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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
36 lines
609 B
Plaintext
36 lines
609 B
Plaintext
[pixel shader]
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float4 main() : SV_TARGET
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{
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float4 array_loc[3] = {
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11, 12, 13, 14,
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21, 22, 23, 24,
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31, 32, 33, 34
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};
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return array_loc[1];
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (21, 22, 23, 24)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float4 array_loc[2][4] = {
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11, 12, 13, 14,
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21, 22, 23, 24,
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31, 32, 33, 34,
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41, 42, 43, 44,
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51, 52, 53, 54,
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61, 62, 63, 64,
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71, 72, 73, 74,
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81, 82, 83, 84,
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};
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return array_loc[1][2];
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (71, 72, 73, 74)
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