wine-staging/patches/vkd3d-latest/0003-Updated-vkd3d-to-9cb4207c92ec3ee05fce15580c89f2e5146.patch

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2024-10-14 15:23:52 -07:00
From b7ab480481541737db8e9b5514bc0e52309211c9 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Thu, 10 Oct 2024 07:16:15 +1100
Subject: [PATCH] Updated vkd3d to 9cb4207c92ec3ee05fce15580c89f2e5146354db.
---
libs/vkd3d/libs/vkd3d-shader/dxil.c | 15 +++
libs/vkd3d/libs/vkd3d-shader/glsl.c | 101 ++++++++++++++++--
libs/vkd3d/libs/vkd3d-shader/ir.c | 40 +++++++
libs/vkd3d/libs/vkd3d-shader/spirv.c | 24 ++---
libs/vkd3d/libs/vkd3d-shader/tpf.c | 15 +++
.../libs/vkd3d-shader/vkd3d_shader_main.c | 2 +
.../libs/vkd3d-shader/vkd3d_shader_private.h | 1 +
7 files changed, 173 insertions(+), 25 deletions(-)
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index c66b059325a..5db9d6da063 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -10315,6 +10315,21 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
sm6->ptr = &sm6->start[1];
sm6->bitpos = 2;
+ switch (program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ break;
+
+ default:
+ if (program->patch_constant_signature.element_count != 0)
+ {
+ WARN("The patch constant signature only makes sense for Hull and Domain Shaders, ignoring it.\n");
+ shader_signature_cleanup(&program->patch_constant_signature);
+ }
+ break;
+ }
+
input_signature = &program->input_signature;
output_signature = &program->output_signature;
patch_constant_signature = &program->patch_constant_signature;
diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
index 4dc95899a11..91ee355ed39 100644
--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
@@ -651,6 +651,20 @@ static void shader_glsl_cast(struct vkd3d_glsl_generator *gen, const struct vkd3
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
+static void shader_glsl_end_block(struct vkd3d_glsl_generator *gen)
+{
+ --gen->indent;
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "}\n");
+}
+
+static void shader_glsl_begin_block(struct vkd3d_glsl_generator *gen)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "{\n");
+ ++gen->indent;
+}
+
static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
const char *condition;
@@ -664,23 +678,65 @@ static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_
glsl_src_cleanup(&src, &gen->string_buffers);
- shader_glsl_print_indent(gen->buffer, gen->indent);
- vkd3d_string_buffer_printf(gen->buffer, "{\n");
- ++gen->indent;
+ shader_glsl_begin_block(gen);
}
static void shader_glsl_else(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
- unsigned int i = 4 * (gen->indent - 1);
+ shader_glsl_end_block(gen);
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "else\n");
+ shader_glsl_begin_block(gen);
+}
- vkd3d_string_buffer_printf(gen->buffer, "%*s}\n%*selse\n%*s{\n", i, "", i, "", i, "");
+static void shader_glsl_loop(struct vkd3d_glsl_generator *gen)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "for (;;)\n");
+ shader_glsl_begin_block(gen);
}
-static void shader_glsl_endif(struct vkd3d_glsl_generator *gen)
+static void shader_glsl_break(struct vkd3d_glsl_generator *gen)
{
- --gen->indent;
shader_glsl_print_indent(gen->buffer, gen->indent);
- vkd3d_string_buffer_printf(gen->buffer, "}\n");
+ vkd3d_string_buffer_printf(gen->buffer, "break;\n");
+}
+
+static void shader_glsl_continue(struct vkd3d_glsl_generator *gen)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "continue;\n");
+}
+
+static void shader_glsl_switch(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ struct glsl_src src;
+
+ glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
+
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "switch (%s)\n", src.str->buffer);
+ shader_glsl_begin_block(gen);
+
+ glsl_src_cleanup(&src, &gen->string_buffers);
+}
+
+static void shader_glsl_case(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
+{
+ struct glsl_src src;
+
+ glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
+
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "case %s:\n", src.str->buffer);
+
+ glsl_src_cleanup(&src, &gen->string_buffers);
+}
+
+static void shader_glsl_default(struct vkd3d_glsl_generator *gen)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "default:\n");
}
static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
@@ -1013,6 +1069,9 @@ static void shader_glsl_shader_prologue(struct vkd3d_glsl_generator *gen)
case VKD3D_SHADER_COMPONENT_UINT:
vkd3d_string_buffer_printf(buffer, " = uintBitsToFloat(shader_in_%u)", i);
break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(buffer, " = intBitsToFloat(shader_in_%u)", i);
+ break;
default:
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled input component type %#x.", e->component_type);
@@ -1127,6 +1186,15 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_AND:
shader_glsl_binop(gen, ins, "&");
break;
+ case VKD3DSIH_BREAK:
+ shader_glsl_break(gen);
+ break;
+ case VKD3DSIH_CASE:
+ shader_glsl_case(gen, ins);
+ break;
+ case VKD3DSIH_CONTINUE:
+ shader_glsl_continue(gen);
+ break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
shader_glsl_dcl_indexable_temp(gen, ins);
break;
@@ -1138,6 +1206,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP:
break;
+ case VKD3DSIH_DEFAULT:
+ shader_glsl_default(gen);
+ break;
case VKD3DSIH_DIV:
shader_glsl_binop(gen, ins, "/");
break;
@@ -1154,7 +1225,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
shader_glsl_else(gen, ins);
break;
case VKD3DSIH_ENDIF:
- shader_glsl_endif(gen);
+ case VKD3DSIH_ENDLOOP:
+ case VKD3DSIH_ENDSWITCH:
+ shader_glsl_end_block(gen);
break;
case VKD3DSIH_EQO:
case VKD3DSIH_IEQ:
@@ -1184,6 +1257,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
break;
case VKD3DSIH_ILT:
case VKD3DSIH_LTO:
+ case VKD3DSIH_ULT:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;
case VKD3DSIH_IMAX:
@@ -1220,6 +1294,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_LOG:
shader_glsl_intrinsic(gen, ins, "log2");
break;
+ case VKD3DSIH_LOOP:
+ shader_glsl_loop(gen);
+ break;
case VKD3DSIH_MOV:
shader_glsl_mov(gen, ins);
break;
@@ -1259,6 +1336,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_SQRT:
shader_glsl_intrinsic(gen, ins, "sqrt");
break;
+ case VKD3DSIH_SWITCH:
+ shader_glsl_switch(gen, ins);
+ break;
default:
shader_glsl_unhandled(gen, ins);
break;
@@ -1663,6 +1743,9 @@ static void shader_glsl_generate_input_declarations(struct vkd3d_glsl_generator
case VKD3D_SHADER_COMPONENT_UINT:
vkd3d_string_buffer_printf(buffer, "uvec4");
break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(buffer, "ivec4");
+ break;
case VKD3D_SHADER_COMPONENT_FLOAT:
vkd3d_string_buffer_printf(buffer, "vec4");
break;
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index 14cf23e8d1a..affbae3ea4e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -6505,6 +6505,30 @@ static bool vsir_validate_src_max_count(struct validation_context *ctx,
return true;
}
+static void vsir_validate_signature_element(struct validation_context *ctx,
+ const struct shader_signature *signature, const char *signature_type,
+ unsigned int idx)
+{
+ const struct signature_element *element = &signature->elements[idx];
+
+ if (element->register_count == 0)
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid zero register count.", idx, signature_type);
+
+ if (element->mask == 0 || (element->mask & ~0xf))
+ validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "element %u of %s signature: Invalid mask %#x.", idx, signature_type, element->mask);
+}
+
+static void vsir_validate_signature(struct validation_context *ctx,
+ const struct shader_signature *signature, const char *signature_type)
+{
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ vsir_validate_signature_element(ctx, signature, signature_type, i);
+}
+
static const char *name_from_cf_type(enum vsir_control_flow_type type)
{
switch (type)
@@ -7042,6 +7066,22 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
if (!(config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
return VKD3D_OK;
+ switch (program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ break;
+
+ default:
+ if (program->patch_constant_signature.element_count != 0)
+ validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
+ "Patch constant signature is only valid for hull and domain shaders.");
+ }
+
+ vsir_validate_signature(&ctx, &program->input_signature, "input");
+ vsir_validate_signature(&ctx, &program->output_signature, "output");
+ vsir_validate_signature(&ctx, &program->patch_constant_signature, "patch constant");
+
if (!(ctx.temps = vkd3d_calloc(ctx.program->temp_count, sizeof(*ctx.temps))))
goto fail;
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index cb610c929b6..692432d5513 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -3267,18 +3267,6 @@ static void spirv_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *
vkd3d_spirv_build_op_name(builder, id, "%s", debug_name);
}
-static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
- struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
- enum vkd3d_shader_component_type component_type, unsigned int component_count)
-{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t type_id, ptr_type_id;
-
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
- ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
- return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
-}
-
static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, unsigned int component_count,
@@ -3288,10 +3276,6 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
uint32_t type_id, length_id, ptr_type_id;
unsigned int i;
- if (!length_count)
- return spirv_compiler_emit_variable(compiler,
- stream, storage_class, component_type, component_count);
-
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
for (i = 0; i < length_count; ++i)
{
@@ -3305,6 +3289,14 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
}
+static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
+ struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
+ enum vkd3d_shader_component_type component_type, unsigned int component_count)
+{
+ return spirv_compiler_emit_array_variable(compiler, stream, storage_class,
+ component_type, component_count, NULL, 0);
+}
+
static const struct vkd3d_spec_constant_info
{
enum vkd3d_shader_parameter_name name;
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
index 75bdb06fe0e..f79e97e92d4 100644
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -2914,6 +2914,21 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
uninvert_used_masks(&program->patch_constant_signature);
+ switch (program->shader_version.type)
+ {
+ case VKD3D_SHADER_TYPE_HULL:
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ break;
+
+ default:
+ if (program->patch_constant_signature.element_count != 0)
+ {
+ WARN("The patch constant signature only makes sense for Hull and Domain Shaders, ignoring it.\n");
+ shader_signature_cleanup(&program->patch_constant_signature);
+ }
+ break;
+ }
+
if (!shader_sm4_parser_validate_signature(&sm4, &program->input_signature,
sm4.input_register_masks, "Input")
|| !shader_sm4_parser_validate_signature(&sm4, &program->output_signature,
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index 9b320106340..f84ac551272 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -1846,6 +1846,8 @@ void shader_signature_cleanup(struct shader_signature *signature)
}
vkd3d_free(signature->elements);
signature->elements = NULL;
+ signature->elements_capacity = 0;
+ signature->element_count = 0;
}
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index 1a42f385fc0..41b879af4b4 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -245,6 +245,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_VSIR_INVALID_GS = 9019,
VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER = 9020,
VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC = 9021,
+ VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE = 9022,
VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
--
2.45.2