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https://gitlab.winehq.org/wine/vkd3d.git
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fddf86e6ea
We would like to allow building libvkd3d-shader as a standalone library without our Direct3D translation layers. In the long term, it should be possible to build and use libvkd3d-shader without Win32 data types, Vulkan headers and libs. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
386 lines
12 KiB
C
386 lines
12 KiB
C
/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_H
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#define __VKD3D_SHADER_H
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#include "vkd3d.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
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enum vkd3d_shader_compiler_option
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{
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VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILER_OPTION),
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};
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enum vkd3d_shader_visibility
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{
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VKD3D_SHADER_VISIBILITY_ALL = 0,
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VKD3D_SHADER_VISIBILITY_VERTEX = 1,
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VKD3D_SHADER_VISIBILITY_HULL = 2,
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VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
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VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
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VKD3D_SHADER_VISIBILITY_PIXEL = 5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
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};
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struct vkd3d_shader_code
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{
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const void *code;
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size_t size;
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};
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enum vkd3d_shader_descriptor_type
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{
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VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN,
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VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, /* cb# */
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, /* t# */
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VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, /* u# */
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, /* s# */
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
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};
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struct vkd3d_shader_descriptor_binding
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{
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uint32_t set;
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uint32_t binding;
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};
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struct vkd3d_shader_resource_binding
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{
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enum vkd3d_shader_descriptor_type type;
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unsigned int register_index;
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enum vkd3d_shader_visibility shader_visibility;
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bool is_buffer;
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struct vkd3d_shader_descriptor_binding binding;
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};
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struct vkd3d_shader_uav_counter_binding
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{
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unsigned int register_index; /* u# */
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struct vkd3d_shader_descriptor_binding binding;
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};
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struct vkd3d_shader_push_constant_buffer
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{
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unsigned int register_index;
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enum vkd3d_shader_visibility shader_visibility;
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unsigned int offset; /* in bytes */
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unsigned int size; /* in bytes */
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};
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struct vkd3d_shader_interface
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{
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const struct vkd3d_shader_resource_binding *bindings;
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unsigned int binding_count;
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const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
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unsigned int push_constant_buffer_count;
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/* A sampler used by OpImageFetches generated for SM4 ld instructions.
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*
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* In Vulkan OpImageFetch must be used with a sampled image.
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*/
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struct vkd3d_shader_descriptor_binding default_sampler;
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const struct vkd3d_shader_uav_counter_binding *uav_counters;
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unsigned int uav_counter_count;
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};
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HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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enum vkd3d_filter
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{
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VKD3D_FILTER_MIN_MAG_MIP_POINT = 0x0,
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VKD3D_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
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VKD3D_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
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VKD3D_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
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VKD3D_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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VKD3D_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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VKD3D_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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VKD3D_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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VKD3D_FILTER_ANISOTROPIC = 0x55,
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VKD3D_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
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VKD3D_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
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VKD3D_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
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VKD3D_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
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VKD3D_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
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VKD3D_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
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VKD3D_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
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VKD3D_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
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VKD3D_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
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VKD3D_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
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VKD3D_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
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VKD3D_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
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VKD3D_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
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VKD3D_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
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VKD3D_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
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VKD3D_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
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VKD3D_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
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VKD3D_FILTER_MINIMUM_ANISOTROPIC = 0x155,
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VKD3D_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
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VKD3D_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
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VKD3D_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
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VKD3D_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
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VKD3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
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VKD3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
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VKD3D_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
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VKD3D_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
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VKD3D_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_FILTER),
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};
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enum vkd3d_texture_address_mode
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{
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VKD3D_TEXTURE_ADDRESS_MODE_WRAP = 1,
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VKD3D_TEXTURE_ADDRESS_MODE_MIRROR = 2,
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VKD3D_TEXTURE_ADDRESS_MODE_CLAMP = 3,
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VKD3D_TEXTURE_ADDRESS_MODE_BORDER = 4,
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VKD3D_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_TEXTURE_ADDRESS_MODE),
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};
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enum vkd3d_comparison_func
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{
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VKD3D_COMPARISON_FUNC_NEVER = 1,
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VKD3D_COMPARISON_FUNC_LESS = 2,
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VKD3D_COMPARISON_FUNC_EQUAL = 3,
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VKD3D_COMPARISON_FUNC_LESS_EQUAL = 4,
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VKD3D_COMPARISON_FUNC_GREATER = 5,
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VKD3D_COMPARISON_FUNC_NOT_EQUAL = 6,
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VKD3D_COMPARISON_FUNC_GREATER_EQUAL = 7,
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VKD3D_COMPARISON_FUNC_ALWAYS = 8,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_COMPARISON_FUNC),
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};
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enum vkd3d_static_border_color
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{
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VKD3D_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
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VKD3D_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
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VKD3D_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_STATIC_BORDER_COLOR),
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};
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struct vkd3d_static_sampler_desc
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{
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enum vkd3d_filter filter;
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enum vkd3d_texture_address_mode address_u;
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enum vkd3d_texture_address_mode address_v;
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enum vkd3d_texture_address_mode address_w;
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float mip_lod_bias;
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unsigned int max_anisotropy;
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enum vkd3d_comparison_func comparison_func;
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enum vkd3d_static_border_color border_color;
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float min_lod;
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float max_lod;
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unsigned int shader_register;
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unsigned int register_space;
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enum vkd3d_shader_visibility shader_visibility;
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};
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enum vkd3d_descriptor_range_type
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{
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VKD3D_DESCRIPTOR_RANGE_TYPE_SRV = 0,
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VKD3D_DESCRIPTOR_RANGE_TYPE_UAV = 1,
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VKD3D_DESCRIPTOR_RANGE_TYPE_CBV = 2,
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VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_DESCRIPTOR_RANGE_TYPE),
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};
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struct vkd3d_descriptor_range
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{
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enum vkd3d_descriptor_range_type range_type;
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unsigned int descriptor_count;
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unsigned int base_shader_register;
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unsigned int register_space;
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unsigned int descriptor_table_offset;
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};
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struct vkd3d_root_descriptor_table
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{
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unsigned int descriptor_range_count;
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const struct vkd3d_descriptor_range *descriptor_ranges;
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};
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struct vkd3d_root_constants
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{
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unsigned int shader_register;
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unsigned int register_space;
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unsigned int value_count;
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};
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struct vkd3d_root_descriptor
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{
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unsigned int shader_register;
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unsigned int register_space;
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};
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enum vkd3d_root_parameter_type
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{
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VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
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VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
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VKD3D_ROOT_PARAMETER_TYPE_CBV = 2,
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VKD3D_ROOT_PARAMETER_TYPE_SRV = 3,
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VKD3D_ROOT_PARAMETER_TYPE_UAV = 4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_PARAMETER_TYPE),
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};
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struct vkd3d_root_parameter
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{
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enum vkd3d_root_parameter_type parameter_type;
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union
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{
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struct vkd3d_root_descriptor_table descriptor_table;
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struct vkd3d_root_constants constants;
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struct vkd3d_root_descriptor descriptor;
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} u;
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enum vkd3d_shader_visibility shader_visibility;
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};
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enum vkd3d_root_signature_flags
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{
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VKD3D_ROOT_SIGNATURE_FLAG_NONE = 0x0,
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VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
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VKD3D_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
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VKD3D_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
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VKD3D_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
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VKD3D_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
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VKD3D_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
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VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_FLAGS),
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};
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struct vkd3d_root_signature_desc
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{
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unsigned int parameter_count;
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const struct vkd3d_root_parameter *parameters;
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unsigned int static_sampler_count;
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const struct vkd3d_static_sampler_desc *static_samplers;
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enum vkd3d_root_signature_flags flags;
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};
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HRESULT vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_root_signature_desc *root_signature);
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void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature);
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enum vkd3d_root_signature_version
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{
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VKD3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_VERSION),
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};
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HRESULT vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc *root_signature,
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enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc);
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#define VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS 8
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struct vkd3d_shader_scan_info
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{
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unsigned int uav_read_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
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unsigned int uav_counter_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
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};
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HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info);
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enum vkd3d_component_type
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{
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VKD3D_TYPE_VOID = 0,
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VKD3D_TYPE_UINT = 1,
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VKD3D_TYPE_INT = 2,
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VKD3D_TYPE_FLOAT = 3,
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VKD3D_TYPE_BOOL,
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VKD3D_TYPE_COUNT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_COMPONENT_TYPE),
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};
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enum vkd3d_sysval_semantic
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{
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VKD3D_SV_POSITION = 1,
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VKD3D_SV_CLIP_DISTANCE = 2,
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VKD3D_SV_CULL_DISTANCE = 3,
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VKD3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
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VKD3D_SV_VIEWPORT_ARRAY_INDEX = 5,
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VKD3D_SV_VERTEX_ID = 6,
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VKD3D_SV_PRIMITIVE_ID = 7,
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VKD3D_SV_INSTANCE_ID = 8,
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VKD3D_SV_IS_FRONT_FACE = 9,
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VKD3D_SV_SAMPLE_INDEX = 10,
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VKD3D_SV_TESS_FACTOR_QUADEDGE = 11,
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VKD3D_SV_TESS_FACTOR_QUADINT = 12,
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VKD3D_SV_TESS_FACTOR_TRIEDGE = 13,
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VKD3D_SV_TESS_FACTOR_TRIINT = 14,
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VKD3D_SV_TESS_FACTOR_LINEDET = 15,
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VKD3D_SV_TESS_FACTOR_LINEDEN = 16,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SYSVAL_SEMANTIC),
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};
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struct vkd3d_shader_signature_element
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{
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const char *semantic_name;
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unsigned int semantic_index;
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unsigned int stream_index;
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enum vkd3d_sysval_semantic sysval_semantic;
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enum vkd3d_component_type component_type;
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unsigned int register_index;
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DWORD mask;
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};
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struct vkd3d_shader_signature
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{
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struct vkd3d_shader_signature_element *elements;
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unsigned int element_count;
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};
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HRESULT vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature);
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struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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unsigned int semantic_index, unsigned int stream_index);
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void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_SHADER_H */
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