Rebase against upstream wine, move ntdll-DllRedirects dependency from winecfg-Staging to wined3d-CSMT_Helper.

This commit is contained in:
Sebastian Lackner
2015-01-23 18:21:18 +01:00
parent 1b792e51fb
commit 2271acca98
5 changed files with 21 additions and 21 deletions

View File

@@ -4495,7 +4495,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -949,8 +949,15 @@
@@ -950,8 +950,15 @@
const struct wined3d_shader_reg_maps *reg_maps, const struct shader_glsl_ctx_priv *ctx_priv)
{
const struct wined3d_shader_version *version = &reg_maps->shader_version;
@@ -4511,7 +4511,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
unsigned int i, extra_constants_needed = 0;
const struct wined3d_shader_lconst *lconst;
const char *prefix;
@@ -1188,7 +1195,11 @@
@@ -1189,7 +1196,11 @@
{
UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits->packed_input);
@@ -4523,7 +4523,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
shader_addline(buffer, "varying vec4 %s_link[%u];\n", prefix, in_count);
shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count);
}
@@ -1229,6 +1240,7 @@
@@ -1230,6 +1241,7 @@
}
else
{
@@ -4531,7 +4531,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
/* This happens because we do not have proper tracking of the
* constant registers that are actually used, only the max
* limit of the shader version.
@@ -1237,6 +1249,23 @@
@@ -1238,6 +1250,23 @@
* it and just create the uniform.
*/
FIXME("Cannot find a free uniform for vpos correction params\n");
@@ -9521,7 +9521,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -5208,9 +5208,15 @@
@@ -5333,9 +5333,15 @@
DebugBreak();
}