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https://gitlab.winehq.org/wine/vkd3d.git
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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
56 lines
638 B
Plaintext
56 lines
638 B
Plaintext
[require]
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shader model >= 5.0
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[uav 0]
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format r32g32b32a32 float
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size (1, 1)
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0.1 0.2 0.3 0.4
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[compute shader]
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RWTexture2D<float4> u;
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void func(out float4 f)
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{
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f.x = 0.1;
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f.y = 0.2;
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f.z = 0.3;
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f.w = 0.4;
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)].yzwx);
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}
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[test]
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todo(sm>=6) dispatch 1 1 1
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probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
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[uav 0]
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format r32 float
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size (1, 1)
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0.1
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[compute shader]
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RWTexture2D<float> u;
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void func(inout float f)
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{
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f += 0.1;
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)]);
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}
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[test]
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todo(sm>=6) dispatch 1 1 1
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probe uav 0 (0, 0) r (0.2)
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