wine-staging/patches/vkd3d-latest/0004-Updated-vkd3d-to-f28d39b609036ce9bc3a4baaf6cda012fc2.patch

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2024-10-02 19:53:56 -07:00
From 1a7fe5c66183d5193808f6280e25a4b6ccd15a04 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Tue, 1 Oct 2024 21:50:23 +1000
Subject: [PATCH] Updated vkd3d to f28d39b609036ce9bc3a4baaf6cda012fc2e3002.
---
libs/vkd3d/libs/vkd3d-shader/d3d_asm.c | 29 +++-
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 16 +-
libs/vkd3d/libs/vkd3d-shader/dxil.c | 79 +++++----
libs/vkd3d/libs/vkd3d-shader/fx.c | 157 ++++++++++++------
libs/vkd3d/libs/vkd3d-shader/glsl.c | 107 ++++++++++++
libs/vkd3d/libs/vkd3d-shader/ir.c | 71 +++++++-
libs/vkd3d/libs/vkd3d-shader/tpf.c | 150 +++++++++--------
.../libs/vkd3d-shader/vkd3d_shader_private.h | 4 +-
8 files changed, 444 insertions(+), 169 deletions(-)
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
index cfee053d49c..9fe4b74486a 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
@@ -675,9 +675,6 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
{
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
- [VKD3D_DATA_RESOURCE ] = "resource",
- [VKD3D_DATA_SAMPLER ] = "sampler",
- [VKD3D_DATA_UAV ] = "uav",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
[VKD3D_DATA_SNORM ] = "snorm",
@@ -1229,8 +1226,6 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
- case VKD3D_DATA_RESOURCE:
- case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
@@ -1266,8 +1261,6 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
- case VKD3D_DATA_RESOURCE:
- case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[1], "");
@@ -1319,6 +1312,23 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
vkd3d_string_buffer_printf(buffer, ")");
}
+ else if (compiler->flags & VSIR_ASM_FLAG_DUMP_ALL_INDICES)
+ {
+ unsigned int i = 0;
+
+ if (reg->idx_count == 0 || reg->idx[0].rel_addr)
+ {
+ vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
+ }
+ else
+ {
+ vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
+ i = 1;
+ }
+
+ for (; i < reg->idx_count; ++i)
+ shader_print_subscript(compiler, reg->idx[i].offset, reg->idx[i].rel_addr);
+ }
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
&& reg->type != VKD3DSPR_NULL
@@ -2491,10 +2501,11 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
void vkd3d_shader_trace(const struct vsir_program *program)
{
- const char *p, *q, *end;
+ const unsigned int flags = VSIR_ASM_FLAG_DUMP_TYPES | VSIR_ASM_FLAG_DUMP_ALL_INDICES;
struct vkd3d_shader_code code;
+ const char *p, *q, *end;
- if (d3d_asm_compile(program, NULL, &code, VSIR_ASM_FLAG_DUMP_TYPES) != VKD3D_OK)
+ if (d3d_asm_compile(program, NULL, &code, flags) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index 34752a1ab89..763d52e1b62 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -1352,9 +1352,6 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
program->flat_constant_count[i] = get_external_constant_count(&sm1, i);
- if (!sm1.p.failed)
- ret = vkd3d_shader_parser_validate(&sm1.p, config_flags);
-
if (sm1.p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;
@@ -1365,7 +1362,18 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
return ret;
}
- return ret;
+ if ((ret = vkd3d_shader_parser_validate(&sm1.p, config_flags)) < 0)
+ {
+ WARN("Failed to validate shader after parsing, ret %d.\n", ret);
+
+ if (TRACE_ON())
+ vkd3d_shader_trace(program);
+
+ vsir_program_cleanup(program);
+ return ret;
+ }
+
+ return VKD3D_OK;
}
bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version, const char *semantic_name,
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index ee78b6251f9..165ab222fca 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -4161,8 +4161,7 @@ static void sm6_parser_emit_atomicrmw(struct sm6_parser *sm6, const struct dxil_
dst_param_init(&dst_params[0]);
dst_params[1].reg = ptr->u.reg;
- /* The groupshared register has data type UAV when accessed. */
- dst_params[1].reg.data_type = VKD3D_DATA_UAV;
+ dst_params[1].reg.data_type = VKD3D_DATA_UNUSED;
dst_params[1].reg.idx[1].rel_addr = NULL;
dst_params[1].reg.idx[1].offset = ~0u;
dst_params[1].reg.idx_count = 1;
@@ -6861,7 +6860,6 @@ static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_re
struct vkd3d_shader_dst_param *dst_params;
struct vkd3d_shader_src_param *src_params;
const struct sm6_value *ptr, *cmp, *new;
- const struct sm6_type *type;
unsigned int i = 0;
bool is_volatile;
uint64_t code;
@@ -6887,9 +6885,10 @@ static void sm6_parser_emit_cmpxchg(struct sm6_parser *sm6, const struct dxil_re
return;
}
- type = ptr->type->u.pointer.type;
- cmp = sm6_parser_get_value_by_ref(sm6, record, type, &i);
- new = sm6_parser_get_value_by_ref(sm6, record, type, &i);
+ /* Forward-referenced comparands are stored as value/type pairs, even
+ * though in principle we could use the destination type. */
+ cmp = sm6_parser_get_value_by_ref(sm6, record, NULL, &i);
+ new = sm6_parser_get_value_by_ref(sm6, record, ptr->type->u.pointer.type, &i);
if (!cmp || !new)
return;
@@ -7287,7 +7286,6 @@ static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_reco
unsigned int i = 0, alignment, operand_count;
struct vkd3d_shader_src_param *src_params;
struct vkd3d_shader_dst_param *dst_param;
- const struct sm6_type *pointee_type;
const struct sm6_value *ptr, *src;
uint64_t alignment_code;
@@ -7299,13 +7297,14 @@ static void sm6_parser_emit_store(struct sm6_parser *sm6, const struct dxil_reco
return;
}
- pointee_type = ptr->type->u.pointer.type;
- if (!(src = sm6_parser_get_value_by_ref(sm6, record, pointee_type, &i)))
+ /* Forward-referenced sources are stored as value/type pairs, even
+ * though in principle we could use the destination type. */
+ if (!(src = sm6_parser_get_value_by_ref(sm6, record, NULL, &i)))
return;
if (!sm6_value_validate_is_numeric(src, sm6))
return;
- if (pointee_type != src->type)
+ if (ptr->type->u.pointer.type != src->type)
{
WARN("Type mismatch.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH,
@@ -8908,7 +8907,7 @@ static enum vkd3d_result sm6_parser_resources_load_srv(struct sm6_parser *sm6,
d->resource_type = ins->resource_type;
d->kind = kind;
d->reg_type = VKD3DSPR_RESOURCE;
- d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_RESOURCE;
+ d->reg_data_type = VKD3D_DATA_UNUSED;
d->resource_data_type = (ins->opcode == VKD3DSIH_DCL)
? ins->declaration.semantic.resource_data_type[0] : VKD3D_DATA_UNUSED;
@@ -8982,7 +8981,7 @@ static enum vkd3d_result sm6_parser_resources_load_uav(struct sm6_parser *sm6,
d->resource_type = ins->resource_type;
d->kind = values[0];
d->reg_type = VKD3DSPR_UAV;
- d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_UAV;
+ d->reg_data_type = VKD3D_DATA_UNUSED;
d->resource_data_type = (ins->opcode == VKD3DSIH_DCL_UAV_TYPED)
? ins->declaration.semantic.resource_data_type[0] : VKD3D_DATA_UNUSED;
@@ -9346,7 +9345,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Signature element is not a node.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Signature element is not a metadata node.");
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
element_node = m->u.node;
@@ -9355,7 +9354,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Invalid operand count %u.\n", element_node->operand_count);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Invalid signature element operand count %u.", element_node->operand_count);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
if (element_node->operand_count > 11)
{
@@ -9374,7 +9373,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Failed to load uint value at index %u.\n", j);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Signature element value at index %u is not an integer.", j);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
}
@@ -9385,7 +9384,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
FIXME("Unsupported element id %u not equal to its index %u.\n", values[0], i);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"A non-sequential and non-zero-based element id is not supported.");
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
if (!sm6_metadata_value_is_string(element_node->operands[1]))
@@ -9393,7 +9392,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Element name is not a string.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Signature element name is not a metadata string.");
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
e->semantic_name = element_node->operands[1]->u.string_value;
@@ -9407,7 +9406,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Unhandled semantic kind %u.\n", j);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"DXIL semantic kind %u is unhandled.", j);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
if ((e->interpolation_mode = values[5]) >= VKD3DSIM_COUNT)
@@ -9415,7 +9414,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Unhandled interpolation mode %u.\n", e->interpolation_mode);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Interpolation mode %u is unhandled.", e->interpolation_mode);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
e->register_count = values[6];
@@ -9430,7 +9429,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Unhandled I/O register semantic kind %u.\n", j);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"DXIL semantic kind %u is unhandled for an I/O register.", j);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
}
else if (e->register_index > MAX_REG_OUTPUT || e->register_count > MAX_REG_OUTPUT - e->register_index)
@@ -9439,7 +9438,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"A signature element starting row of %u with count %u is invalid.",
e->register_index, e->register_count);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
index = values[9];
@@ -9448,7 +9447,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Invalid column start %u with count %u.\n", index, column_count);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"A signature element starting column %u with count %u is invalid.", index, column_count);
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
e->mask = vkd3d_write_mask_from_component_count(column_count);
@@ -9471,7 +9470,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
WARN("Semantic index list is not a node.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
"Signature element semantic index list is not a metadata node.");
- return VKD3D_ERROR_INVALID_SHADER;
+ goto invalid;
}
element_node = m->u.node;
@@ -9516,6 +9515,10 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const
s->element_count = operand_count;
return VKD3D_OK;
+
+invalid:
+ vkd3d_free(elements);
+ return VKD3D_ERROR_INVALID_SHADER;
}
static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, const struct sm6_metadata_value *m,
@@ -10526,9 +10529,16 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
dxil_block_destroy(&sm6->root_block);
+ if (sm6->p.failed)
+ {
+ ret = VKD3D_ERROR_INVALID_SHADER;
+ goto fail;
+ }
+
return VKD3D_OK;
fail:
+ sm6_parser_cleanup(sm6);
vsir_program_cleanup(program);
return ret;
}
@@ -10570,18 +10580,25 @@ int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t co
free_dxbc_shader_desc(&dxbc_desc);
vkd3d_free(byte_code);
- if (!sm6.p.failed && ret >= 0)
- ret = vkd3d_shader_parser_validate(&sm6.p, config_flags);
-
- if (sm6.p.failed && ret >= 0)
- ret = VKD3D_ERROR_INVALID_SHADER;
-
- sm6_parser_cleanup(&sm6);
if (ret < 0)
{
WARN("Failed to parse shader.\n");
return ret;
}
- return ret;
+ if ((ret = vkd3d_shader_parser_validate(&sm6.p, config_flags)) < 0)
+ {
+ WARN("Failed to validate shader after parsing, ret %d.\n", ret);
+
+ if (TRACE_ON())
+ vkd3d_shader_trace(program);
+
+ sm6_parser_cleanup(&sm6);
+ vsir_program_cleanup(program);
+ return ret;
+ }
+
+ sm6_parser_cleanup(&sm6);
+
+ return VKD3D_OK;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c
index 7d4a9d2e2ff..84e827e7943 100644
--- a/libs/vkd3d/libs/vkd3d-shader/fx.c
+++ b/libs/vkd3d/libs/vkd3d-shader/fx.c
@@ -224,11 +224,6 @@ static void set_status(struct fx_write_context *fx, int status)
fx->status = status;
}
-static bool has_annotations(const struct hlsl_ir_var *var)
-{
- return var->annotations && !list_empty(&var->annotations->vars);
-}
-
static uint32_t write_string(const char *string, struct fx_write_context *fx)
{
return fx->ops->write_string(string, fx);
@@ -435,17 +430,26 @@ static void write_fx_4_pass(struct hlsl_ir_var *var, struct fx_write_context *fx
write_fx_4_state_block(var, 0, count_offset, fx);
}
+static void write_fx_2_annotations(struct hlsl_ir_var *var, uint32_t count_offset, struct fx_write_context *fx)
+{
+ struct vkd3d_bytecode_buffer *buffer = &fx->structured;
+ uint32_t count;
+
+ count = write_annotations(var->annotations, fx);
+ set_u32(buffer, count_offset, count);
+}
+
static void write_fx_2_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
- uint32_t name_offset;
+ uint32_t name_offset, annotation_count_offset;
name_offset = write_string(var->name, fx);
put_u32(buffer, name_offset);
- put_u32(buffer, 0); /* Annotation count. */
+ annotation_count_offset = put_u32(buffer, 0);
put_u32(buffer, 0); /* Assignment count. */
- /* TODO: annotations */
+ write_fx_2_annotations(var, annotation_count_offset, fx);
/* TODO: assignments */
if (var->state_block_count && var->state_blocks[0]->count)
@@ -467,6 +471,7 @@ static uint32_t get_fx_4_type_size(const struct hlsl_type *type)
static const uint32_t fx_4_numeric_base_type[] =
{
+ [HLSL_TYPE_HALF] = 1,
[HLSL_TYPE_FLOAT] = 1,
[HLSL_TYPE_INT ] = 2,
[HLSL_TYPE_UINT ] = 3,
@@ -503,6 +508,7 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
switch (type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
@@ -579,6 +585,12 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
case HLSL_CLASS_STRING:
return "String";
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ if (type->e.numeric.type == HLSL_TYPE_HALF)
+ return "float";
+ /* fall-through */
default:
return type->name;
}
@@ -977,16 +989,16 @@ static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *n
static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
+ uint32_t name_offset, pass_count_offset, annotation_count_offset, count = 0;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
- uint32_t name_offset, count_offset, count = 0;
struct hlsl_ir_var *pass;
name_offset = write_string(var->name, fx);
put_u32(buffer, name_offset);
- put_u32(buffer, 0); /* Annotation count. */
- count_offset = put_u32(buffer, 0); /* Pass count. */
+ annotation_count_offset = put_u32(buffer, 0);
+ pass_count_offset = put_u32(buffer, 0);
- /* FIXME: annotations */
+ write_fx_2_annotations(var, annotation_count_offset, fx);
LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
{
@@ -994,41 +1006,78 @@ static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_contex
++count;
}
- set_u32(buffer, count_offset, count);
+ set_u32(buffer, pass_count_offset, count);
}
-static uint32_t get_fx_2_type_size(const struct hlsl_type *type)
+static uint32_t write_fx_2_default_value(struct hlsl_type *value_type, struct hlsl_default_value *value,
+ struct fx_write_context *fx)
{
- uint32_t size = 0, elements_count;
- size_t i;
+ const struct hlsl_type *type = hlsl_get_multiarray_element_type(value_type);
+ uint32_t elements_count = hlsl_get_multiarray_size(value_type), i, j;
+ struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
+ struct hlsl_ctx *ctx = fx->ctx;
+ uint32_t offset = buffer->size;
+ unsigned int comp_count;
- if (type->class == HLSL_CLASS_ARRAY)
- {
- elements_count = hlsl_get_multiarray_size(type);
- type = hlsl_get_multiarray_element_type(type);
- return get_fx_2_type_size(type) * elements_count;
- }
- else if (type->class == HLSL_CLASS_STRUCT)
+ if (!value)
+ return 0;
+
+ comp_count = hlsl_type_component_count(type);
+
+ for (i = 0; i < elements_count; ++i)
{
- for (i = 0; i < type->e.record.field_count; ++i)
+ switch (type->class)
{
- const struct hlsl_struct_field *field = &type->e.record.fields[i];
- size += get_fx_2_type_size(field->type);
- }
+ case HLSL_CLASS_SCALAR:
+ case HLSL_CLASS_VECTOR:
+ case HLSL_CLASS_MATRIX:
+ {
+ switch (type->e.numeric.type)
+ {
+ case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ case HLSL_TYPE_BOOL:
+
+ for (j = 0; j < comp_count; ++j)
+ {
+ put_u32(buffer, value->number.u);
+ value++;
+ }
+ break;
+ default:
+ hlsl_fixme(ctx, &ctx->location, "Writing default values for numeric type %u is not implemented.",
+ type->e.numeric.type);
+ }
- return size;
+ break;
+ }
+ case HLSL_CLASS_STRUCT:
+ {
+ struct hlsl_struct_field *fields = type->e.record.fields;
+
+ for (j = 0; j < type->e.record.field_count; ++j)
+ {
+ write_fx_2_default_value(fields[i].type, value, fx);
+ value += hlsl_type_component_count(fields[i].type);
+ }
+ break;
+ }
+ default:
+ hlsl_fixme(ctx, &ctx->location, "Writing default values for class %u is not implemented.", type->class);
+ }
}
- return type->dimx * type->dimy * sizeof(float);
+ return offset;
}
static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
const struct hlsl_type *type = var->data_type;
- uint32_t offset, size, elements_count = 1;
-
- size = get_fx_2_type_size(type);
+ uint32_t offset, elements_count = 1;
+ struct hlsl_ctx *ctx = fx->ctx;
if (type->class == HLSL_CLASS_ARRAY)
{
@@ -1044,16 +1093,17 @@ static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct f
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
case HLSL_CLASS_STRUCT:
- /* FIXME: write actual initial value */
- if (var->default_values)
- hlsl_fixme(fx->ctx, &var->loc, "Write default values.\n");
-
- offset = put_u32(buffer, 0);
-
- for (uint32_t i = 1; i < size / sizeof(uint32_t); ++i)
- put_u32(buffer, 0);
+ offset = write_fx_2_default_value(var->data_type, var->default_values, fx);
break;
+ case HLSL_CLASS_TEXTURE:
+ case HLSL_CLASS_PIXEL_SHADER:
+ case HLSL_CLASS_SAMPLER:
+ case HLSL_CLASS_STRING:
+ case HLSL_CLASS_VERTEX_SHADER:
+ hlsl_fixme(ctx, &var->loc, "Write fx 2.0 object initializer.");
+ /* fallthrough */
+
default:
/* Objects are given sequential ids. */
offset = put_u32(buffer, fx->object_variable_count++);
@@ -1132,8 +1182,8 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
static void write_fx_2_parameters(struct fx_write_context *fx)
{
+ uint32_t desc_offset, value_offset, flags, annotation_count_offset;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
- uint32_t desc_offset, value_offset, flags;
struct hlsl_ctx *ctx = fx->ctx;
struct hlsl_ir_var *var;
enum fx_2_parameter_flags
@@ -1153,23 +1203,35 @@ static void write_fx_2_parameters(struct fx_write_context *fx)
if (var->storage_modifiers & HLSL_STORAGE_SHARED)
flags |= IS_SHARED;
- put_u32(buffer, desc_offset); /* Parameter description */
- put_u32(buffer, value_offset); /* Value */
- put_u32(buffer, flags); /* Flags */
+ put_u32(buffer, desc_offset);
+ put_u32(buffer, value_offset);
+ put_u32(buffer, flags);
- put_u32(buffer, 0); /* Annotations count */
- if (has_annotations(var))
- hlsl_fixme(ctx, &ctx->location, "Writing annotations for parameters is not implemented.");
+ annotation_count_offset = put_u32(buffer, 0);
+ write_fx_2_annotations(var, annotation_count_offset, fx);
++fx->parameter_count;
}
}
+static void write_fx_2_annotation(struct hlsl_ir_var *var, struct fx_write_context *fx)
+{
+ struct vkd3d_bytecode_buffer *buffer = &fx->structured;
+ uint32_t desc_offset, value_offset;
+
+ desc_offset = write_fx_2_parameter(var->data_type, var->name, &var->semantic, fx);
+ value_offset = write_fx_2_initial_value(var, fx);
+
+ put_u32(buffer, desc_offset);
+ put_u32(buffer, value_offset);
+}
+
static const struct fx_write_context_ops fx_2_ops =
{
.write_string = write_fx_2_string,
.write_technique = write_fx_2_technique,
.write_pass = write_fx_2_pass,
+ .write_annotation = write_fx_2_annotation,
};
static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
@@ -1267,6 +1329,7 @@ static uint32_t write_fx_4_default_value(struct hlsl_type *value_type, struct hl
switch (type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
+ case HLSL_TYPE_HALF:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
index a8cc6d87c40..26fd4818970 100644
--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
@@ -137,6 +137,14 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
vkd3d_string_buffer_printf(buffer, "%s_out[%u]", gen->prefix, reg->idx[0].offset);
break;
+ case VKD3DSPR_DEPTHOUT:
+ if (gen->program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled depth output in shader type #%x.",
+ gen->program->shader_version.type);
+ vkd3d_string_buffer_printf(buffer, "gl_FragDepth");
+ break;
+
case VKD3DSPR_IMMCONST:
switch (reg->dimension)
{
@@ -420,6 +428,30 @@ static void shader_glsl_binop(struct vkd3d_glsl_generator *gen,
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
+static void shader_glsl_dot(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins, uint32_t src_mask)
+{
+ unsigned int component_count;
+ struct glsl_src src[2];
+ struct glsl_dst dst;
+ uint32_t dst_mask;
+
+ dst_mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
+ glsl_src_init(&src[0], gen, &ins->src[0], src_mask);
+ glsl_src_init(&src[1], gen, &ins->src[1], src_mask);
+
+ if ((component_count = vsir_write_mask_component_count(dst_mask)) > 1)
+ shader_glsl_print_assignment(gen, &dst, "vec%d(dot(%s, %s))",
+ component_count, src[0].str->buffer, src[1].str->buffer);
+ else
+ shader_glsl_print_assignment(gen, &dst, "dot(%s, %s)",
+ src[0].str->buffer, src[1].str->buffer);
+
+ glsl_src_cleanup(&src[1], &gen->string_buffers);
+ glsl_src_cleanup(&src[0], &gen->string_buffers);
+ glsl_dst_cleanup(&dst, &gen->string_buffers);
+}
+
static void shader_glsl_intrinsic(struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_instruction *ins, const char *op)
{
@@ -482,6 +514,31 @@ static void shader_glsl_cast(struct vkd3d_glsl_generator *gen, const struct vkd3
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
+static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ const char *condition;
+ struct glsl_src src;
+
+ glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
+
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ condition = ins->flags == VKD3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool";
+ vkd3d_string_buffer_printf(gen->buffer, "if (%s(%s))\n", condition, src.str->buffer);
+
+ glsl_src_cleanup(&src, &gen->string_buffers);
+
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "{\n");
+ ++gen->indent;
+}
+
+static void shader_glsl_endif(struct vkd3d_glsl_generator *gen)
+{
+ --gen->indent;
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "}\n");
+}
+
static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
struct glsl_src src;
@@ -545,6 +602,15 @@ static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, st
}
break;
+ case VKD3D_SHADER_SV_IS_FRONT_FACE:
+ if (version->type != VKD3D_SHADER_TYPE_PIXEL)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_IS_FRONT_FACE in shader type #%x.", version->type);
+ vkd3d_string_buffer_printf(buffer,
+ "uintBitsToFloat(uvec4(gl_FrontFacing ? 0xffffffffu : 0u, 0u, 0u, 0u))");
+
+ break;
+
case VKD3D_SHADER_SV_TARGET:
if (version->type != VKD3D_SHADER_TYPE_PIXEL)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
@@ -673,6 +739,8 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
shader_glsl_binop(gen, ins, "&");
break;
case VKD3DSIH_DCL_INPUT:
+ case VKD3DSIH_DCL_INPUT_PS:
+ case VKD3DSIH_DCL_INPUT_PS_SIV:
case VKD3DSIH_DCL_OUTPUT:
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP:
@@ -680,6 +748,24 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DIV:
shader_glsl_binop(gen, ins, "/");
break;
+ case VKD3DSIH_DP2:
+ shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(2));
+ break;
+ case VKD3DSIH_DP3:
+ shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
+ break;
+ case VKD3DSIH_DP4:
+ shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
+ break;
+ case VKD3DSIH_ENDIF:
+ shader_glsl_endif(gen);
+ break;
+ case VKD3DSIH_IEQ:
+ shader_glsl_relop(gen, ins, "==", "equal");
+ break;
+ case VKD3DSIH_EXP:
+ shader_glsl_intrinsic(gen, ins, "exp2");
+ break;
case VKD3DSIH_FRC:
shader_glsl_intrinsic(gen, ins, "fract");
break;
@@ -692,6 +778,12 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_GEO:
shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
break;
+ case VKD3DSIH_IF:
+ shader_glsl_if(gen, ins);
+ break;
+ case VKD3DSIH_LTO:
+ shader_glsl_relop(gen, ins, "<", "lessThan");
+ break;
case VKD3DSIH_INE:
case VKD3DSIH_NEU:
shader_glsl_relop(gen, ins, "!=", "notEqual");
@@ -700,6 +792,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_UTOF:
shader_glsl_cast(gen, ins, "float", "vec");
break;
+ case VKD3DSIH_LOG:
+ shader_glsl_intrinsic(gen, ins, "log2");
+ break;
case VKD3DSIH_MOV:
shader_glsl_mov(gen, ins);
break;
@@ -715,9 +810,21 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_RET:
shader_glsl_ret(gen, ins);
break;
+ case VKD3DSIH_ROUND_NE:
+ shader_glsl_intrinsic(gen, ins, "roundEven");
+ break;
+ case VKD3DSIH_ROUND_NI:
+ shader_glsl_intrinsic(gen, ins, "floor");
+ break;
case VKD3DSIH_ROUND_PI:
shader_glsl_intrinsic(gen, ins, "ceil");
break;
+ case VKD3DSIH_ROUND_Z:
+ shader_glsl_intrinsic(gen, ins, "trunc");
+ break;
+ case VKD3DSIH_SQRT:
+ shader_glsl_intrinsic(gen, ins, "sqrt");
+ break;
default:
shader_glsl_unhandled(gen, ins);
break;
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index 0bbe13ad7d8..88650a97068 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -182,7 +182,7 @@ static void src_param_init_parameter(struct vkd3d_shader_src_param *src, uint32_
static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
{
- vsir_src_param_init(src, VKD3DSPR_RESOURCE, VKD3D_DATA_RESOURCE, 2);
+ vsir_src_param_init(src, VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 2);
src->reg.idx[0].offset = id;
src->reg.idx[1].offset = idx;
src->reg.dimension = VSIR_DIMENSION_VEC4;
@@ -191,7 +191,7 @@ static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, uns
static void vsir_src_param_init_sampler(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
{
- vsir_src_param_init(src, VKD3DSPR_SAMPLER, VKD3D_DATA_SAMPLER, 2);
+ vsir_src_param_init(src, VKD3DSPR_SAMPLER, VKD3D_DATA_UNUSED, 2);
src->reg.idx[0].offset = id;
src->reg.idx[1].offset = idx;
src->reg.dimension = VSIR_DIMENSION_NONE;
@@ -5960,6 +5960,58 @@ static void vsir_validate_register(struct validation_context *ctx,
reg->idx_count);
break;
+ case VKD3DSPR_SAMPLER:
+ if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
+ "Invalid precision %#x for a SAMPLER register.",
+ reg->precision);
+
+ if (reg->data_type != VKD3D_DATA_UNUSED)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid data type %#x for a SAMPLER register.",
+ reg->data_type);
+
+ /* VEC4 is allowed in gather operations. */
+ if (reg->dimension == VSIR_DIMENSION_SCALAR)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension SCALAR for a SAMPLER register.");
+ break;
+
+ case VKD3DSPR_RESOURCE:
+ if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
+ "Invalid precision %#x for a RESOURCE register.",
+ reg->precision);
+
+ if (reg->data_type != VKD3D_DATA_UNUSED)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid data type %#x for a RESOURCE register.",
+ reg->data_type);
+
+ if (reg->dimension != VSIR_DIMENSION_VEC4)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension %#x for a RESOURCE register.",
+ reg->dimension);
+ break;
+
+ case VKD3DSPR_UAV:
+ if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
+ "Invalid precision %#x for a UAV register.",
+ reg->precision);
+
+ if (reg->data_type != VKD3D_DATA_UNUSED)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
+ "Invalid data type %#x for a UAV register.",
+ reg->data_type);
+
+ /* NONE is allowed in counter operations. */
+ if (reg->dimension == VSIR_DIMENSION_SCALAR)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
+ "Invalid dimension %#x for a UAV register.",
+ reg->dimension);
+ break;
+
default:
break;
}
@@ -6045,6 +6097,16 @@ static void vsir_validate_dst_param(struct validation_context *ctx,
"Invalid IMMCONST64 register used as destination parameter.");
break;
+ case VKD3DSPR_SAMPLER:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid SAMPLER register used as destination parameter.");
+ break;
+
+ case VKD3DSPR_RESOURCE:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid RESOURCE register used as destination parameter.");
+ break;
+
default:
break;
}
@@ -6080,6 +6142,11 @@ static void vsir_validate_src_param(struct validation_context *ctx,
}
break;
+ case VKD3DSPR_NULL:
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE,
+ "Invalid NULL register used as source parameter.");
+ break;
+
default:
break;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
index ab9f4cf2b57..389946e2c2f 100644
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -896,7 +896,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
>> VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
}
- reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
+ reg_data_type = VKD3D_DATA_UNUSED;
shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &semantic->resource.reg.reg, &semantic->resource.range);
@@ -916,7 +916,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
}
}
- if (reg_data_type == VKD3D_DATA_UAV)
+ if (opcode != VKD3D_SM4_OP_DCL_RESOURCE)
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.range.space);
@@ -958,7 +958,7 @@ static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, ui
ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT;
if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON)
FIXME("Unhandled sampler mode %#x.\n", ins->flags);
- shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &ins->declaration.sampler.src);
+ shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &ins->declaration.sampler.src);
shader_sm4_set_descriptor_register_range(priv, &ins->declaration.sampler.src.reg, &ins->declaration.sampler.range);
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.range.space);
}
@@ -1302,7 +1302,7 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, ui
struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const uint32_t *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
@@ -1314,7 +1314,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const uint32_t *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
resource->byte_stride = *tokens++;
@@ -1351,7 +1351,7 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const uint32_t *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)
@@ -1365,7 +1365,7 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in
struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const uint32_t *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UNUSED, &resource->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
}
@@ -1471,8 +1471,8 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"},
{VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"},
{VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"},
- {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"},
- {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"},
+ {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "i*"},
+ {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "i*i"},
{VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"},
{VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""},
{VKD3D_SM4_OP_LT, VKD3DSIH_LTO, "u", "ff"},
@@ -1488,7 +1488,7 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""},
{VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"},
{VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"},
- {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"},
+ {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "i*"},
{VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""},
{VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u",
shader_sm4_read_conditional_op},
@@ -1497,12 +1497,12 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"},
{VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"},
{VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"},
- {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"},
- {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"},
- {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
- {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
+ {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "f**"},
+ {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "f**f"},
+ {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "f**f"},
+ {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "f**f"},
+ {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "f**ff"},
+ {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "f**f"},
{VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
{VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
{VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
@@ -1551,10 +1551,10 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
shader_sm4_read_dcl_indexable_temp},
{VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "",
shader_sm4_read_dcl_global_flags},
- {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"},
- {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"},
- {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"},
- {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"},
+ {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "f**"},
+ {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "f**"},
+ {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "*u"},
+ {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "*"},
{VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""},
{VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
{VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""},
@@ -1563,14 +1563,14 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"},
{VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O",
shader_sm5_read_fcall},
- {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"},
+ {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "*"},
{VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"},
- {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"},
- {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"},
- {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"},
+ {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "f**f"},
+ {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fi**"},
+ {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fi**f"},
{VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"},
{VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"},
{VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"},
@@ -1622,33 +1622,33 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
shader_sm5_read_dcl_resource_raw},
{VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
shader_sm5_read_dcl_resource_structured},
- {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"},
- {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"},
- {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"},
- {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"},
- {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"},
- {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"},
- {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
- {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"},
- {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"},
- {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
- {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
- {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
- {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
+ {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "i*"},
+ {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "*", "iu"},
+ {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "i*"},
+ {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "*", "uu"},
+ {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "ii*"},
+ {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "*", "iiu"},
+ {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "*", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "*", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "*", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "*", "iuu"},
+ {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "*", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "*", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "*", "ii"},
+ {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "*", "iu"},
+ {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "*"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "*"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "u*", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "u*", "iuu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "i*", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "i*", "ii"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "u*", "iu"},
+ {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "u*", "iu"},
{VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "",
shader_sm5_read_sync},
{VKD3D_SM5_OP_DADD, VKD3DSIH_DADD, "d", "dd"},
@@ -1675,21 +1675,21 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_OP_DTOU, VKD3DSIH_DTOU, "u", "d"},
{VKD3D_SM5_OP_ITOD, VKD3DSIH_ITOD, "d", "i"},
{VKD3D_SM5_OP_UTOD, VKD3DSIH_UTOD, "d", "u"},
- {VKD3D_SM5_OP_GATHER4_S, VKD3DSIH_GATHER4_S, "uu", "fRS"},
- {VKD3D_SM5_OP_GATHER4_C_S, VKD3DSIH_GATHER4_C_S, "fu", "fRSf"},
- {VKD3D_SM5_OP_GATHER4_PO_S, VKD3DSIH_GATHER4_PO_S, "fu", "fiRS"},
- {VKD3D_SM5_OP_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_C_S, "fu", "fiRSf"},
- {VKD3D_SM5_OP_LD_S, VKD3DSIH_LD_S, "uu", "iR"},
- {VKD3D_SM5_OP_LD2DMS_S, VKD3DSIH_LD2DMS_S, "uu", "iRi"},
+ {VKD3D_SM5_OP_GATHER4_S, VKD3DSIH_GATHER4_S, "uu", "f**"},
+ {VKD3D_SM5_OP_GATHER4_C_S, VKD3DSIH_GATHER4_C_S, "fu", "f**f"},
+ {VKD3D_SM5_OP_GATHER4_PO_S, VKD3DSIH_GATHER4_PO_S, "fu", "fi**"},
+ {VKD3D_SM5_OP_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_C_S, "fu", "fi**f"},
+ {VKD3D_SM5_OP_LD_S, VKD3DSIH_LD_S, "uu", "i*"},
+ {VKD3D_SM5_OP_LD2DMS_S, VKD3DSIH_LD2DMS_S, "uu", "i*i"},
{VKD3D_SM5_OP_LD_UAV_TYPED_S, VKD3DSIH_LD_UAV_TYPED_S, "uu", "iU"},
{VKD3D_SM5_OP_LD_RAW_S, VKD3DSIH_LD_RAW_S, "uu", "iU"},
- {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3DSIH_LD_STRUCTURED_S, "uu", "iiR"},
- {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_LOD_S, "uu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_C_LZ_S, "fu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3DSIH_SAMPLE_CL_S, "uu", "fRSf"},
- {VKD3D_SM5_OP_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_B_CL_S, "uu", "fRSff"},
- {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_GRAD_CL_S, "uu", "fRSfff"},
- {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_CL_S, "fu", "fRSff"},
+ {VKD3D_SM5_OP_LD_STRUCTURED_S, VKD3DSIH_LD_STRUCTURED_S, "uu", "ii*"},
+ {VKD3D_SM5_OP_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_LOD_S, "uu", "f**f"},
+ {VKD3D_SM5_OP_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_C_LZ_S, "fu", "f**f"},
+ {VKD3D_SM5_OP_SAMPLE_CL_S, VKD3DSIH_SAMPLE_CL_S, "uu", "f**f"},
+ {VKD3D_SM5_OP_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_B_CL_S, "uu", "f**ff"},
+ {VKD3D_SM5_OP_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_GRAD_CL_S, "uu", "f**fff"},
+ {VKD3D_SM5_OP_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_CL_S, "fu", "f**ff"},
{VKD3D_SM5_OP_CHECK_ACCESS_FULLY_MAPPED, VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED, "u", "u"},
};
@@ -1980,12 +1980,8 @@ static enum vkd3d_data_type map_data_type(char t)
return VKD3D_DATA_UINT;
case 'O':
return VKD3D_DATA_OPAQUE;
- case 'R':
- return VKD3D_DATA_RESOURCE;
- case 'S':
- return VKD3D_DATA_SAMPLER;
- case 'U':
- return VKD3D_DATA_UAV;
+ case '*':
+ return VKD3D_DATA_UNUSED;
default:
ERR("Invalid data type '%c'.\n", t);
return VKD3D_DATA_FLOAT;
@@ -2951,9 +2947,6 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
&& !sm4.has_control_point_phase && !sm4.p.failed)
shader_sm4_validate_default_phase_index_ranges(&sm4);
- if (!sm4.p.failed)
- vkd3d_shader_parser_validate(&sm4.p, config_flags);
-
if (sm4.p.failed)
{
WARN("Failed to parse shader.\n");
@@ -2961,6 +2954,17 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
return VKD3D_ERROR_INVALID_SHADER;
}
+ if ((ret = vkd3d_shader_parser_validate(&sm4.p, config_flags)) < 0)
+ {
+ WARN("Failed to validate shader after parsing, ret %d.\n", ret);
+
+ if (TRACE_ON())
+ vkd3d_shader_trace(program);
+
+ vsir_program_cleanup(program);
+ return ret;
+ }
+
return VKD3D_OK;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index 7ac86e35227..112bdc4da7f 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -660,9 +660,6 @@ enum vkd3d_data_type
{
VKD3D_DATA_FLOAT,
VKD3D_DATA_INT,
- VKD3D_DATA_RESOURCE,
- VKD3D_DATA_SAMPLER,
- VKD3D_DATA_UAV,
VKD3D_DATA_UINT,
VKD3D_DATA_UNORM,
VKD3D_DATA_SNORM,
@@ -1493,6 +1490,7 @@ enum vsir_asm_flags
{
VSIR_ASM_FLAG_NONE = 0,
VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
+ VSIR_ASM_FLAG_DUMP_ALL_INDICES = 0x2,
};
enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
--
2.45.2