wine-staging/patches/wined3d-DrawIndirect/0004-wined3d-Implement-DrawInstancedIndirect.patch

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From d2b50ac6892808791c4d461317a4b011369fcc39 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Mon, 24 Jul 2017 20:30:13 +0200
Subject: wined3d: Implement DrawInstancedIndirect.
---
dlls/d3d11/device.c | 12 +++++++++++-
dlls/wined3d/device.c | 9 +++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
4 files changed, 23 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 2ecce826042..d3660a12e50 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1802,7 +1802,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndire
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
ID3D11Buffer *buffer, UINT offset)
{
- FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct d3d_buffer *d3d_buffer;
+
+ TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
+
+ d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
+
+ wined3d_mutex_lock();
+ wined3d_device_draw_primitive_instanced_indirect(device->wined3d_device,
+ d3d_buffer->wined3d_buffer, offset);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b6458cfde53..112e7f45ca4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3752,6 +3752,15 @@ void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device
0, start_vertex, vertex_count, start_instance, instance_count, FALSE);
}
+void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
+ struct wined3d_buffer *buffer, unsigned int offset)
+{
+ TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
+
+ wined3d_cs_emit_draw_indirect(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
+ buffer, offset, FALSE);
+}
+
HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
{
TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 2d80b3a8772..9c48b98b3ac 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -48,6 +48,7 @@
@ cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(ptr ptr long)
@ cdecl wined3d_device_draw_primitive(ptr long long)
@ cdecl wined3d_device_draw_primitive_instanced(ptr long long long long)
+@ cdecl wined3d_device_draw_primitive_instanced_indirect(ptr ptr long)
@ cdecl wined3d_device_end_scene(ptr)
@ cdecl wined3d_device_end_stateblock(ptr ptr)
@ cdecl wined3d_device_evict_managed_resources(ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 0b4c97fad54..b8fb5503e53 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2250,6 +2250,8 @@ void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct win
HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
+void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
+ struct wined3d_buffer *buffer, unsigned int offset);
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
--
2.13.1