From 6574972a4ef025a354ebc00b4f1b0c96da3cede0 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
Date: Mon, 17 Dec 2018 12:12:20 +1100
Subject: [PATCH] wined3d: Multiple games need WINED3D_TEXF_ANISOTROPIC filter
 mode

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41929
---
 dlls/wined3d/surface.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 85f9489..3441f01 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -169,16 +169,16 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3
 
     switch (filter)
     {
-        case WINED3D_TEXF_LINEAR:
-            gl_filter = GL_LINEAR;
+        case WINED3D_TEXF_NONE:
+        case WINED3D_TEXF_POINT:
+            gl_filter = GL_NEAREST;
             break;
 
         default:
             FIXME("Unsupported filter mode %s (%#x).\n", debug_d3dtexturefiltertype(filter), filter);
             /* fall through */
-        case WINED3D_TEXF_NONE:
-        case WINED3D_TEXF_POINT:
-            gl_filter = GL_NEAREST;
+        case WINED3D_TEXF_LINEAR:
+            gl_filter = GL_LINEAR;
             break;
     }
 
-- 
1.9.1

