 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -9254,7 +9254,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
union wined3d_gl_query_object
@@ -1157,6 +1194,7 @@
@@ -1162,6 +1199,7 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -9262,7 +9262,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT64 timestamp;
};
@@ -1192,6 +1230,12 @@
@@ -1197,6 +1235,12 @@
for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
dst->render_targets[i] = src->render_targets[i];
}
@ -9275,7 +9275,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context
{
@@ -1207,7 +1251,9 @@
@@ -1212,7 +1256,9 @@
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -9285,7 +9285,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_swapchain *swapchain;
struct wined3d_surface *current_rt;
@@ -1305,8 +1351,17 @@
@@ -1310,8 +1356,17 @@
GLfloat fog_coord_value;
GLfloat color[4], fogstart, fogend, fogcolor[4];
GLuint dummy_arbfp_prog;
@ -9303,7 +9303,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
@@ -1449,8 +1504,12 @@
@@ -1454,8 +1509,12 @@
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
@ -9316,7 +9316,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
@@ -2033,7 +2092,11 @@
@@ -2038,7 +2097,11 @@
struct wined3d_state
{
DWORD flags;
@ -9328,7 +9328,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2078,6 +2141,7 @@
@@ -2083,6 +2146,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -9336,7 +9336,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2086,6 +2150,7 @@
@@ -2091,6 +2155,7 @@
UINT size;
};
@ -9344,7 +9344,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2141,11 +2206,23 @@
@@ -2146,11 +2211,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -9368,7 +9368,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2156,6 +2233,9 @@
@@ -2161,6 +2238,9 @@
UINT xScreenSpace;
UINT yScreenSpace;
UINT cursorWidth, cursorHeight;
@ -9378,7 +9378,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HCURSOR hardwareCursor;
/* The Wine logo texture */
@@ -2190,6 +2270,7 @@
@@ -2195,6 +2275,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9386,7 +9386,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2202,6 +2283,11 @@
@@ -2207,6 +2288,11 @@
void device_create_default_sampler(struct wined3d_device *device);
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9398,7 +9398,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2221,9 +2307,11 @@
@@ -2226,9 +2312,11 @@
HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
@ -9410,7 +9410,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_resource
@@ -2248,6 +2336,7 @@
@@ -2253,6 +2341,7 @@
UINT depth;
UINT size;
DWORD priority;
@ -9418,7 +9418,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data;
UINT custom_row_pitch, custom_slice_pitch;
struct wined3d_gl_bo *buffer, *map_buffer;
@@ -2255,6 +2344,10 @@
@@ -2260,6 +2349,10 @@
DWORD locations;
LONG access_fence;
BOOL unmap_dirtify;
@ -9429,7 +9429,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2279,6 +2372,7 @@
@@ -2284,6 +2377,7 @@
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9437,7 +9437,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_changed(struct wined3d_resource *resource,
@@ -2327,6 +2421,15 @@
@@ -2332,6 +2426,15 @@
{
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -9453,7 +9453,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2411,7 +2514,9 @@
@@ -2416,7 +2519,9 @@
void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -9463,7 +9463,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
@@ -2443,8 +2548,15 @@
@@ -2448,8 +2553,15 @@
struct wined3d_resource resource;
struct wined3d_texture *container;
@ -9479,7 +9479,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
@@ -2452,6 +2564,7 @@
@@ -2457,6 +2569,7 @@
return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
}
@ -9487,7 +9487,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
@@ -2467,6 +2580,27 @@
@@ -2472,6 +2585,27 @@
struct wined3d_surface_dib
{
HBITMAP DIBsection;
@ -9515,7 +9515,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT bitmap_size;
};
@@ -2492,7 +2626,11 @@
@@ -2497,7 +2631,11 @@
struct wined3d_surface_ops
{
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
@ -9527,7 +9527,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_surface
@@ -2500,12 +2638,26 @@
@@ -2505,12 +2643,26 @@
struct wined3d_resource resource;
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
@ -9554,7 +9554,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
GLenum texture_target;
@@ -2549,11 +2701,22 @@
@@ -2554,11 +2706,22 @@
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
@ -9577,7 +9577,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
@@ -2565,6 +2728,7 @@
@@ -2570,6 +2733,7 @@
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
@ -9585,7 +9585,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
@@ -2579,6 +2743,17 @@
@@ -2584,6 +2748,17 @@
void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_getdc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -9603,7 +9603,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2599,8 +2774,10 @@
@@ -2604,8 +2779,10 @@
GLuint name;
};
@ -9614,7 +9614,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2629,8 +2806,10 @@
@@ -2634,8 +2811,10 @@
BOOL half_float_conv_needed;
};
@ -9625,7 +9625,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2698,6 +2877,7 @@
@@ -2703,6 +2882,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9633,7 +9633,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2748,6 +2928,32 @@
@@ -2753,6 +2933,32 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -9666,7 +9666,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -2797,6 +3003,7 @@
@@ -2802,6 +3008,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -9674,7 +9674,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
@@ -2860,6 +3067,7 @@
@@ -2865,6 +3072,7 @@
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch) DECLSPEC_HIDDEN;
@ -9682,7 +9682,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -2874,8 +3082,12 @@
@@ -2879,8 +3087,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -9695,7 +9695,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -2889,12 +3101,16 @@
@@ -2894,12 +3106,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -9712,7 +9712,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -2921,7 +3137,9 @@
@@ -2926,7 +3142,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -9722,7 +9722,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -2946,11 +3164,15 @@
@@ -2951,11 +3169,15 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9738,7 +9738,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
@@ -2991,8 +3213,10 @@
@@ -2996,8 +3218,10 @@
return surface_from_resource(resource);
}
@ -9749,7 +9749,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3005,8 +3229,12 @@
@@ -3010,8 +3234,12 @@
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
@ -9762,7 +9762,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_swapchain
@@ -3045,8 +3273,10 @@
@@ -3050,8 +3278,10 @@
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9773,7 +9773,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/*****************************************************************************
* Utility function prototypes
@@ -3250,7 +3480,9 @@
@@ -3255,7 +3485,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;