wine-staging/patches/d3d11-ID3D11Texture1D/0016-d3d11-tests-Test-1d-texture-interfaces.patch

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2016-08-31 08:42:50 -07:00
From e33bc9f213f628d563433f4dd27ebba9816b6fca Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Thu, 25 Aug 2016 19:50:30 +0200
Subject: d3d11/tests: Test 1d texture interfaces.
---
dlls/d3d11/tests/d3d11.c | 159 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 159 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index ac32a05..c48ff9a 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -1804,6 +1804,164 @@ static void test_create_texture1d(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_texture1d_interfaces(void)
+{
+ ID3D10Texture1D *d3d10_texture;
+ D3D11_TEXTURE1D_DESC desc;
+ ID3D11Texture1D *texture;
+ IDXGISurface *surface;
+ ID3D11Device *device;
+ unsigned int i;
+ ULONG refcount;
+ HRESULT hr;
+
+ static const struct test
+ {
+ BOOL implements_d3d10_interfaces;
+ UINT bind_flags;
+ UINT misc_flags;
+ UINT expected_bind_flags;
+ UINT expected_misc_flags;
+ }
+ desc_conversion_tests[] =
+ {
+ {
+ TRUE,
+ D3D11_BIND_SHADER_RESOURCE, 0,
+ D3D10_BIND_SHADER_RESOURCE, 0
+ },
+ {
+ TRUE,
+ D3D11_BIND_UNORDERED_ACCESS, 0,
+ D3D11_BIND_UNORDERED_ACCESS, 0
+ },
+ {
+ FALSE,
+ 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP,
+ 0, 0
+ },
+ {
+ TRUE,
+ 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX,
+ 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
+ },
+ /* Fails on WARP, needs to be verified using real hardware
+ {
+ TRUE,
+ 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE,
+ 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
+ },
+ */
+ };
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create ID3D11Device, skipping tests.\n");
+ return;
+ }
+
+ desc.Width = 512;
+ desc.MipLevels = 0;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
+
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_ID3D10Texture1D, (void **)&d3d10_texture);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Texture should implement ID3D10Texture1D.\n");
+ if (SUCCEEDED(hr)) ID3D10Texture1D_Release(d3d10_texture);
+ ID3D11Texture1D_Release(texture);
+
+ if (FAILED(hr))
+ {
+ win_skip("2D textures do not implement ID3D10Texture1D, skipping tests.\n");
+ ID3D11Device_Release(device);
+ return;
+ }
+
+ for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
+ {
+ const struct test *current = &desc_conversion_tests[i];
+ D3D10_TEXTURE1D_DESC d3d10_desc;
+ ID3D10Device *d3d10_device;
+
+ desc.Width = 512;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = current->bind_flags;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = current->misc_flags;
+
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
+ /* Shared resources are not supported by REF and WARP devices. */
+ ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
+ "Test %u: Failed to create a 1d texture, hr %#x.\n", i, hr);
+ if (FAILED(hr))
+ {
+ win_skip("Failed to create ID3D11Texture1D, skipping test %u.\n", i);
+ continue;
+ }
+
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
+ IDXGISurface_Release(surface);
+
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_ID3D10Texture1D, (void **)&d3d10_texture);
+ ID3D11Texture1D_Release(texture);
+
+ if (current->implements_d3d10_interfaces)
+ {
+ ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture1D.\n", i);
+ }
+ else
+ {
+ todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture1D.\n", i);
+ if (SUCCEEDED(hr)) ID3D10Texture1D_Release(d3d10_texture);
+ continue;
+ }
+
+ ID3D10Texture1D_GetDesc(d3d10_texture, &d3d10_desc);
+
+ ok(d3d10_desc.Width == desc.Width,
+ "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width);
+ ok(d3d10_desc.MipLevels == desc.MipLevels,
+ "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels);
+ ok(d3d10_desc.ArraySize == desc.ArraySize,
+ "Test %u: Got unexpected ArraySize %u.\n", i, d3d10_desc.ArraySize);
+ ok(d3d10_desc.Format == desc.Format,
+ "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format);
+ ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage,
+ "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage);
+ ok(d3d10_desc.BindFlags == current->expected_bind_flags,
+ "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags);
+ ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags,
+ "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags);
+ ok(d3d10_desc.MiscFlags == current->expected_misc_flags,
+ "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags);
+
+ d3d10_device = (ID3D10Device *)0xdeadbeef;
+ ID3D10Texture1D_GetDevice(d3d10_texture, &d3d10_device);
+ todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
+ if (d3d10_device) ID3D10Device_Release(d3d10_device);
+
+ ID3D10Texture1D_Release(d3d10_texture);
+ }
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void test_create_texture2d(void)
{
ULONG refcount, expected_refcount;
@@ -10773,6 +10931,7 @@ START_TEST(d3d11)
test_device_interfaces();
test_get_immediate_context();
test_create_texture1d();
+ test_texture1d_interfaces();
test_create_texture2d();
test_texture2d_interfaces();
test_create_texture3d();
--
2.8.1