From 0ea57a0262dd85112ee91ac88d9e6e611e0737c0 Mon Sep 17 00:00:00 2001 From: Alistair Leslie-Hughes Date: Wed, 28 Sep 2022 11:13:03 +1000 Subject: [PATCH] Updated wined3d-bindless-texture patchset --- .../0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/patches/wined3d-bindless-texture/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch b/patches/wined3d-bindless-texture/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch index 2aa995e6..2300b23f 100644 --- a/patches/wined3d-bindless-texture/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch +++ b/patches/wined3d-bindless-texture/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch @@ -265,7 +265,7 @@ index f79fa1571e6..85ef1c8ecd7 100644 + } + else if (view) + { -+ wined3d_shader_resource_view_gl_bind(wined3d_shader_resource_view_gl(view), bind_idx, sampler, context_gl); ++ wined3d_shader_resource_view_gl_bind(wined3d_shader_resource_view_gl(view), bind_idx, wined3d_sampler_gl(sampler), context_gl); + } + } + string_buffer_release(&priv->string_buffers, sampler_name);