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Rebase against e0e4f9bbcda1243b9317dbfbeeff84a18b4e855c.
This commit is contained in:
@@ -1,52 +0,0 @@
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From 606dbb843b9fc141ba8c904798d542696d82af32 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sun, 12 Feb 2017 00:08:28 +0100
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Subject: wined3d: Use priority queue for update_sub_resource.
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---
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dlls/wined3d/cs.c | 6 +++---
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dlls/wined3d/device.c | 2 ++
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2 files changed, 5 insertions(+), 3 deletions(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index 6bd6f3ed056..b20008d55e7 100644
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -2139,7 +2139,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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{
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struct wined3d_cs_update_sub_resource *op;
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- op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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+ op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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op->resource = resource;
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op->sub_resource_idx = sub_resource_idx;
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@@ -2150,10 +2150,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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wined3d_resource_acquire(resource);
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- cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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+ cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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/* The data pointer may go away, so we need to wait until it is read.
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* Copying the data may be faster if it's small. */
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- cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
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+ cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
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}
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static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index d3b9a1b55b1..24bc2ba54b2 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -4297,6 +4297,8 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
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device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch);
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+ wined3d_resource_wait_idle(resource);
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+
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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if (sub_resource_idx > 0)
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--
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2.12.2
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@@ -1,4 +1,4 @@
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From 0960e201efd83f9ca6d8d2cf3d93760e3b7b84a2 Mon Sep 17 00:00:00 2001
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From 28bce0d64734c37b48c470b5fb16cf383d8e25be Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Mon, 20 Feb 2017 00:27:25 +0100
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Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
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@@ -146,23 +146,23 @@ index b8bad5bc91b..5e365a37d93 100644
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wined3d_cs_mt_submit,
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wined3d_cs_mt_finish,
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index 11a348b7a55..208a10c92f9 100644
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index b165543cc5c..208a10c92f9 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -4222,8 +4222,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
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device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch);
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@@ -4270,8 +4270,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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- wined3d_resource_wait_idle(resource);
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-
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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if (sub_resource_idx > 0)
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wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
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}
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index a80e88424f5..1c9f290f847 100644
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index 8675eda180d..038699fe91d 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -3390,6 +3390,7 @@ struct wined3d_cs_queue
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@@ -3391,6 +3391,7 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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@@ -171,5 +171,5 @@ index a80e88424f5..1c9f290f847 100644
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void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
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void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
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--
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2.13.0
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2.13.1
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@@ -47,14 +47,11 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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};
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struct wined3d_cs_add_dirty_texture_region
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@@ -2138,22 +2141,80 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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@@ -2138,6 +2141,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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unsigned int slice_pitch)
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{
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struct wined3d_cs_update_sub_resource *op;
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+#if !defined(STAGING_CSMT)
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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+#else /* STAGING_CSMT */
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+#if defined(STAGING_CSMT)
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+ size_t data_size, size;
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+
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+ if (resource->type != WINED3D_RTYPE_BUFFER && resource->format_flags & WINED3DFMT_FLAG_BLOCKS)
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@@ -84,51 +81,38 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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+ goto no_async;
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+
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+ op = cs->ops->require_space(cs, size, WINED3D_CS_QUEUE_DEFAULT);
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+#endif /* STAGING_CSMT */
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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op->resource = resource;
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op->sub_resource_idx = sub_resource_idx;
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op->box = *box;
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op->data.row_pitch = row_pitch;
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op->data.slice_pitch = slice_pitch;
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+#if !defined(STAGING_CSMT)
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op->data.data = data;
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+#else /* STAGING_CSMT */
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+ op->data.data = op->copy_data;
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+ memcpy(op->copy_data, data, data_size);
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+#endif /* STAGING_CSMT */
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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+#if !defined(STAGING_CSMT)
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/* The data pointer may go away, so we need to wait until it is read.
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* Copying the data may be faster if it's small. */
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cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
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+#else /* STAGING_CSMT */
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+ return;
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+
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+no_async:
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+ wined3d_resource_wait_idle(resource);
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+
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+ op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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+ op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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+ op->resource = resource;
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+ op->sub_resource_idx = sub_resource_idx;
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+ op->box = *box;
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+ op->data.row_pitch = row_pitch;
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+ op->data.slice_pitch = slice_pitch;
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+ op->data.data = data;
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+ op->data.data = op->copy_data;
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+ memcpy(op->copy_data, data, data_size);
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+
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+ wined3d_resource_acquire(resource);
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+
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+ cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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+ cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
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+ cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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+ return;
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+
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+no_async:
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+ wined3d_resource_wait_idle(resource);
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+#endif /* STAGING_CSMT */
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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@@ -2151,8 +2201,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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+#if !defined(STAGING_CSMT)
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/* The data pointer may go away, so we need to wait until it is read.
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* Copying the data may be faster if it's small. */
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+#endif /* STAGING_CSMT */
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cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
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}
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static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
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@@ -2279,6 +2340,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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@@ -2279,6 +2331,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
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};
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@@ -142,7 +126,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (size > (cs->data_size - cs->end))
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@@ -2332,6 +2400,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2332,6 +2391,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_st_ops =
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{
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@@ -152,7 +136,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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wined3d_cs_st_require_space,
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wined3d_cs_st_submit,
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wined3d_cs_st_finish,
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@@ -2364,6 +2435,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2364,6 +2426,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
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}
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@@ -174,7 +158,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
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{
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size_t queue_size = ARRAY_SIZE(queue->data);
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@@ -2425,6 +2511,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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@@ -2425,6 +2502,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
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return packet->data;
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}
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@@ -191,7 +175,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (cs->thread_id == GetCurrentThreadId())
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@@ -2444,6 +2540,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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@@ -2444,6 +2531,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
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static const struct wined3d_cs_ops wined3d_cs_mt_ops =
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{
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@@ -242,7 +226,18 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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}
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if (!src_box)
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@@ -5216,3 +5233,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -4268,8 +4285,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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+#if !defined(STAGING_CSMT)
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wined3d_resource_wait_idle(resource);
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+#endif /* STAGING_CSMT */
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wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
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}
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@@ -5218,3 +5237,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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else
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return CallWindowProcA(proc, window, message, wparam, lparam);
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}
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