From 6464090c8161886fba8637324b7714d67accf7c9 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 4 Jul 2013 21:00:17 +0200
Subject: wined3d: Don't force strict draw ordering for multithreaded CS

Shouldn't be needed any more
---
 dlls/wined3d/wined3d_main.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 5471e6e..e6dc444 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -310,8 +310,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
         {
             TRACE("Enabling multithreaded command stream.\n");
             wined3d_settings.cs_multithreaded = TRUE;
-            TRACE("Enforcing strict draw ordering for multithreaded command stream.\n");
-            wined3d_settings.strict_draw_ordering = TRUE;
         }
     }
 
-- 
2.1.3

