Rebase against 91dd155e9bc13c1bc1be860cd67fe3e48c20feae.

This commit is contained in:
Sebastian Lackner
2016-01-09 13:36:37 +01:00
parent c891e58561
commit 11093e0bf8
13 changed files with 92 additions and 346 deletions

View File

@@ -1,4 +1,4 @@
From 410c5748849a9467bd5ee302ea96a20bd770f059 Mon Sep 17 00:00:00 2001
From e95849bf089a6b93c67e1927a646a4e8bb35a243 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 10 Oct 2013 16:29:42 +0200
Subject: wined3d: Create dummy textures through the CS.
@@ -7,9 +7,9 @@ Hacky version. Just good enough to see if the double context during init is what
crash.
---
dlls/wined3d/cs.c | 30 ++++++++++++++++++++++++++++++
dlls/wined3d/device.c | 17 ++++++-----------
dlls/wined3d/device.c | 19 +++++++------------
dlls/wined3d/wined3d_private.h | 4 +++-
3 files changed, 39 insertions(+), 12 deletions(-)
3 files changed, 40 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index bd83689..383c9a5 100644
@@ -74,7 +74,7 @@ index bd83689..383c9a5 100644
static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c479b80..04a36a2 100644
index 1b0226a..df19923 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -651,7 +651,7 @@ out:
@@ -134,12 +134,14 @@ index c479b80..04a36a2 100644
/* Clear the screen */
if (swapchain->back_buffers && swapchain->back_buffers[0])
clear_flags |= WINED3DCLEAR_TARGET;
@@ -4503,7 +4498,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
@@ -4504,8 +4499,8 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
swapchain->context[0] = context;
swapchain->num_contexts = 1;
- create_dummy_textures(device, context);
- create_default_sampler(device);
+ device_create_dummy_textures(device, context);
+ device_create_default_sampler(device);
context_release(context);
return WINED3D_OK;

View File

@@ -1,17 +1,17 @@
From bc64eef6fb48de707d8d19cb604e748e207742e4 Mon Sep 17 00:00:00 2001
From 031a0b58fd0d26fabae25fd1ad9f0030f8e58290 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 10 Oct 2013 18:40:04 +0200
Subject: wined3d: Recreate ctx and dummy textures through the CS after resets.
---
dlls/wined3d/device.c | 26 ++++----------------------
1 file changed, 4 insertions(+), 22 deletions(-)
dlls/wined3d/device.c | 27 ++++-----------------------
1 file changed, 4 insertions(+), 23 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 28b1c81..a113e21 100644
index df19923..fe0a014 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4189,8 +4189,6 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
@@ -4457,8 +4457,6 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
{
@@ -20,7 +20,7 @@ index 28b1c81..a113e21 100644
HRESULT hr;
if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
@@ -4207,32 +4205,16 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
@@ -4475,33 +4473,16 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
return hr;
}
@@ -52,11 +52,12 @@ index 28b1c81..a113e21 100644
- swapchain->context[0] = context;
- swapchain->num_contexts = 1;
- device_create_dummy_textures(device, context);
- device_create_default_sampler(device);
- context_release(context);
+ wined3d_cs_emit_create_dummy_textures(device->cs);
return WINED3D_OK;
}
--
2.1.3
2.6.4

View File

@@ -1,14 +1,14 @@
From 166fc2ef37010a9e368cd25a1ee2d3e722c087ed Mon Sep 17 00:00:00 2001
From fd1de8f949ff49edbaff899af7e3a6ce83b99521 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Fri, 11 Oct 2013 10:17:42 +0200
Subject: wined3d: Delete GL contexts through the CS in uninit_3d.
---
dlls/wined3d/device.c | 34 ++++------------------------------
1 file changed, 4 insertions(+), 30 deletions(-)
dlls/wined3d/device.c | 33 +++------------------------------
1 file changed, 3 insertions(+), 30 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 039b645..8941632 100644
index 800944b..8941632 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1091,8 +1091,6 @@ static void device_free_sampler(struct wine_rb_entry *entry, void *context)
@@ -67,15 +67,7 @@ index 039b645..8941632 100644
if (device->back_buffer_view)
{
@@ -4432,6 +4404,7 @@ void device_delete_opengl_contexts_cs(struct wined3d_device *device, struct wine
device->blitter->free_private(device);
device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info);
+ destroy_default_sampler(device);
context_release(context);
@@ -4442,6 +4415,7 @@ void device_delete_opengl_contexts_cs(struct wined3d_device *device, struct wine
@@ -4443,6 +4415,7 @@ void device_delete_opengl_contexts_cs(struct wined3d_device *device, struct wine
HeapFree(GetProcessHeap(), 0, swapchain->context);
swapchain->context = NULL;

View File

@@ -3439,17 +3439,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (device->depth_blt_texture)
{
@@ -4386,7 +5025,9 @@
device->blitter->free_private(device);
device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info);
+#if defined(STAGING_CSMT)
destroy_default_sampler(device);
+#endif /* STAGING_CSMT */
context_release(context);
@@ -4397,6 +5038,7 @@
@@ -4397,6 +5036,7 @@
HeapFree(GetProcessHeap(), 0, swapchain->context);
swapchain->context = NULL;
@@ -3457,7 +3447,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
swapchain->num_contexts = 0;
}
@@ -4416,6 +5058,14 @@
@@ -4416,6 +5056,14 @@
static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
{
@@ -3472,7 +3462,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
HRESULT hr;
if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
@@ -4432,6 +5082,7 @@
@@ -4432,6 +5080,7 @@
return hr;
}
@@ -3480,7 +3470,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
hr = wined3d_cs_emit_create_swapchain_context(device->cs, swapchain);
if (FAILED(hr))
{
@@ -4442,6 +5093,34 @@
@@ -4442,6 +5091,35 @@
}
wined3d_cs_emit_create_dummy_textures(device->cs);
@@ -3510,12 +3500,13 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
+ swapchain->context[0] = context;
+ swapchain->num_contexts = 1;
+ create_dummy_textures(device, context);
+ create_default_sampler(device);
+ context_release(context);
+#endif /* STAGING_CSMT */
return WINED3D_OK;
}
@@ -4460,9 +5139,11 @@
@@ -4460,9 +5138,11 @@
TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
device, swapchain_desc, mode, callback, reset_state);
@@ -3527,7 +3518,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
{
ERR("Failed to get the first implicit swapchain.\n");
@@ -4477,9 +5158,21 @@
@@ -4477,9 +5157,21 @@
wined3d_texture_decref(device->logo_texture);
device->logo_texture = NULL;
}
@@ -3549,7 +3540,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
{
for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
@@ -4488,6 +5181,7 @@
@@ -4488,6 +5180,7 @@
}
wined3d_device_set_depth_stencil_view(device, NULL);
@@ -3557,7 +3548,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (reset_state)
{
state_unbind_resources(&device->state);
@@ -4497,6 +5191,12 @@
@@ -4497,6 +5190,12 @@
{
wined3d_texture_decref(device->cs->onscreen_depth_stencil->container);
device->cs->onscreen_depth_stencil = NULL;
@@ -3570,7 +3561,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
if (reset_state)
@@ -4509,6 +5209,7 @@
@@ -4509,6 +5208,7 @@
}
}
@@ -3578,7 +3569,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
/* Free implicit resources and wait for the command stream before modifying
* swapchain parameters. After modifying the swapchain parameters a new GL
* context may be acquired by the worker thread. This causes problems in the
@@ -4530,6 +5231,7 @@
@@ -4530,6 +5230,7 @@
}
device->cs->ops->finish(device->cs);
@@ -3586,7 +3577,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
TRACE("New params:\n");
TRACE("backbuffer_width %u\n", swapchain_desc->backbuffer_width);
TRACE("backbuffer_height %u\n", swapchain_desc->backbuffer_height);
@@ -4656,6 +5358,13 @@
@@ -4656,6 +5357,13 @@
swapchain_desc->multisample_type, swapchain_desc->multisample_quality)))
return hr;
@@ -3600,7 +3591,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (swapchain->desc.enable_auto_depth_stencil)
{
struct wined3d_resource_desc texture_desc;
@@ -4698,6 +5407,13 @@
@@ -4698,6 +5406,13 @@
wined3d_device_set_depth_stencil_view(device, device->auto_depth_stencil_view);
}
@@ -3614,7 +3605,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (swapchain->desc.backbuffer_count && FAILED(hr = wined3d_rendertarget_view_create_from_surface(
surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0)),
NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
@@ -4718,12 +5434,20 @@
@@ -4718,12 +5433,20 @@
}
wined3d_cs_emit_reset_state(device->cs);
state_cleanup(&device->state);
@@ -3635,7 +3626,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
&device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT)))
ERR("Failed to initialize device state, hr %#x.\n", hr);
device->update_state = &device->state;
@@ -4732,6 +5456,7 @@
@@ -4732,6 +5455,7 @@
}
else if (device->back_buffer_view)
{
@@ -3643,7 +3634,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
struct wined3d_state *state = &device->state;
wined3d_device_set_rendertarget_view(device, 0, device->back_buffer_view, FALSE);
@@ -4747,6 +5472,24 @@
@@ -4747,6 +5471,24 @@
state->scissor_rect.left = 0;
state->scissor_rect.right = swapchain->desc.backbuffer_width;
state->scissor_rect.bottom = swapchain->desc.backbuffer_height;
@@ -3668,7 +3659,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect);
}
@@ -4822,6 +5565,10 @@
@@ -4822,6 +5564,10 @@
TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
@@ -3679,7 +3670,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
switch (type)
{
case WINED3D_RTYPE_SURFACE:
@@ -4832,6 +5579,7 @@
@@ -4832,6 +5578,7 @@
for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
@@ -3687,7 +3678,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (wined3d_rendertarget_view_get_surface(device->state.fb.render_targets[i]) == surface)
{
ERR("Surface %p is still in use as render target %u.\n", surface, i);
@@ -4843,6 +5591,19 @@
@@ -4843,6 +5590,19 @@
{
ERR("Surface %p is still in use as depth/stencil buffer.\n", surface);
device->state.fb.depth_stencil = NULL;
@@ -3707,7 +3698,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
}
break;
@@ -5005,7 +5766,11 @@
@@ -5005,7 +5765,11 @@
device->blitter = adapter->blitter;
@@ -3719,7 +3710,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
&adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT)))
{
ERR("Failed to initialize device state, hr %#x.\n", hr);
@@ -5104,6 +5869,7 @@
@@ -5104,6 +5868,7 @@
else
return CallWindowProcA(proc, window, message, wparam, lparam);
}
@@ -3727,7 +3718,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
/* Context activation is done by the caller */
struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT size, GLenum gl_usage,
@@ -5157,3 +5923,4 @@
@@ -5157,3 +5922,4 @@
wined3d_device_destroy_bo(device, context, bo);
}
@@ -8360,7 +8351,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3733,7 +3733,11 @@
@@ -3765,7 +3765,11 @@
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@@ -8372,7 +8363,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -3856,6 +3860,7 @@
@@ -3888,6 +3892,7 @@
/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
case WINED3D_TTFF_COUNT2:
mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
@@ -8380,7 +8371,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
/* OpenGL divides the first 3 vertex coord by the 4th by default,
* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
* the 4th coord evaluates to 1.0 to eliminate that.
@@ -3868,6 +3873,20 @@
@@ -3900,6 +3905,20 @@
* A more serious problem occurs if the app passes 4 coordinates in, and the
* 4th is != 1.0(opengl default). This would have to be fixed in draw_strided_slow
* or a replacement shader. */
@@ -8401,7 +8392,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
default:
mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
}
@@ -4325,7 +4344,11 @@
@@ -4357,7 +4376,11 @@
unsigned int i;
DWORD ttff;
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;