diff --git a/patches/wined3d-CSMT_Main/0032-wined3d-Use-priority-queue-for-maps-unmaps.patch b/patches/wined3d-CSMT_Main/0032-wined3d-Use-priority-queue-for-maps-unmaps.patch index af554841..df43216c 100644 --- a/patches/wined3d-CSMT_Main/0032-wined3d-Use-priority-queue-for-maps-unmaps.patch +++ b/patches/wined3d-CSMT_Main/0032-wined3d-Use-priority-queue-for-maps-unmaps.patch @@ -1,12 +1,12 @@ -From 350f4d8f1a34b4408255a88062da792b76b18043 Mon Sep 17 00:00:00 2001 +From 4dfea261298432bd9f02c415e99ba770c9c3fe21 Mon Sep 17 00:00:00 2001 From: Sebastian Lackner Date: Wed, 8 Feb 2017 00:21:56 +0100 Subject: wined3d: Use priority queue for maps/unmaps. --- dlls/wined3d/cs.c | 4 ++-- - dlls/wined3d/resource.c | 4 ++++ - 2 files changed, 6 insertions(+), 2 deletions(-) + dlls/wined3d/resource.c | 6 ++++++ + 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index b874b1f41f2..3e7defdeb1b 100644 @@ -31,23 +31,25 @@ index b874b1f41f2..3e7defdeb1b 100644 op->resource = resource; op->sub_resource_idx = sub_resource_idx; diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c -index 1f465fa1f2f..b520af1bc27 100644 +index 1f465fa1f2f..b64147aa437 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c -@@ -356,6 +356,8 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i +@@ -356,6 +356,9 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i flags = wined3d_resource_sanitise_map_flags(resource, flags); -+ wined3d_resource_wait_idle(resource); ++ if (wined3d_settings.cs_multithreaded) ++ wined3d_resource_wait_idle(resource); + return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags); } -@@ -371,6 +373,8 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned +@@ -371,6 +374,9 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned { TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx); -+ wined3d_resource_wait_idle(resource); ++ if (wined3d_settings.cs_multithreaded) ++ wined3d_resource_wait_idle(resource); + return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx); } diff --git a/patches/wined3d-CSMT_Main/0038-wined3d-Do-not-immediately-submit-stateblock-updates.patch b/patches/wined3d-CSMT_Main/0038-wined3d-Do-not-immediately-submit-stateblock-updates.patch index 85886a97..b9ff7895 100644 --- a/patches/wined3d-CSMT_Main/0038-wined3d-Do-not-immediately-submit-stateblock-updates.patch +++ b/patches/wined3d-CSMT_Main/0038-wined3d-Do-not-immediately-submit-stateblock-updates.patch @@ -1,277 +1,316 @@ -From 6480f1d7a8241aaba2173ddf92d711cf0f479db4 Mon Sep 17 00:00:00 2001 +From 622caa7589fb639f654b2b569925343412dc7bc6 Mon Sep 17 00:00:00 2001 From: Sebastian Lackner Date: Wed, 8 Feb 2017 12:32:55 +0100 Subject: wined3d: Do not immediately submit stateblock updates. --- - dlls/wined3d/cs.c | 58 ------------------------------------------------------- - 1 file changed, 58 deletions(-) + dlls/wined3d/cs.c | 65 +++++++++++++++++++++++------------------- + dlls/wined3d/wined3d_private.h | 1 + + 2 files changed, 37 insertions(+), 29 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c -index 1d2d9d7b990..1fbf48ec94b 100644 +index 1d2d9d7b990..d37c9ce6d38 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c -@@ -880,8 +880,6 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query - op->opcode = WINED3D_CS_OP_SET_PREDICATION; +@@ -881,7 +881,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query op->predicate = predicate; op->value = value; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data) -@@ -901,8 +899,6 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi - op = cs->ops->require_space(cs, sizeof(*op), 0); +@@ -902,7 +902,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi op->opcode = WINED3D_CS_OP_SET_VIEWPORT; op->viewport = *viewport; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data) -@@ -922,8 +918,6 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) - op = cs->ops->require_space(cs, sizeof(*op), 0); +@@ -923,7 +923,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT; op->rect = *rect; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data) -@@ -945,8 +939,6 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v - op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW; +@@ -946,7 +946,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v op->view_idx = view_idx; op->view = view; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const void *data) -@@ -995,8 +987,6 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 - op = cs->ops->require_space(cs, sizeof(*op), 0); +@@ -996,7 +996,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW; op->view = view; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data) -@@ -1016,8 +1006,6 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 - op = cs->ops->require_space(cs, sizeof(*op), 0); +@@ -1017,7 +1017,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION; op->declaration = declaration; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data) -@@ -1053,8 +1041,6 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, - op->buffer = buffer; +@@ -1054,7 +1054,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, op->offset = offset; op->stride = stride; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data) -@@ -1080,8 +1066,6 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i - op->stream_idx = stream_idx; +@@ -1081,7 +1081,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i op->frequency = frequency; op->flags = flags; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data) -@@ -1113,8 +1097,6 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, - op->stream_idx = stream_idx; +@@ -1114,7 +1114,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, op->buffer = buffer; op->offset = offset; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data) -@@ -1147,8 +1129,6 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff - op->buffer = buffer; +@@ -1148,7 +1148,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff op->format_id = format_id; op->offset = offset; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data) -@@ -1178,8 +1158,6 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha - op->type = type; +@@ -1179,7 +1179,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha op->cb_idx = cb_idx; op->buffer = buffer; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) -@@ -1271,8 +1249,6 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined - op->opcode = WINED3D_CS_OP_SET_TEXTURE; +@@ -1272,7 +1272,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined op->stage = stage; op->texture = texture; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data) -@@ -1304,8 +1280,6 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 - op->type = type; +@@ -1305,7 +1305,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 op->view_idx = view_idx; op->view = view; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, const void *data) -@@ -1336,8 +1310,6 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined - op->pipeline = pipeline; +@@ -1337,7 +1337,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined op->view_idx = view_idx; op->view = view; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data) -@@ -1360,8 +1332,6 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type - op->type = type; +@@ -1361,7 +1361,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type op->sampler_idx = sampler_idx; op->sampler = sampler; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data) -@@ -1384,8 +1354,6 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type - op->opcode = WINED3D_CS_OP_SET_SHADER; +@@ -1385,7 +1385,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type op->type = type; op->shader = shader; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data) -@@ -1406,8 +1374,6 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, - op = cs->ops->require_space(cs, sizeof(*op), 0); +@@ -1407,7 +1407,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE; op->state = rasterizer_state; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data) -@@ -1428,8 +1394,6 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render - op->opcode = WINED3D_CS_OP_SET_RENDER_STATE; +@@ -1429,7 +1429,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render op->state = state; op->value = value; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data) -@@ -1452,8 +1416,6 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, - op->stage = stage; +@@ -1453,7 +1453,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, op->state = state; op->value = value; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data) -@@ -1476,8 +1438,6 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, - op->sampler_idx = sampler_idx; +@@ -1477,7 +1477,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, op->state = state; op->value = value; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data) -@@ -1500,8 +1460,6 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform - op->opcode = WINED3D_CS_OP_SET_TRANSFORM; +@@ -1501,7 +1501,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform op->state = state; op->matrix = *matrix; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *data) -@@ -1522,8 +1480,6 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const - op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE; +@@ -1523,7 +1523,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const op->plane_idx = plane_idx; op->plane = *plane; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *data) -@@ -1607,8 +1563,6 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture - } +@@ -1608,7 +1608,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture else op->set = 0; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data) -@@ -1628,8 +1582,6 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma - op = cs->ops->require_space(cs, sizeof(*op), 0); +@@ -1629,7 +1629,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma op->opcode = WINED3D_CS_OP_SET_MATERIAL; op->material = *material; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data) -@@ -1652,8 +1604,6 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) - +@@ -1653,7 +1653,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) op = cs->ops->require_space(cs, sizeof(*op), 0); op->opcode = WINED3D_CS_OP_RESET_STATE; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_callback(struct wined3d_cs *cs, const void *data) -@@ -1901,8 +1851,6 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con - op->start_idx = start_idx; +@@ -1902,7 +1902,7 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con op->count = count; memcpy(op->constants, constants, count * push_constant_info[p].size); -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_primitive_type(struct wined3d_cs *cs, const void *data) -@@ -1927,8 +1875,6 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, GLenum primitive_ - op = cs->ops->require_space(cs, sizeof(*op), 0); +@@ -1928,7 +1928,7 @@ void wined3d_cs_emit_set_primitive_type(struct wined3d_cs *cs, GLenum primitive_ op->opcode = WINED3D_CS_OP_SET_PRIMITIVE_TYPE; op->gl_primitive_type = primitive_type; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data) -@@ -1977,8 +1923,6 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light - op = cs->ops->require_space(cs, sizeof(*op), 0); +@@ -1978,7 +1978,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light op->opcode = WINED3D_CS_OP_SET_LIGHT; op->light = *light; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data) -@@ -2014,8 +1958,6 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enab - op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE; +@@ -2015,7 +2015,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, UINT idx, BOOL enab op->idx = idx; op->enable = enable; -- + - cs->ops->submit(cs); ++ cs->ops->submit_delayed(cs); } static UINT wined3d_cs_exec_blt(struct wined3d_cs *cs, const void *data) +@@ -2536,6 +2536,7 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops = + wined3d_cs_st_require_space, + wined3d_cs_st_submit, + wined3d_cs_st_submit, ++ wined3d_cs_st_submit, + }; + + static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) +@@ -2712,11 +2713,17 @@ static void wined3d_cs_mt_submit_and_wait(struct wined3d_cs *cs) + while (!InterlockedCompareExchange(&fence, TRUE, TRUE)); + } + ++static void wined3d_cs_mt_submit_delayed(struct wined3d_cs *cs) ++{ ++ assert(cs->thread_id != GetCurrentThreadId()); ++} ++ + static const struct wined3d_cs_ops wined3d_cs_mt_ops = + { + wined3d_cs_mt_require_space, + wined3d_cs_mt_submit, + wined3d_cs_mt_submit_and_wait, ++ wined3d_cs_mt_submit_delayed, + }; + + static void wined3d_cs_mt_emit_stop(struct wined3d_cs *cs) +diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h +index 10a7b4a8660..62f6ad52457 100644 +--- a/dlls/wined3d/wined3d_private.h ++++ b/dlls/wined3d/wined3d_private.h +@@ -3228,6 +3228,7 @@ struct wined3d_cs_ops + void *(*require_space)(struct wined3d_cs *cs, size_t size, int priority); + void (*submit)(struct wined3d_cs *cs); + void (*submit_and_wait)(struct wined3d_cs *cs); ++ void (*submit_delayed)(struct wined3d_cs *cs); + }; + + #define WINED3D_CS_SPIN_COUNT 10000000 -- 2.11.0 diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index 77ec058b..de84b6a5 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -751,7 +751,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c acquire_shader_resources(state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE)); acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL], state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); -@@ -646,38 +965,61 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i +@@ -646,70 +965,126 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i cs->ops->submit(cs); } @@ -783,13 +783,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_SET_PREDICATION; op->predicate = predicate; op->value = value; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data) @@ -811,16 +812,19 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c +#if !defined(STAGING_CSMT) op = cs->ops->require_space(cs, sizeof(*op)); ++#else /* STAGING_CSMT */ ++ op = cs->ops->require_space(cs, sizeof(*op), 0); ++#endif /* STAGING_CSMT */ op->opcode = WINED3D_CS_OP_SET_VIEWPORT; op->viewport = *viewport; -@@ -686,17 +1028,30 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi + ++#if !defined(STAGING_CSMT) + cs->ops->submit(cs); } static void wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ -+ op = cs->ops->require_space(cs, sizeof(*op), 0); -+ op->opcode = WINED3D_CS_OP_SET_VIEWPORT; -+ op->viewport = *viewport; ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data) @@ -842,16 +846,19 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c +#if !defined(STAGING_CSMT) op = cs->ops->require_space(cs, sizeof(*op)); ++#else /* STAGING_CSMT */ ++ op = cs->ops->require_space(cs, sizeof(*op), 0); ++#endif /* STAGING_CSMT */ op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT; op->rect = *rect; -@@ -705,11 +1060,26 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) + ++#if !defined(STAGING_CSMT) + cs->ops->submit(cs); } static void wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ -+ op = cs->ops->require_space(cs, sizeof(*op), 0); -+ op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT; -+ op->rect = *rect; ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data) @@ -871,7 +878,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx, -@@ -717,21 +1087,35 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v +@@ -717,21 +1092,36 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v { struct wined3d_cs_set_rendertarget_view *op; @@ -883,13 +890,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW; op->view_idx = view_idx; op->view = view; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const void *data) @@ -907,7 +915,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { struct wined3d_surface *prev_surface = wined3d_rendertarget_view_get_surface(prev); -@@ -743,7 +1127,11 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const +@@ -743,7 +1133,11 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const } } @@ -919,7 +927,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c if (!prev != !op->view) { -@@ -760,12 +1148,17 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const +@@ -760,39 +1154,69 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const } device_invalidate_state(device, STATE_FRAMEBUFFER); @@ -935,16 +943,19 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c +#if !defined(STAGING_CSMT) op = cs->ops->require_space(cs, sizeof(*op)); ++#else /* STAGING_CSMT */ ++ op = cs->ops->require_space(cs, sizeof(*op), 0); ++#endif /* STAGING_CSMT */ op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW; op->view = view; -@@ -774,17 +1167,30 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 + ++#if !defined(STAGING_CSMT) + cs->ops->submit(cs); } static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ -+ op = cs->ops->require_space(cs, sizeof(*op), 0); -+ op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW; -+ op->view = view; ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data) @@ -966,16 +977,19 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c +#if !defined(STAGING_CSMT) op = cs->ops->require_space(cs, sizeof(*op)); ++#else /* STAGING_CSMT */ ++ op = cs->ops->require_space(cs, sizeof(*op), 0); ++#endif /* STAGING_CSMT */ op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION; op->declaration = declaration; -@@ -793,6 +1199,14 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 + ++#if !defined(STAGING_CSMT) + cs->ops->submit(cs); } static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ -+ op = cs->ops->require_space(cs, sizeof(*op), 0); -+ op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION; -+ op->declaration = declaration; ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data) @@ -983,7 +997,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_stream_source *op = data; struct wined3d_stream_state *stream; -@@ -810,6 +1224,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void +@@ -810,6 +1234,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_STREAMSRC); @@ -994,7 +1008,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, -@@ -817,17 +1235,27 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, +@@ -817,17 +1245,28 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, { struct wined3d_cs_set_stream_source *op; @@ -1008,13 +1022,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->buffer = buffer; op->offset = offset; op->stride = stride; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data) @@ -1022,7 +1037,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_stream_source_freq *op = data; struct wined3d_stream_state *stream; -@@ -837,22 +1265,36 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const +@@ -837,22 +1276,37 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const stream->flags = op->flags; device_invalidate_state(cs->device, STATE_STREAMSRC); @@ -1045,13 +1060,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->stream_idx = stream_idx; op->frequency = frequency; op->flags = flags; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data) @@ -1059,7 +1075,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_stream_output *op = data; struct wined3d_stream_output *stream; -@@ -867,6 +1309,10 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void +@@ -867,6 +1321,10 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void InterlockedIncrement(&op->buffer->resource.bind_count); if (prev) InterlockedDecrement(&prev->resource.bind_count); @@ -1070,7 +1086,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, -@@ -874,16 +1320,26 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, +@@ -874,16 +1332,27 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, { struct wined3d_cs_set_stream_output *op; @@ -1083,13 +1099,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->stream_idx = stream_idx; op->buffer = buffer; op->offset = offset; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data) @@ -1097,7 +1114,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_index_buffer *op = data; struct wined3d_buffer *prev; -@@ -899,6 +1355,10 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void * +@@ -899,6 +1368,10 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void * InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_INDEXBUFFER); @@ -1108,7 +1125,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, -@@ -906,16 +1366,26 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff +@@ -906,16 +1379,27 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff { struct wined3d_cs_set_index_buffer *op; @@ -1121,13 +1138,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->buffer = buffer; op->format_id = format_id; op->offset = offset; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data) @@ -1135,7 +1153,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_constant_buffer *op = data; struct wined3d_buffer *prev; -@@ -929,6 +1399,9 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi +@@ -929,6 +1413,9 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi InterlockedDecrement(&prev->resource.bind_count); device_invalidate_state(cs->device, STATE_CONSTANT_BUFFER(op->type)); @@ -1145,7 +1163,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -936,16 +1409,26 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha +@@ -936,16 +1423,27 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha { struct wined3d_cs_set_constant_buffer *op; @@ -1158,13 +1176,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->type = type; op->cb_idx = cb_idx; op->buffer = buffer; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) @@ -1172,7 +1191,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info; const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info; -@@ -1022,21 +1505,35 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) +@@ -1022,21 +1520,36 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data) if (new_use_color_key) device_invalidate_state(cs->device, STATE_COLOR_KEY); @@ -1194,13 +1213,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_SET_TEXTURE; op->stage = stage; op->texture = texture; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data) @@ -1208,7 +1228,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_shader_resource_view *op = data; struct wined3d_shader_resource_view *prev; -@@ -1051,6 +1548,10 @@ static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, cons +@@ -1051,6 +1564,10 @@ static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, cons if (op->type != WINED3D_SHADER_TYPE_COMPUTE) device_invalidate_state(cs->device, STATE_SHADER_RESOURCE_BINDING); @@ -1219,7 +1239,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -1058,16 +1559,26 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 +@@ -1058,16 +1575,27 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 { struct wined3d_cs_set_shader_resource_view *op; @@ -1232,13 +1252,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->type = type; op->view_idx = view_idx; op->view = view; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, const void *data) @@ -1246,7 +1267,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_unordered_access_view *op = data; struct wined3d_unordered_access_view *prev; -@@ -1081,6 +1592,10 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con +@@ -1081,6 +1609,10 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con InterlockedDecrement(&prev->resource->bind_count); device_invalidate_state(cs->device, STATE_UNORDERED_ACCESS_VIEW_BINDING(op->pipeline)); @@ -1257,7 +1278,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline, -@@ -1088,21 +1603,35 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined +@@ -1088,21 +1620,36 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined { struct wined3d_cs_set_unordered_access_view *op; @@ -1270,13 +1291,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->pipeline = pipeline; op->view_idx = view_idx; op->view = view; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data) @@ -1293,7 +1315,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type, -@@ -1110,16 +1639,26 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type +@@ -1110,16 +1657,27 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type { struct wined3d_cs_set_sampler *op; @@ -1306,13 +1328,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->type = type; op->sampler_idx = sampler_idx; op->sampler = sampler; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data) @@ -1320,7 +1343,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_shader *op = data; -@@ -1127,26 +1666,44 @@ static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data) +@@ -1127,26 +1685,45 @@ static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data) device_invalidate_state(cs->device, STATE_SHADER(op->type)); if (op->type != WINED3D_SHADER_TYPE_COMPUTE) device_invalidate_state(cs->device, STATE_SHADER_RESOURCE_BINDING); @@ -1342,13 +1365,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_SET_SHADER; op->type = type; op->shader = shader; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data) @@ -1365,22 +1389,25 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, -@@ -1154,6 +1711,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, +@@ -1154,39 +1731,69 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, { struct wined3d_cs_set_rasterizer_state *op; +#if !defined(STAGING_CSMT) op = cs->ops->require_space(cs, sizeof(*op)); ++#else /* STAGING_CSMT */ ++ op = cs->ops->require_space(cs, sizeof(*op), 0); ++#endif /* STAGING_CSMT */ op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE; op->state = rasterizer_state; -@@ -1162,31 +1720,57 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, + ++#if !defined(STAGING_CSMT) + cs->ops->submit(cs); } static void wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ -+ op = cs->ops->require_space(cs, sizeof(*op), 0); -+ op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE; -+ op->state = rasterizer_state; ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data) @@ -1408,13 +1435,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_SET_RENDER_STATE; op->state = state; op->value = value; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data) @@ -1431,7 +1459,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, -@@ -1194,21 +1778,35 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, +@@ -1194,21 +1801,36 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, { struct wined3d_cs_set_texture_state *op; @@ -1444,13 +1472,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->stage = stage; op->state = state; op->value = value; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data) @@ -1467,7 +1496,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, -@@ -1216,22 +1814,36 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, +@@ -1216,22 +1838,37 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, { struct wined3d_cs_set_sampler_state *op; @@ -1480,13 +1509,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->sampler_idx = sampler_idx; op->state = state; op->value = value; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data) @@ -1504,7 +1534,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, -@@ -1239,35 +1851,59 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform +@@ -1239,35 +1876,61 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform { struct wined3d_cs_set_transform *op; @@ -1516,13 +1546,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_SET_TRANSFORM; op->state = state; op->matrix = *matrix; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *data) @@ -1550,13 +1581,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE; op->plane_idx = plane_idx; op->plane = *plane; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *data) @@ -1564,7 +1596,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { const struct wined3d_cs_set_color_key *op = data; struct wined3d_texture *texture = op->texture; -@@ -1328,6 +1964,10 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat +@@ -1328,6 +1991,10 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat break; } } @@ -1575,7 +1607,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, -@@ -1335,7 +1975,11 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture +@@ -1335,7 +2002,11 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture { struct wined3d_cs_set_color_key *op; @@ -1587,17 +1619,17 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_SET_COLOR_KEY; op->texture = texture; op->flags = flags; -@@ -1346,22 +1990,33 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture - } +@@ -1347,42 +2018,76 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture else op->set = 0; -+#if !defined(STAGING_CSMT) ++#if !defined(STAGING_CSMT) cs->ops->submit(cs); } static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data) @@ -1619,16 +1651,21 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c +#if !defined(STAGING_CSMT) op = cs->ops->require_space(cs, sizeof(*op)); ++#else /* STAGING_CSMT */ ++ op = cs->ops->require_space(cs, sizeof(*op), 0); ++#endif /* STAGING_CSMT */ op->opcode = WINED3D_CS_OP_SET_MATERIAL; op->material = *material; -@@ -1372,17 +2027,37 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma + ++#if !defined(STAGING_CSMT) + cs->ops->submit(cs); + } + static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data) { struct wined3d_adapter *adapter = cs->device->adapter; +#else /* STAGING_CSMT */ -+ op = cs->ops->require_space(cs, sizeof(*op), 0); -+ op->opcode = WINED3D_CS_OP_SET_MATERIAL; -+ op->material = *material; ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data) @@ -1659,13 +1696,15 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op = cs->ops->require_space(cs, sizeof(*op)); op->opcode = WINED3D_CS_OP_RESET_STATE; -@@ -1390,17 +2065,32 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) +@@ -1390,17 +2095,34 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) } static void wined3d_cs_exec_callback(struct wined3d_cs *cs, const void *data) +#else /* STAGING_CSMT */ + op = cs->ops->require_space(cs, sizeof(*op), 0); + op->opcode = WINED3D_CS_OP_RESET_STATE; ++ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_callback(struct wined3d_cs *cs, const void *data) @@ -1692,7 +1731,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_CALLBACK; op->callback = callback; op->object = object; -@@ -1418,40 +2108,103 @@ void wined3d_cs_init_object(struct wined3d_cs *cs, void (*callback)(void *object +@@ -1418,40 +2140,103 @@ void wined3d_cs_init_object(struct wined3d_cs *cs, void (*callback)(void *object wined3d_cs_emit_callback(cs, callback, object); } @@ -1796,7 +1835,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE; op->resource = resource; -@@ -1460,20 +2213,32 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso +@@ -1460,20 +2245,32 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso cs->ops->submit(cs); } @@ -1829,7 +1868,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE; op->resource = resource; -@@ -1482,13 +2247,21 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou +@@ -1482,13 +2279,21 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou cs->ops->submit(cs); } @@ -1851,7 +1890,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, -@@ -1497,7 +2270,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, +@@ -1497,7 +2302,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, struct wined3d_cs_map *op; HRESULT hr; @@ -1863,7 +1902,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->opcode = WINED3D_CS_OP_MAP; op->resource = resource; op->sub_resource_idx = sub_resource_idx; -@@ -1506,17 +2283,29 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, +@@ -1506,17 +2315,29 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, op->flags = flags; op->hr = &hr; @@ -1893,7 +1932,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c } HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx) -@@ -1524,19 +2313,612 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc +@@ -1524,19 +2345,620 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc struct wined3d_cs_unmap *op; HRESULT hr; @@ -1908,13 +1947,13 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c op->hr = &hr; +#if !defined(STAGING_CSMT) -+ cs->ops->submit(cs); + cs->ops->submit(cs); +#else /* STAGING_CSMT */ + cs->ops->submit_and_wait(cs); -+ -+ return hr; -+} -+ + + return hr; + } + +static const struct +{ + size_t offset; @@ -1972,6 +2011,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + op->start_idx = start_idx; + op->count = count; + memcpy(op->constants, constants, count * push_constant_info[p].size); ++ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_primitive_type(struct wined3d_cs *cs, const void *data) @@ -1996,6 +2037,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + op = cs->ops->require_space(cs, sizeof(*op), 0); + op->opcode = WINED3D_CS_OP_SET_PRIMITIVE_TYPE; + op->gl_primitive_type = primitive_type; ++ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data) @@ -2044,6 +2087,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + op = cs->ops->require_space(cs, sizeof(*op), 0); + op->opcode = WINED3D_CS_OP_SET_LIGHT; + op->light = *light; ++ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data) @@ -2079,6 +2124,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE; + op->idx = idx; + op->enable = enable; ++ ++ cs->ops->submit_delayed(cs); +} + +static UINT wined3d_cs_exec_blt(struct wined3d_cs *cs, const void *data) @@ -2186,7 +2233,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + wined3d_resource_acquire(&op->src->resource); + wined3d_resource_acquire(&op->dst->resource); + - cs->ops->submit(cs); ++ cs->ops->submit(cs); +} + +static UINT wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data) @@ -2280,10 +2327,15 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + op->hr = &hr; + + cs->ops->submit_and_wait(cs); ++#endif /* STAGING_CSMT */ + + return hr; +} + ++#if !defined(STAGING_CSMT) + static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = + { ++#else /* STAGING_CSMT */ +static UINT wined3d_cs_exec_release_dc(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_get_release_dc *op = data; @@ -2306,10 +2358,10 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + op->hr = &hr; + + cs->ops->submit_and_wait(cs); - - return hr; - } - ++ ++ return hr; ++} ++ +static UINT wined3d_cs_exec_create_swapchain_context(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_create_swapchain_context *op = data; @@ -2330,15 +2382,10 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + op->hr = &hr; + + cs->ops->submit_and_wait(cs); -+#endif /* STAGING_CSMT */ + + return hr; +} + -+#if !defined(STAGING_CSMT) - static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = - { -+#else /* STAGING_CSMT */ +static UINT wined3d_cs_exec_update_swap_interval(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_update_swap_interval *op = data; @@ -2506,7 +2553,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, /* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear, /* WINED3D_CS_OP_DISPATCH */ wined3d_cs_exec_dispatch, -@@ -1568,13 +2950,37 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void +@@ -1568,13 +2990,37 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state, /* WINED3D_CS_OP_CALLBACK */ wined3d_cs_exec_callback, /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue, @@ -2544,7 +2591,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c { if (size > (cs->data_size - cs->end)) { -@@ -1618,6 +3024,7 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs) +@@ -1618,6 +3064,7 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs) HeapFree(GetProcessHeap(), 0, data); } @@ -2552,7 +2599,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p, unsigned int start_idx, unsigned int count, const void *constants) { -@@ -1658,15 +3065,262 @@ static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_pus +@@ -1658,15 +3105,269 @@ static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_pus for (i = 0, context_count = device->context_count; i < context_count; ++i) { device->contexts[i]->constant_update_mask |= push_constant_info[p].mask; @@ -2562,6 +2609,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + wined3d_cs_st_require_space, + wined3d_cs_st_submit, + wined3d_cs_st_submit, ++ wined3d_cs_st_submit, +}; + +static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block) @@ -2610,18 +2658,9 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + else + { + WaitForSingleObject(cs->event, INFINITE); -+#endif /* STAGING_CSMT */ } } -+#if !defined(STAGING_CSMT) - static const struct wined3d_cs_ops wined3d_cs_st_ops = - { - wined3d_cs_st_require_space, - wined3d_cs_st_submit, - wined3d_cs_st_push_constants, - }; -+#else /* STAGING_CSMT */ +static struct wined3d_cs_block *wined3d_cs_dequeue_command(struct wined3d_cs *cs) +{ + struct wined3d_cs_block *block; @@ -2641,9 +2680,18 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + wined3d_cs_wait_event(cs); + spin_count = 0; + } ++#endif /* STAGING_CSMT */ + } +} + ++#if !defined(STAGING_CSMT) + static const struct wined3d_cs_ops wined3d_cs_st_ops = + { + wined3d_cs_st_require_space, + wined3d_cs_st_submit, + wined3d_cs_st_push_constants, + }; ++#else /* STAGING_CSMT */ +static void wined3d_cs_list_init(struct wined3d_cs_list *list) +{ + InitializeCriticalSectionAndSpinCount(&list->lock, WINED3D_CS_SPIN_COUNT); @@ -2747,11 +2795,17 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c + while (!InterlockedCompareExchange(&fence, TRUE, TRUE)); +} + ++static void wined3d_cs_mt_submit_delayed(struct wined3d_cs *cs) ++{ ++ assert(cs->thread_id != GetCurrentThreadId()); ++} ++ +static const struct wined3d_cs_ops wined3d_cs_mt_ops = +{ + wined3d_cs_mt_require_space, + wined3d_cs_mt_submit, + wined3d_cs_mt_submit_and_wait, ++ wined3d_cs_mt_submit_delayed, +}; + +static void wined3d_cs_mt_emit_stop(struct wined3d_cs *cs) @@ -2815,7 +2869,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) { -@@ -1676,15 +3330,22 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) +@@ -1676,15 +3377,22 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) if (!(cs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*cs)))) return NULL; @@ -2838,7 +2892,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c cs->ops = &wined3d_cs_st_ops; cs->device = device; -@@ -1692,18 +3353,65 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) +@@ -1692,18 +3400,65 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) if (!(cs->data = HeapAlloc(GetProcessHeap(), 0, cs->data_size))) { state_cleanup(&cs->state); @@ -4112,23 +4166,25 @@ diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c -@@ -356,6 +356,10 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i +@@ -356,6 +356,11 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i flags = wined3d_resource_sanitise_map_flags(resource, flags); +#if defined(STAGING_CSMT) -+ wined3d_resource_wait_idle(resource); ++ if (wined3d_settings.cs_multithreaded) ++ wined3d_resource_wait_idle(resource); + +#endif /* STAGING_CSMT */ return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags); } -@@ -371,6 +375,10 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned +@@ -371,6 +376,11 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned { TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx); +#if defined(STAGING_CSMT) -+ wined3d_resource_wait_idle(resource); ++ if (wined3d_settings.cs_multithreaded) ++ wined3d_resource_wait_idle(resource); + +#endif /* STAGING_CSMT */ return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx); @@ -5822,7 +5878,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_cs_ops { void *(*require_space)(struct wined3d_cs *cs, size_t size); -@@ -3171,32 +3274,113 @@ struct wined3d_cs_ops +@@ -3171,32 +3274,114 @@ struct wined3d_cs_ops void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p, unsigned int start_idx, unsigned int count, const void *constants); }; @@ -5848,6 +5904,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h + void *(*require_space)(struct wined3d_cs *cs, size_t size, int priority); + void (*submit)(struct wined3d_cs *cs); + void (*submit_and_wait)(struct wined3d_cs *cs); ++ void (*submit_delayed)(struct wined3d_cs *cs); +}; + +#define WINED3D_CS_SPIN_COUNT 10000000 @@ -5936,7 +5993,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN; -@@ -3208,9 +3392,17 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, +@@ -3208,9 +3393,17 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN; @@ -5954,7 +6011,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, -@@ -3242,19 +3434,37 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined +@@ -3242,19 +3435,37 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; @@ -5992,7 +6049,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other * fixed function semantics as D3DCOLOR or FLOAT16 */ -@@ -3392,7 +3602,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_ +@@ -3392,7 +3603,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_ struct wined3d_swapchain_ops { void (*swapchain_present)(struct wined3d_swapchain *swapchain, @@ -6005,7 +6062,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain); }; -@@ -3429,6 +3644,10 @@ struct wined3d_swapchain +@@ -3429,6 +3645,10 @@ struct wined3d_swapchain void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN; struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;