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ddraw-version-check: Rebase and reënable.
Thanks to Aida Jonikienė for doing this rebase.
This commit is contained in:
parent
92aa3c6389
commit
1c14122a2d
@ -1,18 +1,18 @@
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From 16d001f5562c37ac293fa547feef19887e635363 Mon Sep 17 00:00:00 2001
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From e4688a88901a1c13b2df67a0444c34e3ee02bbab Mon Sep 17 00:00:00 2001
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From: Andrew D'Addesio <andrew@fatbag.net>
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Date: Fri, 8 Feb 2019 18:48:33 -1000
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Subject: [PATCH] ddraw: Return correct devices based off requested DirectX
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version.
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---
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dlls/ddraw/ddraw.c | 231 +++++++++++++++++++++++++--------------------
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1 file changed, 130 insertions(+), 101 deletions(-)
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dlls/ddraw/ddraw.c | 232 +++++++++++++++++++++++++--------------------
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1 file changed, 129 insertions(+), 103 deletions(-)
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diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
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index 83eeb33589e..324a149a425 100644
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index 5887854556b..5ac95dc3043 100644
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--- a/dlls/ddraw/ddraw.c
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+++ b/dlls/ddraw/ddraw.c
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@@ -47,37 +47,80 @@ static const DDDEVICEIDENTIFIER2 deviceidentifier =
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@@ -44,37 +44,80 @@ static const DDDEVICEIDENTIFIER2 deviceidentifier =
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0
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};
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@ -28,7 +28,7 @@ index 83eeb33589e..324a149a425 100644
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+ char device_desc[100];
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char device_name[100];
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const GUID *device_guid;
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DWORD remove_caps;
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DWORD unsupported_caps;
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-} device_list7[] =
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+} device_list[] =
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{
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@ -38,7 +38,7 @@ index 83eeb33589e..324a149a425 100644
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- "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
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- "Wine D3D7 T&L HAL",
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- &IID_IDirect3DTnLHalDevice,
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+ D3D_VERSION(1)|D3D_VERSION(2),
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+ D3D_VERSION(1) | D3D_VERSION(2),
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+ "WineD3D Ramp Software Emulation",
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+ "Ramp Emulation",
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+ &IID_IDirect3DRampDevice,
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@ -49,20 +49,20 @@ index 83eeb33589e..324a149a425 100644
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+ /* RGB Emulation (D3D 1-7) */
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{
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- "WINE Direct3D7 Hardware acceleration using WineD3D",
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+ D3D_VERSION(1)|D3D_VERSION(2)|D3D_VERSION(3)|D3D_VERSION(7),
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+ D3D_VERSION(1) | D3D_VERSION(2) | D3D_VERSION(3) | D3D_VERSION(7),
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+ "WineD3D RGB Software Emulation",
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+ "RGB Emulation",
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+ &IID_IDirect3DRGBDevice,
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+ D3DDEVCAPS_HWTRANSFORMANDLIGHT,
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+ D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWRASTERIZATION,
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+ },
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+
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+ /* Direct3D HAL (D3D 1-7) */
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+ {
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+ D3D_VERSION(1)|D3D_VERSION(2)|D3D_VERSION(3)|D3D_VERSION(7),
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+ D3D_VERSION(1) | D3D_VERSION(2) | D3D_VERSION(3) | D3D_VERSION(7),
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+ "WineD3D Hardware Acceleration",
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"Direct3D HAL",
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&IID_IDirect3DHALDevice,
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0,
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D3DDEVCAPS_HWTRANSFORMANDLIGHT,
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},
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- /* RGB device */
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@ -71,13 +71,13 @@ index 83eeb33589e..324a149a425 100644
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- "WINE Direct3D7 RGB Software Emulation using WineD3D",
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- "Wine D3D7 RGB",
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- &IID_IDirect3DRGBDevice,
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- D3DDEVCAPS_HWTRANSFORMANDLIGHT,
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- D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWRASTERIZATION,
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+ D3D_VERSION(2),
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+ "WineD3D MMX Software Emulation",
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+ "MMX Emulation",
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+ &IID_IDirect3DMMXDevice,
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+ 0,
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+ },
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},
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+
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+ /* Direct3D T&L HAL (D3D7 only) */
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+ {
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@ -86,7 +86,7 @@ index 83eeb33589e..324a149a425 100644
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+ "Direct3D T&L HAL",
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+ &IID_IDirect3DTnLHalDevice,
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+ 0,
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},
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+ },
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+
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+ /* In the future, we may wish to add the "Reference Rasterizer" and
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+ * "Null device", which are only available in DX6-8 and must be explicitly
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@ -106,7 +106,7 @@ index 83eeb33589e..324a149a425 100644
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};
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static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
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@@ -1389,15 +1432,6 @@ HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
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@@ -1415,15 +1458,6 @@ HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
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D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
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D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
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@ -122,7 +122,7 @@ index 83eeb33589e..324a149a425 100644
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/* Fill the missing members, and do some fixup */
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caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
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caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
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@@ -3713,8 +3747,7 @@ static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSur
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@@ -3746,8 +3780,7 @@ static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSur
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/*****************************************************************************
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* IDirect3D7::EnumDevices
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*
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@ -132,8 +132,8 @@ index 83eeb33589e..324a149a425 100644
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*
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* Params:
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* callback: Function to call for each enumerated device
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@@ -3747,14 +3780,17 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
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@@ -3779,13 +3812,16 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
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}
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dev_caps = device_desc7.dwDevCaps;
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- for (i = 0; i < ARRAY_SIZE(device_list7); i++)
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@ -142,19 +142,18 @@ index 83eeb33589e..324a149a425 100644
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HRESULT ret;
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- device_desc7.deviceGUID = *device_list7[i].device_guid;
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- device_desc7.dwDevCaps = dev_caps & ~device_list7[i].remove_caps;
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- device_desc7.dwDevCaps = dev_caps & ~device_list7[i].unsupported_caps;
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- ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
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+ if (!(device_list[i].version_mask & D3D_VERSION(ddraw->d3dversion)))
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+ continue;
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+
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+ device_desc7.deviceGUID = *device_list[i].device_guid;
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+ device_desc7.dwDevCaps = dev_caps & ~device_list[i].remove_caps;
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- ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
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+ device_desc7.dwDevCaps = dev_caps & ~device_list[i].unsupported_caps;
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+ ret = callback(device_list[i].device_name, device_list[i].device_name, &device_desc7, context);
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if (ret != DDENUMRET_OK)
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{
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TRACE("Application cancelled the enumeration.\n");
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@@ -3770,11 +3806,21 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
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@@ -3801,11 +3837,21 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
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return D3D_OK;
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}
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@ -178,7 +177,7 @@ index 83eeb33589e..324a149a425 100644
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*
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* Versions 1, 2 and 3
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*
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@@ -3789,18 +3835,18 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
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@@ -3820,18 +3866,18 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
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*****************************************************************************/
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static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
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{
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@ -206,7 +205,7 @@ index 83eeb33589e..324a149a425 100644
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TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
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@@ -3809,52 +3855,58 @@ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBA
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@@ -3840,55 +3886,60 @@ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBA
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wined3d_mutex_lock();
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@ -246,9 +245,15 @@ index 83eeb33589e..324a149a425 100644
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- * flag set. This way it refuses the emulation device, and HAL devices
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- * never have POW2 unset in d3d7 on windows. */
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- if (ddraw->d3dversion != 1)
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- {
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+ clear_device_desc(&empty_desc1);
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+ empty_desc1.dwSize = desc_size;
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+
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+ for (i = 0; i < ARRAY_SIZE(device_list); i++)
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{
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- static CHAR reference_description[] = "RGB Direct3D emulation";
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-
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+ if (!(device_list[i].version_mask & D3D_VERSION(ddraw->d3dversion)))
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+ continue;
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- TRACE("Enumerating WineD3D D3DDevice interface.\n");
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- hal_desc = device_desc1;
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- hel_desc = device_desc1;
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@ -261,22 +266,16 @@ index 83eeb33589e..324a149a425 100644
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- hal_desc.dcmColorModel = 0;
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- /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
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- hal_desc.dwFlags = 0;
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-
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- hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
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- device_name, &hal_desc, &hel_desc, context);
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- if (hr != D3DENUMRET_OK)
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+ clear_device_desc(&empty_desc1);
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+ empty_desc1.dwSize = desc_size;
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+
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+ for (i = 0; i < ARRAY_SIZE(device_list); i++)
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+ {
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+ if (!(device_list[i].version_mask & D3D_VERSION(ddraw->d3dversion)))
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+ continue;
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+
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- /* RGB, REF, RAMP and MMX devices don't report hardware transform and lighting capability */
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- hal_desc.dwDevCaps &= ~(D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWRASTERIZATION);
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- hel_desc.dwDevCaps &= ~(D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWRASTERIZATION);
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+ if (IsEqualGUID(&IID_IDirect3DHALDevice, device_list[i].device_guid))
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+ {
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+ hal_desc = device_desc1;
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+
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- hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
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- device_name, &hal_desc, &hel_desc, context);
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- if (hr != D3DENUMRET_OK)
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+ /* The HAL device's hel_desc is almost empty -- but not completely */
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+ hel_desc = empty_desc1;
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+ hel_desc.dwFlags = D3DDD_COLORMODEL | D3DDD_DEVCAPS | D3DDD_TRANSFORMCAPS
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@ -296,6 +295,8 @@ index 83eeb33589e..324a149a425 100644
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+ /* Ramp device supports grayscale only */
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+ if (IsEqualGUID(&IID_IDirect3DRampDevice, device_list[i].device_guid))
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+ hel_desc.dcmColorModel = D3DCOLOR_MONO;
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+ /* RGB, REF, RAMP and MMX devices don't report hardware transform and lighting capability */
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+ hel_desc.dwDevCaps &= ~(D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWRASTERIZATION);
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+ }
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+
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+ hr = callback((GUID *)device_list[i].device_guid, device_list[i].device_desc,
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@ -304,7 +305,7 @@ index 83eeb33589e..324a149a425 100644
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{
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TRACE("Application cancelled the enumeration.\n");
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wined3d_mutex_unlock();
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@@ -3862,29 +3914,6 @@ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBA
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@@ -3896,31 +3947,6 @@ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBA
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}
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}
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@ -321,6 +322,8 @@ index 83eeb33589e..324a149a425 100644
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- | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
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- /* HAL devices have a HEL dcmColorModel of 0 */
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- hel_desc.dcmColorModel = 0;
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- /* HAL devices report hardware transform and lighting capability, but not in hel */
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- hel_desc.dwDevCaps &= ~(D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_DRAWPRIMITIVES2EX);
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-
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- hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
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- device_name, &hal_desc, &hel_desc, context);
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@ -335,5 +338,5 @@ index 83eeb33589e..324a149a425 100644
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wined3d_mutex_unlock();
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--
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2.20.1
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2.43.0
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# The Sims Online
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Fixes: [19153] Resident Evil 1 fails to start (needs IDirect3D3::EnumDevices() to return a device named "RGB Emulation")
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Depends: ddraw-Device_Caps
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Disabled: True
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