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https://gitlab.winehq.org/wine/wine-staging.git
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84 lines
3.9 KiB
Diff
84 lines
3.9 KiB
Diff
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From d2b50ac6892808791c4d461317a4b011369fcc39 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Mon, 24 Jul 2017 20:30:13 +0200
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Subject: wined3d: Implement DrawInstancedIndirect.
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---
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dlls/d3d11/device.c | 12 +++++++++++-
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dlls/wined3d/device.c | 9 +++++++++
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dlls/wined3d/wined3d.spec | 1 +
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include/wine/wined3d.h | 2 ++
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4 files changed, 23 insertions(+), 1 deletion(-)
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diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
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index 2ecce826042..d3660a12e50 100644
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--- a/dlls/d3d11/device.c
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+++ b/dlls/d3d11/device.c
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@@ -1802,7 +1802,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndire
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static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
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ID3D11Buffer *buffer, UINT offset)
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{
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- FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
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+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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+ struct d3d_buffer *d3d_buffer;
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+
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+ TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
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+
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+ d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
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+
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+ wined3d_mutex_lock();
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+ wined3d_device_draw_primitive_instanced_indirect(device->wined3d_device,
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+ d3d_buffer->wined3d_buffer, offset);
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+ wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index b6458cfde53..112e7f45ca4 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -3752,6 +3752,15 @@ void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device
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0, start_vertex, vertex_count, start_instance, instance_count, FALSE);
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}
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+void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
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+ struct wined3d_buffer *buffer, unsigned int offset)
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+{
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+ TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
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+
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+ wined3d_cs_emit_draw_indirect(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
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+ buffer, offset, FALSE);
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+}
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+
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HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
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{
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TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
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diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
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index 2d80b3a8772..9c48b98b3ac 100644
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--- a/dlls/wined3d/wined3d.spec
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+++ b/dlls/wined3d/wined3d.spec
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@@ -48,6 +48,7 @@
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@ cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(ptr ptr long)
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@ cdecl wined3d_device_draw_primitive(ptr long long)
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@ cdecl wined3d_device_draw_primitive_instanced(ptr long long long long)
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+@ cdecl wined3d_device_draw_primitive_instanced_indirect(ptr ptr long)
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@ cdecl wined3d_device_end_scene(ptr)
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@ cdecl wined3d_device_end_stateblock(ptr ptr)
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@ cdecl wined3d_device_evict_managed_resources(ptr)
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index 0b4c97fad54..b8fb5503e53 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -2250,6 +2250,8 @@ void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct win
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HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
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void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
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UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
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+void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
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+ struct wined3d_buffer *buffer, unsigned int offset);
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HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
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void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
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--
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2.13.1
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