From e8dc870c41c85729d2ccf24738f63fd9c8c22d68 Mon Sep 17 00:00:00 2001
From: Louis Lenders <xerox.xerox2000x@gmail.com>
Date: Thu, 7 Jun 2018 11:51:01 +0200
Subject: [PATCH] uianimation: Add stub dll

Reordered code to stop the need of forwards declare.
Removed private header.
Split into multiple changes.

Signed-off-by: Louis Lenders <xerox.xerox2000x@gmail.com>
---
 dlls/uianimation/Makefile.in             |   5 +
 dlls/uianimation/main.c                  | 897 ++++++++++++++++++++++-
 dlls/uianimation/uianimation_typelib.idl |  23 +
 3 files changed, 915 insertions(+), 10 deletions(-)
 create mode 100644 dlls/uianimation/uianimation_typelib.idl

diff --git a/dlls/uianimation/Makefile.in b/dlls/uianimation/Makefile.in
index b504181b9a2..3663c23d68e 100644
--- a/dlls/uianimation/Makefile.in
+++ b/dlls/uianimation/Makefile.in
@@ -1,4 +1,9 @@
 MODULE    = uianimation.dll
+IMPORTS   = uuid ole32
 
 C_SRCS = \
 	main.c
+
+IDL_SRCS = \
+	uianimation_typelib.idl
+
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index 92d594ff5d7..1d2d86b3551 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -21,19 +21,906 @@
 #include "config.h"
 #include <stdarg.h>
 
+#define COBJMACROS
+
 #include "windef.h"
 #include "winbase.h"
 #include "objbase.h"
 #include "rpcproxy.h"
+#include "oaidl.h"
+#include "ocidl.h"
 
+#include "initguid.h"
 #include "uianimation.h"
 
+#include "wine/heap.h"
+
 #include "wine/debug.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
 
 static HINSTANCE hinstance;
 
+struct class_factory
+{
+    IClassFactory IClassFactory_iface;
+    HRESULT (*create_instance)(IUnknown *, REFIID, void **);
+};
+
+static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
+{
+    return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
+}
+
+static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface,
+                                                    REFIID iid, void **obj )
+{
+    if (IsEqualIID( iid, &IID_IUnknown ) ||
+        IsEqualIID( iid, &IID_IClassFactory ))
+    {
+        IClassFactory_AddRef( iface );
+        *obj = iface;
+        return S_OK;
+    }
+
+    FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+    *obj = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
+{
+    return 2;
+}
+
+static ULONG WINAPI class_factory_Release( IClassFactory *iface )
+{
+    return 1;
+}
+
+static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
+                                                    IUnknown *outer, REFIID iid,
+                                                    void **obj )
+{
+    struct class_factory *This = impl_from_IClassFactory( iface );
+
+    TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
+
+    *obj = NULL;
+    return This->create_instance( outer, iid, obj );
+}
+
+static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
+                                                BOOL lock )
+{
+    FIXME( "%d: stub!\n", lock );
+    return S_OK;
+}
+
+static const struct IClassFactoryVtbl class_factory_vtbl =
+{
+    class_factory_QueryInterface,
+    class_factory_AddRef,
+    class_factory_Release,
+    class_factory_CreateInstance,
+    class_factory_LockServer
+};
+
+/***********************************************************************
+ *          IUIAnimationManager
+ */
+struct manager
+{
+    IUIAnimationManager IUIAnimationManager_iface;
+    LONG ref;
+};
+
+struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
+{
+    return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
+}
+
+static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+
+    TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+    if (IsEqualIID( iid, &IID_IUnknown ) ||
+        IsEqualIID( iid, &IID_IUIAnimationManager ))
+    {
+        IUIAnimationManager_AddRef( iface );
+        *obj = iface;
+        return S_OK;
+    }
+
+    FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+    *obj = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    ULONG ref = InterlockedIncrement( &This->ref );
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+    return ref;
+}
+
+static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    ULONG ref = InterlockedDecrement(&This->ref);
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+
+    if (!ref)
+    {
+        heap_free( This );
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    *update_result=UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
+    return S_OK;
+}
+
+static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return S_OK;
+}
+
+static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return S_OK;
+}
+
+static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
+{
+    struct manager *This = impl_from_IUIAnimationManager( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+const struct IUIAnimationManagerVtbl manager_vtbl =
+{
+    manager_QueryInterface,
+    manager_AddRef,
+    manager_Release,
+    manager_CreateAnimationVariable,
+    manager_ScheduleTransition,
+    manager_CreateStoryboard,
+    manager_FinishAllStoryboards,
+    manager_AbandonAllStoryboards,
+    manager_Update,
+    manager_GetVariableFromTag,
+    manager_GetStoryboardFromTag,
+    manager_GetStatus,
+    manager_SetAnimationMode,
+    manager_Pause,
+    manager_Resume,
+    manager_SetManagerEventHandler,
+    manager_SetCancelPriorityComparison,
+    manager_SetTrimPriorityComparison,
+    manager_SetCompressPriorityComparison,
+    manager_SetConcludePriorityComparison,
+    manager_SetDefaultLongestAcceptableDelay,
+    manager_Shutdown
+};
+
+HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
+{
+    struct manager *This = heap_alloc( sizeof(*This) );
+    HRESULT hr;
+
+    if (!This) return E_OUTOFMEMORY;
+    This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
+    This->ref = 1;
+
+    hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
+
+    IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
+    return hr;
+}
+
+/***********************************************************************
+ *          IUIAnimationTimer
+ */
+struct timer
+{
+    IUIAnimationTimer IUIAnimationTimer_iface;
+    LONG ref;
+};
+
+struct timer *impl_from_IUIAnimationTimer( IUIAnimationTimer *iface )
+{
+    return CONTAINING_RECORD( iface, struct timer, IUIAnimationTimer_iface );
+}
+
+static HRESULT WINAPI timer_QueryInterface( IUIAnimationTimer *iface,
+                                                 REFIID iid, void **obj )
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+
+    TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+    if (IsEqualIID( iid, &IID_IUnknown ) ||
+        IsEqualIID( iid, &IID_IUIAnimationTimer ))
+    {
+        IUIAnimationTimer_AddRef( iface );
+        *obj = iface;
+        return S_OK;
+    }
+
+    FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+    *obj = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    ULONG ref = InterlockedIncrement( &This->ref );
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+    return ref;
+}
+
+static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    ULONG ref = InterlockedDecrement(&This->ref);
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+
+    if (!ref)
+        heap_free( This );
+
+    return ref;
+}
+
+static HRESULT WINAPI timer_SetTimerUpdateHandler (IUIAnimationTimer *iface,
+        IUIAnimationTimerUpdateHandler *update_handler,
+        UI_ANIMATION_IDLE_BEHAVIOR idle_behaviour)
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+ static HRESULT WINAPI timer_SetTimerEventHandler (IUIAnimationTimer *iface,
+        IUIAnimationTimerEventHandler *handler)
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return S_OK;
+}
+
+static HRESULT WINAPI timer_Enable (IUIAnimationTimer *iface)
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return S_OK;
+}
+
+static HRESULT WINAPI timer_Disable (IUIAnimationTimer *iface)
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI timer_IsEnabled (IUIAnimationTimer *iface)
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI timer_GetTime (IUIAnimationTimer *iface,UI_ANIMATION_SECONDS *seconds)
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return S_OK;
+}
+
+static HRESULT WINAPI timer_SetFrameRateThreshold (IUIAnimationTimer *iface,UINT32 frames_per_sec)
+{
+    struct timer *This = impl_from_IUIAnimationTimer( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+const struct IUIAnimationTimerVtbl timer_vtbl =
+{
+    timer_QueryInterface,
+    timer_AddRef,
+    timer_Release,
+    timer_SetTimerUpdateHandler,
+    timer_SetTimerEventHandler,
+    timer_Enable,
+    timer_Disable,
+    timer_IsEnabled,
+    timer_GetTime,
+    timer_SetFrameRateThreshold,
+};
+
+HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
+{
+    struct timer *This = heap_alloc( sizeof(*This) );
+    HRESULT hr;
+
+    if (!This) return E_OUTOFMEMORY;
+    This->IUIAnimationTimer_iface.lpVtbl = &timer_vtbl;
+    This->ref = 1;
+
+    hr = IUIAnimationTimer_QueryInterface( &This->IUIAnimationTimer_iface, iid, obj );
+
+    IUIAnimationTimer_Release( &This->IUIAnimationTimer_iface );
+    return hr;
+}
+
+/***********************************************************************
+ *          IUIAnimationTransitionFactory
+ */
+struct tr_factory
+{
+    IUIAnimationTransitionFactory IUIAnimationTransitionFactory_iface;
+    LONG ref;
+};
+
+struct tr_factory *impl_from_IUIAnimationTransitionFactory( IUIAnimationTransitionFactory *iface )
+{
+    return CONTAINING_RECORD( iface, struct tr_factory, IUIAnimationTransitionFactory_iface );
+}
+
+static HRESULT WINAPI tr_factory_QueryInterface( IUIAnimationTransitionFactory *iface,
+                                                 REFIID iid, void **obj )
+{
+    struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+
+    TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+    if (IsEqualIID( iid, &IID_IUnknown ) ||
+        IsEqualIID( iid, &IID_IUIAnimationTransitionFactory ))
+    {
+        IUIAnimationTransitionFactory_AddRef( iface );
+        *obj = iface;
+        return S_OK;
+    }
+
+    FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+    *obj = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface )
+{
+    struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+    ULONG ref = InterlockedIncrement( &This->ref );
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+    return ref;
+}
+
+static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
+{
+    struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+    ULONG ref = InterlockedDecrement(&This->ref);
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+
+    if (!ref)
+        heap_free( This );
+
+    return ref;
+}
+
+ static  HRESULT WINAPI tr_factory_CreateTransition(IUIAnimationTransitionFactory *iface,
+          IUIAnimationInterpolator *interpolator, IUIAnimationTransition **transition)
+{
+    struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionFactoryVtbl tr_factory_vtbl =
+{
+    tr_factory_QueryInterface,
+    tr_factory_AddRef,
+    tr_factory_Release,
+    tr_factory_CreateTransition
+};
+
+HRESULT tr_factory_create( IUnknown *outer, REFIID iid, void **obj )
+{
+    struct tr_factory *This = heap_alloc( sizeof(*This) );
+    HRESULT hr;
+
+    if (!This) return E_OUTOFMEMORY;
+    This->IUIAnimationTransitionFactory_iface.lpVtbl = &tr_factory_vtbl;
+    This->ref = 1;
+
+    hr = IUIAnimationTransitionFactory_QueryInterface( &This->IUIAnimationTransitionFactory_iface, iid, obj );
+
+    IUIAnimationTransitionFactory_Release( &This->IUIAnimationTransitionFactory_iface );
+    return hr;
+}
+
+/***********************************************************************
+ *          IUIAnimationTransition
+ */
+struct animation_transition
+{
+    IUIAnimationTransition IUIAnimationTransition_iface;
+    LONG ref;
+};
+
+struct animation_transition *impl_from_IUIAnimationTransition( IUIAnimationTransition *iface )
+{
+    return CONTAINING_RECORD( iface, struct animation_transition, IUIAnimationTransition_iface );
+}
+
+static HRESULT WINAPI WINAPI animation_transition_QueryInterface( IUIAnimationTransition *iface,
+                                                 REFIID iid, void **obj )
+{
+    struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+
+    TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+    if (IsEqualIID( iid, &IID_IUnknown ) ||
+        IsEqualIID( iid, &IID_IUIAnimationTransition ))
+    {
+        IUIAnimationTransition_AddRef( iface );
+        *obj = iface;
+        return S_OK;
+    }
+
+    FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+    *obj = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI animation_transition_AddRef( IUIAnimationTransition *iface )
+{
+    struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+    ULONG ref = InterlockedIncrement( &This->ref );
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+    return ref;
+}
+
+static ULONG WINAPI animation_transition_Release( IUIAnimationTransition *iface )
+{
+    struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+    ULONG ref = InterlockedDecrement(&This->ref);
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+
+    if (!ref)
+        heap_free( This );
+
+    return ref;
+}
+
+static HRESULT WINAPI animation_transition_SetInitialValue ( IUIAnimationTransition *iface, DOUBLE value)
+{
+    struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_SetInitialVelocity (IUIAnimationTransition *iface,DOUBLE velocity)
+{
+    struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_IsDurationKnown (IUIAnimationTransition *iface)
+{
+    struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI animation_transition_GetDuration (IUIAnimationTransition *iface, UI_ANIMATION_SECONDS *duration)
+{
+    struct animation_transition *This = impl_from_IUIAnimationTransition( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionVtbl animation_transition_vtbl =
+{
+    animation_transition_QueryInterface,
+    animation_transition_AddRef,
+    animation_transition_Release,
+    animation_transition_SetInitialValue,
+    animation_transition_SetInitialVelocity,
+    animation_transition_IsDurationKnown,
+    animation_transition_GetDuration
+};
+
+HRESULT animation_transition_create( IUnknown *outer, REFIID iid, void **obj )
+{
+    struct animation_transition *This = heap_alloc( sizeof(*This) );
+    HRESULT hr;
+
+    if (!This) return E_OUTOFMEMORY;
+    This->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+    This->ref = 1;
+
+    hr = IUIAnimationTransition_QueryInterface( &This->IUIAnimationTransition_iface, iid, obj );
+
+    IUIAnimationTransition_Release( &This->IUIAnimationTransition_iface );
+    return hr;
+}
+
+/***********************************************************************
+ *          IUITransitionLibrary
+ */
+struct tr_library
+{
+    IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary_iface;
+    LONG ref;
+};
+
+struct tr_library *impl_from_IUIAnimationTransitionLibrary( IUIAnimationTransitionLibrary *iface )
+{
+    return CONTAINING_RECORD( iface, struct tr_library, IUIAnimationTransitionLibrary_iface );
+}
+
+static HRESULT WINAPI WINAPI tr_library_QueryInterface( IUIAnimationTransitionLibrary *iface,
+                                                 REFIID iid, void **obj )
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+
+    TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+    if (IsEqualIID( iid, &IID_IUnknown ) ||
+        IsEqualIID( iid, &IID_IUIAnimationTransitionLibrary ))
+    {
+        IUIAnimationTransitionLibrary_AddRef( iface );
+        *obj = iface;
+        return S_OK;
+    }
+
+    FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+    *obj = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface )
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    ULONG ref = InterlockedIncrement( &This->ref );
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+    return ref;
+}
+
+static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    ULONG ref = InterlockedDecrement(&This->ref);
+
+    TRACE( "(%p) ref = %u\n", This, ref );
+
+    if (!ref)
+        heap_free( This );
+
+    return ref;
+}
+
+static HRESULT WINAPI tr_library_CreateInstantaneousTransition(IUIAnimationTransitionLibrary *iface,
+        double finalValue, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+    HRESULT hr;
+
+    FIXME( "stub (%p)->(  )\n", This );
+
+    if (!tr) return E_OUTOFMEMORY;
+    tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+    tr->ref = 1;
+
+    hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+    IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+    return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateConstantTransition(IUIAnimationTransitionLibrary *iface,
+        double duration, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateDiscreteTransition(IUIAnimationTransitionLibrary *iface,
+        double delay, double finalValue, double hold, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateLinearTransition(IUIAnimationTransitionLibrary *iface,
+        double duration, double finalValue, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+    HRESULT hr;
+
+    FIXME( "stub (%p)->(  )\n", This );
+
+    if (!tr) return E_OUTOFMEMORY;
+    tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+    tr->ref = 1;
+
+    hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+    IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+    return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateLinearTransitionFromSpeed(IUIAnimationTransitionLibrary *iface,
+        double speed, double finalValue, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromVelocity(IUIAnimationTransitionLibrary *iface,
+        double duration, double period, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromRange(IUIAnimationTransitionLibrary *iface,
+        double duration, double minimumValue, double maximumValue, double period,
+        UI_ANIMATION_SLOPE slope, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateAccelerateDecelerateTransition(IUIAnimationTransitionLibrary *iface,
+        double duration, double finalValue, double accelerationRatio, double decelerationRatio,
+        IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateReversalTransition(IUIAnimationTransitionLibrary *iface, double duration,
+        IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateCubicTransition(IUIAnimationTransitionLibrary *iface, double duration,
+        double finalValue, double finalVelocity, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI tr_library_CreateSmoothStopTransition(IUIAnimationTransitionLibrary *iface,
+        double maximumDuration, double finalValue, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    struct animation_transition *tr = heap_alloc( sizeof(*tr) );
+    HRESULT hr;
+
+    FIXME( "stub (%p)->(  )\n", This );
+
+    if (!tr) return E_OUTOFMEMORY;
+    tr->IUIAnimationTransition_iface.lpVtbl = &animation_transition_vtbl;
+    tr->ref = 1;
+
+    hr = animation_transition_QueryInterface( &tr->IUIAnimationTransition_iface, &IID_IUIAnimationTransition, (void **)transition );
+
+    IUIAnimationTransition_Release( &tr->IUIAnimationTransition_iface );
+    return hr;
+}
+
+static HRESULT WINAPI tr_library_CreateParabolicTransitionFromAcceleration(IUIAnimationTransitionLibrary *iface,
+        double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition **transition)
+{
+    struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
+    FIXME( "stub (%p)->(  )\n", This );
+    return E_NOTIMPL;
+}
+
+const struct IUIAnimationTransitionLibraryVtbl tr_library_vtbl =
+{
+    tr_library_QueryInterface,
+    tr_library_AddRef,
+    tr_library_Release,
+    tr_library_CreateInstantaneousTransition,
+    tr_library_CreateConstantTransition,
+    tr_library_CreateDiscreteTransition,
+    tr_library_CreateLinearTransition,
+    tr_library_CreateLinearTransitionFromSpeed,
+    tr_library_CreateSinusoidalTransitionFromVelocity,
+    tr_library_CreateSinusoidalTransitionFromRange,
+    tr_library_CreateAccelerateDecelerateTransition,
+    tr_library_CreateReversalTransition,
+    tr_library_CreateCubicTransition,
+    tr_library_CreateSmoothStopTransition,
+    tr_library_CreateParabolicTransitionFromAcceleration,
+};
+
+HRESULT tr_library_create( IUnknown *outer, REFIID iid, void **obj )
+{
+    struct tr_library *This = heap_alloc( sizeof(*This) );
+    HRESULT hr;
+
+    if (!This) return E_OUTOFMEMORY;
+    This->IUIAnimationTransitionLibrary_iface.lpVtbl = &tr_library_vtbl;
+    This->ref = 1;
+
+    hr = IUIAnimationTransitionLibrary_QueryInterface( &This->IUIAnimationTransitionLibrary_iface, iid, obj );
+
+    IUIAnimationTransitionLibrary_Release( &This->IUIAnimationTransitionLibrary_iface );
+    return hr;
+}
+
+
+static struct class_factory manager_cf            = { { &class_factory_vtbl }, manager_create };
+static struct class_factory timer_cf              = { { &class_factory_vtbl }, timer_create };
+static struct class_factory tr_factory_cf         = { { &class_factory_vtbl }, tr_factory_create };
+static struct class_factory tr_library_cf         = { { &class_factory_vtbl }, tr_library_create };
+
+/******************************************************************
+ *             DllGetClassObject
+ */
+HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
+{
+    IClassFactory *cf = NULL;
+
+    TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
+
+    if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
+        cf = &manager_cf.IClassFactory_iface;
+    else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
+        cf = &timer_cf.IClassFactory_iface;
+    else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionFactory ))
+        cf = &tr_factory_cf.IClassFactory_iface;
+    else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionLibrary ))
+        cf = &tr_library_cf.IClassFactory_iface;
+    if (!cf) return CLASS_E_CLASSNOTAVAILABLE;
+
+    return IClassFactory_QueryInterface( cf, iid, obj );
+}
+
 BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
 {
     TRACE("(%p %d %p)\n", dll, reason, reserved);
@@ -50,16 +937,6 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
     return TRUE;
 }
 
-/******************************************************************
- *             DllGetClassObject
- */
-HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
-{
-    FIXME( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
-
-    return CLASS_E_CLASSNOTAVAILABLE;
-}
-
 /******************************************************************
  *              DllCanUnloadNow
  */
diff --git a/dlls/uianimation/uianimation_typelib.idl b/dlls/uianimation/uianimation_typelib.idl
new file mode 100644
index 00000000000..9066c09a021
--- /dev/null
+++ b/dlls/uianimation/uianimation_typelib.idl
@@ -0,0 +1,23 @@
+/*
+ * UiAnimation typelib.
+ *
+ * Copyright (C) 2018 Louis Lenders
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#pragma makedep regtypelib
+
+#include "uianimation.idl"
-- 
2.20.1

