wine-staging/patches/wined3d-DrawIndirect/0003-wined3d-Implement-indirect-drawing.patch

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From 016f75697806c91b84dd0099396f13fce147e066 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
Date: Sun, 23 Jul 2017 23:59:28 +0200
Subject: wined3d: Implement indirect drawing.
---
dlls/d3d11/device.c | 12 ++++-
dlls/wined3d/cs.c | 99 ++++++++++++++++++++++++++++++++----------
dlls/wined3d/device.c | 9 ++++
dlls/wined3d/directx.c | 5 +++
dlls/wined3d/drawprim.c | 68 ++++++++++++++++++++++++-----
dlls/wined3d/wined3d.spec | 1 +
dlls/wined3d/wined3d_gl.h | 1 +
dlls/wined3d/wined3d_private.h | 31 ++++++++++++-
include/wine/wined3d.h | 2 +
9 files changed, 192 insertions(+), 36 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9cffa8a9961..2ecce826042 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1786,7 +1786,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceConte
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface,
ID3D11Buffer *buffer, UINT offset)
{
- FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct d3d_buffer *d3d_buffer;
+
+ TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
+
+ d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
+
+ wined3d_mutex_lock();
+ wined3d_device_draw_indexed_primitive_instanced_indirect(device->wined3d_device,
+ d3d_buffer->wined3d_buffer, offset);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 171287dc99c..805867a3e20 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -121,12 +121,7 @@ struct wined3d_cs_draw
enum wined3d_cs_op opcode;
GLenum primitive_type;
GLint patch_vertex_count;
- int base_vertex_idx;
- unsigned int start_idx;
- unsigned int index_count;
- unsigned int start_instance;
- unsigned int instance_count;
- BOOL indexed;
+ struct wined3d_draw_parameters parameters;
};
struct wined3d_cs_flush
@@ -772,13 +767,6 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
const struct wined3d_cs_draw *op = data;
unsigned int i;
- if (!cs->device->adapter->gl_info.supported[ARB_DRAW_ELEMENTS_BASE_VERTEX]
- && state->load_base_vertex_index != op->base_vertex_idx)
- {
- state->load_base_vertex_index = op->base_vertex_idx;
- device_invalidate_state(cs->device, STATE_BASEVERTEXINDEX);
- }
-
if (state->gl_primitive_type != op->primitive_type)
{
if (state->gl_primitive_type == GL_POINTS || op->primitive_type == GL_POINTS)
@@ -787,10 +775,27 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
}
state->gl_patch_vertices = op->patch_vertex_count;
- draw_primitive(cs->device, state, op->base_vertex_idx, op->start_idx,
- op->index_count, op->start_instance, op->instance_count, op->indexed);
+ if (!op->parameters.indirect)
+ {
+ const struct wined3d_direct_draw_parameters *p = &op->parameters.u.direct;
+
+ if (!cs->device->adapter->gl_info.supported[ARB_DRAW_ELEMENTS_BASE_VERTEX]
+ && state->load_base_vertex_index != p->base_vertex_idx)
+ {
+ state->load_base_vertex_index = p->base_vertex_idx;
+ device_invalidate_state(cs->device, STATE_BASEVERTEXINDEX);
+ }
+ }
+
+ draw_primitive(cs->device, state, &op->parameters);
+
+ if (op->parameters.indirect)
+ {
+ const struct wined3d_indirect_draw_parameters *p = &op->parameters.u.indirect;
- if (op->indexed)
+ wined3d_resource_release(&p->buffer->resource);
+ }
+ if (op->parameters.indexed)
wined3d_resource_release(&state->index_buffer->resource);
for (i = 0; i < ARRAY_SIZE(state->streams); ++i)
{
@@ -831,12 +836,62 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned
op->opcode = WINED3D_CS_OP_DRAW;
op->primitive_type = primitive_type;
op->patch_vertex_count = patch_vertex_count;
- op->base_vertex_idx = base_vertex_idx;
- op->start_idx = start_idx;
- op->index_count = index_count;
- op->start_instance = start_instance;
- op->instance_count = instance_count;
- op->indexed = indexed;
+ op->parameters.indirect = FALSE;
+ op->parameters.u.direct.base_vertex_idx = base_vertex_idx;
+ op->parameters.u.direct.start_idx = start_idx;
+ op->parameters.u.direct.index_count = index_count;
+ op->parameters.u.direct.start_instance = start_instance;
+ op->parameters.u.direct.instance_count = instance_count;
+ op->parameters.indexed = indexed;
+
+ if (indexed)
+ wined3d_resource_acquire(&state->index_buffer->resource);
+ for (i = 0; i < ARRAY_SIZE(state->streams); ++i)
+ {
+ if (state->streams[i].buffer)
+ wined3d_resource_acquire(&state->streams[i].buffer->resource);
+ }
+ for (i = 0; i < ARRAY_SIZE(state->stream_output); ++i)
+ {
+ if (state->stream_output[i].buffer)
+ wined3d_resource_acquire(&state->stream_output[i].buffer->resource);
+ }
+ for (i = 0; i < ARRAY_SIZE(state->textures); ++i)
+ {
+ if (state->textures[i])
+ wined3d_resource_acquire(&state->textures[i]->resource);
+ }
+ for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i)
+ {
+ if (state->fb->render_targets[i])
+ wined3d_resource_acquire(state->fb->render_targets[i]->resource);
+ }
+ if (state->fb->depth_stencil)
+ wined3d_resource_acquire(state->fb->depth_stencil->resource);
+ acquire_shader_resources(state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE));
+ acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL],
+ state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]);
+
+ cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
+}
+
+void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
+ struct wined3d_buffer *buffer, unsigned int offset, BOOL indexed)
+{
+ const struct wined3d_state *state = &cs->device->state;
+ struct wined3d_cs_draw *op;
+ unsigned int i;
+
+ op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op->opcode = WINED3D_CS_OP_DRAW;
+ op->primitive_type = primitive_type;
+ op->patch_vertex_count = patch_vertex_count;
+ op->parameters.indirect = TRUE;
+ op->parameters.u.indirect.buffer = buffer;
+ op->parameters.u.indirect.offset = offset;
+ op->parameters.indexed = indexed;
+
+ wined3d_resource_acquire(&buffer->resource);
if (indexed)
wined3d_resource_acquire(&state->index_buffer->resource);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 54a058ae1ed..b6458cfde53 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3782,6 +3782,15 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
device->state.base_vertex_index, start_idx, index_count, start_instance, instance_count, TRUE);
}
+void CDECL wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
+ struct wined3d_buffer *buffer, unsigned int offset)
+{
+ TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
+
+ wined3d_cs_emit_draw_indirect(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
+ buffer, offset, TRUE);
+}
+
HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
{
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 82f6300d0f5..0553a16ee4e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -126,6 +126,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
{"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
+ {"GL_ARB_draw_indirect", ARB_DRAW_INDIRECT },
{"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
{"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
{"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY },
@@ -2735,6 +2736,9 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
USE_GL_FUNC(glDrawRangeElementsBaseVertex)
USE_GL_FUNC(glMultiDrawElementsBaseVertex)
+ /* GL_ARB_draw_indirect */
+ USE_GL_FUNC(glDrawArraysIndirect)
+ USE_GL_FUNC(glDrawElementsIndirect)
/* GL_ARB_draw_instanced */
USE_GL_FUNC(glDrawArraysInstancedARB)
USE_GL_FUNC(glDrawElementsInstancedARB)
@@ -3886,6 +3890,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
{ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
{ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
+ {ARB_DRAW_INDIRECT, MAKEDWORD_VERSION(4, 0)},
{ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)},
{ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)},
{ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)},
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 6de0d613d2d..bec0155c6ef 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -168,6 +168,38 @@ static void draw_primitive_arrays(struct wined3d_context *context, const struct
}
}
+/* Context activation is done by the caller. */
+static void draw_primitive_arrays_indirect(struct wined3d_context *context, const struct wined3d_state *state,
+ const void *idx_data, unsigned int idx_size, struct wined3d_buffer *buffer, unsigned int offset)
+{
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+
+ if (!gl_info->supported[ARB_DRAW_INDIRECT])
+ {
+ FIXME("Indirect draw not supported.\n");
+ return;
+ }
+
+ wined3d_buffer_load(buffer, context, state);
+ GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer->buffer_object));
+
+ if (idx_size)
+ {
+ GLenum idx_type = (idx_size == 2) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
+
+ GL_EXTCALL(glDrawElementsIndirect(state->gl_primitive_type, idx_type,
+ (const BYTE *)NULL + offset));
+ }
+ else
+ {
+ GL_EXTCALL(glDrawArraysIndirect(state->gl_primitive_type,
+ (const BYTE *)NULL + offset));
+ }
+
+ GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0));
+ checkGLcall("draw indirect");
+}
+
static unsigned int get_stride_idx(const void *idx_data, unsigned int idx_size,
unsigned int base_vertex_idx, unsigned int start_idx, unsigned int vertex_idx)
{
@@ -477,8 +509,7 @@ static GLenum gl_tfb_primitive_type_from_d3d(enum wined3d_primitive_type primiti
/* Routine common to the draw primitive and draw indexed primitive routines */
void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
- int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
- unsigned int start_instance, unsigned int instance_count, BOOL indexed)
+ const struct wined3d_draw_parameters *parameters)
{
BOOL emulation = FALSE, rasterizer_discard = FALSE;
const struct wined3d_fb_state *fb = state->fb;
@@ -491,7 +522,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
unsigned int i, idx_size = 0;
const void *idx_data = NULL;
- if (!index_count)
+ if (!parameters->indirect && !parameters->u.direct.index_count)
return;
if (!(rtv = fb->render_targets[0]))
@@ -558,10 +589,8 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
}
stream_info = &context->stream_info;
- if (context->instance_count)
- instance_count = context->instance_count;
- if (indexed)
+ if (parameters->indexed)
{
struct wined3d_buffer *index_buffer = state->index_buffer;
if (!index_buffer->buffer_object || !stream_info->all_vbo)
@@ -648,12 +677,29 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
checkGLcall("glPatchParameteri");
}
- if (context->use_immediate_mode_draw || emulation)
- draw_primitive_immediate_mode(context, state, stream_info, idx_data,
- idx_size, base_vertex_idx, start_idx, index_count, instance_count);
+ if (parameters->indirect)
+ {
+ if (context->use_immediate_mode_draw || emulation)
+ FIXME("Indirect draw with immediate mode/emulation is not supported.\n");
+ else
+ draw_primitive_arrays_indirect(context, state, idx_data, idx_size,
+ parameters->u.indirect.buffer, parameters->u.indirect.offset);
+ }
else
- draw_primitive_arrays(context, state, idx_data, idx_size, base_vertex_idx,
- start_idx, index_count, start_instance, instance_count);
+ {
+ unsigned int instance_count = parameters->u.direct.instance_count;
+ if (context->instance_count)
+ instance_count = context->instance_count;
+
+ if (context->use_immediate_mode_draw || emulation)
+ draw_primitive_immediate_mode(context, state, stream_info, idx_data,
+ idx_size, parameters->u.direct.base_vertex_idx,
+ parameters->u.direct.start_idx, parameters->u.direct.index_count, instance_count);
+ else
+ draw_primitive_arrays(context, state, idx_data, idx_size, parameters->u.direct.base_vertex_idx,
+ parameters->u.direct.start_idx, parameters->u.direct.index_count,
+ parameters->u.direct.start_instance, instance_count);
+ }
if (context->uses_uavs)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 122e39ba8ee..2d80b3a8772 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -45,6 +45,7 @@
@ cdecl wined3d_device_dispatch_compute_indirect(ptr ptr long)
@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
+@ cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(ptr ptr long)
@ cdecl wined3d_device_draw_primitive(ptr long long)
@ cdecl wined3d_device_draw_primitive_instanced(ptr long long long long)
@ cdecl wined3d_device_end_scene(ptr)
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 4fe1971b5e6..4f73478a3b4 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -60,6 +60,7 @@ enum wined3d_gl_extension
ARB_DERIVATIVE_CONTROL,
ARB_DRAW_BUFFERS,
ARB_DRAW_ELEMENTS_BASE_VERTEX,
+ ARB_DRAW_INDIRECT,
ARB_DRAW_INSTANCED,
ARB_ES2_COMPATIBILITY,
ARB_ES3_COMPATIBILITY,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e2461100a5a..50143a91425 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1481,6 +1481,32 @@ void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_inf
const struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
+struct wined3d_direct_draw_parameters
+{
+ int base_vertex_idx;
+ unsigned int start_idx;
+ unsigned int index_count;
+ unsigned int start_instance;
+ unsigned int instance_count;
+};
+
+struct wined3d_indirect_draw_parameters
+{
+ struct wined3d_buffer *buffer;
+ unsigned int offset;
+};
+
+struct wined3d_draw_parameters
+{
+ BOOL indirect;
+ union
+ {
+ struct wined3d_direct_draw_parameters direct;
+ struct wined3d_indirect_draw_parameters indirect;
+ } u;
+ BOOL indexed;
+};
+
struct wined3d_direct_dispatch_parameters
{
unsigned int group_count_x;
@@ -1505,8 +1531,7 @@ struct wined3d_dispatch_parameters
};
void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
- int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
- unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
+ const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
@@ -3460,6 +3485,8 @@ void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs,
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
+ struct wined3d_buffer *buffer, unsigned int offset, BOOL indexed) DECLSPEC_HIDDEN;
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index a99dbf64686..0b4c97fad54 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2245,6 +2245,8 @@ void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *dev
HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
+void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
+ struct wined3d_buffer *buffer, unsigned int offset);
HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
--
2.13.1