wine-staging/patches/vkd3d-latest/0001-Updated-vkd3d-to-6d28cc131b0cad61c681aed6b9f6611a12b.patch

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From b95b0da9efaa79a639d9425769ab01aae98b475d Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Tue, 3 Sep 2024 07:18:49 +1000
Subject: [PATCH] Updated vkd3d to 6d28cc131b0cad61c681aed6b9f6611a12b352d1.
---
libs/vkd3d/include/private/vkd3d_common.h | 2 +-
libs/vkd3d/libs/vkd3d-common/blob.c | 1 +
libs/vkd3d/libs/vkd3d-shader/checksum.c | 49 ++++---
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 40 +++---
libs/vkd3d/libs/vkd3d-shader/dxbc.c | 19 ++-
libs/vkd3d/libs/vkd3d-shader/fx.c | 95 ++++++------
libs/vkd3d/libs/vkd3d-shader/hlsl.h | 6 +-
libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 10 +-
libs/vkd3d/libs/vkd3d-shader/preproc.l | 1 +
libs/vkd3d/libs/vkd3d-shader/spirv.c | 66 ++++-----
libs/vkd3d/libs/vkd3d-shader/tpf.c | 136 +++++++++---------
.../libs/vkd3d-shader/vkd3d_shader_main.c | 107 ++++++++++----
.../libs/vkd3d-shader/vkd3d_shader_private.h | 9 +-
13 files changed, 316 insertions(+), 225 deletions(-)
diff --git a/libs/vkd3d/include/private/vkd3d_common.h b/libs/vkd3d/include/private/vkd3d_common.h
index 39145a97df1..c62dc00415f 100644
--- a/libs/vkd3d/include/private/vkd3d_common.h
+++ b/libs/vkd3d/include/private/vkd3d_common.h
@@ -273,7 +273,7 @@ static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef _MSC_VER
return __popcnt(v);
-#elif defined(__MINGW32__)
+#elif defined(HAVE_BUILTIN_POPCOUNT)
return __builtin_popcount(v);
#else
v -= (v >> 1) & 0x55555555;
diff --git a/libs/vkd3d/libs/vkd3d-common/blob.c b/libs/vkd3d/libs/vkd3d-common/blob.c
index f60ef7db769..c2c6ad67804 100644
--- a/libs/vkd3d/libs/vkd3d-common/blob.c
+++ b/libs/vkd3d/libs/vkd3d-common/blob.c
@@ -20,6 +20,7 @@
#define WIDL_C_INLINE_WRAPPERS
#endif
#define COBJMACROS
+
#define CONST_VTABLE
#include "vkd3d.h"
#include "vkd3d_blob.h"
diff --git a/libs/vkd3d/libs/vkd3d-shader/checksum.c b/libs/vkd3d/libs/vkd3d-shader/checksum.c
index d9560628c77..45de1c92513 100644
--- a/libs/vkd3d/libs/vkd3d-shader/checksum.c
+++ b/libs/vkd3d/libs/vkd3d-shader/checksum.c
@@ -33,6 +33,11 @@
* will fill a supplied 16-byte array with the digest.
*/
+/*
+ * DXBC uses a variation of the MD5 algorithm, which only changes the way
+ * the message is padded in the final step.
+ */
+
#include "vkd3d_shader_private.h"
#define DXBC_CHECKSUM_BLOCK_SIZE 64
@@ -230,10 +235,9 @@ static void md5_update(struct md5_ctx *ctx, const unsigned char *buf, unsigned i
memcpy(ctx->in, buf, len);
}
-static void dxbc_checksum_final(struct md5_ctx *ctx)
+static void md5_final(struct md5_ctx *ctx, enum vkd3d_md5_variant variant)
{
unsigned int padding;
- unsigned int length;
unsigned int count;
unsigned char *p;
@@ -260,7 +264,7 @@ static void dxbc_checksum_final(struct md5_ctx *ctx)
/* Now fill the next block */
memset(ctx->in, 0, DXBC_CHECKSUM_BLOCK_SIZE);
}
- else
+ else if (variant == VKD3D_MD5_DXBC)
{
/* Make place for bitcount at the beginning of the block */
memmove(&ctx->in[4], ctx->in, count);
@@ -268,33 +272,44 @@ static void dxbc_checksum_final(struct md5_ctx *ctx)
/* Pad block to 60 bytes */
memset(p + 4, 0, padding - 4);
}
+ else
+ {
+ /* Pad block to 56 bytes */
+ memset(p, 0, padding - 8);
+ }
/* Append length in bits and transform */
- length = ctx->i[0];
- memcpy(&ctx->in[0], &length, sizeof(length));
- byte_reverse(&ctx->in[4], 14);
- length = ctx->i[0] >> 2 | 0x1;
- memcpy(&ctx->in[DXBC_CHECKSUM_BLOCK_SIZE - 4], &length, sizeof(length));
+ if (variant == VKD3D_MD5_DXBC)
+ {
+ unsigned int length;
+
+ length = ctx->i[0];
+ memcpy(&ctx->in[0], &length, sizeof(length));
+ byte_reverse(&ctx->in[4], 14);
+ length = ctx->i[0] >> 2 | 0x1;
+ memcpy(&ctx->in[DXBC_CHECKSUM_BLOCK_SIZE - 4], &length, sizeof(length));
+ }
+ else
+ {
+ byte_reverse(ctx->in, 14);
+
+ ((unsigned int *)ctx->in)[14] = ctx->i[0];
+ ((unsigned int *)ctx->in)[15] = ctx->i[1];
+ }
md5_transform(ctx->buf, (unsigned int *)ctx->in);
byte_reverse((unsigned char *)ctx->buf, 4);
memcpy(ctx->digest, ctx->buf, 16);
}
-#define DXBC_CHECKSUM_SKIP_BYTE_COUNT 20
-
-void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
+void vkd3d_compute_md5(const void *data, size_t size, uint32_t checksum[4], enum vkd3d_md5_variant variant)
{
- const uint8_t *ptr = dxbc;
+ const uint8_t *ptr = data;
struct md5_ctx ctx;
- VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
- ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
- size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
-
md5_init(&ctx);
md5_update(&ctx, ptr, size);
- dxbc_checksum_final(&ctx);
+ md5_final(&ctx, variant);
memcpy(checksum, ctx.digest, sizeof(ctx.digest));
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index d05394c3ab7..1145a91f3e6 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -1423,32 +1423,32 @@ bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version,
}
bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
- uint32_t semantic_index, D3DDECLUSAGE *usage, uint32_t *usage_idx)
+ uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx)
{
static const struct
{
const char *name;
- D3DDECLUSAGE usage;
+ enum vkd3d_decl_usage usage;
}
semantics[] =
{
- {"binormal", D3DDECLUSAGE_BINORMAL},
- {"blendindices", D3DDECLUSAGE_BLENDINDICES},
- {"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
- {"color", D3DDECLUSAGE_COLOR},
- {"depth", D3DDECLUSAGE_DEPTH},
- {"fog", D3DDECLUSAGE_FOG},
- {"normal", D3DDECLUSAGE_NORMAL},
- {"position", D3DDECLUSAGE_POSITION},
- {"positiont", D3DDECLUSAGE_POSITIONT},
- {"psize", D3DDECLUSAGE_PSIZE},
- {"sample", D3DDECLUSAGE_SAMPLE},
- {"sv_depth", D3DDECLUSAGE_DEPTH},
- {"sv_position", D3DDECLUSAGE_POSITION},
- {"sv_target", D3DDECLUSAGE_COLOR},
- {"tangent", D3DDECLUSAGE_TANGENT},
- {"tessfactor", D3DDECLUSAGE_TESSFACTOR},
- {"texcoord", D3DDECLUSAGE_TEXCOORD},
+ {"binormal", VKD3D_DECL_USAGE_BINORMAL},
+ {"blendindices", VKD3D_DECL_USAGE_BLEND_INDICES},
+ {"blendweight", VKD3D_DECL_USAGE_BLEND_WEIGHT},
+ {"color", VKD3D_DECL_USAGE_COLOR},
+ {"depth", VKD3D_DECL_USAGE_DEPTH},
+ {"fog", VKD3D_DECL_USAGE_FOG},
+ {"normal", VKD3D_DECL_USAGE_NORMAL},
+ {"position", VKD3D_DECL_USAGE_POSITION},
+ {"positiont", VKD3D_DECL_USAGE_POSITIONT},
+ {"psize", VKD3D_DECL_USAGE_PSIZE},
+ {"sample", VKD3D_DECL_USAGE_SAMPLE},
+ {"sv_depth", VKD3D_DECL_USAGE_DEPTH},
+ {"sv_position", VKD3D_DECL_USAGE_POSITION},
+ {"sv_target", VKD3D_DECL_USAGE_COLOR},
+ {"tangent", VKD3D_DECL_USAGE_TANGENT},
+ {"tessfactor", VKD3D_DECL_USAGE_TESS_FACTOR},
+ {"texcoord", VKD3D_DECL_USAGE_TEXCOORD},
};
unsigned int i;
@@ -2203,8 +2203,8 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct sm1_dst_register reg = {0};
+ enum vkd3d_decl_usage usage;
uint32_t token, usage_idx;
- D3DDECLUSAGE usage;
bool ret;
if (hlsl_sm1_register_from_semantic(version, element->semantic_name,
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxbc.c b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
index 184788dc57e..93fc993e0d1 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
@@ -20,6 +20,19 @@
#include "vkd3d_shader_private.h"
+#define DXBC_CHECKSUM_SKIP_BYTE_COUNT 20
+
+static void compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
+{
+ const uint8_t *ptr = dxbc;
+
+ VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
+ ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
+ size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
+
+ vkd3d_compute_md5(ptr, size, checksum, VKD3D_MD5_DXBC);
+}
+
void dxbc_writer_init(struct dxbc_writer *dxbc)
{
memset(dxbc, 0, sizeof(*dxbc));
@@ -72,7 +85,7 @@ int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_
}
set_u32(&buffer, size_position, bytecode_get_size(&buffer));
- vkd3d_compute_dxbc_checksum(buffer.data, buffer.size, checksum);
+ compute_dxbc_checksum(buffer.data, buffer.size, checksum);
for (i = 0; i < 4; ++i)
set_u32(&buffer, checksum_position + i * sizeof(uint32_t), checksum[i]);
@@ -188,7 +201,7 @@ static int parse_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_
checksum[3] = read_u32(&ptr);
if (!(flags & VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM))
{
- vkd3d_compute_dxbc_checksum(data, data_size, calculated_checksum);
+ compute_dxbc_checksum(data, data_size, calculated_checksum);
if (memcmp(checksum, calculated_checksum, sizeof(checksum)))
{
WARN("Checksum {0x%08x, 0x%08x, 0x%08x, 0x%08x} does not match "
@@ -1488,7 +1501,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
dxbc->code = context.buffer.data;
dxbc->size = total_size;
- vkd3d_compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
+ compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
for (i = 0; i < 4; ++i)
set_u32(&context.buffer, (i + 1) * sizeof(uint32_t), checksum[i]);
diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c
index a1d1fd6572f..e3ab71fb386 100644
--- a/libs/vkd3d/libs/vkd3d-shader/fx.c
+++ b/libs/vkd3d/libs/vkd3d-shader/fx.c
@@ -575,6 +575,12 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
}
}
+static bool is_numeric_fx_4_type(const struct hlsl_type *type)
+{
+ type = hlsl_get_multiarray_element_type(type);
+ return type->class == HLSL_CLASS_STRUCT || hlsl_is_numeric_type(type);
+}
+
static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx)
{
struct field_offsets
@@ -584,43 +590,41 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
uint32_t offset;
uint32_t type;
};
- uint32_t name_offset, offset, total_size, packed_size, stride, numeric_desc;
+ uint32_t name_offset, offset, unpacked_size, packed_size, stride, numeric_desc;
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
struct field_offsets *field_offsets = NULL;
+ const struct hlsl_type *element_type;
struct hlsl_ctx *ctx = fx->ctx;
uint32_t elements_count = 0;
const char *name;
size_t i;
- /* Resolve arrays to element type and number of elements. */
if (type->class == HLSL_CLASS_ARRAY)
- {
elements_count = hlsl_get_multiarray_size(type);
- type = hlsl_get_multiarray_element_type(type);
- }
+ element_type = hlsl_get_multiarray_element_type(type);
- name = get_fx_4_type_name(type);
+ name = get_fx_4_type_name(element_type);
name_offset = write_string(name, fx);
- if (type->class == HLSL_CLASS_STRUCT)
+ if (element_type->class == HLSL_CLASS_STRUCT)
{
- if (!(field_offsets = hlsl_calloc(ctx, type->e.record.field_count, sizeof(*field_offsets))))
+ if (!(field_offsets = hlsl_calloc(ctx, element_type->e.record.field_count, sizeof(*field_offsets))))
return 0;
- for (i = 0; i < type->e.record.field_count; ++i)
+ for (i = 0; i < element_type->e.record.field_count; ++i)
{
- const struct hlsl_struct_field *field = &type->e.record.fields[i];
+ const struct hlsl_struct_field *field = &element_type->e.record.fields[i];
field_offsets[i].name = write_string(field->name, fx);
field_offsets[i].semantic = write_string(field->semantic.raw_name, fx);
- field_offsets[i].offset = field->reg_offset[HLSL_REGSET_NUMERIC];
+ field_offsets[i].offset = field->reg_offset[HLSL_REGSET_NUMERIC] * sizeof(float);
field_offsets[i].type = write_type(field->type, fx);
}
}
offset = put_u32_unaligned(buffer, name_offset);
- switch (type->class)
+ switch (element_type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
@@ -659,32 +663,32 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
vkd3d_unreachable();
case HLSL_CLASS_VOID:
- FIXME("Writing type class %u is not implemented.\n", type->class);
+ FIXME("Writing type class %u is not implemented.\n", element_type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
return 0;
}
/* Structures can only contain numeric fields, this is validated during variable declaration. */
- total_size = stride = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
+ unpacked_size = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
+
packed_size = 0;
- if (type->class == HLSL_CLASS_STRUCT || hlsl_is_numeric_type(type))
- packed_size = hlsl_type_component_count(type) * sizeof(float);
+ if (is_numeric_fx_4_type(element_type))
+ packed_size = hlsl_type_component_count(element_type) * sizeof(float);
if (elements_count)
- {
- total_size *= elements_count;
packed_size *= elements_count;
- }
+
+ stride = element_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
stride = align(stride, 4 * sizeof(float));
put_u32_unaligned(buffer, elements_count);
- put_u32_unaligned(buffer, total_size);
+ put_u32_unaligned(buffer, unpacked_size);
put_u32_unaligned(buffer, stride);
put_u32_unaligned(buffer, packed_size);
- if (type->class == HLSL_CLASS_STRUCT)
+ if (element_type->class == HLSL_CLASS_STRUCT)
{
- put_u32_unaligned(buffer, type->e.record.field_count);
- for (i = 0; i < type->e.record.field_count; ++i)
+ put_u32_unaligned(buffer, element_type->e.record.field_count);
+ for (i = 0; i < element_type->e.record.field_count; ++i)
{
const struct field_offsets *field = &field_offsets[i];
@@ -700,7 +704,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
put_u32_unaligned(buffer, 0); /* Interface count */
}
}
- else if (type->class == HLSL_CLASS_TEXTURE)
+ else if (element_type->class == HLSL_CLASS_TEXTURE)
{
static const uint32_t texture_type[] =
{
@@ -716,13 +720,13 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
};
- put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
+ put_u32_unaligned(buffer, texture_type[element_type->sampler_dim]);
}
- else if (type->class == HLSL_CLASS_SAMPLER)
+ else if (element_type->class == HLSL_CLASS_SAMPLER)
{
put_u32_unaligned(buffer, 21);
}
- else if (type->class == HLSL_CLASS_UAV)
+ else if (element_type->class == HLSL_CLASS_UAV)
{
static const uint32_t uav_type[] =
{
@@ -735,60 +739,60 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
};
- put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
+ put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]);
}
- else if (type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
+ else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
{
put_u32_unaligned(buffer, 20);
}
- else if (type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
+ else if (element_type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
{
put_u32_unaligned(buffer, 19);
}
- else if (type->class == HLSL_CLASS_PIXEL_SHADER)
+ else if (element_type->class == HLSL_CLASS_PIXEL_SHADER)
{
put_u32_unaligned(buffer, 5);
}
- else if (type->class == HLSL_CLASS_VERTEX_SHADER)
+ else if (element_type->class == HLSL_CLASS_VERTEX_SHADER)
{
put_u32_unaligned(buffer, 6);
}
- else if (type->class == HLSL_CLASS_RASTERIZER_STATE)
+ else if (element_type->class == HLSL_CLASS_RASTERIZER_STATE)
{
put_u32_unaligned(buffer, 4);
}
- else if (type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
+ else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
{
put_u32_unaligned(buffer, 3);
}
- else if (type->class == HLSL_CLASS_BLEND_STATE)
+ else if (element_type->class == HLSL_CLASS_BLEND_STATE)
{
put_u32_unaligned(buffer, 2);
}
- else if (type->class == HLSL_CLASS_STRING)
+ else if (element_type->class == HLSL_CLASS_STRING)
{
put_u32_unaligned(buffer, 1);
}
- else if (hlsl_is_numeric_type(type))
+ else if (hlsl_is_numeric_type(element_type))
{
- numeric_desc = get_fx_4_numeric_type_description(type, fx);
+ numeric_desc = get_fx_4_numeric_type_description(element_type, fx);
put_u32_unaligned(buffer, numeric_desc);
}
- else if (type->class == HLSL_CLASS_COMPUTE_SHADER)
+ else if (element_type->class == HLSL_CLASS_COMPUTE_SHADER)
{
put_u32_unaligned(buffer, 28);
}
- else if (type->class == HLSL_CLASS_HULL_SHADER)
+ else if (element_type->class == HLSL_CLASS_HULL_SHADER)
{
put_u32_unaligned(buffer, 29);
}
- else if (type->class == HLSL_CLASS_DOMAIN_SHADER)
+ else if (element_type->class == HLSL_CLASS_DOMAIN_SHADER)
{
put_u32_unaligned(buffer, 30);
}
else
{
- FIXME("Type %u is not supported.\n", type->class);
+ FIXME("Type %u is not supported.\n", element_type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
}
@@ -2126,7 +2130,7 @@ static unsigned int decompose_fx_4_state_function_call(struct hlsl_ir_var *var,
}
/* For some states assignment sets all of the elements. This behaviour is limited to certain states of BlendState
- object, and only when fx_5_0 profile is used. */
+ object, and only when fx_4_1 or fx_5_0 profile is used. */
static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *var, struct hlsl_state_block *block,
unsigned int entry_index, struct fx_write_context *fx)
{
@@ -2140,7 +2144,7 @@ static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *
if (type->class != HLSL_CLASS_BLEND_STATE)
return 1;
- if (ctx->profile->major_version != 5)
+ if (hlsl_version_lt(ctx, 4, 1))
return 1;
if (entry->lhs_has_index)
return 1;
@@ -2401,6 +2405,9 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
size = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
+ if (!is_numeric_fx_4_type(var->data_type))
+ continue;
+
if (var->buffer != b)
continue;
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.h b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
index 22e25b23988..bf38c0cd945 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.h
@@ -1528,7 +1528,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version, const char *semantic_name,
unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
- uint32_t semantic_index, D3DDECLUSAGE *usage, uint32_t *usage_idx);
+ uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);
int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
@@ -1536,8 +1536,8 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
-bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
- const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
+bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic,
+ struct hlsl_ctx *ctx, const struct hlsl_semantic *hlsl_semantic, bool output);
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
index 92b5c71c43f..154328a64c3 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
@@ -5128,7 +5128,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
if (ctx->profile->major_version < 4)
{
struct vkd3d_shader_version version;
- D3DDECLUSAGE usage;
+ enum vkd3d_decl_usage usage;
uint32_t usage_idx;
/* ps_1_* outputs are special and go in temp register 0. */
@@ -5152,10 +5152,10 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
}
else
{
- D3D_NAME usage;
+ enum vkd3d_shader_sysval_semantic semantic;
bool has_idx;
- if (!hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage))
+ if (!sysval_semantic_from_hlsl(&semantic, ctx, &var->semantic, output))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name);
@@ -5956,8 +5956,8 @@ static void sm1_generate_vsir_signature_entry(struct hlsl_ctx *ctx,
if (!hlsl_sm1_register_from_semantic(&program->shader_version,
var->semantic.name, var->semantic.index, output, &type, &register_index))
{
+ enum vkd3d_decl_usage usage;
unsigned int usage_idx;
- D3DDECLUSAGE usage;
bool ret;
register_index = var->regs[HLSL_REGSET_NUMERIC].id;
@@ -5969,7 +5969,7 @@ static void sm1_generate_vsir_signature_entry(struct hlsl_ctx *ctx,
* SV_Position; the closer equivalent is VPOS, which is not declared
* as a semantic. */
if (program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX
- && output && usage == D3DDECLUSAGE_POSITION)
+ && output && usage == VKD3D_DECL_USAGE_POSITION)
sysval = VKD3D_SHADER_SV_POSITION;
}
mask = (1 << var->data_type->dimx) - 1;
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.l b/libs/vkd3d/libs/vkd3d-shader/preproc.l
index 2b7455a5c30..7fc963192cf 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.l
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.l
@@ -20,6 +20,7 @@
%{
+#include "preproc.h"
#include "preproc.tab.h"
#undef ERROR /* defined in wingdi.h */
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 49979ab2491..8052e951704 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -6120,12 +6120,12 @@ static void spirv_compiler_decorate_descriptor(struct spirv_compiler *compiler,
static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *compiler,
SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
- bool is_uav, bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
+ const struct vkd3d_shader_descriptor_info1 *descriptor, bool is_uav_counter,
+ struct vkd3d_descriptor_variable_info *var_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_binding_address binding_address;
struct vkd3d_shader_descriptor_binding binding;
- const struct vkd3d_shader_descriptor_info1 *d;
uint32_t array_type_id, ptr_type_id, var_id;
bool write_only = false, coherent = false;
struct vkd3d_symbol symbol;
@@ -6135,12 +6135,11 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
resource_type, is_uav_counter, &binding_address);
var_info->binding_base_idx = binding_address.binding_base_idx;
- if (is_uav)
+ if (descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV && !is_uav_counter)
{
- d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
- write_only = !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
+ write_only = !(descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
/* ROVs are implicitly globally coherent. */
- coherent = d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
+ coherent = descriptor->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
}
if (binding.count == 1 && range->first == binding_address.binding_base_idx && range->last != ~0u
@@ -6194,11 +6193,12 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
}
static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register_range *range, unsigned int register_id, unsigned int size_in_bytes)
+ const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t vec4_id, array_type_id, length_id, struct_id, var_id;
const SpvStorageClass storage_class = SpvStorageClassUniform;
+ unsigned int size_in_bytes = descriptor->buffer_size;
struct vkd3d_push_constant_buffer_binding *push_cb;
struct vkd3d_descriptor_variable_info var_info;
struct vkd3d_shader_register reg;
@@ -6206,7 +6206,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
unsigned int size;
vsir_register_init(&reg, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3);
- reg.idx[0].offset = register_id;
+ reg.idx[0].offset = descriptor->register_id;
reg.idx[1].offset = range->first;
reg.idx[2].offset = range->last;
@@ -6239,7 +6239,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", size);
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
- &reg, range, VKD3D_SHADER_RESOURCE_BUFFER, false, false, &var_info);
+ &reg, range, VKD3D_SHADER_RESOURCE_BUFFER, descriptor, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@@ -6275,7 +6275,7 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi
}
static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register_range *range, unsigned int register_id)
+ const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -6285,7 +6285,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
uint32_t type_id, var_id;
vsir_register_init(&reg, VKD3DSPR_SAMPLER, VKD3D_DATA_FLOAT, 1);
- reg.idx[0].offset = register_id;
+ reg.idx[0].offset = descriptor->register_id;
vkd3d_symbol_make_sampler(&reg_symbol, &reg);
reg_symbol.info.sampler.range = *range;
@@ -6295,8 +6295,8 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
return;
type_id = vkd3d_spirv_get_op_type_sampler(builder);
- var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, &reg,
- range, VKD3D_SHADER_RESOURCE_NONE, false, false, &var_info);
+ var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id,
+ &reg, range, VKD3D_SHADER_RESOURCE_NONE, descriptor, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@@ -6461,21 +6461,24 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi
}
static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *compiler,
- const struct vkd3d_shader_register_range *range, unsigned int register_id,
- unsigned int sample_count, bool is_uav, enum vkd3d_shader_resource_type resource_type,
- enum vkd3d_shader_resource_data_type resource_data_type, unsigned int structure_stride, bool raw)
+ const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
{
+ bool raw = descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER;
+ enum vkd3d_shader_resource_type resource_type = descriptor->resource_type;
struct vkd3d_descriptor_variable_info var_info, counter_var_info = {0};
+ bool is_uav = descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
+ unsigned int structure_stride = descriptor->structure_stride / 4;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
SpvStorageClass storage_class = SpvStorageClassUniformConstant;
uint32_t counter_type_id, type_id, var_id, counter_var_id = 0;
const struct vkd3d_spirv_resource_type *resource_type_info;
+ unsigned int sample_count = descriptor->sample_count;
enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
struct vkd3d_shader_register reg;
vsir_register_init(&reg, is_uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_FLOAT, 1);
- reg.idx[0].offset = register_id;
+ reg.idx[0].offset = descriptor->register_id;
if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS && sample_count == 1)
resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
@@ -6489,7 +6492,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
return;
}
- sampled_type = vkd3d_component_type_from_resource_data_type(resource_data_type);
+ sampled_type = vkd3d_component_type_from_resource_data_type(descriptor->resource_data_type);
if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range))
{
@@ -6520,16 +6523,12 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
resource_type_info, sampled_type, structure_stride || raw, 0);
}
- var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, &reg,
- range, resource_type, is_uav, false, &var_info);
+ var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
+ type_id, &reg, range, resource_type, descriptor, false, &var_info);
if (is_uav)
{
- const struct vkd3d_shader_descriptor_info1 *d;
-
- d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
-
- if (d->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
+ if (descriptor->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
{
if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL)
spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
@@ -6543,7 +6542,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
compiler->use_invocation_interlock = true;
}
- if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
+ if (descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
VKD3D_ASSERT(structure_stride); /* counters are valid only for structured buffers */
@@ -6571,7 +6570,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
}
counter_var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
- type_id, &reg, range, resource_type, false, true, &counter_var_info);
+ type_id, &reg, range, resource_type, descriptor, true, &counter_var_info);
}
}
@@ -10564,23 +10563,16 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c
switch (descriptor->type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
- spirv_compiler_emit_sampler_declaration(compiler, &range, descriptor->register_id);
+ spirv_compiler_emit_sampler_declaration(compiler, &range, descriptor);
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
- spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor->register_id, descriptor->buffer_size);
+ spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor);
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
- spirv_compiler_emit_resource_declaration(compiler, &range, descriptor->register_id,
- descriptor->sample_count, false, descriptor->resource_type, descriptor->resource_data_type,
- descriptor->structure_stride / 4, descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER);
- break;
-
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
- spirv_compiler_emit_resource_declaration(compiler, &range, descriptor->register_id,
- descriptor->sample_count, true, descriptor->resource_type, descriptor->resource_data_type,
- descriptor->structure_stride / 4, descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER);
+ spirv_compiler_emit_resource_declaration(compiler, &range, descriptor);
break;
default:
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
index 84f641cc316..497a4c3b335 100644
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -2782,8 +2782,8 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
return false;
}
-bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
- bool output, D3D_NAME *usage)
+bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic,
+ struct hlsl_ctx *ctx, const struct hlsl_semantic *hlsl_semantic, bool output)
{
unsigned int i;
@@ -2792,7 +2792,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
const char *name;
bool output;
enum vkd3d_shader_type shader_type;
- D3D_NAME usage;
+ enum vkd3d_shader_sysval_semantic semantic;
}
semantics[] =
{
@@ -2800,46 +2800,46 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
{"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
{"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
- {"position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
-
- {"position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
- {"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
-
- {"position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
- {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
- {"sv_primitiveid", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_PRIMITIVE_ID},
- {"sv_isfrontface", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_IS_FRONT_FACE},
- {"sv_rendertargetarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_RENDER_TARGET_ARRAY_INDEX},
- {"sv_viewportarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_VIEWPORT_ARRAY_INDEX},
-
- {"color", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
- {"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
- {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
- {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
- {"sv_coverage", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_COVERAGE},
-
- {"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
- {"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},
- {"sv_instanceid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_INSTANCE_ID},
-
- {"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
- {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
- {"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_RENDER_TARGET_ARRAY_INDEX},
- {"sv_viewportarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VIEWPORT_ARRAY_INDEX},
+ {"position", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
+ {"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID},
+
+ {"position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
+ {"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
+ {"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID},
+
+ {"position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
+ {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
+ {"sv_primitiveid", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_PRIMITIVE_ID},
+ {"sv_isfrontface", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_IS_FRONT_FACE},
+ {"sv_rendertargetarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX},
+ {"sv_viewportarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX},
+
+ {"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_TARGET},
+ {"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_DEPTH},
+ {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_TARGET},
+ {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_DEPTH},
+ {"sv_coverage", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_COVERAGE},
+
+ {"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_NONE},
+ {"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_VERTEX_ID},
+ {"sv_instanceid", false, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_INSTANCE_ID},
+
+ {"position", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_POSITION},
+ {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_POSITION},
+ {"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX},
+ {"sv_viewportarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX},
};
- bool needs_compat_mapping = ascii_strncasecmp(semantic->name, "sv_", 3);
+ bool needs_compat_mapping = ascii_strncasecmp(hlsl_semantic->name, "sv_", 3);
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
{
- if (!ascii_strcasecmp(semantic->name, semantics[i].name)
+ if (!ascii_strcasecmp(hlsl_semantic->name, semantics[i].name)
&& output == semantics[i].output
&& (ctx->semantic_compat_mapping == needs_compat_mapping || !needs_compat_mapping)
&& ctx->profile->type == semantics[i].shader_type)
{
- *usage = semantics[i].usage;
+ *semantic = semantics[i].semantic;
return true;
}
}
@@ -2847,7 +2847,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
if (!needs_compat_mapping)
return false;
- *usage = D3D_NAME_UNDEFINED;
+ *semantic = VKD3D_SHADER_SV_NONE;
return true;
}
@@ -2880,16 +2880,16 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int width = (1u << var->data_type->dimx) - 1, use_mask;
+ enum vkd3d_shader_sysval_semantic semantic;
uint32_t usage_idx, reg_idx;
- D3D_NAME usage;
bool has_idx;
if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
continue;
- ret = hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
+ ret = sysval_semantic_from_hlsl(&semantic, ctx, &var->semantic, output);
VKD3D_ASSERT(ret);
- if (usage == ~0u)
+ if (semantic == ~0u)
continue;
usage_idx = var->semantic.index;
@@ -2908,12 +2908,12 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
use_mask = 0xf ^ use_mask;
/* Special pixel shader semantics (TARGET, DEPTH, COVERAGE). */
- if (usage >= 64)
- usage = 0;
+ if (semantic >= VKD3D_SHADER_SV_TARGET)
+ semantic = VKD3D_SHADER_SV_NONE;
put_u32(&buffer, 0); /* name */
put_u32(&buffer, usage_idx);
- put_u32(&buffer, usage);
+ put_u32(&buffer, semantic);
switch (var->data_type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
@@ -2944,25 +2944,25 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
i = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- const char *semantic = var->semantic.name;
+ enum vkd3d_shader_sysval_semantic semantic;
+ const char *name = var->semantic.name;
size_t string_offset;
- D3D_NAME usage;
if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
continue;
- hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
- if (usage == ~0u)
+ sysval_semantic_from_hlsl(&semantic, ctx, &var->semantic, output);
+ if (semantic == ~0u)
continue;
- if (usage == D3D_NAME_TARGET && !ascii_strcasecmp(semantic, "color"))
+ if (semantic == VKD3D_SHADER_SV_TARGET && !ascii_strcasecmp(name, "color"))
string_offset = put_string(&buffer, "SV_Target");
- else if (usage == D3D_NAME_DEPTH && !ascii_strcasecmp(semantic, "depth"))
+ else if (semantic == VKD3D_SHADER_SV_DEPTH && !ascii_strcasecmp(name, "depth"))
string_offset = put_string(&buffer, "SV_Depth");
- else if (usage == D3D_NAME_POSITION && !ascii_strcasecmp(semantic, "position"))
+ else if (semantic == VKD3D_SHADER_SV_POSITION && !ascii_strcasecmp(name, "position"))
string_offset = put_string(&buffer, "SV_Position");
else
- string_offset = put_string(&buffer, semantic);
+ string_offset = put_string(&buffer, name);
set_u32(&buffer, (2 + i++ * 6) * sizeof(uint32_t), string_offset);
}
@@ -4412,7 +4412,7 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
{
const struct hlsl_profile_info *profile = tpf->ctx->profile;
const bool output = var->is_output_semantic;
- D3D_NAME usage;
+ enum vkd3d_shader_sysval_semantic semantic;
bool has_idx;
struct sm4_instruction instr =
@@ -4445,22 +4445,22 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
if (instr.dsts[0].reg.type == VKD3DSPR_DEPTHOUT)
instr.dsts[0].reg.dimension = VSIR_DIMENSION_SCALAR;
- hlsl_sm4_usage_from_semantic(tpf->ctx, &var->semantic, output, &usage);
- if (usage == ~0u)
- usage = D3D_NAME_UNDEFINED;
+ sysval_semantic_from_hlsl(&semantic, tpf->ctx, &var->semantic, output);
+ if (semantic == ~0u)
+ semantic = VKD3D_SHADER_SV_NONE;
if (var->is_input_semantic)
{
- switch (usage)
+ switch (semantic)
{
- case D3D_NAME_UNDEFINED:
+ case VKD3D_SHADER_SV_NONE:
instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS : VKD3D_SM4_OP_DCL_INPUT;
break;
- case D3D_NAME_INSTANCE_ID:
- case D3D_NAME_PRIMITIVE_ID:
- case D3D_NAME_VERTEX_ID:
+ case VKD3D_SHADER_SV_INSTANCE_ID:
+ case VKD3D_SHADER_SV_PRIMITIVE_ID:
+ case VKD3D_SHADER_SV_VERTEX_ID:
instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS_SGV : VKD3D_SM4_OP_DCL_INPUT_SGV;
break;
@@ -4510,25 +4510,25 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
}
else
{
- if (usage == D3D_NAME_UNDEFINED || profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ if (semantic == VKD3D_SHADER_SV_NONE || profile->type == VKD3D_SHADER_TYPE_PIXEL)
instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT;
else
instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT_SIV;
}
- switch (usage)
+ switch (semantic)
{
- case D3D_NAME_COVERAGE:
- case D3D_NAME_DEPTH:
- case D3D_NAME_DEPTH_GREATER_EQUAL:
- case D3D_NAME_DEPTH_LESS_EQUAL:
- case D3D_NAME_TARGET:
- case D3D_NAME_UNDEFINED:
+ case VKD3D_SHADER_SV_COVERAGE:
+ case VKD3D_SHADER_SV_DEPTH:
+ case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL:
+ case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL:
+ case VKD3D_SHADER_SV_TARGET:
+ case VKD3D_SHADER_SV_NONE:
break;
default:
instr.idx_count = 1;
- instr.idx[0] = usage;
+ instr.idx[0] = semantic;
break;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index 306c1ca0dd8..60be996ae24 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -23,6 +23,8 @@
#include <stdio.h>
#include <math.h>
+/* VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); */
+
static inline int char_to_int(char c)
{
if ('0' <= c && c <= '9')
@@ -443,20 +445,47 @@ void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char
bytecode_set_bytes(buffer, offset, string, length);
}
-static void vkd3d_shader_dump_blob(const char *path, const char *profile,
- const char *suffix, const void *data, size_t size)
+struct shader_dump_data
+{
+ uint8_t checksum[16];
+ const char *path;
+ const char *profile;
+ const char *source_suffix;
+ const char *target_suffix;
+};
+
+static void vkd3d_shader_dump_shader(const struct shader_dump_data *dump_data,
+ const void *data, size_t size, bool source)
{
- static unsigned int shader_id = 0;
+ static const char hexadecimal_digits[] = "0123456789abcdef";
+ const uint8_t *checksum = dump_data->checksum;
+ char str_checksum[33];
+ unsigned int pos = 0;
char filename[1024];
- unsigned int id;
+ unsigned int i;
FILE *f;
- id = vkd3d_atomic_increment_u32(&shader_id) - 1;
+ if (!dump_data->path)
+ return;
- if (profile)
- snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%u-%s.%s", path, id, profile, suffix);
+ for (i = 0; i < ARRAY_SIZE(dump_data->checksum); ++i)
+ {
+ str_checksum[2 * i] = hexadecimal_digits[checksum[i] >> 4];
+ str_checksum[2 * i + 1] = hexadecimal_digits[checksum[i] & 0xf];
+ }
+ str_checksum[32] = '\0';
+
+ pos = snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s", dump_data->path, str_checksum);
+
+ if (dump_data->profile)
+ pos += snprintf(filename + pos, ARRAY_SIZE(filename) - pos, "-%s", dump_data->profile);
+
+ if (source)
+ pos += snprintf(filename + pos, ARRAY_SIZE(filename) - pos, "-source.%s", dump_data->source_suffix);
else
- snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%u.%s", path, id, suffix);
+ pos += snprintf(filename + pos, ARRAY_SIZE(filename) - pos, "-target.%s", dump_data->target_suffix);
+
+ TRACE("Dumping shader to \"%s\".\n", filename);
if ((f = fopen(filename, "wb")))
{
if (fwrite(data, 1, size, f) != size)
@@ -488,37 +517,59 @@ static const char *shader_get_source_type_suffix(enum vkd3d_shader_source_type t
}
}
-void vkd3d_shader_dump_shader(const struct vkd3d_shader_compile_info *compile_info)
+static const char *shader_get_target_type_suffix(enum vkd3d_shader_target_type type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_TARGET_SPIRV_BINARY:
+ return "spv";
+ case VKD3D_SHADER_TARGET_SPIRV_TEXT:
+ return "spv.s";
+ case VKD3D_SHADER_TARGET_D3D_ASM:
+ return "d3d.s";
+ case VKD3D_SHADER_TARGET_D3D_BYTECODE:
+ return "d3dbc";
+ case VKD3D_SHADER_TARGET_DXBC_TPF:
+ return "dxbc";
+ case VKD3D_SHADER_TARGET_GLSL:
+ return "glsl";
+ case VKD3D_SHADER_TARGET_FX:
+ return "fx";
+ default:
+ FIXME("Unhandled target type %#x.\n", type);
+ return "bin";
+ }
+}
+
+static void fill_shader_dump_data(const struct vkd3d_shader_compile_info *compile_info,
+ struct shader_dump_data *data)
{
- const struct vkd3d_shader_code *shader = &compile_info->source;
- const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
- const struct hlsl_profile_info *profile;
- const char *profile_name = NULL;
static bool enabled = true;
- const char *path;
+
+ data->path = NULL;
if (!enabled)
return;
- if (!(path = getenv("VKD3D_SHADER_DUMP_PATH")))
+ if (!(data->path = getenv("VKD3D_SHADER_DUMP_PATH")))
{
enabled = false;
return;
}
+ data->profile = NULL;
if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
- if (!(hlsl_source_info = vkd3d_find_struct(compile_info->next, HLSL_SOURCE_INFO)))
- return;
-
- if (!(profile = hlsl_get_target_info(hlsl_source_info->profile)))
- return;
+ const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
- profile_name = profile->name;
+ if ((hlsl_source_info = vkd3d_find_struct(compile_info->next, HLSL_SOURCE_INFO)))
+ data->profile = hlsl_source_info->profile;
}
- vkd3d_shader_dump_blob(path, profile_name, shader_get_source_type_suffix(compile_info->source_type),
- shader->code, shader->size);
+ vkd3d_compute_md5(compile_info->source.code, compile_info->source.size,
+ (uint32_t *)data->checksum, VKD3D_MD5_STANDARD);
+ data->source_suffix = shader_get_source_type_suffix(compile_info->source_type);
+ data->target_suffix = shader_get_target_type_suffix(compile_info->target_type);
}
static void init_scan_signature_info(const struct vkd3d_shader_compile_info *info)
@@ -1497,6 +1548,7 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
{
struct vkd3d_shader_message_context message_context;
+ struct shader_dump_data dump_data;
int ret;
TRACE("compile_info %p, messages %p.\n", compile_info, messages);
@@ -1511,7 +1563,8 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
- vkd3d_shader_dump_shader(compile_info);
+ fill_shader_dump_data(compile_info, &dump_data);
+ vkd3d_shader_dump_shader(&dump_data, compile_info->source.code, compile_info->source.size, true);
if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
@@ -1620,6 +1673,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
struct vkd3d_shader_message_context message_context;
+ struct shader_dump_data dump_data;
int ret;
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
@@ -1634,7 +1688,8 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
- vkd3d_shader_dump_shader(compile_info);
+ fill_shader_dump_data(compile_info, &dump_data);
+ vkd3d_shader_dump_shader(&dump_data, compile_info->source.code, compile_info->source.size, true);
if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
{
@@ -1676,6 +1731,8 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
}
}
+ vkd3d_shader_dump_shader(&dump_data, out->code, out->size, false);
+
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index ef66a8ca07a..442885f53b4 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -1549,7 +1549,6 @@ void vkd3d_shader_warning(struct vkd3d_shader_message_context *context, const st
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args);
-void vkd3d_shader_dump_shader(const struct vkd3d_shader_compile_info *compile_info);
uint64_t vkd3d_shader_init_config_flags(void);
void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function);
#define vkd3d_shader_trace_text(text, size) \
@@ -1580,7 +1579,13 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
-void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
+enum vkd3d_md5_variant
+{
+ VKD3D_MD5_STANDARD,
+ VKD3D_MD5_DXBC,
+};
+
+void vkd3d_compute_md5(const void *dxbc, size_t size, uint32_t checksum[4], enum vkd3d_md5_variant variant);
int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
--
2.45.2