vkd3d/tests/hlsl/getdimensions.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[require]
shader model >= 4.0
[texture 0]
size (2, 3)
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
[pixel shader]
Texture2D t : register(t0);
float4 main() : sv_target
{
uint u1, u2;
float f1, f2;
float4 ret;
t.GetDimensions(u1, u2);
t.GetDimensions(f1, f2);
ret.x = u1;
ret.y = f2;
t.GetDimensions(u1, f2);
ret.z = u1;
t.GetDimensions(f1, u2);
ret.w = u2;
return ret;
}
[test]
todo(sm>=6) draw quad
probe all rgba (2.0, 3.0, 2.0, 3.0)
[texture 1]
size (2, 2)
levels 2
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
0.0 0.0 1.0 0.0
[pixel shader]
Texture2D t : register(t1);
float4 main() : sv_target
{
float4 ret;
t.GetDimensions(ret.x, ret.y);
t.GetDimensions(1, ret.z, ret.z, ret.w);
return ret;
}
[test]
todo(sm>=6) draw quad
probe all rgba (2.0, 2.0, 1.0, 2.0)