mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
304 lines
13 KiB
Diff
304 lines
13 KiB
Diff
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From 06ac76ef4dafe44bc7c05d3ccea10f773f6dfc47 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Wed, 25 Sep 2024 07:29:36 +1000
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Subject: [PATCH] Updated vkd3d to e8b14d765dbebae32d83aa5d2a7521932d9943f9.
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---
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libs/vkd3d/libs/vkd3d-shader/glsl.c | 38 ++++++++++++++++++++
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libs/vkd3d/libs/vkd3d-shader/ir.c | 5 +--
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libs/vkd3d/libs/vkd3d-shader/msl.c | 50 ++++++++++++++++++++++++--
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libs/vkd3d/libs/vkd3d-shader/preproc.l | 2 +-
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 25 ++++---------
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libs/vkd3d/libs/vkd3d/vkd3d_main.c | 1 +
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6 files changed, 96 insertions(+), 25 deletions(-)
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diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
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index b29f13f2b19..a8cc6d87c40 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
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@@ -379,6 +379,9 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
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case VKD3D_DATA_FLOAT:
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close = false;
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break;
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+ case VKD3D_DATA_INT:
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+ vkd3d_string_buffer_printf(buffer, "intBitsToFloat(");
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+ break;
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case VKD3D_DATA_UINT:
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vkd3d_string_buffer_printf(buffer, "uintBitsToFloat(");
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break;
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@@ -457,6 +460,28 @@ static void shader_glsl_relop(struct vkd3d_glsl_generator *gen,
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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+static void shader_glsl_cast(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins,
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+ const char *scalar_constructor, const char *vector_constructor)
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+{
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+ unsigned int component_count;
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+ struct glsl_src src;
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+ struct glsl_dst dst;
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+ uint32_t mask;
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+
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+ mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
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+ glsl_src_init(&src, gen, &ins->src[0], mask);
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+
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+ if ((component_count = vsir_write_mask_component_count(mask)) > 1)
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+ shader_glsl_print_assignment(gen, &dst, "%s%u(%s)",
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+ vector_constructor, component_count, src.str->buffer);
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+ else
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+ shader_glsl_print_assignment(gen, &dst, "%s(%s)",
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+ scalar_constructor, src.str->buffer);
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+
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+ glsl_src_cleanup(&src, &gen->string_buffers);
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+ glsl_dst_cleanup(&dst, &gen->string_buffers);
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+}
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+
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static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct glsl_src src;
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@@ -658,6 +683,12 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_FRC:
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shader_glsl_intrinsic(gen, ins, "fract");
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break;
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+ case VKD3DSIH_FTOI:
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+ shader_glsl_cast(gen, ins, "int", "ivec");
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+ break;
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+ case VKD3DSIH_FTOU:
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+ shader_glsl_cast(gen, ins, "uint", "uvec");
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+ break;
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case VKD3DSIH_GEO:
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shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
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break;
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@@ -665,6 +696,10 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_NEU:
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shader_glsl_relop(gen, ins, "!=", "notEqual");
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break;
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+ case VKD3DSIH_ITOF:
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+ case VKD3DSIH_UTOF:
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+ shader_glsl_cast(gen, ins, "float", "vec");
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+ break;
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case VKD3DSIH_MOV:
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shader_glsl_mov(gen, ins);
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break;
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@@ -680,6 +715,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_RET:
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shader_glsl_ret(gen, ins);
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break;
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+ case VKD3DSIH_ROUND_PI:
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+ shader_glsl_intrinsic(gen, ins, "ceil");
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+ break;
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default:
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shader_glsl_unhandled(gen, ins);
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break;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
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index db9992d9715..0bbe13ad7d8 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
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@@ -1211,12 +1211,13 @@ static bool io_normaliser_is_in_control_point_phase(const struct io_normaliser *
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static bool shader_signature_find_element_for_reg(const struct shader_signature *signature,
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unsigned int reg_idx, unsigned int write_mask, unsigned int *element_idx)
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{
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+ const struct signature_element *e;
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unsigned int i, base_write_mask;
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for (i = 0; i < signature->element_count; ++i)
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{
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- struct signature_element *e = &signature->elements[i];
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- if (e->register_index <= reg_idx && e->register_index + e->register_count > reg_idx
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+ e = &signature->elements[i];
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+ if (e->register_index <= reg_idx && e->register_count > reg_idx - e->register_index
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&& (e->mask & write_mask) == write_mask)
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{
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*element_idx = i;
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diff --git a/libs/vkd3d/libs/vkd3d-shader/msl.c b/libs/vkd3d/libs/vkd3d-shader/msl.c
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index 7d2e713cddc..6b41363d60e 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/msl.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/msl.c
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@@ -55,12 +55,44 @@ static void msl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int in
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vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
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}
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+static void msl_print_register_datatype(struct vkd3d_string_buffer *buffer,
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+ struct msl_generator *gen, const struct vkd3d_shader_register *reg)
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+{
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+ vkd3d_string_buffer_printf(buffer, ".");
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+ switch (reg->data_type)
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+ {
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+ case VKD3D_DATA_FLOAT:
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+ vkd3d_string_buffer_printf(buffer, "f");
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+ break;
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+ case VKD3D_DATA_INT:
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+ vkd3d_string_buffer_printf(buffer, "i");
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+ break;
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+ case VKD3D_DATA_UINT:
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+ vkd3d_string_buffer_printf(buffer, "u");
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+ break;
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+ default:
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+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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+ "Internal compiler error: Unhandled register datatype %#x.", reg->data_type);
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+ vkd3d_string_buffer_printf(buffer, "<unrecognised register datatype %#x>", reg->data_type);
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+ break;
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+ }
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+}
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+
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static void msl_print_register_name(struct vkd3d_string_buffer *buffer,
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struct msl_generator *gen, const struct vkd3d_shader_register *reg)
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{
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- msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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- "Internal compiler error: Unhandled register type %#x.", reg->type);
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- vkd3d_string_buffer_printf(buffer, "<unrecognised register %#x>", reg->type);
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+ switch (reg->type)
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+ {
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+ case VKD3DSPR_TEMP:
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+ vkd3d_string_buffer_printf(buffer, "r[%u]", reg->idx[0].offset);
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+ msl_print_register_datatype(buffer, gen, reg);
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+ break;
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+ default:
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+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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+ "Internal compiler error: Unhandled register type %#x.", reg->type);
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+ vkd3d_string_buffer_printf(buffer, "<unrecognised register %#x>", reg->type);
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+ break;
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+ }
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}
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static void msl_print_swizzle(struct vkd3d_string_buffer *buffer, uint32_t swizzle, uint32_t mask)
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@@ -221,9 +253,21 @@ static void msl_generator_generate(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
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+ vkd3d_string_buffer_printf(gen->buffer, "union vkd3d_vec4\n{\n");
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+ vkd3d_string_buffer_printf(gen->buffer, " uint4 u;\n");
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+ vkd3d_string_buffer_printf(gen->buffer, " int4 i;\n");
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+ vkd3d_string_buffer_printf(gen->buffer, " float4 f;\n};\n\n");
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+
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vkd3d_string_buffer_printf(gen->buffer, "void shader_main()\n{\n");
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++gen->indent;
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+
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+ if (gen->program->temp_count)
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+ {
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+ msl_print_indent(gen->buffer, gen->indent);
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+ vkd3d_string_buffer_printf(gen->buffer, "vkd3d_vec4 r[%u];\n\n", gen->program->temp_count);
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+ }
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+
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for (i = 0; i < instructions->count; ++i)
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{
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msl_handle_instruction(gen, &instructions->elements[i]);
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diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.l b/libs/vkd3d/libs/vkd3d-shader/preproc.l
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index 7fc963192cf..41c21cca1f5 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/preproc.l
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+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.l
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@@ -67,7 +67,7 @@ static void update_location(struct preproc_ctx *ctx);
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NEWLINE \r?\n
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WS [ \t\r]
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-IDENTIFIER [A-Za-z_][A-Za-z0-9_]*
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+IDENTIFIER (::)?[A-Za-z_]((::)?[A-Za-z0-9_]+)*
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INT_SUFFIX [uUlL]{0,2}
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%%
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diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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index 1876ad38653..0278a6ca232 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
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@@ -6354,7 +6354,7 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
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static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
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const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
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- bool raw_structured, uint32_t depth)
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+ bool raw_structured)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_descriptor_info1 *d;
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@@ -6377,7 +6377,7 @@ static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler
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sampled_type_id = vkd3d_spirv_get_type_id(builder, data_type, 1);
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return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim,
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- depth, resource_type_info->arrayed, resource_type_info->ms,
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+ 2, resource_type_info->arrayed, resource_type_info->ms,
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reg->type == VKD3DSPR_UAV ? 2 : 1, format);
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}
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@@ -6392,18 +6392,14 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi
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const struct vkd3d_shader_combined_resource_sampler *current;
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uint32_t image_type_id, type_id, ptr_type_id, var_id;
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enum vkd3d_shader_binding_flag resource_type_flag;
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- const struct vkd3d_shader_descriptor_info1 *d;
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struct vkd3d_symbol symbol;
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unsigned int i;
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- bool depth;
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resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
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for (i = 0; i < shader_interface->combined_sampler_count; ++i)
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{
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- struct vkd3d_shader_register_range sampler_range;
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-
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current = &shader_interface->combined_samplers[i];
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if (current->resource_space != resource_range->space || current->resource_index != resource_range->first)
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@@ -6425,16 +6421,8 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi
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current->sampler_space, current->binding.count);
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}
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- sampler_range.space = current->sampler_space;
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- sampler_range.first = current->sampler_index;
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- sampler_range.last = current->sampler_index;
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- d = spirv_compiler_get_descriptor_info(compiler,
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- VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler_range);
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- depth = current->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX
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- && (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE);
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-
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image_type_id = spirv_compiler_get_image_type_id(compiler, resource, resource_range,
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- resource_type_info, sampled_type, structure_stride || raw, depth);
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+ resource_type_info, sampled_type, structure_stride || raw);
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type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image_type_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
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@@ -6528,7 +6516,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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else
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{
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type_id = spirv_compiler_get_image_type_id(compiler, ®, range,
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- resource_type_info, sampled_type, structure_stride || raw, 0);
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+ resource_type_info, sampled_type, structure_stride || raw);
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}
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
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@@ -8440,11 +8428,10 @@ static void spirv_compiler_prepare_image(struct spirv_compiler *compiler,
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t sampler_var_id, sampler_id, sampled_image_type_id;
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const struct vkd3d_symbol *symbol = NULL;
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- bool load, sampled, depth_comparison;
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+ bool load, sampled;
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load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
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sampled = flags & VKD3D_IMAGE_FLAG_SAMPLED;
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- depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH;
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if (resource_reg->type == VKD3DSPR_RESOURCE)
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symbol = spirv_compiler_find_combined_sampler(compiler, resource_reg, sampler_reg);
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@@ -8498,7 +8485,7 @@ static void spirv_compiler_prepare_image(struct spirv_compiler *compiler,
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image->image_type_id = spirv_compiler_get_image_type_id(compiler, resource_reg,
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&symbol->info.resource.range, image->resource_type_info,
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- image->sampled_type, image->structure_stride || image->raw, depth_comparison);
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+ image->sampled_type, image->structure_stride || image->raw);
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if (sampled)
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{
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diff --git a/libs/vkd3d/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
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index 9eccec111c7..5215cf8ef86 100644
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--- a/libs/vkd3d/libs/vkd3d/vkd3d_main.c
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+++ b/libs/vkd3d/libs/vkd3d/vkd3d_main.c
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@@ -415,6 +415,7 @@ HRESULT vkd3d_create_versioned_root_signature_deserializer(const void *data, SIZ
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if (FAILED(hr = d3d12_versioned_root_signature_deserializer_init(object, &dxbc)))
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{
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vkd3d_free(object);
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+ *deserializer = NULL;
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return hr;
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}
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--
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2.45.2
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