wine-staging/patches/vkd3d-latest/0002-Updated-vkd3d-to-cd74461d6dabae4e702de61a90533d811aa.patch

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2024-10-17 13:32:33 -07:00
From 1652829e1c0845b53db7cc789c6ea1043beb4f55 Mon Sep 17 00:00:00 2001
2024-10-14 15:23:52 -07:00
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Wed, 9 Oct 2024 20:40:25 +1100
Subject: [PATCH] Updated vkd3d to cd74461d6dabae4e702de61a90533d811aa0a3fb.
---
libs/vkd3d/libs/vkd3d-shader/d3d_asm.c | 59 ++-
libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 2 +-
libs/vkd3d/libs/vkd3d-shader/dxbc.c | 2 -
libs/vkd3d/libs/vkd3d-shader/dxil.c | 10 +-
libs/vkd3d/libs/vkd3d-shader/glsl.c | 254 ++++++++++---
libs/vkd3d/libs/vkd3d-shader/hlsl.c | 1 -
libs/vkd3d/libs/vkd3d-shader/hlsl.y | 103 ++---
libs/vkd3d/libs/vkd3d-shader/ir.c | 9 +-
libs/vkd3d/libs/vkd3d-shader/msl.c | 357 +++++++++++++++++-
libs/vkd3d/libs/vkd3d-shader/preproc.h | 3 +-
libs/vkd3d/libs/vkd3d-shader/preproc.l | 53 +--
libs/vkd3d/libs/vkd3d-shader/preproc.y | 13 -
libs/vkd3d/libs/vkd3d-shader/spirv.c | 17 +-
libs/vkd3d/libs/vkd3d-shader/tpf.c | 7 +-
.../libs/vkd3d-shader/vkd3d_shader_main.c | 2 +-
.../libs/vkd3d-shader/vkd3d_shader_private.h | 10 +-
16 files changed, 726 insertions(+), 176 deletions(-)
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
index 9fe4b74486a..38d566d9fe0 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3d_asm.c
@@ -2268,7 +2268,7 @@ static const char *get_semantic_register_name(enum vkd3d_shader_sysval_semantic
}
}
-static enum vkd3d_result dump_signature(struct vkd3d_d3d_asm_compiler *compiler,
+static enum vkd3d_result dump_dxbc_signature(struct vkd3d_d3d_asm_compiler *compiler,
const char *name, const char *register_name, const struct shader_signature *signature)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
@@ -2335,21 +2335,21 @@ static enum vkd3d_result dump_signature(struct vkd3d_d3d_asm_compiler *compiler,
return VKD3D_OK;
}
-static enum vkd3d_result dump_signatures(struct vkd3d_d3d_asm_compiler *compiler,
+static enum vkd3d_result dump_dxbc_signatures(struct vkd3d_d3d_asm_compiler *compiler,
const struct vsir_program *program)
{
enum vkd3d_result ret;
- if ((ret = dump_signature(compiler, ".input",
+ if ((ret = dump_dxbc_signature(compiler, ".input",
program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vicp" : "v",
&program->input_signature)) < 0)
return ret;
- if ((ret = dump_signature(compiler, ".output", "o",
+ if ((ret = dump_dxbc_signature(compiler, ".output", "o",
&program->output_signature)) < 0)
return ret;
- if ((ret = dump_signature(compiler, ".patch_constant",
+ if ((ret = dump_dxbc_signature(compiler, ".patch_constant",
program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vpc" : "o",
&program->patch_constant_signature)) < 0)
return ret;
@@ -2437,7 +2437,7 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
* doesn't even have an explicit concept of signature. */
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES && shader_version->major >= 4)
{
- if ((result = dump_signatures(&compiler, program)) < 0)
+ if ((result = dump_dxbc_signatures(&compiler, program)) < 0)
{
vkd3d_string_buffer_cleanup(buffer);
return result;
@@ -2499,12 +2499,57 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
return result;
}
-void vkd3d_shader_trace(const struct vsir_program *program)
+/* This is meant exclusively for development use. Therefore, differently from
+ * dump_dxbc_signature(), it doesn't try particularly hard to make the output
+ * nice or easily parsable, and it dumps all fields, not just the DXBC ones.
+ * This format isn't meant to be stable. */
+static void trace_signature(const struct shader_signature *signature, const char *signature_type)
+{
+ struct vkd3d_string_buffer buffer;
+ unsigned int i;
+
+ TRACE("%s signature:%s\n", signature_type, signature->element_count == 0 ? " empty" : "");
+
+ vkd3d_string_buffer_init(&buffer);
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ const struct signature_element *element = &signature->elements[i];
+
+ vkd3d_string_buffer_clear(&buffer);
+
+ vkd3d_string_buffer_printf(&buffer, "Element %u: %s %u-%u %s", i,
+ get_component_type_name(element->component_type),
+ element->register_index, element->register_index + element->register_count,
+ element->semantic_name);
+ if (element->semantic_index != -1)
+ vkd3d_string_buffer_printf(&buffer, "%u", element->semantic_index);
+ vkd3d_string_buffer_printf(&buffer,
+ " mask %#x used_mask %#x sysval %s min_precision %s interpolation %u stream %u",
+ element->mask, element->used_mask, get_sysval_semantic_name(element->sysval_semantic),
+ get_minimum_precision_name(element->min_precision), element->interpolation_mode,
+ element->stream_index);
+ if (element->target_location != -1)
+ vkd3d_string_buffer_printf(&buffer, " target %u", element->target_location);
+ else
+ vkd3d_string_buffer_printf(&buffer, " unused");
+
+ TRACE("%s\n", buffer.buffer);
+ }
+
+ vkd3d_string_buffer_cleanup(&buffer);
+}
+
+void vsir_program_trace(const struct vsir_program *program)
{
const unsigned int flags = VSIR_ASM_FLAG_DUMP_TYPES | VSIR_ASM_FLAG_DUMP_ALL_INDICES;
struct vkd3d_shader_code code;
const char *p, *q, *end;
+ trace_signature(&program->input_signature, "Input");
+ trace_signature(&program->output_signature, "Output");
+ trace_signature(&program->patch_constant_signature, "Patch-constant");
+
if (d3d_asm_compile(program, NULL, &code, flags) != VKD3D_OK)
return;
diff --git a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
index 267cf410cbe..589b800f8c9 100644
--- a/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/d3dbc.c
@@ -1390,7 +1390,7 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
WARN("Failed to validate shader after parsing, ret %d.\n", ret);
if (TRACE_ON())
- vkd3d_shader_trace(program);
+ vsir_program_trace(program);
vsir_program_cleanup(program);
return ret;
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxbc.c b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
index 93fc993e0d1..f6ac8e0829e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxbc.c
@@ -419,8 +419,6 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
const char *name;
uint32_t mask;
- e[i].sort_index = i;
-
if (has_stream_index)
e[i].stream_index = read_u32(&ptr);
else
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index d4296ef4bc5..c66b059325a 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -4174,6 +4174,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
const struct sm6_type *type_b, struct sm6_parser *sm6)
{
bool is_int = sm6_type_is_bool_i16_i32_i64(type_a);
+ bool is_double = sm6_type_is_double(type_a);
bool is_bool = sm6_type_is_bool(type_a);
enum vkd3d_shader_opcode op;
bool is_valid;
@@ -4198,7 +4199,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
case BINOP_ADD:
case BINOP_SUB:
/* NEG is applied later for subtraction. */
- op = is_int ? VKD3DSIH_IADD : VKD3DSIH_ADD;
+ op = is_int ? VKD3DSIH_IADD : (is_double ? VKD3DSIH_DADD : VKD3DSIH_ADD);
is_valid = !is_bool;
break;
case BINOP_AND:
@@ -4214,7 +4215,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
is_valid = is_int && !is_bool;
break;
case BINOP_MUL:
- op = is_int ? VKD3DSIH_UMUL : VKD3DSIH_MUL;
+ op = is_int ? VKD3DSIH_UMUL : (is_double ? VKD3DSIH_DMUL : VKD3DSIH_MUL);
is_valid = !is_bool;
break;
case BINOP_OR:
@@ -4222,7 +4223,7 @@ static enum vkd3d_shader_opcode map_binary_op(uint64_t code, const struct sm6_ty
is_valid = is_int;
break;
case BINOP_SDIV:
- op = is_int ? VKD3DSIH_IDIV : VKD3DSIH_DIV;
+ op = is_int ? VKD3DSIH_IDIV : (is_double ? VKD3DSIH_DDIV : VKD3DSIH_DIV);
is_valid = !is_bool;
break;
case BINOP_SREM:
@@ -9637,6 +9638,7 @@ static enum vkd3d_result sm6_parser_emit_thread_group(struct sm6_parser *sm6, co
ins->declaration.thread_group_size.x = group_sizes[0];
ins->declaration.thread_group_size.y = group_sizes[1];
ins->declaration.thread_group_size.z = group_sizes[2];
+ sm6->p.program->thread_group_size = ins->declaration.thread_group_size;
return VKD3D_OK;
}
@@ -10592,7 +10594,7 @@ int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t co
WARN("Failed to validate shader after parsing, ret %d.\n", ret);
if (TRACE_ON())
- vkd3d_shader_trace(program);
+ vsir_program_trace(program);
sm6_parser_cleanup(&sm6);
vsir_program_cleanup(program);
diff --git a/libs/vkd3d/libs/vkd3d-shader/glsl.c b/libs/vkd3d/libs/vkd3d-shader/glsl.c
index c2fb58c55e6..4dc95899a11 100644
--- a/libs/vkd3d/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/glsl.c
@@ -62,6 +62,9 @@ struct vkd3d_glsl_generator
const struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info;
};
+static void shader_glsl_print_subscript(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_src_param *rel_addr, unsigned int offset);
+
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
struct vkd3d_glsl_generator *generator,
enum vkd3d_shader_error error, const char *fmt, ...)
@@ -263,6 +266,11 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
gen->prefix, reg->idx[0].offset, reg->idx[2].offset);
break;
+ case VKD3DSPR_IDXTEMP:
+ vkd3d_string_buffer_printf(buffer, "x%u", reg->idx[0].offset);
+ shader_glsl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
+ break;
+
default:
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled register type %#x.", reg->type);
@@ -438,6 +446,26 @@ static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_gener
return write_mask;
}
+static void shader_glsl_print_subscript(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_src_param *rel_addr, unsigned int offset)
+{
+ struct glsl_src r;
+
+ if (!rel_addr)
+ {
+ vkd3d_string_buffer_printf(buffer, "[%u]", offset);
+ return;
+ }
+
+ glsl_src_init(&r, gen, rel_addr, VKD3DSP_WRITEMASK_0);
+ vkd3d_string_buffer_printf(buffer, "[%s", r.str->buffer);
+ if (offset)
+ vkd3d_string_buffer_printf(buffer, " + %u", offset);
+ else
+ vkd3d_string_buffer_printf(buffer, "]");
+ glsl_src_cleanup(&r, &gen->string_buffers);
+}
+
static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_glsl_generator *gen,
struct glsl_dst *dst, enum vkd3d_data_type data_type, const char *format, va_list args)
{
@@ -903,19 +931,27 @@ static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, st
switch (sysval)
{
case VKD3D_SHADER_SV_POSITION:
- if (version->type == VKD3D_SHADER_TYPE_PIXEL || version->type == VKD3D_SHADER_TYPE_COMPUTE)
+ if (version->type == VKD3D_SHADER_TYPE_COMPUTE)
{
vkd3d_string_buffer_printf(buffer, "<unhandled sysval %#x>", sysval);
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled system value %#x.", sysval);
+ "Internal compiler error: Unhandled SV_POSITION in shader type #%x.", version->type);
+ break;
}
+ if (idx)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_POSITION index %u.", idx);
+ if (version->type == VKD3D_SHADER_TYPE_PIXEL)
+ vkd3d_string_buffer_printf(buffer, "gl_FragCoord");
else
- {
vkd3d_string_buffer_printf(buffer, "gl_Position");
- if (idx)
- vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled SV_POSITION index %u.", idx);
- }
+ break;
+
+ case VKD3D_SHADER_SV_VERTEX_ID:
+ if (version->type != VKD3D_SHADER_TYPE_VERTEX)
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled SV_VERTEX_ID in shader type #%x.", version->type);
+ vkd3d_string_buffer_printf(buffer, "intBitsToFloat(ivec4(gl_VertexID, 0, 0, 0))");
break;
case VKD3D_SHADER_SV_IS_FRONT_FACE:
@@ -972,7 +1008,19 @@ static void shader_glsl_shader_prologue(struct vkd3d_glsl_generator *gen)
}
else
{
- vkd3d_string_buffer_printf(buffer, " = shader_in_%u", i);
+ switch (e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, " = uintBitsToFloat(shader_in_%u)", i);
+ break;
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled input component type %#x.", e->component_type);
+ /* fall through */
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, " = shader_in_%u", i);
+ break;
+ }
}
}
else
@@ -989,6 +1037,7 @@ static void shader_glsl_shader_epilogue(struct vkd3d_glsl_generator *gen)
{
const struct shader_signature *signature = &gen->program->output_signature;
struct vkd3d_string_buffer *buffer = gen->buffer;
+ enum vkd3d_shader_component_type type;
const struct signature_element *e;
unsigned int i;
@@ -999,11 +1048,13 @@ static void shader_glsl_shader_epilogue(struct vkd3d_glsl_generator *gen)
if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
continue;
+ type = e->component_type;
shader_glsl_print_indent(buffer, gen->indent);
if (e->sysval_semantic == VKD3D_SHADER_SV_NONE)
{
if (gen->interstage_output)
{
+ type = VKD3D_SHADER_COMPONENT_FLOAT;
vkd3d_string_buffer_printf(buffer, "shader_out.reg_%u", e->target_location);
if (e->target_location >= gen->limits.output_count)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
@@ -1023,7 +1074,19 @@ static void shader_glsl_shader_epilogue(struct vkd3d_glsl_generator *gen)
shader_glsl_print_sysval_name(buffer, gen, e->sysval_semantic, e->semantic_index);
}
shader_glsl_print_write_mask(buffer, e->mask);
- vkd3d_string_buffer_printf(buffer, " = %s_out[%u]", gen->prefix, e->register_index);
+ switch (type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, " = floatBitsToUint(%s_out[%u])", gen->prefix, e->register_index);
+ break;
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled output component type %#x.", e->component_type);
+ /* fall through */
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, " = %s_out[%u]", gen->prefix, e->register_index);
+ break;
+ }
shader_glsl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, ";\n");
}
@@ -1041,6 +1104,15 @@ static void shader_glsl_ret(struct vkd3d_glsl_generator *gen, const struct vkd3d
}
}
+static void shader_glsl_dcl_indexable_temp(struct vkd3d_glsl_generator *gen,
+ const struct vkd3d_shader_instruction *ins)
+{
+ shader_glsl_print_indent(gen->buffer, gen->indent);
+ vkd3d_string_buffer_printf(gen->buffer, "vec4 x%u[%u];\n",
+ ins->declaration.indexable_temp.register_idx,
+ ins->declaration.indexable_temp.register_size);
+}
+
static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_instruction *ins)
{
@@ -1049,14 +1121,19 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
switch (ins->opcode)
{
case VKD3DSIH_ADD:
+ case VKD3DSIH_IADD:
shader_glsl_binop(gen, ins, "+");
break;
case VKD3DSIH_AND:
shader_glsl_binop(gen, ins, "&");
break;
+ case VKD3DSIH_DCL_INDEXABLE_TEMP:
+ shader_glsl_dcl_indexable_temp(gen, ins);
+ break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_INPUT_PS:
case VKD3DSIH_DCL_INPUT_PS_SIV:
+ case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_OUTPUT:
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP:
@@ -1079,6 +1156,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_ENDIF:
shader_glsl_endif(gen);
break;
+ case VKD3DSIH_EQO:
case VKD3DSIH_IEQ:
shader_glsl_relop(gen, ins, "==", "equal");
break;
@@ -1108,26 +1186,30 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_LTO:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;
- case VKD3DSIH_IMUL:
- shader_glsl_mul_extended(gen, ins);
- break;
- case VKD3DSIH_ISHL:
- shader_glsl_binop(gen, ins, "<<");
- break;
- case VKD3DSIH_ISHR:
- case VKD3DSIH_USHR:
- shader_glsl_binop(gen, ins, ">>");
- break;
+ case VKD3DSIH_IMAX:
case VKD3DSIH_MAX:
shader_glsl_intrinsic(gen, ins, "max");
break;
case VKD3DSIH_MIN:
shader_glsl_intrinsic(gen, ins, "min");
break;
+ case VKD3DSIH_IMUL:
+ shader_glsl_mul_extended(gen, ins);
+ break;
case VKD3DSIH_INE:
case VKD3DSIH_NEU:
shader_glsl_relop(gen, ins, "!=", "notEqual");
break;
+ case VKD3DSIH_INEG:
+ shader_glsl_unary_op(gen, ins, "-");
+ break;
+ case VKD3DSIH_ISHL:
+ shader_glsl_binop(gen, ins, "<<");
+ break;
+ case VKD3DSIH_ISHR:
+ case VKD3DSIH_USHR:
+ shader_glsl_binop(gen, ins, ">>");
+ break;
case VKD3DSIH_ITOF:
case VKD3DSIH_UTOF:
shader_glsl_cast(gen, ins, "float", "vec");
@@ -1485,15 +1567,62 @@ static void shader_glsl_generate_descriptor_declarations(struct vkd3d_glsl_gener
vkd3d_string_buffer_printf(gen->buffer, "\n");
}
-static void shader_glsl_generate_interface_block(struct vkd3d_string_buffer *buffer,
- const char *type, unsigned int count)
+static const struct signature_element *signature_get_element_by_location(
+ const struct shader_signature *signature, unsigned int location)
{
+ const struct signature_element *e;
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location != location)
+ continue;
+
+ return e;
+ }
+
+ return NULL;
+}
+
+static const char *shader_glsl_get_interpolation(struct vkd3d_glsl_generator *gen,
+ const struct shader_signature *signature, const char *type, unsigned int location)
+{
+ enum vkd3d_shader_interpolation_mode m;
+ const struct signature_element *e;
+
+ if ((e = signature_get_element_by_location(signature, location)))
+ m = e->interpolation_mode;
+ else
+ m = VKD3DSIM_NONE;
+
+ switch (m)
+ {
+ case VKD3DSIM_NONE:
+ case VKD3DSIM_LINEAR:
+ return "";
+ case VKD3DSIM_CONSTANT:
+ return "flat ";
+ default:
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled interpolation mode %#x for %s location %u.", m, type, location);
+ return "";
+ }
+}
+
+static void shader_glsl_generate_interface_block(struct vkd3d_glsl_generator *gen,
+ const struct shader_signature *signature, const char *type, unsigned int count)
+{
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const char *interpolation;
unsigned int i;
vkd3d_string_buffer_printf(buffer, "%s shader_in_out\n{\n", type);
for (i = 0; i < count; ++i)
{
- vkd3d_string_buffer_printf(buffer, " vec4 reg_%u;\n", i);
+ interpolation = shader_glsl_get_interpolation(gen, signature, type, i);
+ vkd3d_string_buffer_printf(buffer, " %svec4 reg_%u;\n", interpolation, i);
}
vkd3d_string_buffer_printf(buffer, "} shader_%s;\n", type);
}
@@ -1503,30 +1632,16 @@ static void shader_glsl_generate_input_declarations(struct vkd3d_glsl_generator
const struct shader_signature *signature = &gen->program->input_signature;
struct vkd3d_string_buffer *buffer = gen->buffer;
const struct signature_element *e;
- unsigned int i;
+ unsigned int i, count;
if (!gen->interstage_input)
{
- for (i = 0; i < signature->element_count; ++i)
+ for (i = 0, count = 0; i < signature->element_count; ++i)
{
e = &signature->elements[i];
- if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
- continue;
-
- if (e->sysval_semantic)
- {
- vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled system value %#x.", e->sysval_semantic);
- continue;
- }
-
- if (e->component_type != VKD3D_SHADER_COMPONENT_FLOAT)
- {
- vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled component type %#x.", e->component_type);
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED || e->sysval_semantic)
continue;
- }
if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
{
@@ -1542,15 +1657,32 @@ static void shader_glsl_generate_input_declarations(struct vkd3d_glsl_generator
continue;
}
- vkd3d_string_buffer_printf(buffer,
- "layout(location = %u) in vec4 shader_in_%u;\n", e->target_location, i);
+ vkd3d_string_buffer_printf(buffer, "layout(location = %u) in ", e->target_location);
+ switch (e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, "uvec4");
+ break;
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "vec4");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled type %#x>", e->component_type);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled input component type %#x.", e->component_type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, " shader_in_%u;\n", i);
+ ++count;
}
+ if (count)
+ vkd3d_string_buffer_printf(buffer, "\n");
}
else if (gen->limits.input_count)
{
- shader_glsl_generate_interface_block(buffer, "in", gen->limits.input_count);
+ shader_glsl_generate_interface_block(gen, signature, "in", gen->limits.input_count);
+ vkd3d_string_buffer_printf(buffer, "\n");
}
- vkd3d_string_buffer_printf(buffer, "\n");
}
static void shader_glsl_generate_output_declarations(struct vkd3d_glsl_generator *gen)
@@ -1558,11 +1690,11 @@ static void shader_glsl_generate_output_declarations(struct vkd3d_glsl_generator
const struct shader_signature *signature = &gen->program->output_signature;
struct vkd3d_string_buffer *buffer = gen->buffer;
const struct signature_element *e;
- unsigned int i;
+ unsigned int i, count;
if (!gen->interstage_output)
{
- for (i = 0; i < signature->element_count; ++i)
+ for (i = 0, count = 0; i < signature->element_count; ++i)
{
e = &signature->elements[i];
@@ -1576,13 +1708,6 @@ static void shader_glsl_generate_output_declarations(struct vkd3d_glsl_generator
continue;
}
- if (e->component_type != VKD3D_SHADER_COMPONENT_FLOAT)
- {
- vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
- "Internal compiler error: Unhandled component type %#x.", e->component_type);
- continue;
- }
-
if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
{
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
@@ -1597,15 +1722,32 @@ static void shader_glsl_generate_output_declarations(struct vkd3d_glsl_generator
continue;
}
- vkd3d_string_buffer_printf(buffer,
- "layout(location = %u) out vec4 shader_out_%u;\n", e->target_location, i);
+ vkd3d_string_buffer_printf(buffer, "layout(location = %u) out ", e->target_location);
+ switch (e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, "uvec4");
+ break;
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "vec4");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled type %#x>", e->component_type);
+ vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
+ "Internal compiler error: Unhandled output component type %#x.", e->component_type);
+ break;
+ }
+ vkd3d_string_buffer_printf(buffer, " shader_out_%u;\n", i);
+ ++count;
}
+ if (count)
+ vkd3d_string_buffer_printf(buffer, "\n");
}
else if (gen->limits.output_count)
{
- shader_glsl_generate_interface_block(buffer, "out", gen->limits.output_count);
+ shader_glsl_generate_interface_block(gen, signature, "out", gen->limits.output_count);
+ vkd3d_string_buffer_printf(buffer, "\n");
}
- vkd3d_string_buffer_printf(buffer, "\n");
}
static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.c b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
index 9ace1930c1b..b44c0296f69 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.c
@@ -1621,7 +1621,6 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {arg1, arg2};
- VKD3D_ASSERT(hlsl_types_are_equal(arg1->data_type, arg2->data_type));
return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc);
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl.y b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
index ef37eb75f03..2230cd5b919 100644
--- a/libs/vkd3d/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl.y
@@ -461,6 +461,40 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
return add_cast(ctx, block, node, dst_type, loc);
}
+static bool add_explicit_conversion(struct hlsl_ctx *ctx, struct hlsl_block *block,
+ struct hlsl_type *dst_type, const struct parse_array_sizes *arrays, const struct vkd3d_shader_location *loc)
+{
+ struct hlsl_ir_node *instr = node_from_block(block);
+ struct hlsl_type *src_type = instr->data_type;
+ unsigned int i;
+
+ for (i = 0; i < arrays->count; ++i)
+ {
+ if (arrays->sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Implicit size arrays not allowed in casts.");
+ dst_type = hlsl_new_array_type(ctx, dst_type, arrays->sizes[i]);
+ }
+
+ if (instr->data_type->class == HLSL_CLASS_ERROR)
+ return true;
+
+ if (!explicit_compatible_data_types(ctx, src_type, dst_type))
+ {
+ struct vkd3d_string_buffer *src_string, *dst_string;
+
+ src_string = hlsl_type_to_string(ctx, src_type);
+ dst_string = hlsl_type_to_string(ctx, dst_type);
+ if (src_string && dst_string)
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Can't cast from %s to %s.",
+ src_string->buffer, dst_string->buffer);
+ hlsl_release_string_buffer(ctx, src_string);
+ hlsl_release_string_buffer(ctx, dst_string);
+ return false;
+ }
+
+ return add_cast(ctx, block, instr, dst_type, loc);
+}
+
static uint32_t add_modifiers(struct hlsl_ctx *ctx, uint32_t modifiers, uint32_t mod,
const struct vkd3d_shader_location *loc)
{
@@ -978,6 +1012,12 @@ static bool add_array_access(struct hlsl_ctx *ctx, struct hlsl_block *block, str
const struct hlsl_type *expr_type = array->data_type, *index_type = index->data_type;
struct hlsl_ir_node *return_index, *cast;
+ if (array->data_type->class == HLSL_CLASS_ERROR || index->data_type->class == HLSL_CLASS_ERROR)
+ {
+ block->value = ctx->error_instr;
+ return true;
+ }
+
if ((expr_type->class == HLSL_CLASS_TEXTURE || expr_type->class == HLSL_CLASS_UAV)
&& expr_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
@@ -2314,6 +2354,9 @@ static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool d
struct hlsl_ir_node *lhs = node_from_block(block);
struct hlsl_ir_node *one;
+ if (lhs->data_type->class == HLSL_CLASS_ERROR)
+ return true;
+
if (lhs->data_type->modifiers & HLSL_MODIFIER_CONST)
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
"Argument to %s%screment operator is const.", post ? "post" : "pre", decrement ? "de" : "in");
@@ -2366,9 +2409,9 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
{
struct hlsl_default_value default_value = {0};
- if (hlsl_is_numeric_type(dst_comp_type))
+ if (src->type == HLSL_IR_COMPILE || src->type == HLSL_IR_SAMPLER_STATE)
{
- if (src->type == HLSL_IR_COMPILE || src->type == HLSL_IR_SAMPLER_STATE)
+ if (hlsl_is_numeric_type(dst_comp_type))
{
/* Default values are discarded if they contain an object
* literal expression for a numeric component. */
@@ -2381,17 +2424,17 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
dst->default_values = NULL;
}
}
- else
- {
- if (!hlsl_clone_block(ctx, &block, instrs))
- return;
- default_value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
+ }
+ else
+ {
+ if (!hlsl_clone_block(ctx, &block, instrs))
+ return;
+ default_value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
- if (dst->default_values)
- dst->default_values[*store_index] = default_value;
+ if (dst->default_values)
+ dst->default_values[*store_index] = default_value;
- hlsl_block_cleanup(&block);
- }
+ hlsl_block_cleanup(&block);
}
}
else
@@ -8770,7 +8813,6 @@ postfix_expr:
YYABORT;
}
vkd3d_free($3);
- $$ = $1;
}
else if (hlsl_is_numeric_type(node->data_type))
{
@@ -8784,14 +8826,14 @@ postfix_expr:
}
hlsl_block_add_instr($1, swizzle);
vkd3d_free($3);
- $$ = $1;
}
- else
+ else if (node->data_type->class != HLSL_CLASS_ERROR)
{
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Invalid subscript \"%s\".", $3);
vkd3d_free($3);
YYABORT;
}
+ $$ = $1;
}
| postfix_expr '[' expr ']'
{
@@ -8903,10 +8945,6 @@ unary_expr:
/* var_modifiers is necessary to avoid shift/reduce conflicts. */
| '(' var_modifiers type arrays ')' unary_expr
{
- struct hlsl_type *src_type = node_from_block($6)->data_type;
- struct hlsl_type *dst_type;
- unsigned int i;
-
if ($2)
{
hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
@@ -8914,36 +8952,13 @@ unary_expr:
YYABORT;
}
- dst_type = $3;
- for (i = 0; i < $4.count; ++i)
- {
- if ($4.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT)
- {
- hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Implicit size arrays not allowed in casts.");
- }
- dst_type = hlsl_new_array_type(ctx, dst_type, $4.sizes[i]);
- }
-
- if (!explicit_compatible_data_types(ctx, src_type, dst_type))
- {
- struct vkd3d_string_buffer *src_string, *dst_string;
-
- src_string = hlsl_type_to_string(ctx, src_type);
- dst_string = hlsl_type_to_string(ctx, dst_type);
- if (src_string && dst_string)
- hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Can't cast from %s to %s.",
- src_string->buffer, dst_string->buffer);
- hlsl_release_string_buffer(ctx, src_string);
- hlsl_release_string_buffer(ctx, dst_string);
- YYABORT;
- }
-
- if (!add_cast(ctx, $6, node_from_block($6), dst_type, &@3))
+ if (!add_explicit_conversion(ctx, $6, $3, &$4, &@3))
{
destroy_block($6);
+ vkd3d_free($4.sizes);
YYABORT;
}
+ vkd3d_free($4.sizes);
$$ = $6;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index 6a74e2eb8de..14cf23e8d1a 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -681,6 +681,7 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
case VKD3DSIH_DCL_CONSTANT_BUFFER:
case VKD3DSIH_DCL_SAMPLER:
case VKD3DSIH_DCL_TEMPS:
+ case VKD3DSIH_DCL_THREAD_GROUP:
vkd3d_shader_instruction_make_nop(ins);
break;
@@ -763,7 +764,7 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
}
for (i = 0; i < ins->dst_count; ++i)
- shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
+ shader_register_eliminate_phase_addressing(&ins->dst[i].reg, instance_id);
}
static const struct vkd3d_shader_varying_map *find_varying_map(
@@ -1470,6 +1471,9 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
return false;
memcpy(elements, s->elements, element_count * sizeof(*elements));
+ for (i = 0; i < element_count; ++i)
+ elements[i].sort_index = i;
+
qsort(elements, element_count, sizeof(elements[0]), signature_element_register_compare);
for (i = 0, new_count = 0; i < element_count; i = j, elements[new_count++] = *e)
@@ -1667,7 +1671,6 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
vkd3d_unreachable();
e = &signature->elements[element_idx];
- dst_param->write_mask >>= vsir_write_mask_get_component_idx(e->mask);
if (is_io_dcl)
{
/* Validated in the TPF reader. */
@@ -7149,7 +7152,7 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
vsir_transform(&ctx, vsir_program_insert_clip_planes);
if (TRACE_ON())
- vkd3d_shader_trace(program);
+ vsir_program_trace(program);
return ctx.result;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/msl.c b/libs/vkd3d/libs/vkd3d-shader/msl.c
index 6b41363d60e..bfc013959e7 100644
--- a/libs/vkd3d/libs/vkd3d-shader/msl.c
+++ b/libs/vkd3d/libs/vkd3d-shader/msl.c
@@ -38,6 +38,7 @@ struct msl_generator
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
unsigned int indent;
+ const char *prefix;
};
static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen,
@@ -50,16 +51,37 @@ static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen
va_end(args);
}
+static const char *msl_get_prefix(enum vkd3d_shader_type type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ return "vs";
+ case VKD3D_SHADER_TYPE_HULL:
+ return "hs";
+ case VKD3D_SHADER_TYPE_DOMAIN:
+ return "ds";
+ case VKD3D_SHADER_TYPE_GEOMETRY:
+ return "gs";
+ case VKD3D_SHADER_TYPE_PIXEL:
+ return "ps";
+ case VKD3D_SHADER_TYPE_COMPUTE:
+ return "cs";
+ default:
+ return NULL;
+ }
+}
+
static void msl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int indent)
{
vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
}
static void msl_print_register_datatype(struct vkd3d_string_buffer *buffer,
- struct msl_generator *gen, const struct vkd3d_shader_register *reg)
+ struct msl_generator *gen, enum vkd3d_data_type data_type)
{
vkd3d_string_buffer_printf(buffer, ".");
- switch (reg->data_type)
+ switch (data_type)
{
case VKD3D_DATA_FLOAT:
vkd3d_string_buffer_printf(buffer, "f");
@@ -72,8 +94,8 @@ static void msl_print_register_datatype(struct vkd3d_string_buffer *buffer,
break;
default:
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
- "Internal compiler error: Unhandled register datatype %#x.", reg->data_type);
- vkd3d_string_buffer_printf(buffer, "<unrecognised register datatype %#x>", reg->data_type);
+ "Internal compiler error: Unhandled register datatype %#x.", data_type);
+ vkd3d_string_buffer_printf(buffer, "<unrecognised register datatype %#x>", data_type);
break;
}
}
@@ -85,7 +107,7 @@ static void msl_print_register_name(struct vkd3d_string_buffer *buffer,
{
case VKD3DSPR_TEMP:
vkd3d_string_buffer_printf(buffer, "r[%u]", reg->idx[0].offset);
- msl_print_register_datatype(buffer, gen, reg);
+ msl_print_register_datatype(buffer, gen, reg->data_type);
break;
default:
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
@@ -244,6 +266,309 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
}
}
+static void msl_generate_input_struct_declarations(struct msl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->input_signature;
+ enum vkd3d_shader_type type = gen->program->shader_version.type;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ vkd3d_string_buffer_printf(buffer, "struct vkd3d_%s_in\n{\n", gen->prefix);
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ if (e->sysval_semantic)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled system value %#x.", e->sysval_semantic);
+ continue;
+ }
+
+ if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
+ continue;
+ }
+
+ if (e->interpolation_mode != VKD3DSIM_NONE)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
+ continue;
+ }
+
+ if(e->register_count > 1)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled register count %u.", e->register_count);
+ continue;
+ }
+
+ msl_print_indent(gen->buffer, 1);
+
+ switch(e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "float4 ");
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(buffer, "int4 ");
+ break;
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, "uint4 ");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled component type %#x> ", e->component_type);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled component type %#x.", e->component_type);
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, "shader_in_%u ", i);
+
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ vkd3d_string_buffer_printf(gen->buffer, "[[attribute(%u)]]", e->target_location);
+ break;
+ case VKD3D_SHADER_TYPE_PIXEL:
+ vkd3d_string_buffer_printf(gen->buffer, "[[user(locn%u)]]", e->target_location);
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+
+ vkd3d_string_buffer_printf(buffer, "};\n\n");
+}
+
+static void msl_generate_vertex_output_element_attribute(struct msl_generator *gen, const struct signature_element *e)
+{
+ switch (e->sysval_semantic)
+ {
+ case VKD3D_SHADER_SV_POSITION:
+ vkd3d_string_buffer_printf(gen->buffer, "[[position]]");
+ break;
+ case VKD3D_SHADER_SV_NONE:
+ vkd3d_string_buffer_printf(gen->buffer, "[[user(locn%u)]]", e->target_location);
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled vertex shader system value %#x.", e->sysval_semantic);
+ break;
+ }
+}
+
+static void msl_generate_pixel_output_element_attribute(struct msl_generator *gen, const struct signature_element *e)
+{
+ switch (e->sysval_semantic)
+ {
+ case VKD3D_SHADER_SV_TARGET:
+ vkd3d_string_buffer_printf(gen->buffer, "[[color(%u)]]", e->target_location);
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled pixel shader system value %#x.", e->sysval_semantic);
+ break;
+ }
+}
+
+static void msl_generate_output_struct_declarations(struct msl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->output_signature;
+ enum vkd3d_shader_type type = gen->program->shader_version.type;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ vkd3d_string_buffer_printf(buffer, "struct vkd3d_%s_out\n{\n", gen->prefix);
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
+ continue;
+ }
+
+ if (e->interpolation_mode != VKD3DSIM_NONE)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
+ continue;
+ }
+
+ if(e->register_count > 1)
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled register count %u.", e->register_count);
+ continue;
+ }
+
+ msl_print_indent(gen->buffer, 1);
+
+ switch(e->component_type)
+ {
+ case VKD3D_SHADER_COMPONENT_FLOAT:
+ vkd3d_string_buffer_printf(buffer, "float4 ");
+ break;
+ case VKD3D_SHADER_COMPONENT_INT:
+ vkd3d_string_buffer_printf(buffer, "int4 ");
+ break;
+ case VKD3D_SHADER_COMPONENT_UINT:
+ vkd3d_string_buffer_printf(buffer, "uint4 ");
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, "<unhandled component type %#x> ", e->component_type);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled component type %#x.", e->component_type);
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, "shader_out_%u ", i);
+
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ msl_generate_vertex_output_element_attribute(gen, e);
+ break;
+ case VKD3D_SHADER_TYPE_PIXEL:
+ msl_generate_pixel_output_element_attribute(gen, e);
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ break;
+ }
+
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+
+ vkd3d_string_buffer_printf(buffer, "};\n\n");
+}
+
+static void msl_generate_entrypoint_prologue(struct msl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->input_signature;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ vkd3d_string_buffer_printf(buffer, " %s_in[%u]", gen->prefix, e->register_index);
+ if (e->sysval_semantic == VKD3D_SHADER_SV_NONE)
+ {
+ msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
+ msl_print_write_mask(buffer, e->mask);
+ vkd3d_string_buffer_printf(buffer, " = input.shader_in_%u", i);
+ msl_print_write_mask(buffer, e->mask);
+ }
+ else
+ {
+ vkd3d_string_buffer_printf(buffer, " = <unhandled sysval %#x>", e->sysval_semantic);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic);
+ }
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+}
+
+static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
+{
+ const struct shader_signature *signature = &gen->program->output_signature;
+ struct vkd3d_string_buffer *buffer = gen->buffer;
+ const struct signature_element *e;
+ unsigned int i;
+
+ for (i = 0; i < signature->element_count; ++i)
+ {
+ e = &signature->elements[i];
+
+ if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
+ continue;
+
+ switch (e->sysval_semantic)
+ {
+ case VKD3D_SHADER_SV_NONE:
+ case VKD3D_SHADER_SV_TARGET:
+ case VKD3D_SHADER_SV_POSITION:
+ vkd3d_string_buffer_printf(buffer, " output.shader_out_%u", i);
+ msl_print_write_mask(buffer, e->mask);
+ vkd3d_string_buffer_printf(buffer, " = %s_out", gen->prefix);
+ msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
+ msl_print_write_mask(buffer, e->mask);
+ break;
+ default:
+ vkd3d_string_buffer_printf(buffer, " <unhandled sysval %#x>", e->sysval_semantic);
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic);
+ }
+ vkd3d_string_buffer_printf(buffer, ";\n");
+ }
+}
+
+static void msl_generate_entrypoint(struct msl_generator *gen)
+{
+ enum vkd3d_shader_type type = gen->program->shader_version.type;
+
+ switch (type)
+ {
+ case VKD3D_SHADER_TYPE_VERTEX:
+ vkd3d_string_buffer_printf(gen->buffer, "vertex ");
+ break;
+ case VKD3D_SHADER_TYPE_PIXEL:
+ vkd3d_string_buffer_printf(gen->buffer, "fragment ");
+ break;
+ default:
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ return;
+ }
+
+ vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_out shader_entry(\n", gen->prefix);
+
+ /* TODO: descriptor declaration */
+
+ msl_print_indent(gen->buffer, 1);
+ vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_in input [[stage_in]])\n{\n", gen->prefix);
+
+ /* TODO: declare #maximum_register + 1 */
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_in[%u];\n", gen->prefix, 32);
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, 32);
+ vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix);
+
+ msl_generate_entrypoint_prologue(gen);
+
+ vkd3d_string_buffer_printf(gen->buffer, " %s_main(%s_in, %s_out);\n", gen->prefix, gen->prefix, gen->prefix);
+
+ msl_generate_entrypoint_epilogue(gen);
+
+ vkd3d_string_buffer_printf(gen->buffer, " return output;\n}\n");
+}
+
static void msl_generator_generate(struct msl_generator *gen)
{
const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
@@ -258,7 +583,13 @@ static void msl_generator_generate(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, " int4 i;\n");
vkd3d_string_buffer_printf(gen->buffer, " float4 f;\n};\n\n");
- vkd3d_string_buffer_printf(gen->buffer, "void shader_main()\n{\n");
+ msl_generate_input_struct_declarations(gen);
+ msl_generate_output_struct_declarations(gen);
+
+ vkd3d_string_buffer_printf(gen->buffer,
+ "void %s_main(thread vkd3d_vec4 *v, "
+ "thread vkd3d_vec4 *o)\n{\n",
+ gen->prefix);
++gen->indent;
@@ -273,7 +604,11 @@ static void msl_generator_generate(struct msl_generator *gen)
msl_handle_instruction(gen, &instructions->elements[i]);
}
- vkd3d_string_buffer_printf(gen->buffer, "}\n");
+ --gen->indent;
+
+ vkd3d_string_buffer_printf(gen->buffer, "}\n\n");
+
+ msl_generate_entrypoint(gen);
if (TRACE_ON())
vkd3d_string_buffer_trace(gen->buffer);
@@ -288,6 +623,8 @@ static void msl_generator_cleanup(struct msl_generator *gen)
static int msl_generator_init(struct msl_generator *gen, struct vsir_program *program,
struct vkd3d_shader_message_context *message_context)
{
+ enum vkd3d_shader_type type = program->shader_version.type;
+
memset(gen, 0, sizeof(*gen));
gen->program = program;
vkd3d_string_buffer_cache_init(&gen->string_buffers);
@@ -297,6 +634,12 @@ static int msl_generator_init(struct msl_generator *gen, struct vsir_program *pr
return VKD3D_ERROR_OUT_OF_MEMORY;
}
gen->message_context = message_context;
+ if (!(gen->prefix = msl_get_prefix(type)))
+ {
+ msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
+ "Internal compiler error: Unhandled shader type %#x.", type);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
return VKD3D_OK;
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.h b/libs/vkd3d/libs/vkd3d-shader/preproc.h
index 9806614a35b..a98c8ae3df5 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.h
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.h
@@ -60,6 +60,7 @@ struct preproc_expansion
{
struct preproc_buffer buffer;
const struct preproc_text *text;
+ struct preproc_text *arg_values;
/* Back-pointer to the macro, if this expansion a macro body. This is
* necessary so that argument tokens can be correctly replaced. */
struct preproc_macro *macro;
@@ -72,7 +73,6 @@ struct preproc_macro
char **arg_names;
size_t arg_count;
- struct preproc_text *arg_values;
struct preproc_text body;
};
@@ -117,6 +117,7 @@ struct preproc_ctx
STATE_ARGS,
} state;
unsigned int paren_depth;
+ struct preproc_text *arg_values;
} text_func, directive_func;
int current_directive;
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.l b/libs/vkd3d/libs/vkd3d-shader/preproc.l
index 41c21cca1f5..d167415c356 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.l
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.l
@@ -30,11 +30,11 @@
#define YY_DECL static int preproc_lexer_lex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, yyscan_t yyscanner)
-static struct preproc_macro *preproc_get_top_macro(struct preproc_ctx *ctx)
+static struct preproc_expansion *preproc_get_top_expansion(struct preproc_ctx *ctx)
{
if (!ctx->expansion_count)
return NULL;
- return ctx->expansion_stack[ctx->expansion_count - 1].macro;
+ return &ctx->expansion_stack[ctx->expansion_count - 1];
}
static void update_location(struct preproc_ctx *ctx);
@@ -133,14 +133,14 @@ INT_SUFFIX [uUlL]{0,2}
if (!ctx->last_was_newline)
{
- struct preproc_macro *macro;
+ struct preproc_expansion *exp;
/* Stringification is only done for function-like macro bodies.
* Anywhere else, we need to parse it as two separate tokens.
* We could use a state for this, but yyless() is easier and cheap.
*/
- if ((macro = preproc_get_top_macro(ctx)) && macro->arg_count)
+ if ((exp = preproc_get_top_expansion(ctx)) && exp->macro && exp->macro->arg_count)
return T_HASHSTRING;
yyless(1);
@@ -259,6 +259,12 @@ static void preproc_pop_buffer(struct preproc_ctx *ctx)
yy_delete_buffer(exp->buffer.lexer_buffer, ctx->scanner);
+ if (exp->macro)
+ {
+ for (unsigned int i = 0; i < exp->macro->arg_count; ++i)
+ vkd3d_string_buffer_cleanup(&exp->arg_values[i].text);
+ free(exp->arg_values);
+ }
--ctx->expansion_count;
TRACE("Expansion stack size is now %zu.\n", ctx->expansion_count);
}
@@ -311,15 +317,15 @@ static int return_token(int token, YYSTYPE *lval, const char *text)
static const struct preproc_text *find_arg_expansion(struct preproc_ctx *ctx, const char *s)
{
- struct preproc_macro *macro;
+ struct preproc_expansion *exp;
unsigned int i;
- if ((macro = preproc_get_top_macro(ctx)))
+ if ((exp = preproc_get_top_expansion(ctx)) && exp->macro)
{
- for (i = 0; i < macro->arg_count; ++i)
+ for (i = 0; i < exp->macro->arg_count; ++i)
{
- if (!strcmp(s, macro->arg_names[i]))
- return &macro->arg_values[i];
+ if (!strcmp(s, exp->macro->arg_names[i]))
+ return &exp->arg_values[i];
}
}
return NULL;
@@ -331,7 +337,7 @@ static void preproc_text_add(struct preproc_text *text, const char *string)
}
static bool preproc_push_expansion(struct preproc_ctx *ctx,
- const struct preproc_text *text, struct preproc_macro *macro)
+ const struct preproc_text *text, struct preproc_macro *macro, struct preproc_text *arg_values)
{
struct preproc_expansion *exp;
@@ -343,6 +349,7 @@ static bool preproc_push_expansion(struct preproc_ctx *ctx,
exp->buffer.lexer_buffer = yy_scan_bytes(text->text.buffer, text->text.content_size, ctx->scanner);
exp->buffer.location = text->location;
exp->macro = macro;
+ exp->arg_values = arg_values;
TRACE("Expansion stack size is now %zu.\n", ctx->expansion_count);
return true;
}
@@ -543,7 +550,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
if ((expansion = find_arg_expansion(ctx, text)))
{
- preproc_push_expansion(ctx, expansion, NULL);
+ preproc_push_expansion(ctx, expansion, NULL, NULL);
continue;
}
@@ -551,7 +558,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
{
if (!macro->arg_count)
{
- preproc_push_expansion(ctx, &macro->body, macro);
+ preproc_push_expansion(ctx, &macro->body, macro, NULL);
}
else
{
@@ -617,16 +624,19 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
case STATE_IDENTIFIER:
if (token == '(')
{
- struct preproc_text *first_arg = &func_state->macro->arg_values[0];
- unsigned int i;
+ struct preproc_text *arg_values;
+
+ if (!(arg_values = calloc(func_state->macro->arg_count, sizeof(*arg_values))))
+ return 0;
+
+ for (unsigned int i = 0; i < func_state->macro->arg_count; ++i)
+ vkd3d_string_buffer_init(&arg_values[i].text);
+ arg_values[0].location = *lloc;
func_state->arg_count = 0;
func_state->paren_depth = 1;
func_state->state = STATE_ARGS;
- for (i = 0; i < func_state->macro->arg_count; ++i)
- func_state->macro->arg_values[i].text.content_size = 0;
-
- first_arg->location = *lloc;
+ func_state->arg_values = arg_values;
}
else
{
@@ -650,7 +660,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
VKD3D_ASSERT(func_state->macro->arg_count);
if (func_state->arg_count < func_state->macro->arg_count)
- current_arg = &func_state->macro->arg_values[func_state->arg_count];
+ current_arg = &func_state->arg_values[func_state->arg_count];
switch (token)
{
@@ -665,7 +675,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
if ((expansion = find_arg_expansion(ctx, text)))
{
- preproc_push_expansion(ctx, expansion, NULL);
+ preproc_push_expansion(ctx, expansion, NULL, NULL);
continue;
}
@@ -701,7 +711,8 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
{
if (++func_state->arg_count == func_state->macro->arg_count)
{
- preproc_push_expansion(ctx, &func_state->macro->body, func_state->macro);
+ preproc_push_expansion(ctx, &func_state->macro->body,
+ func_state->macro, func_state->arg_values);
}
else
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/preproc.y b/libs/vkd3d/libs/vkd3d-shader/preproc.y
index 366e351e3b5..c6be17bd230 100644
--- a/libs/vkd3d/libs/vkd3d-shader/preproc.y
+++ b/libs/vkd3d/libs/vkd3d-shader/preproc.y
@@ -91,7 +91,6 @@ bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_locati
size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body)
{
struct preproc_macro *macro;
- unsigned int i;
int ret;
if ((macro = preproc_find_macro(ctx, name)))
@@ -108,14 +107,6 @@ bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_locati
macro->name = name;
macro->arg_names = arg_names;
macro->arg_count = arg_count;
- macro->arg_values = NULL;
- if (arg_count && !(macro->arg_values = vkd3d_calloc(arg_count, sizeof(*macro->arg_values))))
- {
- vkd3d_free(macro);
- return false;
- }
- for (i = 0; i < arg_count; ++i)
- vkd3d_string_buffer_init(&macro->arg_values[i].text);
macro->body.text = *body;
macro->body.location = *body_loc;
ret = rb_put(&ctx->macros, name, &macro->entry);
@@ -129,12 +120,8 @@ void preproc_free_macro(struct preproc_macro *macro)
vkd3d_free(macro->name);
for (i = 0; i < macro->arg_count; ++i)
- {
- vkd3d_string_buffer_cleanup(&macro->arg_values[i].text);
vkd3d_free(macro->arg_names[i]);
- }
vkd3d_free(macro->arg_names);
- vkd3d_free(macro->arg_values);
vkd3d_string_buffer_cleanup(&macro->body.text);
vkd3d_free(macro);
}
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 11c054a28f5..cb610c929b6 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -5510,7 +5510,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
const struct shader_signature *shader_signature;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_shader_sysval_semantic sysval;
- uint32_t write_mask, reg_write_mask;
+ uint32_t write_mask;
bool use_private_variable = false;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
@@ -5561,7 +5561,6 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
use_private_variable = true;
}
- reg_write_mask = write_mask >> component_idx;
vkd3d_symbol_make_io(&reg_symbol, reg_type, element_idx);
if (rb_get(&compiler->symbol_table, &reg_symbol))
@@ -5639,7 +5638,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
- use_private_variable ? VKD3DSP_WRITEMASK_ALL : reg_write_mask);
+ use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask);
reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1];
VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]);
@@ -5650,7 +5649,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
if (use_private_variable)
{
compiler->private_output_variable[element_idx] = var_id;
- compiler->private_output_variable_write_mask[element_idx] |= reg_write_mask;
+ compiler->private_output_variable_write_mask[element_idx] |= write_mask >> component_idx;
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
@@ -6891,10 +6890,9 @@ static void spirv_compiler_emit_tessellator_partitioning(struct spirv_compiler *
spirv_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
-static void spirv_compiler_emit_dcl_thread_group(struct spirv_compiler *compiler,
- const struct vkd3d_shader_instruction *instruction)
+static void spirv_compiler_emit_thread_group_size(struct spirv_compiler *compiler,
+ const struct vsir_thread_group_size *group_size)
{
- const struct vkd3d_shader_thread_group_size *group_size = &instruction->declaration.thread_group_size;
const uint32_t local_size[] = {group_size->x, group_size->y, group_size->z};
spirv_compiler_emit_execution_mode(compiler,
@@ -10228,9 +10226,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
spirv_compiler_emit_tessellator_partitioning(compiler,
instruction->declaration.tessellator_partitioning);
break;
- case VKD3DSIH_DCL_THREAD_GROUP:
- spirv_compiler_emit_dcl_thread_group(compiler, instruction);
- break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
@@ -10650,6 +10645,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
spirv_compiler_emit_temps(compiler, program->temp_count);
if (program->ssa_count)
spirv_compiler_allocate_ssa_register_ids(compiler, program->ssa_count);
+ if (compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE)
+ spirv_compiler_emit_thread_group_size(compiler, &program->thread_group_size);
spirv_compiler_emit_descriptor_declarations(compiler);
diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
index 00a525c9ac3..75bdb06fe0e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
@@ -1289,11 +1289,14 @@ static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instructio
}
static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, uint32_t opcode,
- uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
+ uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *sm4)
{
+ struct vsir_program *program = sm4->p.program;
+
ins->declaration.thread_group_size.x = *tokens++;
ins->declaration.thread_group_size.y = *tokens++;
ins->declaration.thread_group_size.z = *tokens++;
+ program->thread_group_size = ins->declaration.thread_group_size;
}
static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
@@ -2959,7 +2962,7 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
WARN("Failed to validate shader after parsing, ret %d.\n", ret);
if (TRACE_ON())
- vkd3d_shader_trace(program);
+ vsir_program_trace(program);
vsir_program_cleanup(program);
return ret;
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
index ee8a633431a..9b320106340 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -1489,7 +1489,7 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
descriptor_info1, combined_sampler_info, message_context);
if (TRACE_ON())
- vkd3d_shader_trace(program);
+ vsir_program_trace(program);
for (i = 0; i < program->instructions.count; ++i)
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index eab164cc848..1a42f385fc0 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -1061,6 +1061,9 @@ enum vkd3d_shader_input_sysval_semantic
struct signature_element
{
+ /* sort_index is not a property of the signature element, it is just a
+ * convenience field used to retain the original order in a signature and
+ * recover it after having permuted the signature itself. */
unsigned int sort_index;
const char *semantic_name;
unsigned int semantic_index;
@@ -1164,7 +1167,7 @@ struct vkd3d_shader_tgsm_structured
bool zero_init;
};
-struct vkd3d_shader_thread_group_size
+struct vsir_thread_group_size
{
unsigned int x, y, z;
};
@@ -1243,7 +1246,7 @@ struct vkd3d_shader_instruction
struct vkd3d_shader_structured_resource structured_resource;
struct vkd3d_shader_tgsm_raw tgsm_raw;
struct vkd3d_shader_tgsm_structured tgsm_structured;
- struct vkd3d_shader_thread_group_size thread_group_size;
+ struct vsir_thread_group_size thread_group_size;
enum vkd3d_tessellator_domain tessellator_domain;
enum vkd3d_shader_tessellator_output_primitive tessellator_output_primitive;
enum vkd3d_shader_tessellator_partitioning tessellator_partitioning;
@@ -1390,6 +1393,7 @@ struct vsir_program
bool free_parameters;
unsigned int input_control_point_count, output_control_point_count;
+ struct vsir_thread_group_size thread_group_size;
unsigned int flat_constant_count[3];
unsigned int block_count;
unsigned int temp_count;
@@ -1474,7 +1478,7 @@ struct vkd3d_shader_scan_descriptor_info1
unsigned int descriptor_count;
};
-void vkd3d_shader_trace(const struct vsir_program *program);
+void vsir_program_trace(const struct vsir_program *program);
const char *shader_get_type_prefix(enum vkd3d_shader_type type);
--
2.45.2