Rebase against 71e5fdf478dbfb1821d4c39a55c3555cc8188741.

This commit is contained in:
Sebastian Lackner
2015-07-07 15:27:18 +02:00
parent 56532e6bed
commit 04f83c2765
4 changed files with 6 additions and 51 deletions

View File

@@ -1099,7 +1099,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3518,7 +3518,11 @@
@@ -3523,7 +3523,11 @@
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@@ -1111,7 +1111,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -3641,6 +3645,7 @@
@@ -3646,6 +3650,7 @@
/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
case WINED3D_TTFF_COUNT2:
mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
@@ -1119,7 +1119,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
/* OpenGL divides the first 3 vertex coord by the 4th by default,
* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
* the 4th coord evaluates to 1.0 to eliminate that.
@@ -3653,6 +3658,20 @@
@@ -3658,6 +3663,20 @@
* A more serious problem occurs if the app passes 4 coordinates in, and the
* 4th is != 1.0(opengl default). This would have to be fixed in draw_strided_slow
* or a replacement shader. */
@@ -1140,7 +1140,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
default:
mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
}
@@ -4108,7 +4127,11 @@
@@ -4113,7 +4132,11 @@
unsigned int i;
DWORD ttff;
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
@@ -9614,7 +9614,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -5343,9 +5343,15 @@
@@ -5353,9 +5353,15 @@
DebugBreak();
}