wine-staging/patches/d3d11-ID3D11Texture1D/0018-d3d11-tests-Test-the-creation-of-1d-shader-resource-.patch

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2016-08-31 08:42:50 -07:00
From 0fb8cdfad5e55e814f6cb7c61935dc5e25cfd132 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Thu, 25 Aug 2016 19:54:13 +0200
Subject: d3d11/tests: Test the creation of 1d shader resource views in
test_create_shader_resource_view.
---
dlls/d3d11/tests/d3d11.c | 41 ++++++++++++++++++++++++++++++++++++++++-
1 file changed, 40 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index ec5c296..0dd286d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -3536,6 +3536,7 @@ static void test_create_shader_resource_view(void)
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
D3D11_TEXTURE3D_DESC texture3d_desc;
D3D11_TEXTURE2D_DESC texture2d_desc;
+ D3D11_TEXTURE1D_DESC texture1d_desc;
ULONG refcount, expected_refcount;
ID3D11ShaderResourceView *srview;
D3D_FEATURE_LEVEL feature_level;
@@ -3543,6 +3544,7 @@ static void test_create_shader_resource_view(void)
ID3D11Device *device, *tmp;
ID3D11Texture3D *texture3d;
ID3D11Texture2D *texture2d;
+ ID3D11Texture1D *texture1d;
ID3D11Resource *texture;
ID3D11Buffer *buffer;
IUnknown *iface;
@@ -3575,6 +3577,21 @@ static void test_create_shader_resource_view(void)
}
tests[] =
{
+ {{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D, 0, 10}},
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
+ {{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 0, 10}, {RGBA8_UNORM, TEX_1D, 0, 10}},
+ {{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 1}},
+ {{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
+ {{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 1, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 1, 9, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 3, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 3, 7, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 5, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 5, 5, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 9, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 9, 1, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 1, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 1, 3}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 2, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 2, 2}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 3, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 3, 1}},
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, ~0u}, {RGBA8_UNORM, TEX_2D, 0, 10}},
{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, ~0u}, {RGBA8_UNORM, TEX_2D, 0, 10}},
@@ -3769,6 +3786,12 @@ static void test_create_shader_resource_view(void)
skip("Structured buffers require feature level 11_0.\n");
}
+ texture1d_desc.Width = 512;
+ texture1d_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture1d_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texture1d_desc.CPUAccessFlags = 0;
+ texture1d_desc.MiscFlags = 0;
+
texture2d_desc.Width = 512;
texture2d_desc.Height = 512;
texture2d_desc.SampleDesc.Count = 1;
@@ -3788,7 +3811,23 @@ static void test_create_shader_resource_view(void)
{
D3D11_SHADER_RESOURCE_VIEW_DESC *current_desc;
- if (tests[i].expected_srv_desc.dimension != D3D11_SRV_DIMENSION_TEXTURE3D)
+ if (tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE1D ||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
+ {
+ texture1d_desc.MipLevels = tests[i].texture.miplevel_count;
+ texture1d_desc.ArraySize = tests[i].texture.depth_or_array_size;
+ texture1d_desc.Format = tests[i].texture.format;
+
+ hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, NULL, &texture1d);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
+ texture = (ID3D11Resource *)texture1d;
+ }
+ else if (tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2D ||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DARRAY ||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DMS ||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY ||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBE ||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
{
texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
--
2.8.1