wine-staging/patches/wined3d-1DTextures/0009-wined3d-Implement-converting-between-s-rgb-1d-textur.patch

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2016-08-31 08:42:50 -07:00
From 20fbaad604f6b979154d7b8d5b1e43a7f10f1d8d Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sat, 27 Aug 2016 22:44:14 +0200
Subject: wined3d: Implement converting between (s)rgb 1d textures.
---
dlls/wined3d/texture.c | 31 +++++++++++++++++++++++++++++++
1 file changed, 31 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 48f3cde..9c17b45 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1577,6 +1577,29 @@ static void texture1d_download_data(struct wined3d_texture *texture, unsigned in
}
/* Context activation is done by the caller. */
+static void texture1d_srgb_transfer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
+ struct wined3d_context *context, BOOL dest_is_srgb)
+{
+ struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
+ unsigned int row_pitch, slice_pitch;
+ struct wined3d_bo_address data;
+
+ WARN_(d3d_perf)("Performing slow rgb/srgb 1d texture transfer.\n");
+ data.buffer_object = 0;
+ if (!(data.addr = HeapAlloc(GetProcessHeap(), 0, sub_resource->size)))
+ return;
+
+ wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
+ wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
+ texture1d_download_data(texture, sub_resource_idx, context, &data);
+ wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
+ texture1d_upload_data(texture, sub_resource_idx, context,
+ wined3d_const_bo_address(&data), row_pitch, slice_pitch);
+
+ HeapFree(GetProcessHeap(), 0, data.addr);
+}
+
+/* Context activation is done by the caller. */
static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location)
{
@@ -1632,6 +1655,14 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
texture1d_upload_data(texture, sub_resource_idx, context, &data, row_pitch, slice_pitch);
}
+ else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
+ {
+ texture1d_srgb_transfer(texture, sub_resource_idx, context, TRUE);
+ }
+ else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_SRGB)
+ {
+ texture1d_srgb_transfer(texture, sub_resource_idx, context, FALSE);
+ }
else
{
FIXME("Implement 1d texture loading from %s.\n", wined3d_debug_location(sub_resource->locations));
--
2.8.1